Smash Bros. stories

Zelda's Final Smash is incredibly cheap in Super Smash Bros. Ultimate and I love it

Final Smashes in Super Smash Bros. Ultimate are a ton of fun to mess around with, but there's good reason why they are not used in standard, competitive tournament play.

These giant attacks are either acquired by one player breaking the evasive Smash Ball item when it appears on screen or when Final Smash meters are enabled in the match options, then subsequently built up by a fighter. When a character uses one of these attacks, they often put a large, flashy move into play that has a lot of power and almost always guarantees a KO on those who are unable to avoid it.

During the recent Ultimate Naifu Battles #2 online tournament ran by top Smash Bros. player NRG|Nairo, we saw Zelda's Final Smash rear its head in one of the cheapest plays I've ever seen in a Smash Bros. game ever.

While you may remember me saying that Final Smashes are not used in competitive tournament play, Nairo's online events often have an added twist to them that is meant to break the mold of standard tournament play — in this case, a handful of items such as Smash Ball, Fake Smash Ball, Black Hole, and a few others were enabled at medium frequency.

In winners semi-finals of the Naifu Battles event, ThatGuy's Inkling went up against Popo's Zelda. At one point in the set, a real Smash Ball appeared on screen, and Popo managed to break it.

The Zelda player initiated the large attack a little to the left of center stage, causing the giant Triforce to appear and begin pulling ThatGuy in. Despite Inkling being all the way over at the right edge of the stage and being a character with excellent mobility, there was no escape...

Zelda's Final Smash not only pulled Inkling underneath the stage, but somehow it was able to rip the character through the physical platform, capture the fighter inside of it, and KO them. The clip below has a bit of language NSFW in it.


Click image to view the clip

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Buries giving you issues in Super Smash Bros. Ultimate? Here's everything you need to know about the mechanic — except how to escape Inkling's roller

Burying in Super Smash Bros. Ultimate is something more players need to be aware of thanks to it being more prominent and buffs to the mechanic. In Super Smash Bros. 4, characters took half knockback while being launched from a buried state. They'll take 100% knockback in this latest entry.

Just like with grabs, you need to be able to mash effectively in order to escape. The duration of bury effects are based on the attack that that caused this status and your percentage.

The Beefy Smash Doods have released a video that details the mechanics behind the bury status in Super Smash Bros. Ultimate. They revealed that mashing the attack, jump, or shield buttons will reduce the duration more effectively than using the control stick.

Keep in mind that the game will only count vertical and horizontal directions for the control stick. Diagonals won't count as an input in this situation. Also be aware that the C-Stick does nothing while you are buried.

The Beefy Smash Doods also showcase some cool tricks and combos that are available to those that use characters with bury mechanics. At higher percentages, these setups will just lead to a KO.

As for the Inkling's roller, their bury is basically the best in the game. This is due to the ratio of the bury duration to recovery frames. Unfortunately, you're probably not going to be able to mash out of these kill setups at death percents.

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MKLeo releases his early Super Smash Bros. Ultimate tier list

With Super Smash Bros. Ultimate now being in the hands of professional competitors for over a month now, we're beginning to develop an understanding of the game's meta and its strongest characters. Given time, it's possible that we'll see some rises and falls on everyone's lists as we discover more about the game.

Recently, FOX|MKLeo released his tier list for the latest entry in the Super Smash Bros. series. Some might look at MKLeo as the second best Super Smash Bros. 4 player to ever touch the game — Tempo|ZeRo often regarded as the number one player.

MKLeo has already demonstrated that he's not a competitor that should be slept on during these early stages of Super Smash Bros. Ultimate after winning Smash Conference United. It was also shown that Ike is a fairly strong character in the hands of someone like MKLeo.

Please note that only the top five category of his tier list is ordered (Peach and Daisy are essentially being counted as the same fighter since their differences are purely aesthetic). Uniquely, MKLeo has Breath of the Wild Link in the top tier section.

Combatants like Chrom, Snake, Pichu, Pikachu, Palutena, Ike, Cloud, Toon Link, and more find themselves in the "A+" tier. MKLeo has stated that these combatants are good, but have their share of weaknesses that prevent them from being in the best category.

As for Bayonetta, Young Link, Ridley, Mr. Game and Watch, and Incineroar, they're located in the "A" section of his list. In other words, they're just noted as being "good."

The professional player believes that Sheik, Captain Falcon, Jigglypuff, Ice Climbers, Ryu, Ken, Ness, and Sonic have underdeveloped meta games right now. Finally, he has noted that Rosalina, Kirby, Little Mac, Bowser Jr., and Duck Hunt are the weakest fighters in the game.

MKLeo's early Smash Ultimate Tier List image #1
Click images for larger versions

Photo source: Alain "HotNRedy" Rodriguez.

In case you forgot, Click Burgundy's fighting game art is still absolutely top tier

It's always a good day when you realize you haven't perused Click Burgundy's art page in a while and get to see all the new pieces he's done as of late.

Today we see more than a few new fighting game illustrations featuring characters like Baiken, Menat, Ibuki, Sodom, Mai, Kage and plenty others.

The characters showcased hail from all parts of the fighting game realm as Marvel vs. Capcom, Street Fighter, BlazBlue and even Super Smash Bros. are represented amongst others.

I'm especially intrigued to see how people respond to Alpha Ken, who is well made but does seem a little bit odd for reasons I can't quite put my finger on. Perhaps I can no longer see Ken Masters without the scarring stare of Street Fighter 5 Ken piercing through?

In any case, please give the gallery below a look through and let us know which of these beautiful works are your favorites and why.

Click Burgundy Gallery 3000 image #1 Click Burgundy Gallery 3000 image #2 Click Burgundy Gallery 3000 image #3 Click Burgundy Gallery 3000 image #4 Click Burgundy Gallery 3000 image #5 Click Burgundy Gallery 3000 image #6

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Waluigi fans are petitioning for 'Waluigium' element on the Periodic Table just to get a response from Nintendo about Super Smash Bros. Ultimate

Fans of Waluigi must've felt ignored when it was revealed that the character would be returning as an Assist Trophy for Super Smash Bros. Ultimate. Since then, a meme has developed that suggests that Nintendo hates Waluigi.

Shortly before the release of Super Smash Bros. Ultimate, Reggie Fils-Aime confirmed that polls that supported Waluigi's inclusion as a DLC character were not going to affect Nintendo's plans. "My interpretation is that there will be no fan polls, [and that] no independent poll trying to push Waluigi, as an example, will not influence the decisions that have already been made," Fils-Aime told Kotaku.

It seems that Waluigi fans won't be deterred so easily. They're very determined to get another response from Nintendo. This is being done by by... petitioning to get Waluigi his own element on the Periodic Table?

A fan has created a petition to name Element 119 — which has been given a placeholder name of Ununennium — "Waluigium." As of right now, there are over 3,000 signatures that support this idea.

The petition insists that Waluigi is an "unloved Nintendo character who is loved only by fans." The solution to this problem is to simply give Waluigi his own element on the Periodic Table which will "most likely will create a [response] from Nintendo," probably in regards to his non-playable status in the Super Smash Bros. series.

Something tells me that the International Union of Pure and Applied Chemistry will probably just see this petition as a joke even if it reaches its 5,000 signature goal.

Given, the chances of this occurring might actually be higher than him becoming a playable fighter in the Super Smash Bros. series. Then again, many suggested that Ridley would be too big up until he was finally announced. Maybe it could happen some day...

Source via: Comic Book. Sent in by: Chameleonice.

Only The Best II results

Update: This story has been updated with final results.

A pretty big event is happening this weekend in Naples, Italy.

This is a one-day event, but it's a pretty damn stacked one with over 200 players participating.

Only two games are being played here — Tekken 7 and Super Smash Bros. Ultimate.

With over 170 players participating in Tekken 7, it's bound to be stacked with most of Europe's finest players fighting it out. Super Smash Bros. Ultimate has a pretty good showing as well, with over 60 players set to battle.

Some of the notable names present at the event include UYU|Fergus, DG|Asim, 4G|DevilKazuya, Exeed|Ghirlanda, SignorFarfalla, 4F|Rikimaru, DG|RooKang, HG|DanielMado, HarryPotter, DG|ThePhantom, HarryPotter, Mitrust-Storm, FakePotter, Haroun and of course many more.

Streaming is being done at Bode78 and ManaSkill.

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Super Smash Bros. Ultimate reportedly has a Project M-style mod in development with Project NX

Super Smash Bros. Brawl was not the game that the competitive scene had been hoping for when it released, so the fans took it upon themselves to create their own version of the title with a mod called Project M that would change the gameplay to work more like Melee.

Now over a decade later, it appears as though at least one modder is continuing that initiative in Super Smash Bros. Ultimate with a brand new project.

The 'work in progress' was originally known as Project Ultimate, but it has since changed its name to Project NX likely a reference to the Switch's in-development code name and the developer's screen name of NyxTheShield.

Nyx posted his first proof of concept clip on January 4, 2019 where he showed off Smash Ultimate running with more true to form wavedashing and lowered landing lag with Falco being able to do a range of movements that would be impossible in the base game that quickly.

Other aspects of Smash Ultimate have also been shown off to be altered to be more like Melee with faster directional air dodges, DI and dash dancing, but the musician turned modder says that the current changes rely on parameter and hex editing of existing code meaning nothing brand new has been added to the play. He does hope to more directly modify the game's engine in the future to gain those potential abilities.

Nintendo is known, however, for aggressively pursuing fan / unofficial projects that use their licenses, so questions immediately arose as to Project NX's legality or the possibility of a cease and desist. Nyx originally stood by his project's public release despite the risks, but he has more recently posted that the mod will 'never release to the public' and will only be used for personal educational purposes — so we may never get to play it even if Nintendo doesn't step in.

Time will tell if anything more substantial and tangible will come of Project NX, but until then we can follow Nyx's advancements and see if it is indeed something the wider community wants. You can check out the original proof of concept clip below plus a more in-depth video from CLASH Tournaments going over every development thus far after the jump.


Click images for animated versions

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This fan-made Super Smash Bros. Ultimate opening combines it with the magic of Melee's for updated nostalgia that's better than the real thing

In the world of video games, it's hard to find an opening cinematic that's as iconic as Super Smash Bros. Melee's thanks to its masterful blending of different themes and series into one coherent and hype inducing intro.

Super Smash Bros. Ultimate's opening by comparison is viewed by many as a bit underwhelming when compared to the rest of the game's offerings and overall packaging as it largely reuses scenes from the World of Light opening mixed in with cutely scripted quick gameplay clips.

Artist and content creator Shadels recently set out to combine the two intros together using Ultimate's footage with Melee's music and themes to make his own "secret opening" for Smash fans, and the finished product definitely succeeds on its goal.

Shadels' new Melee opening for Smash Ultimate does use many of the same clips as the official cinematic though he rearranges parts to match Melee's theme along with different pieces of the character announcement trailers and the commercial to tie everything together.

Those familiar with Melee's opening will find many beats recreated here going from Bowser to Donkey Kong — now with Diddy and King K. Rool — to Samus vs. Ridley for some updated nostalgia followed by some newly made additions like Link's portrait standing in front of passing Breath of the Wild scenes instead of the Ocarina of time ones in the original.

There's tons of small nods and recreations in the unofficial intro that make it well worth the quick watch for any fans of the series wanting to get a bit of 2001 in their 2019 lives. You can find Shandels' Super Smash Bros. Ultimate Melee opening after the jump.

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Dabuz releases his early Super Smash Bros. Ultimate tier list

GRV|Dabuz is best known as a top professional Super Smash Bros. competitor. In Brawl, he was a well-established Olimar main. He ended up switching things up for Super Smash Bros. 4 with his Rosalina play.

So far in Super Smash Bros. Ultimate's early meta, we've seen him utilize Olimar and Palutena primarily. Evidently, he's not a big believer in Rosalina's abilities at this time.

In his most recently cooked up tier list, he position Rosalina in the "bad" category. Meanwhile, characters like Olimar found themselves in the ordered "has the sauce" section of his list — in other words, they're among the best in the game in Dabuz's eyes.

Interestingly enough, Dabuz believes Peach and Daisy to be the best characters in the game. Meanwhile, Shulk, Link, Lucina, Inkling, and Mega Man are close behind them.

Fighters like Cloud, Ike, Palutena, Snake, King Dedede, Luigi, and others are simply noted as being "great, but not busted." Meanwhile, we can see that Captain Falcon, Mewtwo, Wii Fit Trainer, Bowser Jr., the Belmonts, Kirby, Falco, and the Villager are just good.

Unfortunately, this means that Sonic, Incineroar, Ridley, Bayonetta, Ryu, Sheik, and others are among the worst in the game according to Dabuz. Keep in mind that some characters — like Ken, PAC-MAN, Jigglypuff, and Diddy Kong — can't be placed on Dabuz's list until more has been seen of them.

Dabuz's early Smash Ultimate Tier List image #1
Click images for larger versions

Photo source: Alain "HotNRedy" Rodriguez.

Excessive rolling is the number one bad habit new players develop, here's why you should break this tendency and how to punish others for it

Recalling an earlier time in my life, I remember thinking that rolling was some sort of "advanced technique" while playing Super Smash Bros. 64. This prompted me to excessively use this option as much as I possibly could, thinking that it was a great strategy.

Often I would keep rolling to the left or right of an opponent until they committed to something that I would then punish them for. Eventually I was punished by a down smash for doing this. It had never once occurred to me before that down smashes could counter this behavior.

Since then, rolling has actually been improved from Super Smash Bros. 64 and Melee. That is to say, the amount of time required to roll before being allowed to perform the next action is shorter in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate.

Despite this, excessively rolling — or "For Glory rolls" as they were called during Smash 4's life span — is a habit that needs to be broken immediately. Any decent player who gets a read on your defensive habits will use it as an opportunity to score some free damage against you. In high stakes situations, you will lose stocks and games for a badly timed roll.

First off, it needs to be understood that rolls have a start up period and recovery time. During these time frames, your character does not benefit from having invincibility.

In fact, fighters are only invincible for about half the duration of the roll action. In Super Smash Bros. Ultimate, backwards rolls have been made to be intentionally worse than forward rolls.

Roll Frame Data in Smash Ultimate image #1
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Nintendo's President - In the long-term, perhaps our focus as a business could shift away from home consoles

We're not, by any stretch of the imagination, thinking that the Switch will be the last console for video gaming titan Nintendo, but a recent Nikkei interview with President Shuntaro Furukawa reminds us that the company is not, and never has been, a one trick pony.

Thanks to a translation from Nintendo Everything, we're able to get a glimpse into the mind of Furukawa as he responds to questions about the way he leads his team, approaching business risks and how he views Nintendo's future.

You wouldn't be wrong to first think of the long list of consoles, home, hand-held and the Switch hybrid, as the defining works of Nintendo. They've been specializing in such for more than 30 years now, but the 80 years prior were devoted to other ventures such as the production of playing cards that wound up tying them closely to the Yakuza.

Indeed the developers of Link, Mario and Donkey Kong have been known to roll with the changes and continue as a business regardless the product.

When asked about innovation Furukawa responded with, "We aren’t really fixated on our consoles... technology changes. We’ll continue to think flexibly about how to deliver that experience as time goes on."

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ZeRo lands the 'greatest Jigglypuff rest kill ever in Super Smash Bros. Ultimate' and his reaction is priceless

After Bayonetta was released and discovered to be top tier in Super Smash Bros. 4, a very short-lived meme came about. Specifically, it was said that Jigglypuff — the worst character in that game — had an advantageous match up against Bayonetta — the best character in that game.

If the Bayonetta player's timing with her combos wasn't precise, then there was a potential for Bayonetta to lose a stock at 0%. Since Bayonetta's combos take both combos so close to the top blast zone, getting hit up here was very dangerous.

This is where Jigglypuff's rest special move — which boasted a healthy amount of invincibility — came in handy as a pseudo-combo breaker.

It appears that it is still possible to pull this sequence off in the latest entry to the series, Super Smash Bros. Ultimate. This is exactly what Tempo|ZeRo managed to do during his Twitch stream. While his damage was above 100%, it was the Bayonetta that lost at stock at 0%.

Jigglypuff's rest landed against the Bayonetta user while not being above the stage. This might have actually resulted in an immediate loss for ZeRo in Super Smash Bros. 4, but the buffs in Super Smash Bros. Ultimate meant that he could prematurely wake Jigglypuff up before falling to his death.

I'm not entirely sure what was better: the sequence itself or ZeRo's reaction to it. He couldn't even stop laughing as he rolled into Bayonetta's forward smash.

As a word of warning, you might want to consider turning your volume down. Also, be advised of some NSFW language.


Click image for animated version

Jtails releases his 'most in depth' Super Smash Bros. Ultimate tier list

Jtails is both a content creator and competitor within the Super Smash Bros. series. A week ago, he released his second tier list for Super Smash Bros. Ultimate. His first tier list was more like a a series of predictions as it came before the game was even released.

Some might recall that Jtails was one of the first to conclude that Diddy Kong was a top tier candidate soon after Super Smash Bros. 4 was released. Keep in mind that this was during an era where many actually believed that Diddy Kong would be low tier as he only had access to one banana that was only able to cause opponents to trip once.

In Jtails' list, characters are separated into four different categories: S class, top tier, high tier, and middle tier. While it might seem odd that there are no low or bottom tiers, this seems to be intended to emphasize the fact that character power levels are actually somewhat balanced.

Peach, Daisy, Pichu, Young Link, and Fox find themselves in the highest tier possible. Again, the ironic trend of positioning Pichu above Pikachu has continued. Many top players have opinions that mirror this thought process.

Interestingly enough, Inkling and Chrom — who are characters many believed to be the best in the game when it was first released — can be found in the top tier category, which is the second highest. They're joined by Olimar, Palutena, Snake, Lucina, and Wario — all characters who have had a tournament presence in this young meta.

Jtails provided an in depth explanation as to why characters are placed the way that they are. His video is over an hour long. If you don't have time to watch the whole video, feel free to take a peak at the final list below before coming back later with more time.

Jtails' Smash Ultimate Tier List image #1
Click images for larger versions

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'Everyone is Here', SonicFox and Go1's rivalry, Tokido's emotional bout with Daigo and more: Here are the best fighting game moments from 2018

2018 will likely go down as one of the best years for fighting games as a genre since its renaissance a decade ago beginning with the launch of Street Fighter 4, and that momentum appears to be carrying through into 2019 as well.

We're here today to go over the best announcements, the hypest matches and the strongest games to release last year with Steven 'Dreamking23' Chavez, Jonathan 'Catalyst' Grey, Nicholas 'MajinTenshinhan' Taylor and myself each giving our thoughts of our favorite moments from 2018.

Dragon Ball FighterZ was a great way to start off the year with a title that would essentially unite the entire fighting game community in a way that no other fighter had essentially managed to do before leading to some of the best EVO numbers ever and a great rivalry between FOX|SonicFox and CO|Go1.

The other monster reveal / release for the community came by way of Super Smash Bros. Ultimate's announcement and lead up that gave fans almost every thing they've been asking for for almost 20 years — besides Waluigi.

Outside of those two behemoths, we saw an enormous amount of other titles come out during the calendar year including Soul Calibur 6, BlazBlue Cross Tag Battle, Under Night In-Birth Exe: Late[St], Fighting EX Layer and smaller games like Blade Strangers plus many more.

Continued developer support was also a major theme of 2018 where Street Fighter 5: Arcade Edition launched along with Tekken 7, The King of Fighters 14, Injustice 2 and more all receiving new DLC and pro circuit support to keep games and scenes alive. You can check out our full (semi-ranked) list after the jump, and let us know your favorite moments of the past year in the comments.

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Update: What was the best new fighting game of 2018? See the results of the poll to see where your favorites placed

Update: Check out the results of the poll after the jump to see what everyone voted for as their favorite new fighting game of 2018.

The fighting game community finds itself older, wiser and more storied as we've made it through yet another year of punching, kicking and blasting each other to oblivion.

We're taking a look back over 2018, specifically at the new titles we've been able to get our hands on. From Dragon Ball FighterZ back in January to Super Smash Bros. Ultimate in December, it seems there's been something for everyone regardless of fighting game taste.

Those that enjoy fighting with multiple characters got BlazBlue: Cross Tag Battle and SNK Heroines Tag Team Frenzy. Fighting EX Layer brought us a more modern take on the Street Fighter EX series, Soul Calibur 6 offered a fresh arena for 3D players and Omen of Sorrow and Blade Strangers appealed especially to the indie crowd.

We've also included the Street Fighter 5: Arcade Edition update, as it brought not only new characters, but new game mechanics, modes and a visual overhaul that made for a significantly different experience than vanilla Street Fighter 5.

We've included these nine titles in a poll below so you can vote for your favorite title of 2018. Feel free to share the details of your choice in the comments, and expand with any further reasoning you used to arrive at your conclusion.

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Mortal Kombat character coming to Super Smash Bros. Ultimate? Maximilian has a gut feeling, and wants you to hear him out

Maximilian is back with an update on all things Mortal Kombat 11, and though we're still waiting for the next big reveal from NetherRealm Studios, there are certainly some worthwhile talking points to be covered.

One note Max points out is the similarity in presentation of Shao Kahn to both Goro and Darkseid in Mortal Kombat X and Injustice 2 respectively. Like the other two baddies, Shao Kahn is pre-order DLC, and both Goro and Darkseid wound up being not all that pivotal to the stories of both their aforementioned titles.

Shao Kahn has taken a back seat to other antagonists in Mortal Kombat games before, but like Max, we're hoping this isn't the case for MK11. We will say that we're happy that Kahn is at least playable, since it's usually not the case that he is.

The biggest point Max gets to has to be his ass-balls crazy (his words) theory about Mortal Kombat sending a guest character over to Super Smash Bros. Ultimate.

It hasn't been since the 2007 Wii port of Mortal Kombat Armageddon that the franchise has been on a Nintendo system, and that will now end with MK11's inclusion on the Switch.

We'll let Max do the rest of the talking as his video is awaiting below. Check it out and let us know if you're hoping to see an MK character in Smash as well as how likely you think it is to happen.

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Leffen has released his 'first month tier list' for Super Smash Bros. Ultimate, places a new character on top

We're now a month into Super Smash Bros. Ultimate's life and, now standing on hours and hours of experience in both friendly and tournament settings, TSM|Leffen has put together his first month tier list.

This comes just after Leffen's first Ultimate major as he attended Valhalla II last weekend and reached the top eight bracket.

We'll start by noting that Leffen chooses not to list any of the characters that he thinks are particularly bad, which is why characters like Wii Fit Trainer and Mr. Game and Watch aren't on the list.

There's plenty of reorganizing from Leffen's previous thoughts and opinions on the still brand new Smash title, and he notes that this current list is more about which characters will be good in the long term as opposed to who is good during Ultimate's infancy when players are at their greenest.

The Swedish player also mentions that he has decided to start putting time into Peach instead of Pokemon Trainer, which is interesting considering he wound up losing to a Peach player Meru (4th overall) at Valhalla II.

If you don't want to watch the entire hour and eighteen minutes of footage, you can cheat and take a peak at the end result by clicking the image here. You'll get all the details via the full video below.

Leffen Tier List image #1
Click images for larger versions

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