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Street Fighter 4 stories

5 non-negotiables we want to see for Street Fighter 6 at launch

It's true, we get especially excited about new Street Fighter titles around these parts, and the fighting game community got one of their first real whiffs of Street Fighter 6 in recent days thanks to a data hack over at Capcom.

We imagine the launch for Street Fighter 6 is still more than a year or so off, but what better way to pass the time than to hammer down hopes and expectations for what we'd most want to see once the next franchise entry hits shelves. First impressions are of the utmost importance and set the pace for ensuing seasons. We've come up with five especially relevant, non-negotiables we feel would get SF6 off to the best start possible.

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Poll results: How should chip KO's work in Street Fighter 6?

Update: The voting window has ended and you can view the final results after the jump below.

Earlier: This is not an article I expected to write, the reason being that Street Fighter 5's chip kill policy has been one of the game's few aspects I've heard general praise for since its earliest, issue-ridden days. You could say what you wanted about V-Trigger oppression, throw loops, anti-air jabs, and input lag, but if SF5 did one thing right, it was to restrict chip outs to Critical Arts only... or so I thought.

I recently put together a post concerning the nature of the ends of rounds in Street Fighter 6 wherein I proposed some ideas that I'd like to see transferred from Street Fighters 4 and 5. This was aimed at offering my own thoughts and opening up the conversation for the community to further flesh things out, but the topic of chip kills immediately rose to the forefront of the discussion.

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Ultimate Marvel vs. Capcom 3 loads insanely fast on Xbox Series X; Maximilian transitions between Marvel Infinite, Killer Instinct, and other titles

One of the fighting game community's favorite streamers, Maximilian, got his hands on a shiny new Xbox Series X for review purposes, and that means we're getting to see some fighting game action on the next generation console.

A recent stream sessions was devoted to exploring the Series X experience, and why not start with perhaps the most highlighted feature the console offers: it's insanely fast load times and processing power?

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End of round interactions often felt more meaningful in Street Fighter 4 compared to how they do in Street Fighter 5

Street Fighter 5 is a successful game. It isn't everyone's favorite, but it has enough going for it to sell nearly five million copies and become the biggest fighting game eSport title to date. As we move through these final chapters of Street Fighter 5's competitive lifespan and look more and more toward a horizon with Street Fighter 6 in it, considering what worked and what didn't is key for expressing what we want to see in the next game.

DreamKing and I are beginning to run with this idea and are using not only SF5's example, but also the example of Street Fighter 4 given that we've both spent so much time with that title already. Our first move was to download Ultra Street Fighter 4 for PC and see if our muscle memory recalled any one frame links (his did, mine definitely didn't). The idea here is identify relevant details in both games so as to be able to take the good and leave out the bad from both, and the first natural takeaway I came to focuses on the ends of rounds.

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Seth has emerged as a monster of a character right now in Street Fighter 5 and we explore why, plus discuss SF4 vs. SF5 in 2020

Street Fighter 5's latest character, Seth, has been growing in popularity at an undeniable rate as we see him pop up more and more frequently in tournaments as well as on CFN, which means we're taking a closer look here on the podcast.

Armed with plenty of strong tools, various ways for players to approach him, and an axe kick that probably needs to be toned down, Seth is proving to be fun for many; but this kind of look usually means the character in question is overpowered and too easy to win with. That, however, might not be the case with Seth.

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Capcom notes how Street Fighter 5 will soon have more characters than Street Fighter 4 thanks to frequent updates with the goal of pleasing the fans

When Season 5 for Street Fighter 5: Champion Edition concludes by adding Dan Hibiki, Rose, Oro, Akira Kazama and one more unnamed challenger, Street Fighter 5 will have 45 different playable characters. The game has certainly come a long way since its launch with only 16 combatants to start with.

Once development of Season 5 has wrapped up, Street Fighter 5 will have more characters than Ultra Street Fighter 4. Funnily enough, Street fighter 5's final total of 45 will only just barely beat Ultra Street Fighter 4's roster of 44.

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Monster Hunter, Devil May Cry and other Capcom series have big adaptations in the works so why isn't Street Fighter receiving the same recognition?

Capcom owns arguably the most iconic roster of characters and series in the video game industry outside of Nintendo, so it's no surprise the company would want to branch out their properties into new adaptations even more right now.

Monster Hunter is receiving its first feature film, Resident Evil has multiple projects in the works and even Dragon's Dogma got an anime, but there's one top-selling franchise that's been left out in the cold for quite a few years now: Street Fighter.

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Daigo Umehara opens up about what he didn't like about playing Street Fighter 4

BST|Daigo Umehara is the biggest icon of the fighting game community for a variety of reasons though his legacy is built upon decades of winning in Capcom fighting games from Street Fighter 2 and Darkstalkers all of the way through SF5 in 2020 where he's one of the few players in the world to earn a spot at the next Capcom Cup.

After taking a hiatus of a few months, FGC Translated is back in action, and one of their latest videos delves into what Daigo didn't like about his time playing Street Fighter 4.

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Here's a closer look at how Dan Hibiki's attacks have changed in Street Fighter 5 compared to previous iterations thanks to HiFight

Despite often being seen as a bit of a joke character, Dan Hibiki has been scheduled to be Street Fighter 5: Champion Edition's first new challenger of the Season 5 characters. We'll have to wait a bit longer for Rose, Oro, Akira Kazama, and that mysterious fifth fighter.

Earlier today, new details about Dan's gameplay were revealed during a special stream at the Tokyo Game Show. Notably, it seems like Dan's animations have been cleaned up a fair bit compared to how we first saw Dan during the Summer Update stream.

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Should Capcom use a Street Fighter 4 original character as Street Fighter 5's final DLC addition?

Of the 11 characters that made their playable debut in Street Fighter 4, only three are currently available to play in Street Fighter 5: Champion Edition.

Seth, Juri, and Poison have all been great additions to the fifth Street Fighter's roster, but the game is getting one more DLC fighter toward the end of next year, and we'd like to take a moment to imagine how good of a fit the eight other Street Fighter 4 newcomers might make for it.

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Even as a joke, Dan Hibiki started out as a Street Fighter character with an intriguing and high-stakes story, but that went away in Street Fighter 4

You wouldn't think a character primarily inspired by petty copycat practices would end up with a rather rich and intriguing backstory, but Capcom's Dan Hibiki has proven to have a tendency to surprise from time to time.

Dan is slated to be the next DLC character en route to Street Fighter 5: Champion Edition later this year, and so we figured a look over his canonical history would be fairly apt at the moment. We'll kick things off, however, with a brief recap about why Capcom decided to make a fighter who was bad on purpose in order to rib their rivals at the time: SNK.

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Professional boxer fistfights cult leader to earn father's car back

The Street Fighter franchise is filled with a colorful cast of memorable characters that fans all around the world know and love. From top-notch designs to classic special moves that are as iconic as the fighters themselves, it is no surprise that the world warriors are both strong in combat and in their appeal.

I wish the same could be said for Street Fighter's plot lines. Even taking some of the more well-known story arcs from the franchise and explaining them at base level, they sound a lot like the crazy headlines you'd see on tabloid magazines while waiting in line at the supermarket. Dudley's story and his involvement with Gill is no exception.

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Punk is practicing Ultra Street Fighter 4 Dan in preparation to be the best Dan in Street Fighter 5: Champion Edition when he's released

Dan Hibiki will be the first character of Street Fighter 5: Champion Edition's Season V roster to be released. This means that we'll have to wait even longer for Rose, Oro, Akira from Rival Schools, and one more unnamed combatant to get released.

In preparation for Dan's release, it appears that PG|Punk is practicing Dan in Ultra Street Fighter 4. Based on the title of the released YouTube video, it seems that Punk believes that he's already the best Dan user — which is likely just a joke, but it's also a believable statement.

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First gameplay shown off for Street Fighter: Duel mobile title and it looks about as confusing as you expect

Street Fighter: Duel was first revealed almost a year ago as a special collaboration mobile game between Capcom and Tencent for the Chinese market, and now we can finally see what it plays like.

The first five minutes of Duel's opening fights and story have appeared online which confirms it's not a fighting game, but I'm also not entirely sure what to call it.

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Poongko's El Fuerte looks unstoppable in Ultra Street Fighter 4 thanks to his consistent run-stop-fierce loop combos and resets

DeadZero|Poongko has always been well known for his masterful execution in Ultra Street Fighter 4 and Street Fighter 5: Champion Edition.

He recently uploaded footage of his Ultra Street Fighter 4 El Fuerte on Twitter. As expected, he's styling on opponents with combos that have clearly required a lot of time to practice.

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Street Fighter's Dan really hasn't changed his look much over the last 25 years

Dan, the master of the Saikyo-ryu fighting style, is joining Street Fighter 5: Champion Edition this winter. The popular, unabashed joke character makes his grand return here in 2020, coming equipped with new tools and an updated look.

The pink gi-wearing Shoto clone first made his debut in Street Fighter Alpha: Warriors' Dreams back in 1995, and has since gone on to be in a myriad of games. Today I wanted to take a look at how much Dan's look has changed over the last 25 years, but he really hasn't seen much in the way of design tweaks since his debut. Still, let's take a gander back at the various iterations of this kooky combatant.

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Did you know that Dan's Danretsuken in Street Fighter 5 actually came from Street Fighter 4 Omega? Here's a closer look at how this move might work

Dan's inclusion in Street Fighter 5: Champion Edition's Season V roster was something that probably nobody saw coming. Regardless of his status as a joke character, Dan will be the next fighter to become playable in Fall 2020.

As a true master of the Saikyo arts, Dan has quite a few "taunt" moves in his arsenal. It's been heavily implied that there's more to these taunts this time around in Street Fighter 5. Even if we refer to Dan's Omega Street Fighter 4 incarnation, we aren't too sure what Dan's taunts will do when he's released.

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