EVO 2017's lineup is being revealed today - Vote in our polls what games you think will be there, and what games you want to be there

Later today, we're going to get the official unveiling of the EVO 2017 lineup.

There are a lot of games vying for main stage spots, and a bunch of new fighting games have been released or will be released in the period since EVO 2016, including BlazBlue: Central Fiction, King of Fighters 14 and Injustice 2.

To gauge your interest, we decided to put together two polls - one with which games you expect to see, and one with which games you hope to see. Each poll has 3 choices, so choose wisely.

First, you can vote right below for what games you personally want to see.

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If you're Silver rank or above in Street Fighter 5 online, you're in the top 20.6% of online players; here's the full population break down by rank

Having a hard time getting into Gold? Don't get too down on yourself, as you're already in the top 20% of all Street Fighter 5 online players in the world.

V-League, a very resourceful site that keeps up to date with SF5 statistics, has broken down the entire online population by rank.

From Rookie all the way up to Master, they've organized a total of 434,273 players into their respective ranks to give us an idea of how many others are in our own respective pools.

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Nemo and Bonchan are two of the strongest Urien and Nash players in the world, and they'll soon be facing off in a first to 10 set

AW|Nemo will be showcasing his new Urien against RB|Bonchan's Nash to celebrate Season 2 of Street Fighter 5 on Jan. 27 from 10-11pm PST.

These two fearsome Japanese competitors cause sparks to fly just about every time they compete, so we expect some great things when they clash.

We have some incredible highlights of both of these players from more recent days. Here are a pair of sequences that showcase the incredible play they're capable of.

Click images for animated versions

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Laura destroys Balrog in every sense, Gief you can control, Akuma not a big problem - PR Balrog shares his Season 2 match ups for Balrog

Everyone's favorite Puerto Rican Balrog player... PR Balrog... has released his Season 2 match up chart for Street Fighter's first boxer.

In addition to supplying a chart, PR Rog gave some detail on a few specific matches:

With regards to Necalli, Laura, Zangief and Akuma, "Necalli in V-Trigger is a problem still, command throw leaving you closer is bad for Rog, input lag doesn't let you react to dash... Laura destroys Balrog in every sense, Gief you can control. Akuma has low health and his footsies are meh + KKB through fireball."

When asked what makes Balrog a bad match up for Guile, Perez responded with, "Damage, he can go through sonic booms, and one jump is 50% (health)."

You can see his full match up chart below.

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When Daigo and Tokido square off in Street Fighter 5 Season 2, it's pure magic - watch these two legends trade Shoryukens in this online set

Former teammates, two of Japan's best, and each a legend in their own right; BST|Daigo and FOX|Tokido are two players in the FGC that really need no introduction.

What happens when two fighting game titans clash in an online set? Something amazing, that's what. E-SportsFighters(SF5) uploaded two recent Street Fighter 5 Season 2 matches between The Beast and Murderface in which both are playing the characters they are best known for: Ryu and Akuma, respectively.

Both players put on a superb display of skill, and despite the set's outcome appear to be quite equal in skill. You can check out a couple of quick clips of the set below, but be sure to watch the full video after the jump. You won't want to miss it.

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Genesis 4 results ft. Armada, Hungrybox, ZeRo, Mango

Update: This story has been updated with final results.

There's some huge Super Smash Bros. action taking place this weekend, in the form of Genesis 4 in Northern California.

This tournament has over 1700 entrants for Super Smash Bros. Melee and over 1000 entrants for Super Smash Bros. Wii U. Besides that, there'll also be tournament play in Super Smash Bros. 64, Street Fighter 5 and Rivals of Aether.

Players attending include Alliance|Armada, Liquid|Hungrybox, TSM|ZeRo, C9|Mango, NRG|Nairo, TSM|Leffen, FOX|Mew2King, C9|Ally, RNG|Dabuz, ELV|Mr. R, PG|Plup, CLG|SFAT, LG|Abadango, G2|Westballz, Tempo|Axe, MSF|Larry Lurr, CLG|VoiD, IMT|Shroomed, FOX|MKLeo, RNG|Swedish Delight, 2GG|Ranai, IMT|ANTi, COG|Wizzrobe, 2GG|Komorikiri, LG|Ice, CLG|PewPewU, FOW, Duck, Tempo|S2J, DNL|Marss, SPY|Nintendude, PG|Esam, EMG|n0ne, Selfless|Lucky, Tweek, Secret|SilentWolf, MSF|The Moon, VGBC|ChuDat, DruggedFox, VwS|Professor Pro, SS|Colbol, SPY|MacD, DizzKidBoogie, Shaky, 9B, Circa|6WX, PG|MVD and many more.

Street Fighter 5 has some pretty interesting players as well, though, with players like PG|Filipino Champ, RN|Alex Myers, GAM|Caba, Circa|LPN, Chris Tatarian, WFX|XSK Samurai and ROM partaking in the event.

Streaming is being handled by VGBootCamp, Even Matchup Gaming, LA Smash, 2GGaming, Team Spooky and Tuk House Smash.

Check out the full action below.

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'Load times, menus, replays, online communication... the whole SF5 user experience needs to be reworked' - BornFree's non-gameplay change wish list

From input lag to throw loops, we've heard and seen plenty of change when it comes to Street Fighter 5's core gameplay. It seems developers have opted not to do much in the way of less pressing, but still important, aspects of the overall SF5 experience.

In his recent question and answer session, BornFree offered perspective from a passionate but casual Street Fighter player. His focus shifts towards the player experience outside of actual gameplay as he cites issue with overall user experience.

From the way the menus work to the lack of ease in communication with players one encounters online, Born offers a casual and thoughtful set of views and opinions on how to make SF5 better overall.

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Akuma's Dragon Punch starts to look a little buggy when Mika completely falls out of its animation

We're hesitant to flat out call this a bug, but we bring it up because it doesn't seem as though things are working as intended when it comes to Akuma's Dragon Punch.

When in V-Trigger, Akuma's Dragon Punch has a different animation than any other character's as it grabs his opponent and slams them back down to the ground.

It seems that performing this against R. Mika while she's in the middle of her splash animation fails to achieve the latter portion of the sequence. In fact, Akuma turns around as if Mika had crossed over to his other side:

Click image for animated version

While this isn't the most pressing of matters, it still may be something Capcom will want to look into for continuity's sake. What do you think? Worth a quick fix? Let us know in the comments.

'Zangief actually has a chance now, which gives me hope as a player' - Stupendous says things are looking up for the Iron Cyclone in Season 2

Frankie Lee Jr., known better in the fighting game community as DS|Stupendous, is one of the most recognizable Zangief players in the world.

The SoCal player has been playing Zangief at Wednesday Night Fights since back in the Street Fighter 4 days, and though he was a bit overshadowed by a certain other SoCal Zangief player for a time, his persistence and practice has paid off as he now is one of the scene's top contenders.

The Iron Cyclone has often been pitied by players in Street Fighter 5 since he didn't seem to have the tools necessary to compete in the game's first season. Things have changed in Season 2 however, and Stupendous has taken the time to talk with us about Zangief's current state.

Raptor: Are you enjoying Season 2 as a Gief player and also as a Street Fighter player in general?

Stupendous: Zangief vs Necalli, Dhalsim, Balrog, URIEN, and Guile has gotten worse, but he's gotten a lot better vs most of the cast. The game feels slower in general but that's totally fine for Zangief.

I'm enjoying that Zangief actually has a chance now, which gives me hope as a player. This hope actually makes it more enjoyable for me to stream as well.

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'Gandhi's match is what Street Fighter 5 aspires to be' - BornFree on who casual players are and what they want from a fighting game

What do casual players look for in a fighting game? The genre itself is quite tricky in this regard because, traditionally speaking, it takes a ton of frustrating losses to learn enough to even begin to think about eeking out a win against learned competitors here or there.

Capcom decided to attend to this problem by making it a goal to make Street Fighter 5 a title that newer or less serious fighting gamers could pick up and play with relative ease. Were they successful in this avenue?

As a very involved FGC member, but still very casual player, BornFree's opinions on this matter carry a particular weight with them. In a recent video he breaks down the particulars of what casual players are looking for when it comes to game play. (Single player modes, and the lack thereof in SF5, is a valid, but separate discussion.)

From wake up DP's to the famous Gandhi match at DreamHack 2013, Born details what it is casual players enjoy about fighting games and what SF5 would need to do to include that.

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Max damage punishes are great, but they aren't your only option - let's discuss the importance of combos for positioning and when to use Critical Art

Editor's note: The subject of this article involves a technique that many experienced fighting gamers use regularly. Be aware that the information you read here may be something you are already familiar with and is catered toward those who might not know of it.

In fighting games, we spend extensive amounts of time in the lab actively searching for the hardest hitting combos with our favorite characters. When the opportunity presents itself, we want to punish our opponent with the highest amount of damage possible, since depleting the life bar is main objective in most modern, competitive fighting titles.

Though knowing these optimal combos is absolutely a vital part of leveling up in any fighter, and definitely something that should always be practiced, max damage sequences aren't the only tool in your arsenal.

Lets talk about why the utilization of combos that better positioning and help maintain pressure are important keys to improving in fighting games.

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'Accidentally won a round with a hotdog on my head'...

That is the subject of an email that recently dropped into our inbox.

Despite the ridiculousness of that statement, the feat achieved here is actually pretty darn impressive and something I don't believe I've ever seen done before.

Our friend Burnout Fighter sent us a clip from one of his recent Street Fighter 5 Season 2 matches in which he, well... won an entire round with a hotdog on his head. This is a result of Street Fighter 5's special stage KOs where losing the round on the left side of the City In Chaos stage can send you flying into the hotdog cart, leaving a giant faux hotdog on your character's head that sticks into the next round.

At a glance, this just appears to be a standard perfect. However, in order to keep the head-wear intact, the player must avoid being hit, thrown, avoid blocking attacks, and throwing the opponent.

Below is a quick clip of the awesomeness to get you started.

Click image for animated version

Getting KO'd by a perfect is bad, but when the opponent has a hotdog on his head... it's the wurst. Check out the footage after the jump.

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Laura's V-Skill dash is a powerful anti-V-Reversal tool, here's how you can shut down some of Season 2's top characters and hit them hard

There's a lot of talk on how to beat Laura in Street Fighter 5 Season 2 within the fighting game community right now. So, in the interest of fairness, here's something to help out any aspiring players of the Matsuda Jiu-Jitsu practitioner.

Laura's V-Skill dash is a staple in her mix up game, allowing her to quickly get in close, switch sides during an EX Thunder Clap mix up, and much more. However, some may not know that her command dash can also be used as a powerful way to bait and punish certain V-Reversals.

Drae Yomi Games put together a video showing how to perform various set ups that make V-Reversal whiff completely and lead to a hard-hitting punish. What's even better is that this technique works on some of Season 2's top characters, like Urien and Cammy.

Below is just a quick clip to get you started, but to see which characters this is effective against and how to do it, be sure to hit the jump.

Click image for animated version

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'Street Fighter surprises' coming around E3 and possibly San Diego Comic Con, according to Ono

Street Fighter is celebrating its 30th anniversary this year, and Capcom has already started the celebration with the unveiling of Ultra Street Fighter 2: The Final Challengers -- an updated version of Super Street Fighter 2 that adds new combatants Evil Ryu and Violent Ken.

Speaking with IGN, Street Fighter Executive Producer Yoshinori Ono assured fans that there is still more to come.

"Around E3 timing, maybe even San Diego Comic-Con, we have one or two surprises we hope our fans will look forward to," Ono told IGN.

As we know, Street Fighter 5 is currently in its second season and there is still much we haven't seen revealed just yet. Five DLC characters remain unannounced, and we will very likely see new costumes and/or stages throughout the year.

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Time to collect 6,600 FM with this week's missions - Here's how to complete 'We Salute Thee, Four Kings' and other missions

Another Friday, another batch of missions to complete for some easy Fight Money. This week, 6,600 fight money can be yours with a session of matches.

Below are this week's missions.

Street Fighter 5 Missions 01/20/2017 image #1
Click images for larger versions

Like the previous weeks, three out of the four challenges are self explanatory and straight forward, while there is a 5,000 FM challenge that is cryptic. This week's mysterious challenge is called "We Salute Thee, Four Kings" and it does NOT involve the background NPCs this time.

Let's cover how it's done.

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