Smash Bros. stories

Super Smash Bros. Ultimate looks different than I remember...

Fans cannot wait for Super Smash Bros. Ultimate to drop this Friday, but it seems that some people have Smash Ultimate on the brain a bit more than others.

Popular YouTube content creator Dunkey recently put together a video for Soul Calibur 6 that, well... makes Bandai Namco's 3D fighter look a lot like Super Smash Bros. Ultimate. If you've seen the kind of craziness the game's Create-A-Soul mode allows players to generate before, you probably know that this video is quickly going to descend into madness.

Dunkey takes some liberties here with which characters are playable among this "Smash Bros." roster. You'll see combatants like "Dark Souls," Disney's Goofy, one of the Teenage Mutant Ninja Turtles, and several others that aren't a part of the actual Super Smash Bros. Ultimate roster.

Honestly, this video is better viewed without so much context. Strap yourself in and check out Super Smash Bros. in Soul Calibur 6.

If you want a quick preview of what to expect, here are few images of the wacky characters you'll find in this video.

Super Smash Bros. Ultimate in Soul Calibur 6 image #1 Super Smash Bros. Ultimate in Soul Calibur 6 image #2 Super Smash Bros. Ultimate in Soul Calibur 6 image #3
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Think Nintendo is going in a bit hard on Smash Ultimate leakers? We're just glad it's happening now and not when they had heavy ties to the Yakuza

The fighting game community is excitedly awaiting the release of Super Smash Bros. Ultimate on December 7th... at least those of us that didn't get our hands on the leaked copy of the game that has been making its way to jail-broken Nintendo Switch consoles.

At least one copy of the latest Smash title found its way into public hands a good two weeks too early, and Nintendo has been on a damage control mission to minimize leaks and spoilers that has already resulted in the total shutting down of multiple YouTube channels.

No doubt this move by the titanic gaming company was also made as a statement to those that might try to leak content in the future, but we have heard opinions from some that think this kind of action is a bit on the harsh side.

After a few casual weekend conversations on the morality of the matter, I was reminded that in Nintendo's early days it had direct ties to the Yakuza. Had something like leak happened during those times, we'd likely be seeing a bit more than the mere removal of YouTube channels.

The company's production of video games actually didn't start until 1966, a full 77 years after its beginnings in 1889. Long before Mario was hopping Piranha Plants, Nintendo was seeing its first profits come from the playing card industry.

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Here are the air speed rankings of Super Smash Bros. Ultimate's entire roster

Kurogane Hammer has given the Smash community the weight classes and run speed rankings for Super Smash Bros. Ultimate's entire roster. Now it's time to review the air speed rankings for everyone.

The air speed is a measurement of a combatant's maximum speed in the air. Without momentum, it can take a varied amount of time before their acceleration will allow for the fastest air speed. In other words, air drifting will have different amounts of effectiveness for everyone even if they have an excellent air speed ranking.

A fighter that is particularly fast on the ground is not necessarily guaranteed to have speed while airborne. Take Sonic for example. He might be the fastest thing alive while on the ground, but he's only about the 12th fastest when soaring through the skies.

Since Yoshi doesn't really have access to a traditional up special recovery, he is granted excellent jump and air speed abilities. This makes him the fastest while airborne.

Jigglypuff is not far behind. This is necessary as the balloon Pokémon does its most effective fighting in the air. Its ground movement and attacks are generally weaker in comparison.

Looks like King Dedede is once again moves the slowest in the air. At least it got a little bit of a buff to help him in the faster engine.

Hit the jump below to see how everyone's air speed ranks against one another.

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Nintendo might be making a Super Smash Bros. Ultimate announcement at The Game Awards this week

The Game Awards 2018 is taking place this Thursday, December 6th, and the annual event is gearing up to show the world which games this year were the best of the best. Alongside the ceremony, we'll be seeing announcements from different gaming companies, and that might include Nintendo and Super Smash Bros. Ultimate.

As most people on the planet know by now, Smash Bros. Ultimate is officially coming to the Nintendo Switch this Friday, December 7th. With The Game Awards taking place the day before the game's launch, one might expect one last reveal before the public gets their hands on the crossover fighting title.

Of course, the prospect of a Nintendo announcement at The Game Awards goes further than simply perfect timing. Apparently, Nintendo of America president himself Reggie Fils-Aimé said something back at E3 2018 that has people paying close attention.

Twitter user Shesez recently shared a snippet of the original clip that featured Fils-Aimé and host/creator of The Game Awards Geoff Keighley talking about the launch dates for Super Smash Bros. Ultimate and The Game Awards 2018. Shesez writes, "Going to make this real easy to figure out why Nintendo fans should probably tune into the game awards this year," isolating a statement from Reggie that could be hinting at an upcoming reveal.

In response to Keighley saying that Smash Bros. Ultimate is likely launching close to when The Game Awards is airing, Reggie had this to say: "So we need to do something special on your show."

While the announcement from Nintendo — if there is indeed one this Thursday — could be anything, there's an implication here that it could be Super Smash Bros. Ultimate-related considering the conversation between Keighley and Fils-Aimé. It's worth noting that Keighley himself also retweeted Shesez's tweet, which might add a bit more weight to it.

Click image to view the clip

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Super Smash Bros. Ultimate buyer's guide

Editor's note: This story was originally posted on November 10th, 2018. We are bringing it back to our front page due to its relevance this week.

The release of Super Smash Bros. Ultimate is fast approaching, and whether you're trying to prepare as much as possible before the big launch on December 7th or might be looking to pick up the game and/or the essentials of Smash Bros. Ultimate for a loved one this holiday season, you might be in need of some guidance.

Today we're rounding up everything you'll need to jump right into Super Smash Bros. Ultimate and get the most out of your game at launch.

There will be obvious items on this list — such as the game itself and the Nintendo Switch console (because of course) — but we'll also dive into various controller options and other things you'll need to get the full Smash Bros. Ultimate experience.

Super Smash Bros. Ultimate is the latest in Nintendo's fighting game series that brings popular characters from across the company's games library and fan-favorites from other IPs together for the ultimate battle. Up to eight players can join in on the fun, and you'll find characters such as Mario, Luigi, Link from The Legend of Zelda: Breath of the Wild, Pokemon Sun and Moon's Incineroar, Isabelle from Animal Crossing, Sonic the Hedgehog, Pikachu, Street Fighter's Ryu, and even the obscure baddie Piranha Plant from the Super Mario Bros. franchise as playable fighters here.

Let's not delay any longer! Here's a list of everything you'll need to get started in Super Smash Bros. Ultimate.

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Debates about nerfing or banning Meta Knight are already surfacing in Super Smash Bros. Ultimate before official release

Meta Knight has been a fairly controversial character in the Super Smash Bros. series. No other fighter has ever come as close to being banned as the Brawl iteration of Meta Knight.

His neutral game in Super Smash Bros. Brawl was extremely strong. As a result, tournaments saw over-centralization of Meta Knight from top players. In Super Smash Bros. 4, his neutral game was nerfed in favor of giving him a very powerful punish game — to the point where he could score touch of deaths in the right scenarios.

Although Super Smash Bros. Ultimate has not officially been released yet, many players are already getting a head start on learning the intricacies of the newest Smash title. Pre-release tier lists appear to be forming.

There's been some talk about Meta Knight. Specifically, he appears to be a mixture of Brawl and Smash 4 Meta Knight. His neutral and punish games appear to be extremely powerful.

Rumor has it that his up special is no longer as efficient at nabbing stocks as it was in Super Smash Bros. 4. Instead, it's apparently better to use his neutral special — the Mach Tornado.

Rather than being a multi-hitting attack, it strikes only once with excellent knockback. Meta Knight is then able to safely return to the stage thanks to the movement options that the Mach Tornado offers.

As a result, it's possible to carry the opponent off the stage with a string of up airs. Afterwards, you finish the combo with Meta Knight's Mach Tornado to send them off the side.

Here's a glimpse of the supposedly problematic combo thanks to the efforts of RagsMK and Glacey:

Click images for animated versions

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DreamHack Winter 2018 results

Update: This story has been updated with final results.

DreamHack Winter 2018 is happening this weekend.

As usual, it's taking place in Jönköping, Sweden.

While it's become customary for DreamHack Winter to host Super Smash Bros. Melee for the last few years, they're also running Brawlhalla and Dragon Ball FighterZ this year.

There are around 50 entrants each for Super Smash Bros. Melee and Brawlhalla, while Dragon Ball FighterZ has around 20 participants.

Notable players attending include TSM|Leffen, Demise|Trifasia, BZG|Overtriforce, Oplon|Skyll, VSF|Rudi, SUN|Daydee, RMZ, JuicyJoe and more.

Streaming is being done at DreamHack Smash, DreamHack Fighters and Brawlhalla.

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Here are the run speed rankings for Super Smash Bros. Ultimate's entire roster

Thanks to the efforts of Kurogane Hammer, we now know the weight classes of the entire roster for Super Smash Bros. Ultimate. The website has also released information regarding the ground run speeds of the cast.

Just because a fighter is a heavy weight, it doesn't necessarily mean they are slow. The game's heaviest brawler, Bowser, isn't the slowest on the ground, for example.

For the third game in a row, Sonic is uncontested as the game's fastest runner. Interestingly enough, his speed actually got buffed. He went from having a speed value of 3.5 to 3.85 — a 10% increase.

Meanwhile, Sheik's speed has also seen quite the increase. This now makes her the fourth fastest in the game, pushing Fox down to fifth.

With the addition of Incineroar, Robin is no longer the slowest in the game. Now he's only the second slowest. Notably though, he is also receiving a speed increase.

There's also data for the Piranha Plant. Interestingly enough, it's even slower than Incineroar. Assuming this isn't just a placeholder stat, then it means that the Piranha Plant will be the slowest runner in the game.

You might be surprised to hear that Pikachu is actually faster than Pichu in this regard. Also, the secondary Ice Climber (referred to as Nana) is faster than the lead Ice Climber (Popo) to help keep them together more consistently.

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Super Smash Bros. Ultimate receives special countdown artwork from Capcom, Sega, Konami and even Square Enix's Tetsuya Nomura

Super Smash Bros. Ultimate is now only six days away from its worldwide release... for those who haven't managed to get their hands on early copies of the game which are currently circulating the web.

To celebrate one of the biggest video game launches of the year, a number of developers and publishers have been posting special countdown artwork representing Smash Ultimate's many first and third-party characters.

The Japanese Twitter accounts for Super Mario Odyssey, Konami, Monster Hunter Capcom, Animal Crossing, Pac-Man, Kirby, Bomberman, Final Fantasy 7, Sega and Xenoblade Chronicles have all posted their own special art or screens of their characters and how many days are left until the massive crossover fighters' release.

Capcom posted some new original artwork of Mario getting ready to uppercut a Rathalos from Monster Hunter while Animal Crossing's town sees off Villager and Isabelle for their journey to Smash Bros.

Even Tetsuya Nomura, best known for his work on the Final Fantasy and Kingdom Hearts series, reportedly released a piece of Smash art with Cloud, Link and Mario standing with their arms around each other while Kirby rains down as the meteor from Final Fantasy 7.

You can check out all of the artwork and screens released thus far in the gallery below. You can also check out fan created countdowns on Twitter as well, and be sure to let us know your favorites down in the comments section.

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Here are the weights for Super Smash Bros. Ultimate's entire roster

Rather than using traditional life bars, the Super Smash Bros. series win condition involves knocking opponents outside of the stage boundaries. As a player's percentage increases, they become more susceptible to knock back.

Of course, Super Smash Bros. is a franchise that features fighters in many different shapes and sizes. It's logical to assume that a fighter like Bowser is going to have more weight to him and see more launch resistance than someone like Pichu.

It's very important to understand character weight values as a result. Kurogane Hammer has already compiled this information for Super Smash Bros. Ultimate. This is definitely a site to keep an eye out for those interested in frame data and other values.

Not surprisingly, Bowser is still the heaviest combatant in the game and has even had his weight increased from 130 to 135. Meanwhile, Pichu's return means that Jigglypuff is no longer the game's lightest character.

With the addition of King K. Rool, Donkey Kong is now the third heaviest fighter (tied with King Dedede) rather than being the second heaviest. Surprisingly, Ridley is only tied as the 11th heaviest in the game.

Apparently, Piranha Plant's weight is visible within the coding of the game despite the fact that he is currently unavailable to play at the moment. Given, this could simply be a placeholder value.

Hit the jump to see the entire roster's weight class.

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Super Smash Bros. Ultimate's CPU-controlled Ganondorf brutally devastates fellow CPU

For most experienced Super Smash Bros. players, the CPU opponents on level 9 difficulty aren't the toughest to trounce. Their moves can often be predictable and they fall into patterns that are exploitable, however, it looks like the CPU has ascended to a whole new level in Super Smash Bros. Ultimate.

Twitter user demon_B recently uploaded a quick clip of a bout against a CPU-controlled Ganondorf. Based on follow up comments in the Twitter thread, we can surmise that this Ganondorf is indeed a level 9 opponent.

In the clip, the Ganondorf pulls off an absolutely devastating sequence that is something you'd never expect from a run-of-the-mill CPU opponent.

All it takes is four hits — the last being Ganondorf's Final Smash — and the Cloud player (who is also controlled by the CPU) is toast.

Demon_B noted on Twitter that the CPU opponents at level 9 difficulty definitely seem to be more extreme in Super Smash Ultimate than they were in previous games. Based on this Ganondorf footage, it certainly appears that way...

Super Smash Bros. Ultimate is headed to Nintendo Switch on December 7th.

The Twitter clip has a bit of language NSFW in the tweet, so be aware before clicking.

Click image to view clip

Changes we're hoping to see in Super Street Fighter 5, why cross-play needs to be the standard moving forward, Nintendo hunts down YouTubers and more

We're back with episode 27 of our podcast, this week delving into the potentials of another Street Fighter 5 total makeover.

With X-Kira claiming that a "Super" Street Fighter 5 is en route, Catalyst and I discuss the kinds changes we'd either like or expect to see from mechanics, overarching gameplay tweaks, new modes and additional characters.

We also offer our four cents on the recent Super Smash Bros. Ultimate leaks as Nintendo goes in full force in an attempt at as much damage control as possible before the game's December 7th release date.

Catalyst has recently made the transition over to PC and is absolutely loving it, save for a few pretty big issues that have popped up as a result. This also leads us into some discussion about how Sony really needs to step up their hardware game and why it's time cross-play becomes the standard.

You'll also get a quick news recap for a few smaller happenings over the past week, as well as our thoughts on the brand new Dragon Ball FighterZ patch that looks to tone down the top tiers just a bit.

Continue on to check out this week's episode, and please chime in with reactions as well as any topics you'd like us to try to cover in the coming weeks.

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Why was Kirby the sole survivor in Super Smash Bros. Ultimate's World of Light adventure mode? Sakurai says it isn't because of a character bias

Not only is everyone here, but everyone is dead in Super Smash Bros. Ultimate's World of Light adventure mode — except for Kirby, of course. This makes sense as Masahiro Sakurai is not only the creator of the Super Smash Bros. series but also the creator of the Kirby franchise.

Apparently, Kirby was chosen to be the only survivor of Galeem's attack for reasons other than Sakurai's supposed bias. It was concluded that Kirby was actually one of three fighters that could've possibly survived the onslaught since the attack expanded throughout the universe.

"Some of you may have forgotten, but Kirby’s Warp Star has been able to, y’know, warp since his very first game," said Sakurai. "That alone made him a pretty solid contender. The only other two fighters that could have survived would have been Bayonetta or Palutena."

Kirby was eventually chosen over Bayonetta and Palutena because Kirby was seen as an easier starter character. The perception is that Bayonetta and Palutena have more of a learning curve to them when compared to Kirby's basic play style.

Notably, Kirby is a combatant that has been present since the very beginning. This means that he'll feel familiar to veteran players. By design, Kirby is a well-rounded character that doesn't necessarily have to be played a specific way — unlike Bayonetta and Palutena.

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Day one patch confirmed for Super Smash Bros. Ultimate by Masahiro Sakurai

Super Smash Bros. Ultimate will be officially released on December 7th. We're a little over a week out from that day.

In a recent Famitsu column (translation by Source Gaming), it was revealed by Masahiro Sakurai that there would be a day one patch for the game. While much of the game has already been leaked, it seems that there might be a few surprises still waiting for us on release day.

"We will distribute our first update on launch day," said Sakurai. "Players who purchased the digital version don’t need to worry, but players who purchased the physical version should apply this day-one patch before you play."

There was a note that applying the update to the physical version of the game immediately would ensure that you'd be able to keep all the replays. Apparently, it will be possible to keep replays forever this time if they are saved as videos, but this will take up a lot of space.

During the column, it was not revealed exactly what was being added or changed. Notably, it has been some time since the final build of the game was first shown on November 1st.

Although there will be 74 characters available at launch, the Piranha Plant will be made playable as number 75 later on. It's unlikely that the Piranha Plant will be downloadable thanks to this patch, so the patch is probably for something else.

Masahiro Sakurai didn't want fans to feel disappointed by roster cuts in Super Smash Bros. Ultimate but has learned that some may always feel that way

Super Smash Bros. Ultimate's roster is no doubt the largest in the franchise by quite a margin. This is mostly due to the fact that "everyone is here." Masahiro Sakurai has commented that the development team made including every past fighter in Super Smash Bros. history their number one goal.

Sakurai has stated before that the character selection process was "stressful almost to the brink of death" during the development of Super Smash Bros. 4. When Sakurai revealed to the rest of the development team what he wanted to do for the roster, he was met with gasps of surprise followed by dead silence.

As a result of Sakurai's ambition, we'll be seeing the return of Young Link, Pichu, Squirtle and Ivysaur of the Pokémon Trainer, Snake, Wolf, and the Ice Climbers as they were not present in Super Smash Bros. 4. Notably, the Ice Climbers were cut due to limitations of the Nintendo 3DS.

This doesn't even include the Inkling, Ridley, Simon Belmont, King K. Rool, and other newcomers to the series. Don't worry though — Nintendo has reported that Sakurai is in good health this time around as he only worked 50 hour weeks for the project. Considering his diagnosis of calcific tendonitis in his right arm during the development of Smash 4 due to overworking himself, this is certainly good news.

Evidently, Sakurai is willing to push himself for the sake of giving fans what they want. A recent interview with Game Informer revealed that he didn't want fans to feel disappointed because a character from a previous entry was excluded.

"There will be people who might feel disappointed if fighters that appeared in a previous title are not included," said Sakurai. "I didn’t want any players to feel that way, so we worked really hard to make this happen."

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Super Smash Bros. Ultimate's DLC was decided by Nintendo rather than Sakurai himself — how does this affect the characters we'll see join the game?

One of the most legendary developers in Nintendo history is without a doubt Masahiro Sakurai, who is not only the creator of the Kirby franchise, but has also been the director on every single Super Smash Bros. game, including the newest entry releasing in December, Super Smash Bros. Ultimate.

As such, he's also been in charge of perhaps the most hotly debated aspect of every new Super Smash Bros. game, namely the game's roster.

Since it is a battle of Nintendo all-stars from across most of their beloved franchises, and has also extended to include 3rd party gaming icons since Metal Gear Solid's Snake and Sonic the Hedgehog's titular character were added back in Super Smash Bros. Brawl, people obviously have a lot of opinions when it comes to who should be added to gaming's biggest crossover.

Although there's likely nobody who agrees entirely with every single roster decision Sakurai has made, it's hard to argue that the vast majority of characters who should be there aren't already in, but there's always more people want to see, especially with how many new and successful games are released each year.

In the final Super Smash Bros. Ultimate-focused Nintendo Direct earlier this month, the full launch roster for the game was revealed, along with the first DLC character (which will be free for early adopters) Piranha Plant from the Mario series. It was also shown that we would be receiving five DLC characters, with one stage each and music tracks added, for about a year after the game's release.

The basis for this article comes a few days later, though, when Sakurai tweeted that the DLC choices had been made... by Nintendo. Sakurai noted that the selection for DLC characters, contrary to how they've done it in the past, was entirely in Nintendo's hands, with Sakurai only specifying whether he thought the character would work as playable or not.

With Nintendo calling the shots rather than Sakurai himself, what does it mean for the additional roster we'll be seeing after the game's release? Let's have a look at some aspects that will likely be different from what we're used to.

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Super Smash Bros. Ultimate has leaked early, Nintendo on prowl for early content posters

It's not uncommon for smaller gaming stores to start selling titles a bit before the official release date, but Super Smash Bros. Ultimate is already out and about nearly two weeks before its December 7th release date.

We're not exactly sure how Ultimate made its way into consumers' hands so far ahead of schedule, as it's highly unlikely that even Mom and Pop stores have the game this early. Speculation is that perhaps it was leaked from a distribution center, but hard evidence we currently do not have.

Regardless of how it got there, at least one physical copy of Ultimate has made it out to the public and even more ROM versions have made their ways to hacked Nintendo Switch consoles.

While no company is immune from potential leaks, Nintendo has a track record of being one of the hardest to crack. As one may imagine, the gaming company powerhouse is not taking this sitting down.

Nintendo has been on the prowl, issuing copyright strikes in an attempt to keep leaks at a minimum until December 7th. Already two music-based YouTube channels that uploaded Ultimate's leaked soundtrack have been hit with multiple strikes as Dystifyzer is slated to be shut down in a week's time and and Crunchii is already stricken from YouTube. You can read more about these two on IGN.

We've included a pair of videos from RGT 85 and Spawn Wave as they offer further details on the matter.

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