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Past comments by Supmg
USF4: Fei Long - Crouching Light Kick
like fei long jabs, cr. short is fei longs combo and blockstring starter. Its 4 frame startup means that this move gives fei long a couch tech that is less lenient to perform correctly and it does not have the ability to chain in another cr short. With these limitations though, you still should use this as you meaty attack of choice and combo starter as it hits low (will catch opponents standing, walking foward ...

USF4: Fei Long - Crouching Medium Kick
Fei longs most underrated poke. The move has fast startup (5 frames), longer range that cr. medium punch, can low profile certain normals and jump ins, and can be canceled into super. You can also combo this move off of st. jab, cr. medium punch, and cl. st. medium punch. The move doesnt put fei long at an advantage on hit or block, so it is best used a max ranged poke along with st. ...

USF4: Fei Long - Diagonal Jump Heavy Kick
If you are going to jump in, this is one of fei longs best jump in attacks. On block he is at a huge advantage so he can go into a safe blocksting, and on hit he can hit confirm a damaging combo. This move has great range, great damage, and can be used for safe jumps. Like all jump ins, use with discretion as characters with invincible uppercuts will hit you out of the ...

USF4: Fei Long - Diagonal Jump Heavy Punch
being a hard jump in, this move ensures a safe blocksting on block and a full combo on hit if hit confirmed. This is not as good of a jump in as hard jump kick as it has less range. Use it to mixup your jump ins to keep your opponent guessing if your are gonna cross them up. Be careful against characters with invincible uppercuts and strong anti air normals, as if they react ...

USF4: Fei Long - Crouching Light Punch
This move is one of fei longs 3 frame normals which has great range for a cr jab. On hit it is +3 and on block it is even. The move can be canceled into any of fei longs specials such as his rekkas and flame kick for a damaging punish. As this is one of the few moves fei long can cancel into a special, it is important to learn this move in his ...

USF4: Fei Long - Far Standing Heavy Punch
like cr heavy punch, far standing heavy punch should be used to push back you opponent to maintain fei longs spacing. it does solid damage and has fast startup (7 frames). The move is also a great whiff punisher. This move should not be abused as it has considerable recovery and can be punished by armor attacks like focus or certain specials (ex. balrogs ex dash straight).

USF4: Fei Long - Crouching Heavy Punch
crouching heavy punch is fei long longest ranged normal poke. On block and hit it pushes the opponent far away from fei long, which helps fei long maintain his spacing. The move does good damage. The move is best used to hit opponents trying to move forward on you as well as to punish whiffed attacks. Dont use this move recklessly as opponents who catch onto you abusing the move while punish you with a ...

USF4: Fei Long - Close Standing Medium Punch
Close medium punch is a fast normal that leaves fei long at a considerable advantage on block and hit (+7 and +3 respectively). This move is best used as a meaty attack on a opponents wakeup, as an attack after a jump in, and after a level 2 focus dash in. On hit, it is a very easy hit confirm as you have a huge window of time to link into a combo such as ...

USF4: Fei Long - Back Dash
fei long has a great backdash which makes him a more slippery character. It allows him the ability to quickly back off from an opponent, as well as avoiding some tick grab and frame trap setups. like all backdashes, dont always use this option to get away from the opponent on wakeup, as most characters have an option select to punish backdashes. Use it strategically, but know that with fei long you have a better ...

USF4: Ibuki - Overhead
ibuki's overhead is very strong. it has a long startup time (25 frames), but is +5 on hit and +3 ON BLOCK! And after 3 frames of startup, the move is airborne. What this means is that if you land this overhead on your opponent, there gonna eat a combo and will have to deal with one of your many setups with ibuki. If they block it, you still at a heavy advantage. If the ...