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Street Fighter 6 stories

Did Shenmue somehow inspire Street Fighter 6's developers to create the World Tour mode? Director Takayuki Nakayama responds

Street Fighter 6 will no doubt have a huge emphasis on player vs. player gameplay as a fighting game, but it will apparently also come packaged with a single player World Tour mode. According to the Street Fighter 6 official website, the "World Tour immersive single player story mode" that will "defy genre labels."

We actually haven't seen anything of Street Fighter 6's World Tour mode outside of trailers, but it seems that some have observed similarities to Sega's Shenmue series. During an interview IGN Japan with Takayuki Nakayama and Shuhei Matsumoto, the respective Director and Producer for Street Fighter 6, the topic about Shenmue inspirations in Street Fighter 6 came up. As always, translations have been handled by our very own Nicholas 'MajinTenshinhan' Taylor.

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Street Fighter 6 Director says Modern Controls won't be an 'easy mode' and players should use them at tournaments if they want

Simplified control options have existed in fighting games for decades now at this point, but Street Fighter 6 will mark the first time Capcom's mainline series will attempt to implement such a feature, which has many players curious as to how it will turn out.

Street Fighter 6 Director Takayuki Nakayama recently sat down for an interview with Game Informer where he spent a bit of time talking about the game's balance and Modern Control type — plus why it's not just an "easy mode."

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Just how difficult is the 'Perfect Sonic Boom' in Street Fighter 6? Maybe not as hard as you'd think...

Some time ago, it was revealed that Guile will be able to enhance the properties of his Sonic Boom projectile when used with "perfect timing" in Street Fighter 6. Some within the FGC might refer to this as a Just Frame Sonic Boom, implying that this version of the projectile requires execution of certain inputs within one-sixtieth of a second.

Needless to say, it's suspected that this so-called Perfect Sonic Boom will be quite difficult to perform consistently without a solid year or more of practice. During a Capcom showcase video that was uploaded back in the middle of June, Capcom developers were able to demonstrate a consistent usage of the Perfect Sonic Boom during the Street Fighter 6 segment. Just how difficult will it be to perform a Perfect Sonic Boom?

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This awesome fan art gives Darkstalkers characters beards in honor of Street Fighter 6's 'hot' trend

Capcom found a way to give iconic Street Fighter characters a sexy makeover with one very simple maneuver... throw a beard on 'em. What once was just your boring, unsexy Ryu became "Hot Ryu" in Street Fighter 5 with just the addition of some facial hair!

The "Hot" trend continues in Street Fighter 6 as not only Ryu has a beard this time, but Guile too. But what if we could make some of the Darkstalkers character hot too?... Artist Quasimodox had this same thought and produced some epic fan art showing what that might look like.

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5 ways Street Fighter 6 is perfect for noobs

Street Fighter 6 is captivating fans all over as many gamers of all shapes and sizes have turned an ear and an eye in the direction of the franchise's upcoming 2023 entry, but many are surely wondering if the old "fighting games are too hard for newcomers" issue will yet again rear its ugly head.

We only know a limited amount about SF6, but a PlayStation Access rep named Rob, who admits he's an absolute noob at fighting games, recently got some exclusive time with the game. One of Rob's key takeaways: this game is actually quite friendly to newcomers. He details five ways it does so.

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Capcom aims to reimagine Street Fighter 2 for the modern day with Street Fighter 6, says the game's director

Street Fighter 6's development is well underway, and earlier this month Capcom popped the lid, let the cat out of the bag, and showed fans what the next generation of fighting streets is all about. Since the big info drop, the team behind the project has been sharing more details via social media, as well as in interviews with numerous publications.

Game Informer managed to sit down with the game's director and producer, Takayuki Nakayama and Shuhei Matsumoto, respectively, to discuss Street Fighter 6 and what it's pulling from the past to ensure a bright future.

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Street Fighter 6's Drive Parry into Drive Rush looks like it might have taken some inspiration from Bayonetta's Witch Time

We're still actively combing over the absolute mountain of Street Fighter 6 footage Capcom released earlier this month not only through official trailers and showcases, but through fan-recorded gameplay from the Summer Game Fest in-person event.

NurseLee on Twitter continues to share some of their findings from the latest batches of footage, and a closer look at Drive Parry into Drive Rush shows that the maneuver may have taken some inspiration from Bayonetta's iconic Witch Time technique.

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M. Bison and Shadaloo may not be actually gone for good according to Street Fighter 6's Director

The destruction of M. Bison and downfall of Shadaloo by the end of Street Fighter 5's story had seemingly put an end to that chapter of the series after 3 decades, but that may not be the case after all.

During the recent round of interviews for Street Fighter 6, Director Takayuki Nakayama appears to imply that the dictator could still be revived.

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Daigo Umehara feels like Street Fighter 6 is the fighting game that he's been waiting on for over 25 years

Although Street Fighter 6 was only announced earlier this year, there's a lot of anticipation that's been building up for the next entry in Capcom's iconic fighting game series. Although we've only had five characters — Ryu, Luke, Chun-Li, Jamie and Guile — revealed so far, we've seen a lot about what the gameplay has to offer thanks to plenty of footage. Needless to say, fans are pretty excited about Street Fighter 6.

Among those who are especially excited is BST|Daigo Umehara. According to FGC Translated's translation, Street Fighter 6 might be the game that Daigo has been waiting on for over 25 years now.

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Who will win Street Fighter 6's tournament or ending battle?

We've previously documented who won the various Street Fighter tournaments, but with a brand new game on the horizon, we wanted to discuss who the most likely candidates to take home the glory will be. While not every Street Fighter entry has an official tournament in it, there's usual a last battle of some sort in lieu of a bracket, and we often count the person who delivers the killing blow on the main boss as the winner for that game.

With the past winners in mind, along with a number of other characters who fit the timeline and power requirements needed to be a tournament winner, we discuss who the most likely candidates are to win Street Fighter 6's tournament or last battle.

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Poll Results: Which of Street Fighter 6's announced characters are you most interested in playing?

Update: Voting has closed on our poll, so you can check out the final results of who the community is most interested in playing for Street Fighter 6 below.

Graphics, presentation and mechanics are certainly nice to focus on for fighting games, but it's the characters that help bring everything to life.

Now that Capcom has officially shown the gameplay for 5 different characters in Street Fighter 6, we'd like to ask the community who among them are you most interested in playing?

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New mod adds Street Fighter 6's Ryu to Super Smash Bros. Ultimate

The big recent reveal of Street Fighter 6 gave us a closer look at the series' poster boy's updated look. Ryu is bulkier than ever, sports his "Hot Ryu" facial hair, and now wears a cloak similar to his master Gouken's.

Fans seems to be pretty happy with Ryu's new design, and one such fan created a mod to add it to Super Smash Bros. Ultimate.

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Capcom can't afford to repeat SF5 mistakes with Ryu in Street Fighter 6; 'The experiment is over' according to Daigo Umehara

As the poster boy and most recognizable face in the nearly 35 year old franchise, Ryu is the most important character in all of Street Fighter. That's why it was surprising to see he flailed and failed quite a lot through the majority of Street Fighter 5's six year lifespan.

Recently fighting game legend Daigo "The Beast" Umehara spoke a bit on his expectations for the (formerly) shoe-less wanderer in the upcoming Street Fighter 6, and why Capcom can't really afford to continue 'experimenting' with the character anymore.

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Special Street Fighter 35th anniversary website launched, features impressive timeline of game release dates over the years

2022 marks the 35th anniversary of one of the most iconic video game series of all time — Street Fighter. It looks like the folks over at Capcom are celebrating with a slick new website focused on paying tribute to the franchise's legacy.

The special website has sprouted up and features a handful of cool things related to over three decades of fighting streets. Most notably on this site, however, is an impressive history log that includes initial release dates for seemingly every main Street Fighter game that has been released over these last 35 years.

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Street Fighter 6's story mode might offer players branching path morality choices

We know Street Fighter 6 will have a "World Tour" single player mode and we know that mode will include third person adventuring around places like Metro City, but that's about it thus far.

Already this is a major evolution from the kind of single player action the franchise has seen in the past, but a brief statement from SF6 Director, Takayuki Nakayama, has us wondering if this mode will offer us the kinds of story-affecting moral choices a la games like Mass Effect and Fable.

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Mega Ran and Zaid Tabani release awesome remix for Street Fighter 6's main theme

We only heard the full version of Street Fighter 6's official theme, "Not on the Sidelines," recently, but there's already a remix out and it's absolute fire.

Who might be behind such a remix, you ask? It's none other than Zaid Tabani and Mega Ran, two very talented hip hop artists with obvious ties to the world of gaming as well as the FGC.

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Fascinating discovery reveals how Drive Systems may differ between characters in Street Fighter 6

The Drive System is arguably Street Fighter 6's most interesting and coolest battle design choice by offering every player and character a selection of both offensive and defensive tools on 1 meter, but exactly how they function may not be entirely uniform.

After a small collection of players got to go hands on with SF6 earlier this month, some people began to realize that the attributes of Drive Rushes in the game appear to be different among the fighters.

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