This matchup is obviously one of Jigglypuff's worst. Meta Knight's range advantage, deadly juggling, and sheer speed force Jigglypuff to be absolutely impeccable with its spacing, as back air can potentially be annoying if Meta Knight gets caught by it beyond very low damages and dair, if it trips, can lead into a Rest. Jigglypuff's DACUS doesn't help too much considering everything (and I do mean EVERYTHING) Meta Knight has outranges or out-prioritizes it. Meta Knight (just as a given) gets much more out of gaining the advantage. It's not 1/9 like Ganondorf and Zelda because Jigglypuff does have back air and can throw off some of Meta Knight's options with nair, though it's still a slaughterfest. Jigglypuff should not be used against Meta Knight unless the Meta Knight player is clearly inferior, and even then, his ability to keep it out makes it hard. Puff's grounded mind games, recovery, and aerial potential are vastly inferior to Meta Knight's versions, but knowing him it isn't really surprising. In short, easy 2/8. Curiously enough, this matchup was never considered a -4/+4 in any official Brawl matchup charts (MG&W, however, was in V2).
This matchup is obviously one of Jigglypuff's worst. Meta Knight's range advantage, deadly juggling, and sheer speed force Jigglypuff to be absolutely impeccable with its spacing, as back air can potentially be annoying if Meta Knight gets caught by it beyond very low damages and dair, if it trips, can lead into a Rest. Jigglypuff's DACUS doesn't help too much considering everything (and I do mean EVERYTHING) Meta Knight has outranges or out-prioritizes it. Meta Knight (just as a given) gets much more out of gaining the advantage. It's not 1/9 like Ganondorf and Zelda because Jigglypuff does have back air and can throw off some of Meta Knight's options with nair, though it's still a slaughterfest. Jigglypuff should not be used against Meta Knight unless the Meta Knight player is clearly inferior, and even then, his ability to keep it out makes it hard. Puff's grounded mind games, recovery, and aerial potential are vastly inferior to Meta Knight's versions, but knowing him it isn't really surprising.
In short, easy 2/8. Curiously enough, this matchup was never considered a -4/+4 in any official Brawl matchup charts (MG&W, however, was in V2).