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Past comments by Cloudisnottoptier
SSB4 with characters: [u'Charizard', u'Diddy Kong']
Diddy Kong wins this MU. Charizard 3 / Diddy Kong 7 Charizard struggles against Diddy in neutral, Diddy's Banana's can force Zard to approach in the air and Charizard has laggy aerials, dash attack and especially flare blitz are punishable moves. However Charizard is heavier and stronger than Diddy Kong.

SSBU: Ganondorf - Left/Right Tilt Attack
Ganondorf's forward tilt is one of the strongest forward tilts. The sourspot is close to Ganon and deals 13%, while the sweetspot is on his foot and deals 14%, both launch at a low angle having great Koing power and can set up edge guards at high percents. The attack comes out on frame 10 - 12 and its ending lag is high for a tilt. Ganondorf's forward tilt has less range than his jab ...

SSBU with characters: [u'Mewtwo', u'Samus / Dark Samus']
Mewtwo wins this MU, it is an even MU at worst for Mewtwo. Mewtwo has faster mobility and can reflect Samus projectiles with side B and has shadow ball to pressure Samus both in neutral and when Samus is off stage. Many of Mewtwo's moves are more powerful than in Smash 4 giving Mewtwo an easier time killing and edge guarding Samus and Mewtwo's fast speed gives it an easy time punishing Samus's moves. Samus ...

SSBU: Marth - Neutral Special
Shield Breaker is Marth's neutral special. Shield Breaker deals lots of damage to shields and breaks a full shield if fully charged unless perfect shielded, the move has long disjointed range and it can be angled up or down. Uncharged shield breaker kills Bowser around 160% if tippered while fully charged tipper shield breaker can kill Bowser under 55% while untippered fully charged can kill Bowser under 160% and untippered, uncharged doesn't kill at a ...

SSBU: Cloud - Grab
Cloud's grab game is poor overall with his grab range being poor coming out on frame 9 instead of frame 7 like in Smash 4 and with shield grabbing nerfed, Climhazzard and sometimes up smash are better for punishing on shield and Cloud's throws are not very strong at all. Up Throw - Up Throw hits twice then launches and can kill lightweights under 200% without rage and has no combo potential. Down Throw - ...

SSBU: Ganondorf - Dash Attack
Ganondorf's Dash attack is among the strongest dash attacks in the game with being able to KO Bowser under 150% however with good DI the opponent can survive longer and it launches opponents at 70 angle and the late hit is far weaker but launches at 80 angle not strong enough to KO Pichu at 180% but has better combo potential than the strong hit. The early hit is active frames 10 - 12 and ...

SSBU: Incineroar - Down air attack
Incineroar's down air is quite similar to Ganondorf's. Incineroar's down smash comes out on frame 16 and has 17 frames of landing lag and is a powerful meteor smash dealing 15% and the sourspot deals 14% and launches opponents, the late hit is from frame 21 - 22 and deals much less damage and launches opponents, when landing the meteor smash on grounded opponents it can combo into uair,nair, up tilt at low percents or ...

SSBU: Ryu - Down Smash Attack
Ryu's down smash is his fastest smash attack coming out on frame 5 and the fastest interruptibility of his smash attacks, it launches at a low angle, since patch 7.0.0 Ryu's Down smash can be canceled into special moves if it hits even his final smash. Ryu's down smash cannot hit opponents behind him and is very weak for a down smash as it cannot kill Bowser at the ledge under 160% uncharged or without ...

SSBU: Samus / Dark Samus - Grab
Samus grab game is quite good the move is disjointed. The grab is easy to react to especially at max range due to its slow speed but at close range if missed is very punishable, Samus grab range is the longest in the game so it can punish whiffs at a long distance, the move is also a zair which also has long range and is a tether recovery and is safe on shield at ...

SSBU: Roy - Down Tilt Attack
Roy's down tilt has decent speed and has almost no ending lag because of this its safe on shield more at close range it can only be punished on shield if perfect shielded.Down tilt not a kill move even if sweetspotted which is close to Roy but it launches at a low angle which around medium percents can force the opponent to tech and potentially get a follow up the sourspot won't force tech until ...