Street Fighter 2 stories

EVO Japan 2019 results

Update: This story has been updated with final results.

The second installment ever of one of the biggest tournament expansions we've seen is here this weekend, namely the expansion of the EVO brand to Japan, with EVO Japan 2019.

This year, it's taking place in Fukuoka rather than Tokyo, and although entrants aren't as high as they were in last year's monumental premier year, the entrants certainly aren't anything to scoff at.

Over 1000 players are participating in Street Fighter 5: Arcade Edition, over 500 in Tekken 7, and roughly between 200-300 each for Guilty Gear Xrd REV 2, BlazBlue: Cross Tag Battle, Soul Calibur 6 and King of Fighters 14, respectively.

While these 6 games are the main titles at the event, there'll be an absolutely insane amount of side tournaments as well, so make sure you keep in tune with all of the action.

Players participating are a bit too plentiful to list, but just count on the vast majority of Asian top players — and many other top players from other regions of the world — being present and competing.

Streaming is being done at EVO, EVO 2, EVO 3 and EVO 4.

Side events are set to be streamed at KVO Japan 01, KVO Japan 02, KVO Japan 03 and KVO Japan 04.

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Are people underselling how technical of a game Street Fighter 5 is? We discuss how it stacks up with other titles in the franchise

Our apologies for not uploading at our usual Wednesday time of the week, but we're back with episode 38 of the EventHubs Podcast and no shortage of topics to get to.

We kick off with our thoughts on Jump Force's less than stellar reviews thus far, the Blanka glitch that's been turning Street Fighter 5's Ranked play into a goofy but fun time and Mortal Kombat 11's numerous recent leaks.

Sales for SF5 have increased a significant amount since the release of Arcade Edition, and sales for Super Smash Bros. Ultimate have been absolutely amazing. Nintendo, however, isn't entirely satisfied, and we delve further into why.

On a more general front, Sony has spoken out on why it's not going to be at E3 this year. If what they're saying is true then others may follow in suit, but we have our hesitations in believing them fully.

The heart of the episode is surely Catalyst and my discussion about the technicality in Street Fighter games as we try to assess which titles require/feature the most thought, nuance and variety in their play.

We've included a poll so you can vote for the Street Fighter titles you think are the most technical. You'll find it after the embed, and can vote for your two top games.

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What was supposed to be Street Fighter 2 became Final Fight, and was influenced by... Breakfast at Tiffany's and Les Misérables?

Many in the fighting game community are aware that the Street Fighter phenomenon didn't really start with the franchise's first entry as much as it did with the second, but getting from Street Fighter 1 to Street Fighter 2 was no easy adventure, and Capcom actually wound up with another little title known as Final Fight as a result of the process.

There's an all new developer interview on the Shadaloo CFN site wherein we get some insight from Final Fight developers such as Akira "Akiman" Yasuda about how the design and execution process all went down.

It all started when Capcom decided they wanted a sequel to SF1, but just so happened to do so during a worldwide shortage of memory chips. This wound up ushering the team in a different direction that would be more realistic given the resources at hand.

"We originally had a plan to make a sequel to Street Fighter (SF1). However, at the time due to an increase in the production of the NES, there was a global shortage of 1 MB ROM chips," articulated Akiman.

"For SF1, we used 48 MB just for the graphics, so if we wanted to make a sequel we only had 32 MB to play with. So, we needed to buy time until the 1 MB ROMS became available again."

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Capcom has an insane amount of their best video game music on Spotify right now — soundtracks for Street Fighter, Mega Man, and more

Capcom has some of the most iconic music in video games among their library. From classic 8-bit Mega Man tunes to widely recognized tracks like Street Fighter 2 Guile's theme, the company has had some truly fantastic music featured in many of their games.

Earlier today, Twitter user _watsu pointed out that there is an absolute ton of great Capcom songs on Spotify right now courtesy of Capcom Sound Team. Apparently, these tracks were available in the past, were taken down for a while, but now are back for your listening pleasure.

What we have here is close to a "you name it, they got it" situation, as there has to be over 1,000 songs here, easy. Included are original soundtracks for several main entries in the Street Fighter series, a slew of Mega Man games, Monster Hunter, Okami, Ace Attorney, Devil May Cry, and more.

On top of the OSTs, you'll also find numerous arrangement albums and remixes. There's so much to listen to hear, it's going to take you ages to get through it all — if that's what you plan on doing.

Unfortunately, there are some large omissions such as music from the Versus series. I was really hoping to rock some Marvel vs. Capcom 2 jams here, but what is included is definitely no slouch on its own.

Just a bit of warning, a lot of the track and album names are written in Japanese, so it might take some time to navigate. However, each album comes with a picture that will let you know exactly what game you're checking out.

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Rejected Street Fighters, the worst stages and just how terrible is Metro City? - Fighterpedia returns from the year 2011 with a full HD remaster

Fighterpedia originally released as a 13-part series in 2011 as a celebration of fighting games and the absolute absurdity of them, but they became impossible to watch legitimately in recent times after Machinima began removing videos before their complete closure earlier this year.

Woolie and Matt McMuscles, the original creators of the Fighterpedia and formerly of Super Best Friends Play, began the task in 2018 to remaster and remake the show that introduced the world to Zubaz plus a bunch of references and memorable quotes which are still uttered around the community today.

The first three episodes of Fighterpedia HD are now live with re-recorded audio and visuals with editing duties falling to another community member in Daisy Del Carmen, but they didn't stop with a simple remaster. New visuals and dialogue / jokes have also been added to the videos to update them for the seven years that have passed since the original while keeping the spirit of 2011's FGC.

"In terms of changes, the main goal is to free it from the old pre-widescreen, 560 x 340 format of 2011, and re-render the assets in a more future-proof way," said Woolie. "While we're at it, however, we figured that we might as well take the opportunity to save ourselves from any jokes that make us cringe watching it now, or add extra parts in some episodes to make EX meter burn versions of the original bit now that we know the future."

Rejected Street Fighters is perhaps the most well-known of the series as its first episode and the video that gave the internet the unused bullfighter character with the name 'Zubaz' on his shirt, who has since gone on to appear in a number of video games like Divekick, Pocket Rumble and Shovel Knight. It also showed off art of prototype fighters for Street Fighter 2 with the evolution of Vega from a ninja to a Templar knight before reaching his final design while Zangief was named 'Vodka Gorbalsky.'

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The second remaster released was for the seven best and worst fighting game stages circa 2011 including the likes of Street Fighter Alpha 2's iconic Stormy Fields, Akuma randomly roaming the halls of the Shadaloo base in Street Fighter: The Movie The Game and King of Fighters 2002's strange giant clogs and sheep. May we never speak of Pokefloats again.

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Street Fighter now has an official line of business ties that make sound effects in case you want to celebrate your job interview with a Shoryuken

Street Fighter has seen an almost endless amount of merchandise and memorabilia feature its iconic characters and visuals in the franchise's 32-year history from toys to solid blocks of gold though there's been a distinct lack of business attire... until now.

Capcom recently announced and has since released a set of Street Fighter 2 neckties based on the world warriors that actually look fairly tasteful — and they can make sound effects too.

Four classic fighters have received a business makeover with Ryu, Chun-Li, E. Honda and Dhalsim each getting their own designs. Each set comes with their choice of one of three colors with wine red, navy or light blue — except for Dhalsim who has green instead.

The ties feature the character portrait for the fighters in question on the small end while the main visuals are based around something of the character's design or attacks. Dhalsim's has his Yoga Fire, Honda has the hundred-hand slap, Chun-Li's is decorated with her spiked bracelets and Ryu's has stripes which likely represent his headband.

Every tie comes with a sound unit that will make special attack like the 'Shoryuken' or other sound effects like 'you win' when pressed down. For those looking to wear the accessory without worrying about making fighting game sounds at inappropriate times, luckily the small sound box can easily be removed and even used as a key-chain with the character portraits on them.

The price set for these new fashion items are set at 2,900 yen ($26 USD) via Pablo Creation though they do not appear to be available to purchase online officially at this time, unfortunately. You can take a closer look at all of the tie designs below plus a hands-on look at Ryu's in the video after the jump.

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Capcom's latest financial report says Street Fighter 30th Anniversary Collection performed well in 2018, makes no direct mention of Street Fighter 5

Capcom reports strong performances from titles such as Street Fighter 30th Anniversary Collection, Mega Man 11, and Monster Hunter World in their latest financial report.

Detailing sales information from the nine month period ending December 31, 2018, the company announced an increase in its net sales to 61,270 million yen (about 557 million USD) across its overall business results (up 28.3% year-over-year).

As one might expect, Monster Hunter World continued to thrive after its incredible performance in the previous fiscal year. Capcom reports that this title has surpassed 10 million units shipped, which is a first for any single title in the company's history.

In its digital market, Capcom cites Street Fighter 30th Anniversary Collection and Mega Man 11 as strong performers in the latter half of 2018. Coupled with the growth of "high-margin catalog titles," Capcom saw its highest profit levels for the end of a third quarter in the company's history.

Back in July 2018, Capcom stated that Street Fighter 30th Anniversary Collection "outperformed expectations." Its solid performance was even more impressive when considering the fact that the game was not yet available in Japan at the time and had only been out for about two months.

Interestingly enough, Capcom's mainstay fighting title, Street Fighter 5, gets no direct mention in this latest financial report.

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This 1-foot tall Street Fighter 2 arcade cabinet from New Wave Toys actually works and even comes with a miniature fight stick

Arcade cabinets were once — and still are in many cases — considered more precious than diamonds to avid video game collectors especially those with a love for the fighting game scene of the 90's though their size, weight and typically high price tags chase away most who would want an arcade experience in their home.

More recently, however, a movement has started up to shrink down the standard six-foot tall arcade cabs for enthusiasts who want the games but also don't want it to take up a large section of their room — though this new machine takes things a step further.

New Wave Toys recently announced their 1/6th scale, fully-functioning Street Fighter 2: Champion Edition arcade cabinet that looks to be faithfully recreated from the artwork down to the glowing coin slots in which to put the included tiny tokens.

This one-foot tall cab offers both Champion Edition and Super Street Fighter 2 Turbo using the officially licensed ROMs to be played on its 3.5-inch screen and miniature stick plus microswitch buttons.

As the images show, the cab only fits controls for one person, but multiplayer matches are still readily available with a mini fight stick that comes with the system though it also supports other USB controllers.

The Street Fighter 2: Champion Edition x RepliCade cabinet is now available for pre-order on New Wave Toys' website for $99 USD with a tentative release date set for July 2019 along with the companies other miniature versions of Centipede and Tempest.

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Sent in by iamfiefo.

Frosty Faustings XI results

Update: This story has been updated with final results.

Frosty Faustings XI is taking place this weekend — or to be more specific, this Friday and Saturday — in Illinois.

This is a pretty huge event with more than 1200 entrants total, so the competition is going to be off the charts for several of the games present.

Guilty Gear Xrd REV 2 and Super Smash Bros. Ultimate both have over 200 entrants, while BlazBlue: Cross Tag Battle, Dragon Ball FighterZ, Soul Calibur 6, Under Night In-Birth EXE: Late[st], Tekken 7, Street Fighter 5: Arcade Edition and the event's Mystery Tournament all have over 100 entrants each.

Besides these titles, you can also expect tournament play to be streamed for Skullgirls: 2nd Encore, Street Fighter 3: 3rd Strike, Vampire Savior (Darkstalkers), Windjammers, Super Smash Bros. Melee, Marvel vs. Capcom: Infinite, Tatsunoko vs. Capcom: Ultimate All-Stars, Pokkén Tournament DX, King of Fighters 14, Guilty Gear XX Accent Core +R, BlazBlue: Central Fiction, Melty Blood: Actress Again Current Code, Super Sailor Moon S, Fighting EX Layer, Super Street Fighter 2: Turbo, Injustice 2, Ultimate Marvel vs. Capcom 3 and Killer Instinct.

Players set to attend include NuckleDu, REC|Punk, NRG|HookGangGod, LostSoul, UYU|Cloud805, EG|NYChrisG, BC|LordKnight, 1UP|PepperySplash, PG|MarlinPie, Teresa, Disrupt|Shadow20z, BjornSonOfBear, FF|ElvenShadow, Jona, FOX|Dekillsage, TS|Arturo Sanchez, Mr. K, Hotashi, NRG|Supernoon, Brian_F, Disrupt|Joonya20z, BxA|Blaze, ITS|ShinBlade, ITS|Mak, UYU|BeautifulDude, Foo, JodyThaGreat and many, many more.

Streaming is being done at BG Callisto, Low Kick Tournaments, Team Spooky, Will English IV, rs Blackrose and Unrivaled Tournaments.

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Street Fighter: At the Movies is an awesome art tribute that mixes iconic film posters with world warriors from the community's best artists

Capcom officially celebrated their premier fighting game's pearl anniversary last year with the Street Fighter: 30th Anniversary Collection along with a number of other promotions, and the community at large contributed their own efforts to the series that's lasted more than three decades.

The guys over at Street Fighter Legacy have previously released two collective works that showed off fan art for Street Fighter and Rivals Schools' anniversaries from talented artists around the world, and now they're back for a third collection that's themed this time.

Street Fighter: At the Movies is a free 100-page web magazine made to show off art featuring Street Fighter characters re-imagined in some of the most iconic film posters of all time from dozens of artists.

Puns on posters for movies like Star Wars, Friday the 13th, Pulp Fiction, Sin City, The Breakfast Club, Mean Girls and Finding Nemo plus many more have all been created using Street Fighter characters and references only the fighting game community can appreciate.

Below we've gathered a small handful of the posters that can be found in the full online collection from the artists ZombiRaptor, Jevon Williams, Jesus Gormaz, Santino Calvo, Marcos Medina and Alexandre Belmonte.

You can check out the full Street Fighter: At the Movies magazine online at Issuu along with Street Fighter Legacy's previous two fan art collections, and let us know some of your favorites in the comments.

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'High Score Girl' is an anime that focuses on the arcade culture behind games like Street Fighter 2 and it's available on Netflix

The 1990's hosted a different era for gaming enthusiasts than what we're used to today. Rather than socializing through online play with your home console, gamer interactions typically took place t the arcade.

Recently, an anime called "High Score Girl" that pays homage to this culture was dubbed in English on Netflix. A Street Fighter 2 competition between a kid named "Haruo Yaguchi" and a girl named "Akira Ono" was featured in one of the earlier episodes.

In order to stop Ono's 30 game win streak, Yaguchi resorts to some... "cheap" tactics. During this era, you risked getting beat up if you chose to play lame with Guile or used tick throws.

This is exactly what Ono had to deal with while playing as Zangief — a character that's known to have difficulties with play styles that emphasize projectiles defensively. Interestingly enough, the anime even makes an effort to explain fighting game terminology to help keep the general audience in the loop.

Poor Yaguchi concludes that he wouldn't have to worry about repercussions for using these strategies considering that his opponent was a female. Unfortunately for him, things don't work out as planned...

Many other arcade games are featured in the anime too. Here's a look at the intro thanks to FOX|Justin Wong, and you can also take a look at an official trailer after the jump.

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Sent in by: Alfieri, RYU81, dugthefreshest, ryuhayabusa13, kanvis, Kurow and anonymous users.

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Akira Nishitani's hatred of side-scrolling games like Final Fight is actually part of what led to the creation of Street Fighter 2

A recent release from Capcom's Shadaloo CFN website obtains some nostalgic perspectives from a handful of members of the now iconic development team that brought us Street Fighter 2.

This includes the likes of Akira Yasuda, who is responsible for designing the visuals of some of the franchise's most well recognized characters, and Akira Nishitani, who is widely known as the lead behind SF2 and more recently produced Fighting EX Layer.

Along with a handful of other team members these two crafted some of the most crucial the beginnings of what would eventually become the fighting game genre as we know it.

Blast back to the year 1990, where Capcom had released the original Final Fight just one year prior. The side-scrolling beat 'em up was a strong success and bolstered the company's reputation among fans. As such, the team found themselves digging in for another home run.

While many may have been urged to carry the momentum of Final Fight forward with a similar type of title, Nishitani's eyes moved back to Street Fighter 1.

"This has been true ever since the days of Final Fight, but I really hate side-scrolling action," he starts. "I hated it, so I made it with thinking about how even I could enjoy it while playing it."

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Street Fighter 30th Anniversary Collection is so 'arcade perfect' that it still features a bug that allows Ken to perform an infinite Shoryuken

Street Fighter 30th Anniversary Collection came to consoles and PCs earlier this year featuring 12 classic titles from the franchise including the original from 1987 and most — if not all — versions of Street Fighter 2.

Capcom decided to use all of the titles' original arcade versions over any console ports to keep the fighting games as 'arcade perfect' as possible which has some benefits... but also a number of issues as well.

Any bug or glitch that was present in the arcade versions of Street Fighter 2, Alpha or others remained in the 30th Anniversary Collection and can be replicated — even the game-breaking ones that could cause the arcade cabinets to lock up.

Twitter user Tawarazawa recently shared a clip onto their account showing off one such glitch in Street Fighter 2 Turbo: Hyper Fighting, the third iteration of SF2, where Ken can perform a Shoryuken on the bonus car stage that never ends.

This bug appears to be caused by damaging the left side of the car in a specific way followed by standing on the edge of the vehicle and performing the Shoryuken. Tawarazawa's clip shows the uppercut last for over 22 seconds with the game's timer, but it doesn't end when it reaches zero.

Ken's Shoryuken appears to lock up the game entirely since it doesn't move on to the next stage, and the American Fighter stays perched in the air while the car takes more hits than a Raging Demon. You can take a look at this potentially game-breaking Street Fighter 2 glitch in the clip below.

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Five of the goofiest move design choices we've ever seen in Street Fighter games

We (I) have complained about the way more than a few moves work in Street Fighter 5, specifically citing how developers seem to have missed the mark in terms of balancing risk and reward.

While recently playing on one of the new Street Fighter 2 Champion Edition mini cabs, I got a glimpse back into SF history at some fairly peculiar decisions when it comes to certain moves.

After hashing the topic out with a few fellow EventHubs staff members we came up with a short, and by no means exhaustive, list of moves we feel were designed in just plain goofy ways.

The first of these are Sagat's medium and heavy Tiger Uppercuts in SF2 Champion Edition. They work quite well as anti-airs, and it's clear that's what Capcom intended them to serve as. The thing is, if you connect with either of these while your opponent is standing, they won't be knocked down.

This isn't the case for light punch Tiger Uppercut, nor for any other characters that have DPs in SF2CE. Capcom obviously changed this in later iterations of SF2 and made it a general rule going forward after that, but it was certainly a big "WTF" moment when I first encountered this.

Here's some footage of the grounded Tiger Uppercut in action, and you'll find our other picks for goofy move design choices after the jump.

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Dragon Ball FighterZ, Soul Calibur 6, arcade sticks and more: The best Black Friday deals for the fighting game community are here

It's that time of the year again when almost everyone in the United States gathers with their families for the biggest feast of 2018, but later tonight they'll all be feasting their eyes on the biggest deals and discounts at the store and around the web.

Black Friday deals have already begun for many major retailers which includes a number of fighting game related titles along with all of the $150 TVs out there.

Games like Dragon Ball FighterZ, Soul Calibur 6, Street Fighter 30th Anniversary Collection and more are all available on sale, and we've rounded up the best of them along with the console deals for PlayStation 4, Xbox One and Nintendo Switch.

We've already covered the PlayStation Network Black Friday sale, but now GameStop, Amazon, Walmart, Target and Razer have joined the mix. Buying a new Nintendo Switch or Xbox One at GameStop will net customers a bonus $50 gift card.

This weekend and Cyber Monday are also great times to pick up new PC gaming monitors, but there's too many of those deals to put here. You should definitely check out DisplayLag's monitor database before buying to see just how little input lag these screens actually have, however.

For those looking for new arcade stick parts and accessories, Arcade Shock's entire selection is currently 20 percent off plus Hori and Qanba sticks will be on sale tomorrow, November 22. You can check out Arcade Shock's lineup of sales below and our full Black Friday fighting game guide after the jump.

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Professional players get challenged by real life Street Fighter characters

FOX|Tokido, Ponos|Moke, FD|Haitani, and DNG|Itabashi Zangief — all professional Street Fighter players — were recently spotted doing an exhibition in Street Fighter 2. Their opponents? Ryu, Ken, E. Honda, Zangief, Guile, and Chun-Li.

These competitive Street Fighter players had to go up against real life characters from the game. Or rather, cosplayers of the characters.

The pros should theoretically have an easy time, right? Actually, this exhibition was crazier than you might think.

Apparently, these cosplayers actually knew some fairly advanced things about the game. Funnily enough, the competitors were given a run for their money.

As a matter of fact, the pro players were forced to hold a few losses. We of course get to see some of the salty reactions.

All in all, these are some pretty hilarious clips if only for the reaction of the Ken player after beating Moke.

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Source: HiFight.

Street Fighter 30th Anniversary Collection 'performed strongly' before it even launched in Japan according to Capcom

Street Fighter 30th Anniversary Collection released earlier in May of this year in the West to largely positive reviews from critics though only mixed reception by the more hardcore fan base due to online issues and other lacking features. That hasn't slowed the title's performance sales-wise it seems, however.

Capcom recently updated their fiscal earnings reports for the second quarter of 2018 which ended on September 30th to reveal that their big games this year have been seemingly firing on all cylinders for the company.

The new collection of Street Fighter titles is said to have "performed strongly" in overseas markets even though it had not yet launched in its native market of Japan at the time of the report. Capcom previously said the title outperformed digital sales expectations which contributed to the company's best first financial quarter ever — though much of that falls on the shoulders of the massive success of Monster Hunter World.

Japan's 'International' version of the Street Fighter 30th Anniversary Collection was delayed essentially five months after the initial worldwide release to change the titles into their original Japanese language and versions instead of the western localizations used elsewhere — using Street Fighter Zero instead of Street Fighter Alpha, etc.

We should learn about the collection's initial sales in Japan this week since the title was released on October 25th thanks to Media Create tracking games sold in the country.

It likely won't be until April or May of 2019 when we'll find out just how much Street Fighter 30th Anniversary Collection has sold by the end of their fiscal year report to see if it too will join the large amount of Capcom fighters that have sold over 1 million copies, but it at least appears to be doing well enough to warrant continued support by way of patches and updates.

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