'I feel [Ryu] can be the best [in SF5]' - MBR talks SF5's playstyle, Ryu's strengths, how to adapt and more in EventHubs exclusive interview

Hypespotting in Scotland was a pretty sweet event, and while there I made sure to grab interviews with some notable players for your reading pleasure.

First of the bunch is Roy "LLL|MBR" Sommeling. In this exclusive interview, he shares his thoughts on the transition between SF4 and SF5, how good Ryu is in the new game, advice for players having trouble adapting to SF5 and more.

You can find a snippet from the interview below.

MajinTenshinhan: How long have you been playing fighting games?

LLL|MBR: Competitively, I've been playing since 2009 with the release of Street Fighter 4. I've always been a huge fan, though. Back when I was about 10 or 11 years old, a friend of mine had an emulator on his PC running King of Fighters 98 and we would play it every day after school.

After that, I've played King of Fighters 2002, Soul Calibur, Dead or Alive 4 and Tekken 6 casually until the release of Street Fighter 4, when I decided to become competitive.

Hit the jump to read the rest of the interview.

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Hypespotting 5 results ft Leffen, Luffy, Valmaster, Problem X, A Foxy Grampa

Update: This story has been updated with final results.

This weekend's event on the Capcom Pro Tour tournament circuit happens to be taking place in Glasgow, Scotland, and it's Hypespotting 5.

At this event, you can expect to see tournament play in Street Fighter 5, Ultra Street Fighter 4, Mortal Kobmat X, Super Smash Bros. Wii U, Super Smash Bros. Melee, Tekken Tag Tournament 2, Killer Instinct, King of Fighters 13, Ultimate Marvel vs. Capcom 3, Guilty Gear Xrd SIGN, BlazBlue: Chronophantasma Extend, Persona 4: Arena Ultimax, Street Fighter 3: 3rd Strike and Street Fighter 2: Super Turbo.

bwiiu As for players attending, you'll be seeing TSM|Leffen, RB|Luffy, YP|Valmaster, PxP|Problem X, PxP|A Foxy Grampa, cR|HoneyBee, UM|ImStillDaDaddy, PND|Ketchup, PND|Mustard, ON|BubblanAB7, F2K|Popi, PND|Madzin, HCL|Pro Fluke, UM|Hurricane, Emersion, UM|Tyrant, Afii, UM|Isam, Chino, Packz, ON|BigFool, IND|Gillstolemyride and many more - including this article's writer, EH|MajinTenshinhan himself!

Streaming duties are being handled by Versus Scotland, Dat Team, King Jae, RESET Aberdeen, Fakery and Rushdown Edinburgh.

Check out the action below.

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Ever wonder how the Street Fighter story line actually goes? Here's the entire tale laid out in just three minutes

With a ton of "what if" tangents, alternate stories from non-canon sources and the non-linear nature of the games themselves, the Street Fighter story line is not an easy one to follow.

ArcadeCloud has created a three minute breakdown of the SF story, complete with humorous cartoons for added effect.

The video covers the events from Street Fighter Alpha through Third Strike, which are the current bookends of the SF timeline. Given they only have three minutes, not ever detail is covered, but they do hit the franchise's most important points.

Street Fighter 5's story will soon add expansion to what we have here, specifically in the time between SF4 and Third Strike, but this is all we have until the story release in June.

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The creation of combos was an accident? The Game Theorists share some interesting happenings from Street Fighter's early history

We're about a quarter century into the life of fighting games, but many of us still remember the days when Street Fighter 2 was the genre's brand new and innovative title.

The Game Theorists have taken an in depth look at the early days of Street Fighter, noting some very interesting facts, and what would end up being crucial moments in the evolution of the entire series.

Perhaps the most notable development was the creation of combos. Combos were not at all meant to be in SF2, but in an attempt to make the game easier developers broadened the input window for commands. The result was the ability to chain some moves into combos.

Some devs have said that this system didn't cause any bugs when it was implemented, so they decided to leave it in thinking there wouldn't be much use for it. Other reports state that the accidental combo system was a bug in and of itself.

Now, combos became an integral part of almost every fighting game.

There are plenty more bits of interesting info included in the video, like the fact that "World Warrior" was originally spelled incorrectly, and almost not corrected at all.

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RakaRaka's 'Real Life Street Fighter' is hilarious, brutal and definitely not safe for work

The very talented RackaRacka is back with another tip of the hat to fighting games with their latest video: Real Life Street Fighter.

The aim of the video is clearly comedy, but the fighting is still pretty damn intense. We'd definitely give it a hard PG-13 rating, and go as far as to say it's NSFW.

You may recall seeing RakaRaka's real life Mortal Kombat Fatalities, which is leagues gorier and more over the top than the video here. To get an idea of what you're getting into, check out the clip below:

Click image for animated version

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We've seen Street Fighter in ink, now it's time for chalk - Epic, life-sized Ryu artwork created on 3D canvas

Expert chalk artist Chris Carlson has taken it upon himself to illustrate a scene from one of the fighting game community's most important games.

In today's video, we get to see a truly spectacular Street Fighter 2 piece featuring Ryu. This life-sized mural depicts the wandering warrior on his trademark stage, complete with sunset and HUD.

The canvas on which this work was done is curved at the bottom, making anyone who stands on it look like they're squaring up against Ryu.

Below is a quick snippet showing the artist's process of creating this Ryu chalk art.

Click image for animated version

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Chun-Li's Spinning Bird Kick would likely leave her, and her opponent dead if performed in real life; Game Theory analyzes the science behind SBK

The Game Theorists have devoted their latest episode of Game Theory to Street Fighter's most recognizable femme fatale, Chun-Li.

For those unfamiliar, Game Theory attempts to explain the more mysterious facets of our favorite games. Today the theorists look at the science in an attempt to explain exactly what it would take for Chun-Li to perform her signature Spinning Bird Kick.

Their first task? Discover Chun's weight... an attribute that the Street Fighter developers have intentionally kept secret for the duration of the SF franchise.

After crunching a ton of numbers, the theorists come to with some pretty crazy results. Without giving too much away, things would... not go well... for Chun or her foe.

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Female MMA fighter Angela Hill dresses and dances as Dhalsim at official fight weigh-in

It isn't that rare to see professional athletes recreate fighting game poses in celebration or to pump themselves up before they spring into action.

At the official weigh-in of an upcoming Invicta Fighting Championships event -- a Mixed Martial Arts promotion here in the United States that represents female fighters exclusively -- one warrior went above and beyond.

Strawweight fighter Angela Hill showed up to the Invicta FC 16 weigh-ins yesterday dressed as Street Fighter's beloved zoning character, Dhalsim. Before hitting the scale, Hill gleefully recreated 'Sim's victory dance.

Additionally, fellow MMA fighter Roxanne Modafferi arrived at the scene dressed as Mortal Kombat's Mileena. Her team followed suit, donning outfits from various MK kombatants.

You can check out Angela Hill's spot on Dhalsim dance below.

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DJ Skratch Bastid shows off his skills in this slick Street Fighter 2 DJ remix

DJ Skratch Bastid has come up with an awesome Street Fighter 2 scratch routine featuring (you guessed it) the sounds of Street Fighter 2.

I never would've imagined it possible, but Skratch creates a full song over the background of little more than the shimmery sounds of the Capcom intro sequence from SF2.

He tosses over the top a collection of special move sound effects, death cries, menu select effects and more. "PERFECT!"

Even those not all that into DJing will still surely appreciate the artistic prowess from Skratch. Give it a listen, and then let us know what you think in the comments section.

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Watch Eric Jacobus expertly perform Ken's Street Fighter 2 move set in real life

Stuntman Eric Jacobus has finally taken a break from creating real life Tekken videos to delve into the world of Street Fighter.

He takes us back to the early nineties with a full move set from Ken Masters in Street Fighter 2, including the character's flipping jump in attacks.

Jacobus' Tatsumakis, as seen below, are especially impressive.

Click images for animated versions

While we are thoroughly wowed by all these high flying techniques, we'll probably stick to letting our fingers do the fighting.

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Combos were removed at one point by Street Fighter 2's dev team, stage rock moves around to make corner traps tougher - SF2's 25th anniversary today

Today is Street Fighter 2's 25th anniversary, and we wanted to revisit some of the awesome details that Akira "NIN" Nishitani shared on his Twitter account a ways back.

Nishitani was the director of Street Fighter 2 and Final Fight, and during development the team removed one of the most signature features of the franchise — combos.

"At one point we weren't sure whether we should allow multiple moves to hit in succession in Street Fighter 2," said Nishitani, citing concerns that it might be unfair.

"We experimented with making it so that once one attack hit, the next would miss, and it ended up being dull," he noted.

Still, not all of the artifacts of this were taken out entirely, as with Chun-Li and E. Honda's mash moves, those properties are still in play.

"You can see some leftovers of that in Hundred Hand Slap and Lightning Legs. But even with running the risk of unfair traps, it's good that we ended up including combos," Nishitani said.

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Street Fighter ban: Bandai Namco prohibited workers from playing Street Fighter because it was so popular within their company

If you think you're addicted to Street Fighter, to the point where it greatly interferes with your productivity — you apparently have some high profile people in the same boat.

While Bandai Namco's Katsuhiro Harada didn't give many specifics, it's not a stretch to assume that the bosses at the company weren't too thrilled with their employees spending a lot of time playing Street Fighter.

The game became so popular at their corporation, that it lead to it being prohibited company-wide.

"On the Tekken team, we play all sorts of fighting games, and Street Fighter is so popular we even enacted a company-wide ban on it at one point," noted Harada in an interview with Famtisu, translated by Source Gaming.

"We just simply love Street Fighter," added Harada.

In this instance, it sounds like people were loving it a bit too much.

Photo by Nelo Hotsuma, tip submitted by Nightmaresteam.

LSD simulator? Dhalsim music video may be more than you can handle

Granted, I've never actually tried LSD, but I assume that this music video by Joysound Channel might do a fairly decent job in simulating the process.

Using sampled voices of Dhalsim from Street Fighter 2, this segment features a catchy tune with some seriously intense visuals which may be a bit more than some of you can handle.

Here's a gif showing you a small portion of the video, in case you don't believe me.

Click image for animated sequence

If you dare, you can find the entire thing below. If seizures are an issue for you, it might be good to skip this clip.

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Poongko takes 80% health in one hit, Angry Scar makes focus attack whiff, and Infiltration's SF5 beta glitches: LiangHuBBB's Funny and Cool Moments

LiangHuBBB returns with another installment of Funny and Cool Moments. This is the 93rd episode in the series and does a great job of living up to its name.

A plethora of games are featured in this episode including Street Fighter 5, Ultra Street Fighter 4, Mortal Kombat X, Street Fighter 3 Third Strike, and more.

Some of our favorite moments include /r/Kappa|Poongko landing a huge Turnaround Punch, Sagat's Angry Scar causing a focus attack to whiff for the win, and RZR|Infiltration's Street Fighter 5 beta restricting him from moving while his opponent delivers a beat down.

You can check out the former two moments in the GIFs below.

Click images for animated versions

Hit the jump for the full video.

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This may be the worst button layout for a Street Fighter 2 arcade machine you'll ever see

Get your quarters ready, because I think I speak for everyone reading this article when I say — if you saw a machine like this, you'd just have to get in a few sets.

Click image for larger version

This has to be the single worst button layout I've ever seen for a Street Fighter 2 machine, as it looks like it would be easy to get the wrong inputs while playing.

Also, with how far apart the punch and kick buttons are, doing some combos might prove to be a challenge.

This machine looks very dirty, so you'd probably want a tetanus shot after you were done, but some would call that a fair trade to try this out.

And shout outs to the rolled up piece of newspaper, which is either keeping part of the arcade unit together, or is just something no one bothered to clean up.

From blahjedi on Reddit.

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