Roy
Roy has been overhauled greatly Super Smash Bros 4 and thus differs greatly from his fellow Fire Emblem lords. With his blade still being more powerful up close than at max range, he is a character that relies on close range pressure, using his impressive lateral speed and quick hops to bypass zoning and get up close to the opponent where he can become a problem. Overall, his playstyle is something of a fusion of ...
Iori
After two games with a weird, itchy-n-scratchy moveset that made Iori a pure rushdown character, the "Flames" Iori of old is back in the regular cast. This will make players both old and new pretty happy now that whatever the XII moveset was is gone. And as a surprise to no one, he is once again one of the best and most played characters in the game now that his Flames moveset is back. Simply ...
Geese
Geese in XIV is an absolute monster. He returns to the series as the well-rounded power character, with a few notable changes. Fireballs, counters, and punishing with long combos remain the main theme of Geese (as does Soy Sauce for Geese), so expect a lot of familiarity if you've used him in the past. The signature trait with Geese, along with previous versions of him in past KOF games, is his insane damage output, especially ...
Choi
Choi has historically been KOF's trademark annoying character, and this holds true in his return to the series in XIV. He sees the most use as a lead since he builds a lot of meter and has the unpredictability to bait out opponents' habits in neutral. He has mobility in droves, with his charged specials, dive kick and wall jump cancels that buy him time while frustrating opponents into making mistakes with his footsies. Senpu ...
SSB4 with characters: [u'Ganondorf', u'Jigglypuff']
Jigglypuff has a lot of bad matchups, but this could be among the worst. Puff struggles mightily against Ganon's range with tilts and spaced aerials; in addition all of those moves can even kill Puff under 100 without much of a problem. Flame choke is also an issue; not only does Ganon have many options out of choke on Puff if she fails to tech, her subpar tech roll makes followups and tech chases even ...
Roy has been overhauled greatly Super Smash Bros 4 and thus differs greatly from his fellow Fire Emblem lords. With his blade still being more powerful up close than at max range, he is a character that relies on close range pressure, using his impressive lateral speed and quick hops to bypass zoning and get up close to the opponent where he can become a problem. Overall, his playstyle is something of a fusion of ...
Iori
After two games with a weird, itchy-n-scratchy moveset that made Iori a pure rushdown character, the "Flames" Iori of old is back in the regular cast. This will make players both old and new pretty happy now that whatever the XII moveset was is gone. And as a surprise to no one, he is once again one of the best and most played characters in the game now that his Flames moveset is back. Simply ...
Geese
Geese in XIV is an absolute monster. He returns to the series as the well-rounded power character, with a few notable changes. Fireballs, counters, and punishing with long combos remain the main theme of Geese (as does Soy Sauce for Geese), so expect a lot of familiarity if you've used him in the past. The signature trait with Geese, along with previous versions of him in past KOF games, is his insane damage output, especially ...
Choi
Choi has historically been KOF's trademark annoying character, and this holds true in his return to the series in XIV. He sees the most use as a lead since he builds a lot of meter and has the unpredictability to bait out opponents' habits in neutral. He has mobility in droves, with his charged specials, dive kick and wall jump cancels that buy him time while frustrating opponents into making mistakes with his footsies. Senpu ...
SSB4 with characters: [u'Ganondorf', u'Jigglypuff']
Jigglypuff has a lot of bad matchups, but this could be among the worst. Puff struggles mightily against Ganon's range with tilts and spaced aerials; in addition all of those moves can even kill Puff under 100 without much of a problem. Flame choke is also an issue; not only does Ganon have many options out of choke on Puff if she fails to tech, her subpar tech roll makes followups and tech chases even ...