You're not logged in | Login / Register | News Filter | Submit News
Past comments by Eswndernder
Pichu Super Smash Bros. Melee Moves, Combos, Strategy Guide
THIS. CHARACTER. IS. A. JOKE. THIS CHARACTER IS EXTREMELY LIGHT AND WAS NEVER MEANT TO BE TAKEN SERIOUSLY. Pichu has the lightest weight stat in the game, ridiculous amount of hitstun and recoil damage. This character was LITERALLY DESIGNED TO BE A JOKE.

SSBU with characters: [u'Ganondorf', u'Little Mac']
FOR CRYING OUT LOUD, LITTLE MAC IS BAD, BUT NOT SO BAD THAT HIS BEST MATCHUP IS MOSTLY EVEN. THIS IS ONE OF GANONDORF'S WORST MATCHUPS IN THE GAME, AND LET ME EXPLAIN WHY. Little Mac possess massive speed, and great damage input, 2 things that Ganondorf specifically struggles with big time. Little Mac has been nerfed slightly, and Ganondorf buffed, but he is still going to be pummeled around by the opponent. Most of ...

SSB4 with characters: [u'Cloud', u'Ganondorf']
Cloud CAN force Ganondorf to approach because of Limit. But we also must consider whether this is a good idea. Generally, there are a couple of approach options to put some pressure on Cloud. Flame Choke comes out very quickly and if it grabs Cloud, Ganon may be able to follow up with a tech punish. Warlock Punch has super-armor, and Cloud needs a full charge limit to even try and break through it. But ...

SSB4 with characters: [u'Charizard', u'Cloud']
Simply put, I think this should be Cloud 3/Charizard 7. Before you go off about how I am wrong, let me explain. Charizard has the ability with his flamethrower and down smash to safely edgeguard Cloud, it may be one of the most effective in the game. Charizard's moveset can also punish Cloud off of charging Limit. Overall, Cloud's moveset, and fairly weak moves (until Limit is charged) and lack of true combos is means ...

SSBU with characters: [u'Cloud', u'Sephiroth']
We must think VERY carefully about this matchup. Sephiroth doesn't allow Cloud to camp for Limit, because Sephiroth outranges Cloud in almost every aspect. Sephiroth also has WAY better damage input and kill power than Cloud does, and superior edgeguarding abilities give Sephiroth a massive advantage over Cloud. Cloud has quicker mobility, and better combos off of throws. As surprising as it is, Cloud actually is the one with better frame data, and his final ...

SSBU with characters: [u'Cloud', u'Peach / Daisy']
This matchup is honestly really even, with Cloud being nerfed and Peach being buffed. Overall, Cloud beats Peach on the ground, but as soon as Cloud gets into disadvantage or goes into the air, Peach starts ruling the game. Her final smash is one of the best in the game, and can pretty much gimp Cloud at literally 0%. But Cloud still has okay framedata, even with the nerfs increasing endlag. Cloud outranges Peach (mostly) ...

SSBU with characters: [u'Mr. Game and Watch', u'Zero Suit Samus']
This really should be considered Mr.Game and Watch's worst matchup. ZSS can easily escape combos, and Mr. Game and Watch's frame data, especially his Judge Count, simply doesn't compete. Mr. Game and Watch is also bad at disadvantage against ZSS since she has the mobility to continue combos, even if Mr. Game and Watch decides to try to up-b out of the combo. Combining that with Zero Suit Samus' versatile recovery, and ability to strike ...

Captain Falcon
Captain Falcon is a quick character who's play style is bold and to the point. F-Air can start K.Oing as early as 50% if you know how to do it right. Captain Falcon is all about mastering tricky controls and perhaps even trickier timing. Understanding when to go in for the hype (which is most of the time if you are a Falcon main) is essential, the wrong timing can lose you a stock, maybe ...

SSBU: Cloud - Left/Right Smash Attack
Cloud Forward Smash is a great K.O move, starting to K.O around 70% off the ledge.It has an okay range, and is a great punish if you read an opponent's option off of the ledge.

SSBU: Cloud - Finishing Touch
Finishing Touch deals only 1% damage, but don't be fooled, it will start K.Oing around 50%