Street Fighter 2 stories

Street Fighter 2 had fireballs, Alpha had V-ism, 3 had parries, 4 had Focus Attacks; a look back at the series' changing mechanics and identity

Street Fighter 2 is the game that kicked off the fighting game craze of the early 90s, so it's only natural that Capcom would produce a number of sequels and spin-offs plus entirely new titles that would need to find their own footing and identity.

The game started out very simplistic by today's standards, but added new characters, moves and mechanics to the later versions of Street Fighter 2 to differentiate it and keep players coming back though the series would move in different directions beginning with Street Fighter Alpha.

Fighting game content creator Novriltataki recently made a video presenting how they see Street Fighter has changed at its core many times over due to the adding or subtracting of new mechanics / "gimmicks" between games. This culminates in the idea that Street Fighter is lacking a true overarching identity between all of its titles when compared to other series.

The main argument brought forward is that Street Fighter 2 relied heavily on fireballs that did good damage, footsies and throws, but games like Street Fighter Alpha and Street Fighter 3 would shift that focus of a game plan to the new mechanics of the particular game instead of just adding upon what the earlier game started.

The Street Fighter Alpha games added new ideas to the mix like Custom Combos which dominated the way the game was played at higher levels while weakening fireballs. Street Fighter 3 added the parry mechanic which became vital, but also the dash, changes to throws and EX moves which would be used to build upon as the series progressed.

Street Fighter 4 brought with it the age of Focus Attacks and Ultras, but also ditched the "gimmicks" of the previous titles while Street Fighter 5 would get rid of Ultras in favor of the V-system. Novriltataki points to other fighting game franchises which seem to add to, build and fine-tune existing mechanics to develop a series to preserve its identity. You can check out the full video after the jump, and let us know in the comments whether or not you agree with the sentiment and idea presented by Novriltataki.

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Fight Club NRW results

Update: This story has been updated with final results.

The Capcom Pro Tour is active all across the world even after EVO, and this weekend is no exception.

Fight Club NRW is taking place today and tomorrow in Cologne, Germany.

This is a Capcom Pro Tour ranking event with points on the line for Street Fighter 5: Arcade Edition, and fittingly, the game has almost 100 entrants signed up.

Besides this, there will also be tournament play in Dragon Ball FighterZ, Super Street Fighter 2: Turbo and King of Fighters 14.

Players attending include, but are not limited to, RB|Luffy, NVD|Phenom, FNATIC|Akainu, FNATIC|Shakz, exceL|Hurricane, Ryan Hart, Method|Packz, NVD|Momi, exceL|Infexious, Method|Broski and Unilad|AngryMojoSan.

Streaming is being done at Fight Club NRW.

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Sagat's Easter egg for his Nostalgia costume actually likely references Street Fighter 2: The Animated Movie

We all knew Sagat was coming as a DLC character for Street Fighter 5: Arcade Edition this year though I doubt that many of us would have guessed we'd get him so early with G right after EVO 2018.

Sagat features a Nostalgia costume along with his Story and Battle costumes in Street Fighter 5 as the other returning DLC characters do in the game returning the King of Muay Thai to his signature Street Fighter 2 looks.

This costume like many others in the game also comes with an Easter egg variant which can be used by holding all three punch buttons+light kick+hold up during a loading screen after selecting the costume to receive... Sagat wearing green pants and a pair of boots.

An outfit like this is a bit of an odd choice for the fighter that almost always likes to be free in his movement preferring to wear his choice of shorts with wrappings around his feet though it does appear to be something Sagat briefly wore.

Street Fighter 2: The Animated movie released in 1994 — just before the release of the now infamous live-action Street Fighter film — which featured fairly faithful representations of the world warriors and also had a scene depicting M. Bison sitting on his throne surrounded by his generals.

Sagat is standing to the left of Bison, and while the scene is normally very dark making it hard to see many details, turning the brightness up reveals that Sagat is standing there wearing pants and large boots similar in appearance to his new Easter egg costume variant. You can take a look at the two Sagats side-by-side in the image below to see the fighter wear things he almost never does — seems like not even Bison could convince him to wear a shirt though.

Sagat's easter egg image #1
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Extreme salt, quarters on the cabinet, long lines and an immediate sense of community; my incredible experience playing Street Fighter 2 in an arcade

In the days before you could meet all your gaming needs at home, arcades served multiple purposes on the social level. Various types of games attracted various types of players and crowds, but fighting games stood out in a very interesting way.

The head to head competition of titles like Street Fighter 2 was so incredibly intense and captivating that it drove a community to form. People would line up at cabinets, quarters at the ready, to do more than just try to beat the computer or obtain a high score.

This evolved over the last thirty years or so to the fighting game community that we live in today. Many that participate in today's FGC aren't old enough to remember the unique goings on and culture of the arcade days. I wasn't really a part of it myself, but I recently got a very real firsthand taste of it.

A Cobra Arcade opened up here in Tucson, Arizona just a few weeks ago. Instead of the cash grab games you'll see at a Dave and Buster's, Cobra features titles like the Jurassic Park rail shooter, Pac Man, Galaga, Sunset Riders, Turtles in Time, Mortal Kombat 2 and Street Fighter 2 Champion Edition.

The gaming facility is really only made possible because of the fact that it's an arcade bar located right next to our university right on the row of clubs and bars, but even amidst the primary atmosphere of college partying that competitive fighting game culture immediately sprung up because of the presence of SF2.

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Street Fighter 30th Anniversary digital sales outperformed expectations which contributed to Capcom's most profitable first quarter in company history

The Street Fighter 30th Anniversary Collection was released on May 29, 2018. In a recent press release concerning Capcom's first quarter of its 2018 fiscal year, Capcom revealed that digital sales of the fighting game collection outperformed expectations.

"In the Digital Contents business, which has continued to growth steadily in recent years, the new Street Fighter 30th Anniversary Collection gave a solid performance, outperforming expectations," said the report. "Further, in addition to healthy sales growth of high-margin catalog titles, the Digital Contents business drove earnings, resulting in the highest operating income for a first quarter in company history."

This is particularly impressive since it only accounts for international sales. The Street Fighter 30th Anniversary Collection was delayed until Fall 2018 for Japan.

While the values of said expectations and actual sales of the Street Fighter 30th Anniversary Collection were not provided, it was revealed that Capcom's net sales were up by 46.5% and operating income was up by 550.8%, year-over-year.

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Twin Galaxies Fight Club brings together some of the all time best fighting game talent for exhibitions you won't want to miss this EVO weekend

EVO 2018 will be the big draw in Las Vegas, Nevada this weekend with thousands of fighting game competitors squaring off to prove their skills against world-class talent, but there will be plenty of other places to get your fill of top fighting game action when the Mandalay Bay fun is done for the day.

One of the biggest side-event draws this weekend will likely be the newly announced Twin Galaxies Fight Club which will bring together some of the best talent from every era of fighting games to play in eight exhibition events at the Luxor Esports Arena. TGFC is scheduled to begin this Saturday, August 4th, at 9:00 p.m. PDT and run all the way to 3:00 a.m.

There will be two "main events" with Dominique "FOX|SonicFox" McLean and Goichi "CO|GO1" Kishida facing off once again in Dragon Ball FighterZ — which may also end up a precursor to EVO Finals if previous tournament results are anything to go by — followed by Hajime "FOX|Tokido" Taniguchi vs. Lee "PG|Infiltration" Seon-woo in Street Fighter 5: Arcade Edition.

Along with modern fighting games, exhibitions of classics in the genre will also be on display with LU|Alex Valle taking on John Choi in Super Street Fighter 2 Turbo, Street Fighter Alpha 2 and Street Fighter Alpha 3.

The Marvel vs. Capcom series will also be heavily represented with three different exhibitions including reviving the East vs. West rivalry of Abraham "GoldenboyNeo" Sotelo and Desmond "Xecutioner" Pinkney in Marvel vs. Capcom 2.

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Update: Street Fighter 30th Anniversary patch on Nintendo Switch to fix online issues, ban Akuma in Super Turbo ranked matches and more

July 30, 2018 Update: Capcom has revealed the Street Fighter 30th Anniversary Collection patch for the Nintendo Switch that will be coming to the platform later today — July 30th. You can check out the full patch notes after the jump to see how they compare to the other platforms.

Earlier: Capcom has announced that an upcoming patch will be released on June 28, 2018 around 10:00 a.m. PDT. Apparently there will be different changes for each of the consoles.

Matchmaking filters were added for the PlayStation 4 and Steam versions of the game. Notably, the Xbox One version uses "Microsoft’s system for optimizing matchmaking for users with strong signals," therefore no matchmaking filter was added for the Xbox One version.

The lobby issues of the PlayStation 4 have been improved. How they've been improved is not outright stated.

Akuma is no longer playable in Super Street Fighter 2 Turbo online ranked for the Xbox One, PlayStation 4, and Steam versions of the game. This particular fighter has been banned from Street Fighter 2 Turbo tournaments for years.

There won't be a patch for the Nintendo Switch version at the same time as the other platforms. Capcom has confirmed that they are still working on it though. "Coming soon."

This should hopefully make the online experience better for all players. Understandably, there have been some complaints about many of the issues that are being resolved with this patch.

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Kumite in Texas / Low Tier City 6 results

Updated with final results: This story has been updated with the results from Kumite in Texas / Low Tier City 6.

This weekend, we're seeing two events kind of come together as one, as Kumite in Texas and Low Tier City 6 will be running their events together in the same area.

They still have their own titles and streams, but the venue seems to be shared and will be housing a ton of different fighting game players in various games.

Notable players attending for Super Smash Bros. Melee and Super Smash Bros. 4, by far the biggest games at the event, include Liquid|Hungrybox, Alliance|Armada, C9|Mango, TSM|Leffen, Tweek, GRV|Dabuz, DIG|Lucky, ALG|n0ne, BSD|Elegant, DIG|HugS, EMG|Mistake, Balance|Syrox, Cosmos, CaptainZack, PG|Esam, Alliance|Android, Samsora, PG|MVD and many more.

That doesn't mean that those are the only games at the event, though. There will also be tournament play in Project M, Tekken 7, Street Fighter 5: Arcade Edition, Dragon Ball FighterZ, BlazBlue: Cross Tag Battle, Super Smash Bros. 64, Icons: Combat Arena, Rivals of Aether, Injustice 2, Mortal Kombat XL, Super Street Fighter 2: Turbo, Ultra Street Fighter 4, Guilty Gear Xrd REV 2, BlazBlue: Central Fiction, Marvel vs. Capcom: Infinite, Killer Instinct and Ultimate Marvel vs. Capcom 3.

With Super Smash Bros. Melee and Super Smash Bros. 4 being at over 300 and over 200 entrants respectively, though, that's where the brunt of the action will be happening.

Streaming is being done at Tourney Locator, Tourney Locator 2, YouTube Tourney Locator, PandaxGaming and PandaxGaming 2.

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From Darkstalkers to Street Fighter, Xa-Xa-Xa's fighting game art is somehow both cartoonish and sexy at the same time

Today's fighting game artist spotlight comes from Lille, France as we take a closer look at the work of Xa-Xa-Xa as he brings us some personalized versions of our favorite fighting game combatants.

You'll quickly notice he's a fan of the feminine form as most of his work consists of the ladies of fighting games... not that we're complaining at all.

Xa's art has a very cartoonish style to it, often portraying a lot of his subjects' emotions through somewhat exaggerated eyes. You'll likely be drawn first to the ocular regions as they set the mood for each image.

Despite being toon-like in nature, these characters are most definitely easy on the eyes as some pose in rather risque manners.

The gallery includes fighters from Darkstalkers, King of Fighters, Street Fighter and Sofitia from Soul Calibur, though there isn't a huge amount of character variety as Xa very obviously has his favorites... not that we're complaining at all.

If you like what you see here then please hit up the artist's DeviantArt page for more of his wonderfully stylized work.

Xa-Xa-Xa Gallery 01 image #1 Xa-Xa-Xa Gallery 01 image #2 Xa-Xa-Xa Gallery 01 image #3 Xa-Xa-Xa Gallery 01 image #4 Xa-Xa-Xa Gallery 01 image #5 Xa-Xa-Xa Gallery 01 image #6

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Capcom is producing solid gold ingots for Street Fighter's 30th anniversary; you'll probably need to take out a loan to afford it

Forget getting your girlfriend/ significant other an engagement ring to show your commitment now that you can purchase a solid block of gold engraved with Shadaloo's insignia and branding. I'm sure they'll appreciate it just as much if not more.

To commemorate Street Fighter's 30th anniversary way beyond the new games collection and cool Japanese Special Editions, Capcom is also producing solid gold ingots engraved with the Shadaloo name and logo along with the items weight and purity... for the really crazy collectors out there.

The main gold bar weighs 100 grams and is 47 mm tall x 27 mm wide. It will come in a special acrylic case/ stand with the Street Fighter 30th anniversary logo and special artwork depicting the original 'Four Kings' of Shadaloo: M. Bison, Balrog, Sagat and Vega.

Only 30 of these are set to be produced and will cost 950,000 yen or around $8,565 USD plus taxes.

A smaller version of this ludicrous collector's item will also be available that will be approximately 10 grams of pure gold that will cost 180,000 yen — $1,620. A necklace attachment add-on can be purchased to go along with the mini-bar for an extra 25,000 yen for those who wish to wear almost $2,000 worth of gold around their neck at their next family gathering or local tournament.

You can find these gold bars on the Japanese Chugaionline store website for those interested in investing in a shadow organization like Shadaloo... or just Capcom. Take a better look at $10,000 worth of Street Fighter gold for yourself in the gallery below.

Shadaloo gold image #1 Shadaloo gold image #2 Shadaloo gold image #3
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Sent in by Fawaz. Thanks as always for the tips!

The original Killer Instinct didn't have throws because they were banned in some arcades during the early Street Fighter 2 era

It is no secret that back in the Street Fighter 2 days throws were considered "cheap." With a strong arcade presence and players all around the world trying to learn the ins and outs of what is considered the most legendary fighting game series to ever launch, competitors took some time to understand the meta and the proper way to play the game.

You've probably heard stories of players way back when complaining about being thrown in Street Fighter 2. Due to the damage output of a successful throw and some players' lack of knowledge of how to stop them, this core game mechanic was banned at many arcade establishments back in the early 1990s.

Arcade-goers could still physically pull off these maneuvers, and those that were brave enough to do so were often met with "cheap!" accusations or demands for a free hit/throw in return from the "victim." In more extreme cases, players who went for throws or won games with them would have to give up a quarter to their opponent, and there are even tales of real life altercations stemming from throws. No joke.

While "no-throws" wasn't the standard for every establishment, it was enforced at the historic Sunnyvale Golfland arcade in Northern California. This happens to be the arcade that Partner Creative Director at Microsoft Studios, Ken Lobb, and Design Director & eSports Lead for Killer Instinct, James Goddard, would frequent back during the Street Fighter 2 era.

During yesterday's Microsoft Studios Live show stream, Lobb and Goddard gave some insight into the current installment in the Killer instinct franchise. In the midst of their discussion, we were also given some backstory on how the two met and more interesting bits of KI history.

When talking about their Street Fighter 2 experience at the arcade together. Lobb shared a fun fact. Apparently, the original Killer Instinct title did not have a throw mechanic because of the perception of Street Fighter 2's throws and their ban at arcades.

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Defend the North 2018 results

Update: This story has been updated with final results.

This weekend has Defend the North 2018 taking place in White Plains, New York.

It's going to be a pretty big event, with a ton of different fighting games being played, including having the status as a Capcom Pro Tour ranking event for Street Fighter 5: Arcade Edition.

Besides this, the tournament will also be hosting Dragon Ball FighterZ, Super Smash Bros. 4, Tekken 7, BlazBlue: Cross Tag Battle, Pokkén Tournament DX, Ultra Street Fighter 4, Fighting EX Layer, King of Fighters 14, Marvel vs. Capcom: Infinite, Guilty Gear Xrd REV 2, Injustice 2, Street Fighter 3: 3rd Strike, Street Fighter Alpha 3 and Super Street Fighter 2: Turbo.

Players attending the event include NuckleDu, EG|NYChrisG, Rise|Smug, Rise|MenaRD, FOX|Punk, PG|SKD, CYG|Chris Tatarian, PG|Nakkiel, Rise|Caba, Tempo|Alex Myers, WBG|CJ Truth, OG|Shine, GAM|DR Ray, Idom and many, many more.

The event has over 150 entrants for Street Fighter 5: Arcade Edition, over 100 for Dragon Ball FighterZ and over 50 each for Tekken 7, BlazBlue: Cross Tag Battle, Guilty Gear Xrd REV 2 and Street Fighter 3: 3rd Strike, so there's bound to be a lot of hype matches incoming.

Streaming is being done at Team Spooky, Hitbox Arena, House of 3000, KPB Live, Official SM, TSB Blaze and Mutant Xperience.

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VSFighting 2018 results

Update: This story has been updated with final results.

VSFighting 2018 is taking this place in Birmingham, United Kingdom, and it's a gigantic event for several games.

Yes, this is going to be a Premier event for the Capcom Pro Tour, a Master event for the Tekken World Tour and a Saga event for the Dragon Ball FighterZ Pro Tour.

Besides these three main juggernauts, the tournament is also going to feature high level battles in BlazBlue: Cross Tag Battle, Super Street Fighter 2: Turbo, Under Night In-Birth EXE: Late[st], Guilty Gear Xrd REV 2 and Injustice 2.

The event has over 270 entrants for Tekken 7, over 220 for Street Fighter 5: Arcade Edition and over 120 for Dragon Ball FighterZ, so you'd best believe that they're all stacked through the roof.

As for players attending, you can expect to see FOX|SonicFox, CO|Go1, PG|Infiltration, FOX|JDCR, FD|Fujimura, FOX|Saint, CYG|Daigo, UYU|Jeondding, UYU|NL, Fursan|Verloren, Mouz|Problem X, CYG|Fuudo, Kkokkoma, CO|Dogura, Gachikun, RB|Luffy, CCG|Tissuemon, Ponos|Moke, FOX|Momochi, FOX|Justin Wong, FAV|Sako, Ponos|Garireo, UYU|Fergus, Liquid|John Takeuchi, RB|Bonchan, FOX|Dekillsage, NASR|BigBird, UYU|Cloud805, Circa|JoeyFury, Crazy|SuperAkouma, DG|KaneAndTrench, FNATIC|Akainu, FNATIC|Brick, Method|ImStillDaDaddy and many, many more.

Streaming is being done at Capcom Fighters, Tekken, Dragon Ball FighterZ, Electronic Dojo and 3WayTV.

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Ryu is looking pretty spry for turning 54 years old; let's take a look back at the icon's visual history to celebrate his birthday

Street Fighter's official timeline is a bit of a mess — which may also be a bit of an understatement — though according to Capcom the fighting game titles appear to be set in the 80s and 90s, so we'll just need to ignore all of the futuristic technology in Street Fighter 4 and 5.

Today is July 21st which means that it's also Ryu's birthday, and he is officially listed as being born in 1964 making him a quite surprising 54 years old this time around. To celebrate, let's take a look at the world warrior's visual history from the original Street Fighter all the way to Marvel vs. Capcom: Inifnite — though he also has a new gig currently going as a Power Ranger.

Ryu first appeared in the original Street Fighter in 1987 — sporting red shoes which never really made a comeback — alongside the likes of other Street Fighter icons Ken and Sagat.

The student of Gouken and rival to many fighters has been playable in almost more games than we can count, so we have compiled a brief visual history taking a look at how Ryu's portrait design has evolved through Capcom's fighting games including crossovers like Marvel vs. Capcom and Street Fighter x Tekken.

Our image below features 27 of Ryu's appearances across every Street Fighter title, sequel, versus fighting game and more. We get a better chance to look at how his design has changed over three decades and made his way from two-dimensions to three.

Street Fighter 4 happened to celebrate its 10th birthday earlier this week as well, and Sagat also turned 63 years old at the start of this month. You can take a look at Ryu's 31-year history below.

Ryu's visual history image #1
Click images for larger versions

Image Sources: Hat - Polylerus
Cake - Eyehook

Celebrity rapper Logic played some Street Fighter 2 against NF in the middle of Bay Area concert

Sir Robert Bryson Hall II is better known these days by his rap handle — Logic — and is one of the hottest acts in the hip hop scene today. We found out last night that he's also an avid gamer.

Logic played in front of thousands in the Bay Area Thursday night, and actually incorporated an Ultra Street Fighter 2 match right in the middle of his set.

Seeing as the rapper was born in 1990 it makes decent sense that he'd have a special affinity for the nostalgia of SF2 as the game originally came out in 1991 and Super Street Fighter 2 Turbo released in 1994.

During his act, the renowned rapper explained that his go-to activity after participating in... extra curricular home activities... is to play video games. He then proceeded to invite fellow artist NF, whom Logic just signed to his record label, out for a quick match.

With the biggest projection of the SF2 character select screen we've ever seen, the two artists threw down in a single three out of five round match. Logic's Chun-Li would go on to get the best of NF's Ryu.

NorCal's own Long Nguyen was at the concert celebrating his birthday and captured some of the goings on. You can view the two short clips by clicking the thumbnails below:


Click images for animated versions

Banner image source: Nick Mahar via Wikimedia Commons.

These mini-arcade cabs actually look cool as hell; custom cocktail arcade tables offer new ways to play classic titles like Street Fighter 2

The serious arcade scene of the late 20th century nearly went extinct in the Western hemisphere in the late 90's, but they have since made a comeback in the way of arcade bars for many and custom-made cabinets which can run multiple games alongside their classic counterparts.

Arcade1up is looking to tap into that market and those that would like to have their favorite classic arcade titles on a cabinet in their home without breaking the bank or hogging the entire room.

The company is gearing up to launch smaller-sized, officially licensed arcade cabinets with three to four built in classic arcade titles with their retro artwork and control schemes though only coming in at three-fourths their original size.

What's perhaps even more intriguing are the custom cocktail styled arcade cabinets — like the ones that can often be seen running games like Pac-Man — were recently shown by John D on Twitter including one for Street Fighter 2.

This literal arcade table features Street Fighter 2: Championship Edition, Super Street Fighter 2 and Super Street Fighter 2 Turbo on the same machine with players duking it out at either side on their own screen — as it appears to have two or mirrored displays to play on.

Arcade1up's standard mini-arcade cabinets are currently scheduled to launch at a price of $400 USD this Fall and stand just under four-feet tall with stools and risers available. The cocktail tables do not currently have any official information regarding their specifications or release, but John D says they will be available to buy as well. You can check out images of the arcade table in the gallery below.

Street Fighter 2 arcade table image #1 Street Fighter 2 arcade table image #2 Street Fighter 2 arcade table image #3
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Source

Despite huge cuts, Capcom's meddlings, Jean-Claude Van Damme's major cocaine habit and more, the Street Fighter film somehow found incredible success

It seems that every few years someone takes an in-depth look back at the cinematic anomaly that was the 1994 Street Fighter film. This time around that someone is The Guardian, and their research unveils shenanigans that further cement the ridiculousness of the film's idiosyncratic success story.

Many of us recall the live action Street Fighter movie as one of our favorite "so bad it's good" films, and are entirely correct in doing so. But it's so much more than a handful of epic one liners from Raúl Juliá paired with a watered down James Bond-like action story.

As bad as the film is it retains a real charismatic novelty that can only be made sense of after understanding the incredibly turbulent backstory of its development process.

The unique and enduring character that peaks through Street Fighter's otherwise comically bad execution was most certainly born via the trials and tribulations of its behind the scenes beginnings.

Director Steven De Souza unveiled a lot of new information during his talk with The Guardian, and we'd like to highlight some of that to hopefully give you an all new perspective on this movie we both love and laugh at/with.

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