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Past comments by XXAngelBoyXx
USF4: E. Honda - Ultra 2
Honda's ultra 2 is not great, but let's recap what it can and can't do. - It still has 0+1 frame startup (startup after the ultra freeze). This allows it to punish things that are -1 like any other grappler's ultra, but it doesn't allow Honda to use it offensively. (Opponent's can jump away after you've activated the ultra) - U2 range got buffed - input nerf (hcbx2 -> 720). This makes it a bit ...

USF4: E. Honda - Ultra 1
Very unreliable Ultra, but it has a ridiculous huge pay-off when it connects. It's mainly used in combos, reads and reaction. Because it has a slow startup, you can't beat meaties or blockstrings with it, since your opponent will always recover in time. The travel time it needs to take makes this ultra useless against characters who use fireballs that are past midscreen away from you. This Ultra however does amazing damage and also helps ...

USF4: E. Honda - Sumo Headbutt
part 2 Headbutt punish list (AE 2012); * = stand block (heavy+medium+light) = can punish heavy headbutt + medium headbutt + light headbutt Gen: Mts Super (light*+medium+heavy + ex corner), Mts Ultra 1 (heavy+medium corner), st.mk (Heavy), Mts Wlk>cr.MK (heavy*), Mts Wlk>cr.HP (heavy*), Sweep (jab headbutt, according Zhi) Gouken: lp.palm? (heavy)???? Idk help me out here, guys. Guile: Ultra 2 (Heavy), Kara EX Flash Kick (all headbutts) Guy: EX Houzanto (medium+heavy), Run+slide (heavy) Hakan: Heavy ...

USF4: E. Honda - Sumo Headbutt
Headbutt punish list (AE 2012); * = stand block (heavy+medium+light) = can punish heavy headbutt + medium headbutt + light headbutt Abel: Ultra 1 (heavy), Ultra 2 (all headbutts*), Light+medium COD (heavy) Adon: Heavy super (all headbutts), Ultra 1 (medium+heavy), Jaguar Kick (Heavy) Akuma: Ultra 1 (medium + heavy), Super (medium + heavy), Cr.HK (heavy*) Blanka: Ultra 2 (medium+heavy), EX H.Ball (Heavy), HP H.Ball (Heavy*), Slide (Medium + Heavy) Boxer: Super (all headbutts), Ultra 1 ...

USF4: E. Honda - Sumo Headbutt
Jab headbutt: 13f startup, -9f on block, 1~14f upper body strike invincible, 1~14f projectile invincible, 1~29f lower body projectile invincible, 15f~ airborne. Medium headbutt: 9f startup, -13f on block, 1~10f lower body strike invincible, 1~10f projectile invincible, 1~29f lower body projectile invincible, 11f~ airborne. Heavy headbutt: 8f startup, -16f on block, 10~55f lower body projectile invincible, 10f~ airborne. EX headbutt: 8f startup, -8f on block, 1~8f Invincible, 9~32f lower body projectile invincible, 10f~ airborne. Usage; ...

USF4: E. Honda - Oicho Throw
Oicho is an okay move. It has great range, decent damage, terrible recovery on whiff and terrible stun. M and H Oicho now push you farther away from the opponent in Ultra. This is an unannounced change. Stick to L Oicho if you want to make use of follow-up meaties or option selects. It's only worth spending a bar on EX Oicho if you're dealing with a grappler, since it's fully throw invincible. Hugo for ...

USF4: E. Honda - Hundred Hand Slap
There are 3 versions you need to keep in mind when talking about Honda's Hundred Hand Slap: Medium HHS, Heavy HHS and EX HHS. Medium HHS: - Does more damage than H.HHS - Gives less pushback than H.HHS -> allows for way more damaging combos - Builds less meter than H.HHS - Most advantageous on block (+4). cr.LP afterwards can be a true blockstring - Is only viable from point blank or from a jumpin ...

Poison's corner fireball loop deals 562 damage without Ultra, reversals lose to HP fireball after reset - USF4 tech for Hugo's sassy manager
He should've tried Honda's MP or LP headbutt as well. After all they're way more projectile invincible. Also he should've done MK buttslam, not LK buttslam

Nemo gets 3-0'd in Topanga by Dudley, Mike Ross' sick option select U2 clobbers Mago, and more - EventHubs' top 3 USF4 pro plays
That wasn't an OS.

Every color palette for all currently announced characters in Super Smash Bros. 3DS
Luigi has a different mustache in some of his alt colors (for example color 1 vs color 3)