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Street Fighter 6 stories

Daigo Umehara feels like Street Fighter 6 is the fighting game that he's been waiting on for over 25 years

Although Street Fighter 6 was only announced earlier this year, there's a lot of anticipation that's been building up for the next entry in Capcom's iconic fighting game series. Although we've only had five characters โ€” Ryu, Luke, Chun-Li, Jamie and Guile โ€” revealed so far, we've seen a lot about what the gameplay has to offer thanks to plenty of footage. Needless to say, fans are pretty excited about Street Fighter 6.

Among those who are especially excited is BST|Daigo Umehara. According to FGC Translated's translation, Street Fighter 6 might be the game that Daigo has been waiting on for over 25 years now.

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Who will win Street Fighter 6's tournament or ending battle?

We've previously documented who won the various Street Fighter tournaments, but with a brand new game on the horizon, we wanted to discuss who the most likely candidates to take home the glory will be. While not every Street Fighter entry has an official tournament in it, there's usual a last battle of some sort in lieu of a bracket, and we often count the person who delivers the killing blow on the main boss as the winner for that game.

With the past winners in mind, along with a number of other characters who fit the timeline and power requirements needed to be a tournament winner, we discuss who the most likely candidates are to win Street Fighter 6's tournament or last battle.

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Poll Results: Which of Street Fighter 6's announced characters are you most interested in playing?

Update: Voting has closed on our poll, so you can check out the final results of who the community is most interested in playing for Street Fighter 6 below.

Graphics, presentation and mechanics are certainly nice to focus on for fighting games, but it's the characters that help bring everything to life.

Now that Capcom has officially shown the gameplay for 5 different characters in Street Fighter 6, we'd like to ask the community who among them are you most interested in playing?

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New mod adds Street Fighter 6's Ryu to Super Smash Bros. Ultimate

The big recent reveal of Street Fighter 6 gave us a closer look at the series' poster boy's updated look. Ryu is bulkier than ever, sports his "Hot Ryu" facial hair, and now wears a cloak similar to his master Gouken's.

Fans seems to be pretty happy with Ryu's new design, and one such fan created a mod to add it to Super Smash Bros. Ultimate.

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Capcom can't afford to repeat SF5 mistakes with Ryu in Street Fighter 6; 'The experiment is over' according to Daigo Umehara

As the poster boy and most recognizable face in the nearly 35 year old franchise, Ryu is the most important character in all of Street Fighter. That's why it was surprising to see he flailed and failed quite a lot through the majority of Street Fighter 5's six year lifespan.

Recently fighting game legend Daigo "The Beast" Umehara spoke a bit on his expectations for the (formerly) shoe-less wanderer in the upcoming Street Fighter 6, and why Capcom can't really afford to continue 'experimenting' with the character anymore.

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Special Street Fighter 35th anniversary website launched, features impressive timeline of game release dates over the years

2022 marks the 35th anniversary of one of the most iconic video game series of all time โ€” Street Fighter. It looks like the folks over at Capcom are celebrating with a slick new website focused on paying tribute to the franchise's legacy.

The special website has sprouted up and features a handful of cool things related to over three decades of fighting streets. Most notably on this site, however, is an impressive history log that includes initial release dates for seemingly every main Street Fighter game that has been released over these last 35 years.

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Street Fighter 6's story mode might offer players branching path morality choices

We know Street Fighter 6 will have a "World Tour" single player mode and we know that mode will include third person adventuring around places like Metro City, but that's about it thus far.

Already this is a major evolution from the kind of single player action the franchise has seen in the past, but a brief statement from SF6 Director, Takayuki Nakayama, has us wondering if this mode will offer us the kinds of story-affecting moral choices a la games like Mass Effect and Fable.

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Mega Ran and Zaid Tabani release awesome remix for Street Fighter 6's main theme

We only heard the full version of Street Fighter 6's official theme, "Not on the Sidelines," recently, but there's already a remix out and it's absolute fire.

Who might be behind such a remix, you ask? It's none other than Zaid Tabani and Mega Ran, two very talented hip hop artists with obvious ties to the world of gaming as well as the FGC.

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Fascinating discovery reveals how Drive Systems may differ between characters in Street Fighter 6

The Drive System is arguably Street Fighter 6's most interesting and coolest battle design choice by offering every player and character a selection of both offensive and defensive tools on 1 meter, but exactly how they function may not be entirely uniform.

After a small collection of players got to go hands on with SF6 earlier this month, some people began to realize that the attributes of Drive Rushes in the game appear to be different among the fighters.

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Why Street Fighter 6's parry could be better than Third Strike's

Plenty has stood out as impressive and exciting from the recent Street Fighter 6 showcases, but we're finding some of the most intrigue in seeing how developers at Capcom are making fresh and clever attempts at creating a game that offers fun and satisfaction to both the kind of players whose chief aim is immediate fun as well as those whose chief aim is deeper exploration.

That balance is necessary across many facets of gameplay, but this week we're honing in one mechanic in particular: the parry. Third Strike's gameplay is regarded by many as the best the franchise has ever seen, and a massive part of that is thanks to the way developers implemented parry. That said, Street Fighter 6 may actually improve upon this.

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Jamie gets a unique benefit from drinking more after max level in Street Fighter 6

A new batch of Street Fighter 6 footage featuring the developers recently hit the internet thanks to Maximilian. Even with the community sifting through every second of the currently available gameplay, it seems there's still more to discover for those looking close enough.

In the new footage, a keen-eyed Twitter user spotted some interesting behavior for Jamie. When he drinks more after already maxing out his "drunk" levels, he will actually still receive an added benefit.

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Daigo Umehara explains why he never wants to professionally work on fighting game development and balancing

As fighting games have become more complex over the years and the validity of their competitive scenes continues to grow ever more important, developers have started bringing on more knowledgeable players to help balance or even design their titles, but not everyone wants to be involved in that process.

Multi-game legend BST|Daigo Umehara recently discussed why it is that he personally never wants to get involved with developing or balancing fighter professionally in a poignant way.

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'Throughout my life as a developer, I've never experienced a development process as positive as [SF6's]' - Takayuki Nakayama

Plenty of information about Capcom's Street Fighter 6 has been released in the last few weeks. Needless to say, Street Fighter 6 is looking like a very ambitious title within the fighting game genre considering everything that's been promised so far.

IGN Japan recently had an interview with Takayuki Nakayama and Shuhei Matsumoto, the respective Director and Producer for Street Fighter 6, to discuss many topics concerning the upcoming fighting game. Since the article is in Japanese, we had our very own Nicholas 'MajinTenshinhan' Taylor translate what was said.

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Don't worry, Street Fighter 6's new Modern Controls probably won't break the game with how much it removes from characters

Traditional fighting game inputs and their perceived complexity have remained as a hot topic among the FGC, developers and those outside the genre keeping people back from getting into the action, and Capcom will be taking another crack at trying to make attacks simplified.

There has been some worry from fans that Street Fighter 6's new Modern control type would be replacing or invalidating the way the series has played for decades, but now that players have gone hands-on with the title, that seemingly won't be an issue at all.

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There are 2 characters Daigo Umehara doesn't want to see return in Street Fighter 6... or ever again

With a history spanning 35 years, Street Fighter has featured nearly 100 different playable characters across the mainline entries, and every player probably has a few picks among them that they absolutely despise battling.

Fighting game legend BST|Daigo Umehara recently discussed on stream the characters he doesn't want in Street Fighter 6, and there are specifically 2 who he hopes to never see again.

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Metro City described as the 'beginning of the World Tour' in Street Fighter 6 by Takayuki Nakayama but then gets tight lipped

Street Fighter 6 promises to be a very ambitious title within Capcom's Street Fighter series. Based on what we know so far, Street Fighter 6 isn't just a competitive fighting game. For the casual gamers among us, there will also be an "immersive single player story mode," according to the Street Fighter 6 official website.

Takayuki Nakayama and Shuhei Matsumoto, the respective Director and Producer for Street Fighter 6, recently sat down for an interview with IGN Japan which revealed a ton of interesting details about Capcom's upcoming fighting game, including some information regarding the single player World Tour mode. As always, translations have been handled by our very own Nicholas 'MajinTenshinhan' Taylor.

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Here are all the taunts that we've seen for Luke, Jamie, Ryu and Chun-Li in Street Fighter 6

In most fighting games, the taunt typically behaves as a rather useless action, but it can sometimes have a powerful mental aspect against certain opponents. Based on what we've seen so far, it seems like Street Fighter 6's taunts are just about as functional as they've been in every other Street Fighter title, sans Street Fighter 3 where taunts applied buffs and other benefits upon usage.

Despite taunts being mostly functional useless in Street Fighter 6 (so far that we've seen), the developers are apparently giving every fighter three taunts. Thanks to a video uploaded by b_HAUNT, we can see what type of taunts are produced by Ryu, Luke, Chun-Li and Jamie.

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