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Past comments by Jake_da_Thrilla
3 important and interesting Street Fighter 6 mechanics discoveries from the latest showcase
The OD projectiles retaining their double hitting properties after collidingwith another projectile is certainly interesting.

The dumbest characters in Mortal Kombat history
I feel the same way. I would re-imagine him as a setup/trap character that uses several damage over time attacks to whittle down his opponent's health.

The dumbest characters in Mortal Kombat history
Takeda was the only one I would disagree with ya on. He had a pretty cool moveset with a decent gimmick. The other three though...100 agree with you.

Poll Results: Which of Street Fighter 6's announced characters are you most interested in playing?
Right now, it's Jaime. However, depending on how Dee Jay plays, that may change.

Poll Results: What do you think about Street Fighter 6's gameplay and art style?
Overall, I got no complaints. I hope yhat this game plays as good as it looks!

Street Fighter 5 takes a page out of Tekken 7's book with this hype slow-mo KO clip
It would be amazing if Street Fighter 6 implement this feature.

Tekken's Mokujin beating the stuffing out of Patrick from Spongebob is the funniest thing you'll see all day
YouTube was MADE for stuff like this!!! LMAO

Why do Mortal Kombat developers seem to hate Reptile so much?
MK2 Reptile was an excellent example of, "Cool concept, crap execution".

Why do Mortal Kombat developers seem to hate Reptile so much?
I always played with his human skin in Mk9. I couldn't stand either of his other skins in that game. MKX was a bit better in the design department as far as the skins are concerned. I think everyone can agree that the less mentioned about the design of the 3D era of Reptile's design, the better

MK11: Baraka - Blade Spark
Baraka's projectile which like most in the game is a high. Above average damage with decent speed, meter burning it will cause an extra spark to fly out at mid height.