Kalyx_triaD
Kalyx_triaD's avatar
This user joined EventHubs on June 2, 2010.
Xbox Live
XBL Gamertag
Kalyx triaD
Games, skill levels & characters
Games and skill levelMainSecondThird
Soul Calibur 5
 
  8/10
Maxi
Leixia
Siegfried
Marvel vs. Capcom: Infinite
 
  7/10

Dante

Thor

Team A

Black Panther

Thor

Team B

Captain America

Thor

Team C
Killer Instinct
 
  7/10
Orchid
Hisako
Fulgore
Street Fighter X Tekken
 
  7/10

Christie

Asuka

Team A

Cammy

Jin

Team B

Sakura

Ken

Team C
Super Smash Bros. 4
 
  6/10
Robin
Corrin
Cloud
BlazBlue: Central Fiction
 
  5/10
Bullet
Noel
Makoto
Past comments
ArcSys is a little torn between using rollback or delay-based netcode for Guilty Gear: Strive according to Daisuke Ishiwatari
I'm gonna be completely real here while everybody is waxing on about these games either being great or unplayable like a bunch of hipster indy critics, but the vast majority player experiences with today's delay based online fighters really isn't a cesspool. Nor are games with rollback some unparalleled savior (in fact when rollback goes bad, it's worse than any 1-bar match I ever had). Maybe I'm 'doing it wrong' coming in here saying anything ...

Harada states he wants to be careful to understand cultures and avoid stereotypes when designing future Tekken characters
Characters in ensemble games like fighters or hero shooters tend to invoke certain stereotypes to be expressive about where the character comes from. Sometimes you Ken Masters who's just an American dude, and then Guile who's this overtly US military guy (based on Japan's perspective of US bases in their country). Perhaps the future of character design will lean toward personality archetypes rather than cultural, but the latter isn't the end of the world. Also, ...

Sajam: Stop making excuses for fighting games that don't have good netcode, UI, and online lobbies in 2019
Eastern devs will always have an edge in gameplay design, but there's a reason the best examples of fighting game netcode are western fighters. They simply aren't familiar with our infrastructure, while western devs are way ahead for obvious reasons. To be completely honest, it's probably best that they outsource that particular facet of their game to specialized studio.

Past comments from Kalyx_triaD