Not only does Ragna's range outmatch Terumi's, but the presence of Inferno Divider, Blood Scythe in Ragna's moveset makes it complicated for Terumi to approach him. Which is a bad thing, because Terumi is partly a rushdown character, who needs to boost his meter to gain quickly in options. Talking about his options, since Ragna has a DP, he can reversal a good bunch of Terumi's blockstrings, forcing him to capitalize on safe blockstrings or the cr.C>tk.2D_cr.3C which is his basic viable mix-up.
To make things short, in order to hope to win, Terumi has to punish a lot of Ragna's error and make sure to be safe globally. Don't hesitate to OD raid on Ragna not only for the meter, but also the damage, when you have the chance. Or else, burst whenever things get tough.
An obvious bad MU for Terumi.
Not only does Ragna's range outmatch Terumi's, but the presence of Inferno Divider, Blood Scythe in Ragna's moveset makes it complicated for Terumi to approach him.
Which is a bad thing, because Terumi is partly a rushdown character, who needs to boost his meter to gain quickly in options.
Talking about his options, since Ragna has a DP, he can reversal a good bunch of Terumi's blockstrings, forcing him to capitalize on safe blockstrings or the cr.C>tk.2D_cr.3C which is his basic viable mix-up.
To make things short, in order to hope to win, Terumi has to punish a lot of Ragna's error and make sure to be safe globally. Don't hesitate to OD raid on Ragna not only for the meter, but also the damage, when you have the chance. Or else, burst whenever things get tough.