ROB vs. Sheik Project M tiers, match-up votes and discussion
ROB
Sheik
ProjectM match-up numbers for ROB vs. Sheik
ROB 4 / Sheik 6:
100% of the votes
Total votes for ROB vs. Sheik match-up: 104
Comments
DrinkingFood
said
on September 16, 2014 at 4:14 p.m.
Anti-air tilts, meaty aerials, lagless aerial needle throw landings, and high jump heights make it difficult for ROB to approach, but her small size and low crouch/landing animations make it difficult for ROB to put more damage on her with projectiles than she can put on ROB with needles. She can also force ROB to recover low with her low slap angle and high jump, forcing him to dodge needles offstage, negating his strength of a good recovery. Recommend taking her to FD where she can't use platforms to enhance her needle throws or her punish game, GHZ which has a small size that prevents her from tacking on early damage with needles (and lacks a good platform too), or when those are banned, a small stage.
Anti-air tilts, meaty aerials, lagless aerial needle throw landings, and high jump heights make it difficult for ROB to approach, but her small size and low crouch/landing animations make it difficult for ROB to put more damage on her with projectiles than she can put on ROB with needles. She can also force ROB to recover low with her low slap angle and high jump, forcing him to dodge needles offstage, negating his strength of a good recovery. Recommend taking her to FD where she can't use platforms to enhance her needle throws or her punish game, GHZ which has a small size that prevents her from tacking on early damage with needles (and lacks a good platform too), or when those are banned, a small stage.
Thank you for explaining. This matchup would probably be even leaning R.O.B.'s favor if Sheik didn't have Needle Storm. Since she does, though, I would say 4/6.
Anti-air tilts, meaty aerials, lagless aerial needle throw landings, and high jump heights make it difficult for ROB to approach, but her small size and low crouch/landing animations make it difficult for ROB to put more damage on her with projectiles than she can put on ROB with needles. She can also force ROB to recover low with her low slap angle and high jump, forcing him to dodge needles offstage, negating his strength of a good recovery. Recommend taking her to FD where she can't use platforms to enhance her needle throws or her punish game, GHZ which has a small size that prevents her from tacking on early damage with needles (and lacks a good platform too), or when those are banned, a small stage.