Cammy 4 / Poison 6:
46.6% of the votes |
Cammy 5 / Poison 5:
27.4% of the votes |
Cammy 6 / Poison 4:
26.0% of the votes |
This MU is even in the worst case.
Poisons Rekkas aren't as nearly as good as Feis or Yangs and can be punished in specific cases with cr.lp. The spacing is important,they have a huge hurtbox during the recovery.
Poison has no good Reversal and her wakeupgame is overall bad and predictable.
The moment Cammy gets Meter is the moment Poison can't throw any fireballs, not to mentoi that the H version has years of startup and can be punished with a jump-in for a full Combo.
Poisons Hitboxes are also smaller than they seem,she has often bigger hurt than hitboxes,what can lead to weird whiffpunishes.
Poison has also trouble anti-airing divekicks and Cammys EX Divekick is one of Cammys free ways in in this MU.
Poisons basic plan for this MU is runaway throw H Fireballs and hope that the Cammyplayer is stupid enough to jump into these fireballs all the time.
CammyCombos that work on Poison:
cr.lk->cr.lp->cr.mp xx HK Arrow
st.hp -> cr.mk xx HK Arrow
On a crouching Poison works:
cl.mp-> cr.mp -> cr.mk xx MK Arrow
Thats basicly all Cammy needs,Poison has no answer for her Vortex or can keep her out once Cammy got Meter. The only time Poison has a advantage is if she corners Cammy.
Overall 6-4 in Cammys favour.
Poison keeps Cammy out easily. Safe rekka and fireball are unpunishable. Weird hurtbox means combos don't work on Poison.