Street Fighter 4 stories

Ultra Street Fighter 4 Revival Tournament Series early results, stream and details

Update: This story has been updated with week 15 results.

The Ultra Street Fighter 4 Revival Tournament Series will be taking place throughout the year.

Due to lag concerns because of the tournaments mainly focusing on online, it's been divided up into two separate regional events, one for North America and one for Europe.

Both regions will have eight tournaments, with the winner of each tournament qualifying for an eventual "Topanga-style" long-set Round Robin.

This event is all about bringing back Ultra Street Fighter 4 into people's minds, and entry is free, so if you happen to miss Ultra Street Fighter 4 and live in either North America or Europe, this is a grand chance to join, since these events will continue for some time.

We'll keep a continuous schedule in this story and bump when relevant so you can keep track of whatever's happening, and of course update with results after an event ends.

Streaming will be done at USF4 Dave for North American events and at GillStoleMyRide for European events.

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Street Fighter 2 had fireballs, Alpha had V-ism, 3 had parries, 4 had Focus Attacks; a look back at the series' changing mechanics and identity

Street Fighter 2 is the game that kicked off the fighting game craze of the early 90s, so it's only natural that Capcom would produce a number of sequels and spin-offs plus entirely new titles that would need to find their own footing and identity.

The game started out very simplistic by today's standards, but added new characters, moves and mechanics to the later versions of Street Fighter 2 to differentiate it and keep players coming back though the series would move in different directions beginning with Street Fighter Alpha.

Fighting game content creator Novriltataki recently made a video presenting how they see Street Fighter has changed at its core many times over due to the adding or subtracting of new mechanics / "gimmicks" between games. This culminates in the idea that Street Fighter is lacking a true overarching identity between all of its titles when compared to other series.

The main argument brought forward is that Street Fighter 2 relied heavily on fireballs that did good damage, footsies and throws, but games like Street Fighter Alpha and Street Fighter 3 would shift that focus of a game plan to the new mechanics of the particular game instead of just adding upon what the earlier game started.

The Street Fighter Alpha games added new ideas to the mix like Custom Combos which dominated the way the game was played at higher levels while weakening fireballs. Street Fighter 3 added the parry mechanic which became vital, but also the dash, changes to throws and EX moves which would be used to build upon as the series progressed.

Street Fighter 4 brought with it the age of Focus Attacks and Ultras, but also ditched the "gimmicks" of the previous titles while Street Fighter 5 would get rid of Ultras in favor of the V-system. Novriltataki points to other fighting game franchises which seem to add to, build and fine-tune existing mechanics to develop a series to preserve its identity. You can check out the full video after the jump, and let us know in the comments whether or not you agree with the sentiment and idea presented by Novriltataki.

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Check your nostalgia: We discuss why Street Fighter 4 and other titles probably aren't as good as you remember - EventHubs Podcast

"Street Fighter 4 was the best SF game. It's way better than Street Fighter 5," it probably wouldn't take you long to recall hearing this phrase, or something similar to it at some point.

The nostalgia factor is very difficult to beat in fighting games, as people picked up and played the previous titles for long periods of time — and got used to their quirks and issues — then came to love the product for what it did well.

Time and separation tends makes our hearts grow fonder, as we minimize or even forget about the flaws we once disliked, and remember the things we enjoyed.

In the latest episode of the EventHubs Podcast, John "Velociraptor" Guerrero, and I tackle this subject head on. I talk about some recent experiences playing previous Street Fighter games, trying to playing them at a high level again, and realizing many of these titles hadn't aged as well as I'd assumed.

The discussion goes back and forth, as we try to dissect why feelings get so strong — and what the older and newer games have going for — and against them.

We also cover the latest news, like EVO single entrant numbers, if there are too many Gokus and Vegetas in Dragon Ball FighterZ, SF's 30th Anniversary outperforming Capcom's expectations, and we continue to beat the dead horse of Marvel vs. Capcom: Infinite, with Disney recently purchasing 21st Century Fox.

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Ultra Street Fighter 4 side tournament announced for EVO 2018

We're now just a few short days away from the start of the largest fighting game event in the world with EVO 2018 where eight titles will share the mainstage though smaller games are not being left out.

Side tournaments and events like AnimEVO are just as important if not more important to many players in our fighting game community who wish to get together with others playing their favorite, smaller titles with the largest fighting game crowd in the world.

Ultra Street Fighter 4 is not exactly a game many would consider small — as it was once the headliner of EVO for almost a decade and one of the most storied fighting games of all time — though now it too will be part of the side tournament scene at EVO 2018.

Twitch streamer Francy announced the Ultra Street Fighter 4 tournament details on Twitter for the now 10-year-old fighting game staple. It is currently scheduled to take place on Saturday, August 4th.

The tournament itself has open registration through Challonge for those looking to take part in the side event set to be held in the bring your own controller area of the venue.

EVO's full mainstage schedule is now available for all of the titles including Street Fighter 4's successor. You can take a look at Francy's full announcement by checking out the image below.


Click images for full version

Kumite in Texas / Low Tier City 6 results

Updated with final results: This story has been updated with the results from Kumite in Texas / Low Tier City 6.

This weekend, we're seeing two events kind of come together as one, as Kumite in Texas and Low Tier City 6 will be running their events together in the same area.

They still have their own titles and streams, but the venue seems to be shared and will be housing a ton of different fighting game players in various games.

Notable players attending for Super Smash Bros. Melee and Super Smash Bros. 4, by far the biggest games at the event, include Liquid|Hungrybox, Alliance|Armada, C9|Mango, TSM|Leffen, Tweek, GRV|Dabuz, DIG|Lucky, ALG|n0ne, BSD|Elegant, DIG|HugS, EMG|Mistake, Balance|Syrox, Cosmos, CaptainZack, PG|Esam, Alliance|Android, Samsora, PG|MVD and many more.

That doesn't mean that those are the only games at the event, though. There will also be tournament play in Project M, Tekken 7, Street Fighter 5: Arcade Edition, Dragon Ball FighterZ, BlazBlue: Cross Tag Battle, Super Smash Bros. 64, Icons: Combat Arena, Rivals of Aether, Injustice 2, Mortal Kombat XL, Super Street Fighter 2: Turbo, Ultra Street Fighter 4, Guilty Gear Xrd REV 2, BlazBlue: Central Fiction, Marvel vs. Capcom: Infinite, Killer Instinct and Ultimate Marvel vs. Capcom 3.

With Super Smash Bros. Melee and Super Smash Bros. 4 being at over 300 and over 200 entrants respectively, though, that's where the brunt of the action will be happening.

Streaming is being done at Tourney Locator, Tourney Locator 2, YouTube Tourney Locator, PandaxGaming and PandaxGaming 2.

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How Darkstalkers died, and what Yoshinori Ono may be planning to resurrect the franchise - EventHubs Podcast

Darkstalkers and Street Fighter 4 have several heavy ties that fans may not be aware of. In the latest episode of the EventHubs Podcast, we explore how these titles are intrinsically linked together, and how one was a large success, while the other has struggled to live up to expectations.

The central thread in this story — Yoshinori Ono — has a history of trying to (mostly) unsuccessfully revive the Darkstalkers franchise, which isn't a secret to most people in the fighting game community.

What might come as a surprise though is the methods that Ono employs were the same between both games. One title sold nearly 9 million copies across all platforms and versions. The other was such a disappointment that Capcom went from regularly hinting that 'Darkstalkers are not dead' to barely mentioning the franchise over the last several years, outside of appearances in crossover fighting games, and costumes.

In this edition of the pod, we take a look back at the start of Street Fighter 4, with Ono using journalists to get the message out about the game to get a prototype created, and how he tried similar methods with Darkstalkers, but ultimately failed to recapture the same magic.

We also take listeners back to 2011-2012, where Ono was encouraging fans to hold up dollar bills at conventions, to show Capcom they would invest in a new Darkstalkers title.

Then we get into Udon's failed attempt to pitch a HD Remix version of Darkstalkers, and the unfortunate fate that would follow the Resurrection, along with Ono's most recent... hints from San Diego Comic Con 2018. This is the EventHubs Podcast.

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LiangHubbb's 'Rip Life Bar' series shows just how quickly a fighting game match can snowball in Street Fighter 4, Tekken 7, and King of Fighters

Momentum is a powerful thing in fighting games. Things can very quickly spiral out of control for a player with just one sequence.

If one is not careful, said player will lose their entire health bar despite having a huge advantage in a match. This tends to be the nature of fighting games.

LiangHuBBB has created a series titled "Rip Life Bar" that depicts many of these moments. We often see a near full health bar completely depleted in a matter of seconds.

Keep in mind that these don't necessarily have to be 80 - 90% damage combos. A large number of these sequences actually utilize several resets that the opponent was not able to defend against.

Sequences shown are for Ultra Street Fighter 4, Tekken 7, King of Fighters 13, and King of Fighters 14. In the cases of Akuma and Geese Howard in Tekken 7, these characters have the ability to perform combos — without resets — that pretty much destroy a character at full health.

Hit the jump to check out the videos.


Click image for animated version

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I'm saying this because you need to hear it — Street Fighter 5 is not Street Fighter 4

Obvious statement in the headline of this story is obvious. Right?

You'd be surprised how many times I've come across people who refuse to accept this idea on the internet and in real life. Capcom's latest mainstay fighting title, Street Fighter 5, and its predecessor Street Fighter 4 are not the same game — nor should they be.

Despite this, it's rare that a day goes by where I don't see someone requesting / demanding changes be made to Street Fighter 5 that would ultimately bring it closer to becoming Street Fighter 4. In addition to this, you can randomly throw a dart at our front page and you'll likely strike a story whose comment section has quickly descended into a Street Fighter 5 vs. Street Fighter 4 debate.

People really want the latest entry in the Street Fighter series to be the previous one, and it's time we move away from this way of thinking.

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Defend the North 2018 results

Update: This story has been updated with final results.

This weekend has Defend the North 2018 taking place in White Plains, New York.

It's going to be a pretty big event, with a ton of different fighting games being played, including having the status as a Capcom Pro Tour ranking event for Street Fighter 5: Arcade Edition.

Besides this, the tournament will also be hosting Dragon Ball FighterZ, Super Smash Bros. 4, Tekken 7, BlazBlue: Cross Tag Battle, Pokkén Tournament DX, Ultra Street Fighter 4, Fighting EX Layer, King of Fighters 14, Marvel vs. Capcom: Infinite, Guilty Gear Xrd REV 2, Injustice 2, Street Fighter 3: 3rd Strike, Street Fighter Alpha 3 and Super Street Fighter 2: Turbo.

Players attending the event include NuckleDu, EG|NYChrisG, Rise|Smug, Rise|MenaRD, FOX|Punk, PG|SKD, CYG|Chris Tatarian, PG|Nakkiel, Rise|Caba, Tempo|Alex Myers, WBG|CJ Truth, OG|Shine, GAM|DR Ray, Idom and many, many more.

The event has over 150 entrants for Street Fighter 5: Arcade Edition, over 100 for Dragon Ball FighterZ and over 50 each for Tekken 7, BlazBlue: Cross Tag Battle, Guilty Gear Xrd REV 2 and Street Fighter 3: 3rd Strike, so there's bound to be a lot of hype matches incoming.

Streaming is being done at Team Spooky, Hitbox Arena, House of 3000, KPB Live, Official SM, TSB Blaze and Mutant Xperience.

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Ryu is looking pretty spry for turning 54 years old; let's take a look back at the icon's visual history to celebrate his birthday

Street Fighter's official timeline is a bit of a mess — which may also be a bit of an understatement — though according to Capcom the fighting game titles appear to be set in the 80s and 90s, so we'll just need to ignore all of the futuristic technology in Street Fighter 4 and 5.

Today is July 21st which means that it's also Ryu's birthday, and he is officially listed as being born in 1964 making him a quite surprising 54 years old this time around. To celebrate, let's take a look at the world warrior's visual history from the original Street Fighter all the way to Marvel vs. Capcom: Inifnite — though he also has a new gig currently going as a Power Ranger.

Ryu first appeared in the original Street Fighter in 1987 — sporting red shoes which never really made a comeback — alongside the likes of other Street Fighter icons Ken and Sagat.

The student of Gouken and rival to many fighters has been playable in almost more games than we can count, so we have compiled a brief visual history taking a look at how Ryu's portrait design has evolved through Capcom's fighting games including crossovers like Marvel vs. Capcom and Street Fighter x Tekken.

Our image below features 27 of Ryu's appearances across every Street Fighter title, sequel, versus fighting game and more. We get a better chance to look at how his design has changed over three decades and made his way from two-dimensions to three.

Street Fighter 4 happened to celebrate its 10th birthday earlier this week as well, and Sagat also turned 63 years old at the start of this month. You can take a look at Ryu's 31-year history below.

Ryu's visual history image #1
Click images for larger versions

Image Sources: Hat - Polylerus
Cake - Eyehook

Street Fighter 4 celebrates its 10th anniversary today; let's take a look back at the title's lasting legacy and hypest moments

Street Fighter 4 was more than just a game to the fighting game community. It was a movement that reinvigorated Capcom's largest fighter franchise, and it would be fair to say the entire genre as a whole.

The title encapsulated the 90s arcade era with its roster of classic world warriors and style combined with all of the modern bells and whistles and graphics to make it a true successor to the game that kicked off the fighting game craze, Street Fighter 2.

Street Fighter 4 launched in Japanese arcades on July 18, 2008 making it 10 years old today — though the majority of us had to wait until 2009 to get our hands on the game's console versions.

Local scenes grew, major tournaments became more prominent in the competitive landscape and players traveled throughout the world and its continents to find the strongest opponents, level up their game and prove their skill among their peers.

The fourth numbered entry into Street Fighter's saw the return of many of the previous games' strongest competitors with the likes of CYG|Daigo Umehara and FOX|Justin Wong remaining dominant during SF4's reign.

Thousands of new faces also flooded the scene with standouts like PG|Infiltration and RZR|Xian rising quickly to the top and online warriors like RISE|Smug gaining recognition across their net battles and offline events.

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Street Fighter 5's G deemed 'The Fool' on 30th anniversary tarot cards; Rose, C. Viper, Oro, Elena, and more also featured

The Street Fighter 30th Anniversary Collection saw its release stateside back in May, but unfortunately had its launch in Japan delayed. Last night, Capcom announced that the assortment of 12 classic Street Fighter titles will become available overseas on October 25th, 2018.

Not only will this version of the game that brings legendary entries from the Street Fighter 2 series, Street Fighter 3, and even Street Fighter Alpha back into living rooms be seeing the addition of its Japanese text and versions of the titles, but it'll also come with a couple of awesome collector's editions. One of the extra goodies among those special purchase options is a set of Street Fighter tarot cards that has the fighting game community excited — and rightfully so.

These tarot cards feature different characters across the 30 years of Street Fighter games, each with their own title relative to the character slapped across the front such as "Death" or "The Hermit." What's most interesting about these cards is the fact that one of them prominently features Street Fighter 5: Arcade Edition's upcoming DLC character, G.

We still know very little about the mysterious, gold-marked newcomer. However, G's tarot card sees him playing the role of "The Fool."

This might be a hint at what kind of personality we can expect from the president-looking contender. Perhaps he'll err more on the side of a jokester rather than an ultra-serious character like Urien or M. Bison. We recently ran through the various theories about who or what G is in Street Fighter 5, and you can check them out here.

These tarot cards also feature other characters that we haven't seen return in the latest Street Fighter title like Street Fighter Alpha's Rose and Rolento, Street Fighter 3 Third Strike's Elena and Oro, and Street Fighter 4's C. Viper. The initial look at the cards was a small image, but the gallery below is higher-res and will give you a good look at what you can expect.

Street Fighter 30th anniversary tarot cards image #2 Street Fighter 30th anniversary tarot cards image #4 Street Fighter 30th anniversary tarot cards image #8 Street Fighter 30th anniversary tarot cards image #16 Street Fighter 30th anniversary tarot cards image #11 Street Fighter 30th anniversary tarot cards image #14

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Sonic Boom 2018 results

Update: This story has been updated with final results.

This weekend, Sonic Boom 2018 is taking place in Madrid, Spain.

It's a Capcom Pro Tour event, so points are on the line.

With that in mind, Street Fighter 5: Arcade Edition has over 100 entrants, so the competition will be fierce, to be sure.

Besides this, the event will also feature Dragon Ball FighterZ, King of Fighters 14, Tekken 7, Guilty Gear Xrd REV 2 and Ultra Street Fighter 4.

Players attending are CO|Go1, Mouz|Problem X, RB|Luffy, UYU|Fergus, NASR|BigBird, Liquid|John Takeuchi, Epsilon|Takamura, FNATIC|Akainu, NVD|SaltyKid, EnVyUS|MisterCrimson, Method|ImStillDaDaddy, FNATIC|Shakz, FNATIC|Brick, Overload|VegaPatch, EnVyUS|Layo and many more.

Streaming is being done at Madrid FGC, Madrid FGC 2 and FGCVLC.

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IFC Yipes vs. Poongko in Ultra Street Fighter 4 is the best thing you'll see today

It's been a while since I've seen some good, old fashioned Ultra Street Fighter 4 action. The game remains my favorite fighting title of all time, and I'm sure there are many of you on the site today who wish a certain other fighting game right now was more like it. (Please, keep the Street Fighter 5 comments out of this story as best you can).

During CEO 2018 weekend, an epic match took place after hours. Though the footage provided by CYG|PR Balrog is brief, it is a match up I don't think I've ever seen before and never realized how badly I wanted to see it until today.

IFC Yipes faced off against AB|Poongko in an Ultra Street Fighter 4 bout that brought forth the hype and nostalgia.

These competitors are two of the most beloved people in the fighting game community. Yipes is known for his legendary Marvel vs. Capcom series play and amazing commentary, while Poongko is literally nicknamed "The Machine" due to his relentless offense across various titles and has been known to make the crowd go crazy by chugging an energy drink and ripping off his t-shirt.

While these two don't necessarily have a storied past or some kind of rivalry, my fandom of both Yipes and Poongko, as well as Ultra Street Fighter 4, really is the main draw for me here. I can't help but feel like if you're a fan of USF4, you probably feel the same.

That having been said, this match up features two fast-paced, offensive characters: Abel and Seth, used by Yipes and Poongko respectively. As I mentioned before this single match is short and sweet, but you'll definitely get hype as these two pummel each other and the crowd behind them cheers on.


Click image to view the video

Photo credits - Chris Bahn, Yipes on Twitter.

Visual history of Sagat takes a look at 30 years of designs for the Street Fighter icon

Today marks Sagat's 63rd birthday if we go by his character bio which states that he was born on July 2nd, 1955, so now is as good of a time as ever to take a look at how Sagat's design and demeanor have evolved over the series' 30-year history.

Sagat is one of the few characters that has appeared in every Street Fighter series of games except for 3 and one of the even fewer that have stuck around since the original Street Fighter game.

His journey has seen him become the "Emperor of Muay Thai" and final boss of the original Street Fighter, getting scarred by Ryu leaving a personal hatred towards him and working for Shadaloo as one of M. Bison's generals to helping free Ryu from Bison's mind control, leaving Shadaloo and looking to better himself and his expression through his fighting.

Standing at over seven-feet tall, Sagat is always an intimidating figure which many of his designs put emphasis on with either a look of smugness, arrogance or just pure rage. His appearance in more recent titles show him much more stern and serious, but much less angry than he once was.

We don't know how exactly Sagat will look in-game in Street Fighter 5: Arcade Edition, but we do get to see him battling Ryu in the game's new opening cinematic with his traditional gear though his DLC image appears to add a bit more to his design.

You can take a look at the full gallery below for his appearances in Street Fighter titles along with crossovers like Capcom vs. SNK. Be sure to let us know which version of the Emperor of Muay Thai is your favorite down in the comments section.

Sagat visual history image #1 Sagat visual history image #2 Sagat visual history image #3 Sagat visual history image #4 Sagat visual history image #5 Sagat visual history image #6
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This grandma pulling off a Raging Demon will warm your heart as Akuma melts Ryu's soul

The Raging Demon (aka the Shun Goku Satsu) is perhaps one of the most if not the most iconic super moves in fighting game history due to its aesthetics, unique button inputs and the feeling you get when you land one against a human opponent.

A Puerto Rican player by the name of Christian Olivo recently posted a video on his Twitter account showing his grandmother performing a Raging Demon in Street Fighter 4, and she looks quite elated while Ryu's getting his butt kicked in the darkness.

Olivo's grandmother is sitting in front of the monitor and Xbox 360 with an arcade stick in front of her playing as Akuma in Training Mode when after a couple attempts she is able to pull off the Super and waves her arms with some laughter and a pure smile.

The Raging Demon made its first appearance in Super Street Fighter 2 Turbo and would become a staple of Street Fighter and fighting games as a whole. The move works similarly to a command grab for characters that normally don't have them. It can't really be comboed into, so landing this particular move typically means you've gotten into your opponent's head and can read what they're about to do or condition them to do something... or randomly throw it out and hope for the best.

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Faces, functions, on disc DLC and more, Curse Entertainment recounts the biggest fighting game faux pas over the last seven years

The fighting game community entered something of a golden age after 2009's release of Street Fighter 4 and a handful of subsequent successful titles, but it's been a real roller coaster of ups and downs since then.

There's no question that we've seen some incredible growth and development through franchises old and new, but one can only imagine where we could be if it weren't for some monumental missteps that have slowed and even buried games that had incredible potential.

Curse Entertainment has put together a video examining some of these issues so as to keep them at the forefront of our thoughts lest we make them again.

Some such mistakes were eventually corrected leaving just a few non-fatal scars as in the case of King of Fighters 14's initial visuals or Street Fighter 5's shoddy launch. Other titles were not so lucky, as Street Fighter X Tekken and Marvel vs. Capcom: Infinite would never be able to recover from their respective failures despite some eventual corrections.

Not to be a total Debbie Downer, Curse also takes some time to highlight the successes of franchises like Mortal Kombat and Killer Instinct, both of which have seen major successes in various avenues.

As the scene continues to expand to new heights on both the casual and competitive levels we hope to learn to better cross our "T's" and dot our "i's." Continue on to check out the video and let us know what you think after you're done.

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