Mitsuru 5 / Teddie 5:
42.9% of the votes |
Mitsuru 4 / Teddie 6:
28.6% of the votes |
Mitsuru 6 / Teddie 4:
28.6% of the votes |
No fck ups if you're playing Teddie, one blow up will cost you the round. Mitsuru's only disadvantages in this matchup is that Teddie can punish DP with 2C before Mitsuru can do any canceling into super shenanigans along with the fact that Mitsuru sucks playing out of the corner while Teddie goes in in the corner. 2D Teddie (22A is the best version in this situation) can blow up Mitsuru's neutral if she's autopiloting and its the only matchup I use the move outside of gimmicks. 5B is real dangerous here, I only use it on a hard read that would give me corner wall splat. Watch out for Mitsuru's 5D/2D/jD trying to blow up your persona. Her drill kills teddiescrew but it gets beat by thunder and ice.