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Past comments by Jake_da_Thrilla
Street Fighter 6 Director: To put it bluntly, we could have made the game without Classic Controls at all
As an old head Street Fighter player, I do not mind the inclusion of Modern controls, since the Classic controls are still in place. It's not a perfect solution (nothing is perfect), bit I believe that it is the best compromise to get as many players onboard as possible. As for those Modern players, who's to say that they will STAY Modern players? Some may want to eventually try out Classic controls and find out ...

Rashid appears to reference Capcom's old Punisher game when getting beat up in Street Fighter 6
I hope that this gem may one day show up in the Battle Hub arcade, but since Capcom more than likely lost the license for the game, that will probably never happen.

The highest ranked Street Fighter 6 player now has over 200,000 League Points
I commend the player on their dedication. Couldn't be me though, I have too much to do during the day.

Street Fighter 6 developers confirm there will be no LP reset in ranked mode, say major balance patches planned for once a year
As a Lily main, I agree with this statement. She does have a fairly linear playstyle (try to get a windstock, get in close, apply throw/strike mixup)that can be exploited, but her burst damage potential is second only to Zangief.

Here's why Zangief's level 1 Super Art seems to kinda suck as an anti-air in Street Fighter 6... when that's its reason for existing
Bingo. I think that a better option would be for each strenght to come out at a different angle.

Here's why Zangief's level 1 Super Art seems to kinda suck as an anti-air in Street Fighter 6... when that's its reason for existing
Good luck trying to anti-air Jamie. Talk about a nightmare.

Here's why Zangief's level 1 Super Art seems to kinda suck as an anti-air in Street Fighter 6... when that's its reason for existing
Right?!?! That was a baffling choice by Capcom.

Denson 'Piano Densetsu' Taylor III has sadly passed away
Rest in peace, Piano.

SF6: Dhalsim - Yoga Fire
After only being available as an EX move in Street Fighter 5, the original Yoga Fire makes its return in all it's horizontal glory. The move have never been better, with each version able to go full screen at various speed depending on the button used. Light is slow, Heavy is fast, and Medium is, well, a happy medium of the two other speeds. Another new property of this move is the ability to cause ...

SF6: Dhalsim - Stand Medium Kick
Dispite appearances, Dhalsim's Medium Kick does NOT hit low; it can be blocked either standing or crouching. With that said, it has a pretty decent start-up, and is a good way to check your opponent's spacing.