Capcom Europe to cut 'more than half' of their employees, Sega of America also facing layoffs

Capcom Europe to cut 'more than half' of their employees, Sega of America also facing layoffs Computer / gaming website MCV has reported that Capcom Europe is currently undergoing a massive restructuring, leading to a possible cut of "more than half" of their employees. This immense change comes as a result of a difficult financial year for the company, with many of their major titles not performing quite as well as they'd hoped.

What follows is a statement from a Capcom Europe representative on the matter.

Following a restructure at its US operation, Capcom's European organization is currently evaluating its structure to ensure it is in the best position to take advantage of the changing market conditions the industry is facing.

Capcom US underwent similar restructuring / job cuts back in July, seeing the departure of former Senior VP, Christian Svensson.

Last month, we also reported on Capcom's recent financial misfortunes. The major gaming association stated that they have just over $152 million on hand, which isn't very much for a giant gaming corporation.

Hit the jump to read more.

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Sonic the Hedgehog spindashes into the roster of Super Smash Bros. for Nintendo Wii U and 3DS

What was one of the most exciting and surprising reveals for Super Smash Bros. Brawl back in 2007, namely third-party character Sonic the Hedgehog from SEGA joining the roster, isn't quite as impactful for the new game, where most were pretty certain of his return.

Either way, seeing gaming mascots Mario, Sonic and Mega Man duking it out all-together is a welcome sight from anyone who's been playing games for over 20 years, and surely exciting for newer players as well. Below, you'll find a quick introduction video for Sonic the Hedgehog which was shown at the Nintendo Direct presentation earlier today, courtesy of Nintendo's official Super Smash Bros. YouTube channel.

Hit the jump to check out a bunch of screenshots of what may be the world's favourite blue mascot (though it's hard competition battling against Mega Man...)

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Comment voting system implemented on EventHubs, lets veteran users up or down vote comments from the community

The comments on our website have an interesting reputation in the community. In an effort to further improve the quality of our comment section and discourage bad behavior, we've implemented a comment voting system on the site.

Veteran users now have the ability to up or down vote comments that they like or dislike.

A specific number of up votes on a comment will highlight it in green, letting you know other users felt that comment contributed positively.

A specific number of down votes on a comment will hide it, but it's still possible to view it by clicking a link. Hit the jump to read on.

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Canada Cup 2013 results and battle logs ft. Infiltration, Tokido, Mago, PR Balrog, Xiao Hai, Justin Wong, Fuudo, Ricky Ortiz, ChrisG and more

Canada Cup 2013 results and battle logs ft. Infiltration, Tokido, Mago, PR Balrog, Xiao Hai, Justin Wong, Fuudo, Ricky Ortiz, ChrisG and more Updated with final results: This story has been updated with final results and battle logs for all games.

The 2013 Canada Cup tournament kicks off today at noon PDT. The event is being held in Vancouver, Canada throughout the weekend, and there's a considerably amount of prize money on the line, especially for the 5v5 SSF4 AE v2012 tournament.

Notable players in attendance include: Infiltration, MCZ|Tokido, MCZ|Mago, EG|PR Balrog, Qanba|Xiao Hai, Qanba|Dakou, EG|Justin Wong, RZR|Fuudo, EG|Ricky Ortiz, AGE|NYChrisG, Bonchan, Kazunoko, MadKOF, coL|Filipino Champ and many and more.

You can find additional details in our preview for this event. To see the live stream and schedule, hit the jump.

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Crazy bug in Ultimate Marvel vs. Capcom 3 K.O.'s team even when they have a character remaining - Double K.O. glitch, 12 K.O.s and more

Deep in the recesses of the EventHubs inbox was an email which shows a fairly crazy setup in Ultimate Marvel vs. Capcom 3 which actually results in a K.O. — even when there's a team member remaining, meaning you can defeat two fighters instead of three to attain victory.

It's pulled off with Nemo's team of Nova, Dr. Strange and Spencer, and it results in two K.O. screen flashes coming up.

Check out the clip below. The double K.O. glitch is first, and it's followed by scoring a victory by only defeating two characters.
Hit the jump to see more videos of this glitch in action, plus some addition post K.O. bugs, including a 12 K.O. hits setup with Haggar.

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EventHubs anti-ad block explanation and details about how blocking ads is affecting the site

We've implemented some anti-ad block solutions here on EventHubs, and we've heard A LOT of complaints for doing so.

I created a video which talks about the issue of ad block and the problems it's creating for the website, and why we've begun to implement anti-ad blockers. Please watch it if you're at all curious about the ad block issue.
Hopefully this clip does a good job of explaining everything, but I've also put together a mini FAQ to go along with the video. To see it, hit the jump, and if your question still isn't answered there, please feel free to leave a comment below.

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Injustice: Gods Among Us 1.06 balance patch notes - full list

The full list of patch notes for the 1.06 Injustice: Gods Among Us balance update has hit the internet this morning. Below you will find general changes, stage alterations, and character specific tweaks.

The 1.06 Injustice patch is scheduled to hit consoles on October 1 of this year.

What follows are just a fraction of the changes listed to get you started, but hit the jump for the entire list.

General Changes/Fixes

DLC Characters now in Archives – DLC Characters are now available in the Character Viewer located in the Archives.

Offline Restart Match - From the pause menu of an offline versus match, you can now instantly restart the match.

Online Instant Rematch Option - You now have the option to rematch instantly or to rematch and select new characters/background after an online player match.

Interactive Object Sound Cues – You now have the option to turn on sound cues that will notify the players when either is within range of an Interactive Object. This option can be found in the Gameplay Settings menu.

King of the Hill Challenges – There is now a default KOTH challenge assigned to you.

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Sadira official Killer Instinct character trailer released - quick glimpse of Orchid

GameSpot has uploaded the official character reveal trailer for the latest Killer Instinct combatant, Sadira. This video shows her in action and gives us a look at her stage.

At the end of the trailer, we get a quick glimpse at Orchid. Check out a few screen caps below.

Click images for larger versions

Hit the jump to check out the trailer.

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Evolution of the tiers: A look back at how the Street Fighter 4 series tier rankings have changed over time

Tiers are an intensely discussed subject in the fighting game community. Opinions differ wildly from character to character, from match up to match up, as far as how strong — or weak — each individual fighter is.

We thought it would be interesting to take a look back at the various tier rankings we'll compiled for the Street Fighter 4 series through the years, starting from vanilla, and working our way up to the current release, SSF4 AE v2012.

The perception here is probably more interesting than any presumed reality, because tier lists are of course known to change — considerably — over time.

As such, one could easily make a sound argument that character XYZ wasn't rated correctly. Instead it's more interesting to see the perceptions that people had about these characters when these lists were made.

Some fighters have actually seen drops in the tier listings in every version they've been in, and one particular fighter has seen an increase in his tier rankings in every release. To see all of these details and more, hit the jump.

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FGC member starts charity tournament after 3-month-old son passes away - Capcom, Sega and BrokenTier sign up to help

Ian "E-Dawg" Donmoyer is a member of the fighting game community in New Mexico, who plays multiple titles from UMvC3, SSF4 AE v2012 to VF5 FS.

On December 18, 2011, his son James was born, but sadly after just three months, he passed away. James had a rare but serious congenital heart defect - the most common birth defect in newborns, of which 1 in 100 are born with - called hypoplastic left heart syndrome, or HLHS.

His death could have been prevented.

After a lot of pain and wondering what to do next, Donmoyer decided to organize a charity event that would combine his love of video games, and aid a cause that would honor his son.

The Art of Fighting will take place in Albuquerque, New Mexico on September 27-28, 2013. This is an art exhibit and video game competition.

All of the proceeds will benefit two charities: The Save Babies Through Screening Foundation and the March of Dimes New Mexico Chapter, who are fighting to save children's lives and spread awareness about congenital heart defects. Hit the jump to read more.

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The Fall Classic results and stream archive ft. Xian, Justin Wong, ChrisG, PR Balrog, Filipino Champ, Flocker, Yipes and more

The Fall Classic results and stream archive ft. Xian, Justin Wong, ChrisG, PR Balrog, Filipino Champ, Flocker, Yipes and more Updated: This story has been updated with final results and a stream archive for The Fall Classic 2013.

The Fall Classic 2013 is beginning today and is set to run all weekend. A plethora of games will be played at this event including Super Street Fighter 4 Arcade Edition v2012, Ultimate Marvel vs. Capcom 3, Injustice: Gods Among Us, Dead or Alive 5 Ultimate, and many more.

A ton of top level talent is expected to compete here, including DM|Xian, EG|Justin Wong, AGE|NYChrisG, coL|Filipino Champ, EG|PR Balrog, EMP|Flocker, BT|Angelic, EMP|IFC Yipes, WolfKrone and many others.

Additionally, the Double Helix Games guys will be in attendance with the current build of Killer Instinct playable to the public.

Team Spooky and Bifuteki are providing the live streaming services this time around, which can be found after the jump.

For a full breakdown of the event, you can check out our tournament preview, here.

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King of Fighters 13 Steam Edition out today, features 'vastly improved netcode'

The King of Fighters 13 Steam Edition will be officially released today, in about two hours. Scope out the launch trailer below, which notes that the game features a vastly improved netcode over the console versions, and a variety of other features.
Hit the jump to view the full press release, and find out where you can pick up the game.

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Capcom: If we have plans to create a new version of a game, we won't disrupt users who are enjoying current product - focus on DLC incoming

Capcom's big brass, Haruhiro Tsujimoto, who's the President and Chief Operating Officer, recently gave an interview where he talked about the company's methodology going forward with their titles, and something we might be seeing in practice currently with Ultra Street Fighter 4.

Tsujimoto said that even if they had plans to create a new version of a game, if the previous product is still providing their users with enjoyment — they see no reason to disrupt that process.

He added from this point onward, they'll monitor feedback on the current status of their titles in real time, with the intention of maintaining and strengthening the communities that have sprung up around them.

While the Street Fighter 4 series wasn't mentioned by name, this does sound like it could have been the case with USF4, as Capcom is reaching back to redo the title once again, instead of moving forward with a brand new entry in the series.

Tsujimoto: Even in the event we have plans to create a new version of a game two years down the road, if the previous version continues to provide users with enjoyment, we see no reason to disrupt the flow by investing in more staff and moving forward with development of a new version.

From here on out, we will monitor the feedback on and status of current titles in real time, regardless of genre, with the intention of maintaining and strengthening these communities through the flexible allocation of management resources. This is possible as long as the current environment enables us to connect with users directly.

Hit the jump to see more.

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Free-to-play Soul Calibur title in development, will be monetized through virtual item sales

Free-to-play Soul Calibur title in development, will be monetized through virtual item sales Namco Bandai has another free-to-play fighting game in development, this time for the Soul Calibur series.

It's titled Soul Calibur: Lost Swords, and it will be released for the PlayStation 3. It appears to use the Soul Calibur 5 artwork, currently.

Siegfried and Mitsurugi are the only confirmed characters to date — and if this follows the same pattern as Tekken Revolution, users can expect most or all of SC5's cast to be playable in Lost Swords.

This information came from the Japanese magazine Famitsu. A trademark was filed several months back in Europe and North America for Lost Swords, so it's likely the game will be hitting the major markets outside of Japan in the future.

Click image for larger version

Hit the jump for more.

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Donation system implemented on EventHubs, $20 for a year of no ads along with other benefits

We've implemented a donation system through PayPal here on EventHubs for those of you who want to deactivate the ads and/or directly contribute to the website.

For a $20 donation, you'll receive the following:

Donation benefits for contributions of $20 or more

• All display advertisements will be removed from the main website, mobile app, and the leaderboard position on the forums will no longer display.

• You'll receive an exclusive newsletter where we'll be doing giveaways, offering early access to new EventHubs features, and handing out behind the scenes news about the site.

• A "Backer" tag will be added your EventHubs profile page.

• Your username will be highlighted in green whenever you make a comment, to show everyone you're a supporter of the website.

• Donations of $40 or more will disable ads for two years, and every increment of $20 will remove ads for an additional year thereafter.
If this is something that interests you, head on over to our donations page for more details.

Please keep in mind that donations will never be required to view the website, as this is just a way to remove ads and receive some other benefits for donating.

If you view EventHubs without ad block software, you're actually supporting the website just by visiting us regularly, as the main way the site is kept alive is through advertising. Donations are completely optional, but we very much appreciate the help if you wish to contribute to the site.

If you have questions, please hit the jump to see a FAQ on this new system, or leave a comment below and one of our staff members will respond with time.

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