Smash Bros. stories

This Super Smash Bros. Ultimate X Dragon Ball Super Tournament of Power intro parody has me speechless

It's very clear that Shiya Moegin is a huge fan of both Dragon Ball Super and the Super Smash Bros. series. Their recent animation depicts characters from Super Smash Bros. Ultimate enacting roles within the Dragon Ball Super Tournament of Power intro.

This means we get to see a very angry looking Mario face off against a physically buff Mewtwo. Clearly, Mario is meant to encapsulate Goku while Mewtwo is representing Jiren.

You probably won't require too many chances to guess which combatant is being used to parody Bergamo of Universe 9 — the blue wolf of the Trio of Danger. Yep. It's Lucario.

The parody animation even makes effective use of the Dragon Ball Super intro theme that played during this particular arc. Shiya Moegin does a great job of of bringing out recent, yet already nostalgic, memories of the anime.

In many ways, this is pretty awesome to watch if you happen to be a fan of both franchises. I'm still having a hard time processing it myself.

Imagine how different this would be if Goku were to ever join the ranks of the Super Smash Bros. It'll probably never happen, but it would be interesting to see the followup to this animation.

Hit the jump to check out the video.

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Will all of Super Smash Bros. Ultimate's DLC characters be 3rd parties? Based on Reggie's words, it sounds pretty likely

Yesterday, The Game Awards 2018 took place, and among other big announcements, Nintendo confirmed who the first post-launch paid DLC character (besides Piranha Plant, who early adopters are getting for free) will be.

To the hype of many JRPG fans, including two of us writers here at EventHubs (myself and as Dakota "DarkHorse" Hills), it was revealed to be Joker, the main protagonist of Atlus' smash hit Persona 5.

This announcement came somewhat out of left field. While Atlus and Nintendo are definitely on good terms, with the collaboration project Tokyo Mirage Sessions #FE on the Wii U and numerous Nintendo DS and Nintendo 3DS games and spinoffs of the Shin Megami Tensei and Persona series, the main Persona games have been firmly stationed on Sony hardware, and Persona 5 is no exception.

To have Nintendo include such a big Sony-embedded franchise in the biggest gaming crossover we've ever seen goes a step further even than the shocker that was Final Fantasy's Cloud back in Super Smash Bros. 4, since Final Fantasy had a long and rich history on Nintendo hardware, with effectively the first half of the series being Nintendo-focused.

On top of this, Reggie Fils-Aime spoke at the event and his words suggested this is just the tip of the iceberg, saying that "These are going to be characters that are new to the series, just like Joker from Persona 5, characters you would not expect to be in Super Smash Bros. Ultimate."

So what exactly does this mean for the big picture of Super Smash Bros. Ultimate's DLC? Let's see if we can decipher some of the weight that the words of Nintendo of America's president carries.

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You better watch out for Falco, Meta Knight, Diddy and King K. Rool in Super Smash Bros. Ultimate according to Leffen's day one tier list

The reigning EVO champion for Super Smash Bros. Melee, TSM|Leffen, has been exploring the all new Super Smash Bros. Ultimate as he no doubt is preparing to become one of the competitive leaders in this latest chapter of Smash history.

While live streaming earlier today the Swedish player put together a tier list for the entire starting roster, which includes more than 70 playable characters.

While we're a bit skeptical of such an early assessment of character strengths, Leffen's is one of the best minds in the world when it comes to this franchise, and as a pro he's probably had a bit more experience than the rest of us with Ultimate at this point.

We should point out that he hasn't covered every single last fighter quite yet, as he leaves six characters and the Mii Fighters under a "?" tier for the time being.

The TSM representative places Falco, Simon Belmont, Diddy Kong and a few others in the top tier category, and notes specifically that Falco's ability to convert true combos from so many different approaches makes him incredibly strong.

You can view the tier list from his Twitter right here and then there's a quick clip from Leffen's stream depicting a 69% Falco combo after the jump. Chime into the comments with your thoughts on Leffen's list after you give it a look.

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Super Smash Bros. Ultimate officially released; check out tiers, move lists, stats, unlocks and more right here

After many long weeks of waiting the Super Smash Bros. community can finally rejoice and start digging in as the franchise's latest title, Super Smash Bros. Ultimate, is here. We're celebrating by collecting as much information as possible to get your Smash experience off on the right foot.

Head over to our moves database where you can see how to perform any and all attacks for the game's 70+ characters. You'll also find helpful information such as weight rankings, run speed rankings and more.

While you can play Ultimate on the standard Switch Joy-Cons, the franchise has very much been traditionally played on more classic-style controllers. There are plenty to choose from this time around, and you can view them all as well as some other essential Smash accessories in our buyer's guide

Wondering who the strongest characters in the game are? Be sure to hit up our community-voted tier list to see the full roster ranked as well as individual character match ups. While visiting please cast your own votes to help guide others too.

We also have a community statistics page which reveals how popular characters currently are. Speaking of characters, we have a full unlock guide so you can populate your select screen quickly and efficiently.

We'll be continuing to cover this title very closely with tech, news, announcements and more, so check back here on EventHubs regularly for all your Smash Ultimate needs. Read on to check out the launch trailer from Nintendo, and here are some HD stills from the game to get you started:

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EVO Moment #37 recreated in Super Smash Bros. Ultimate

Any fighting game that has Ryu, Ken, and some type of parry mechanic is going to see a recreation of EVO Moment #37. We've seen the legendary play re-done in a slew of different fighting titles, and we've even seen it performed in both Street Fighter 3 Third Strike and Street Fighter 5 simultaneously and one-handed before.

With Super Smash Bros. Ultimate's release today, fans all over the globe are booting up their Nintendo Switch consoles and diving deep into the highly anticipated crossover fighter. Many are in training mode right now trying to discover the best tech they can, and one person already found a way to add another EVO Moment 37 reenactment to the list.

Twitter user rebaken7 shared a clip early this morning showing the classic moment between CYG|Daigo Umehara and FOX|Justin Wong being played out in Smash Bros. Ultimate. With Ken being a playable character in-game and the perfect shield mechanic acting as a parry, a very close recreation can be achieved here.

In this clip, Fox takes the place of Chun-Li as he fires off his rapid kicks at Ken. The fiery Shoto parries several of the kicks, jumps up for the follow up combo, then closes it out with his Final Smash — which in Super Smash Bros. Ultimate is the Shippuu-Jinrai-Kyaku and the same super used in EVO Moment #37.

The inkling (no pun intended) of being able to possibly make EVO Moment #37 happen in Super Smash Bros. Ultimate was first brought up back in August when we spotted a clip from the Super Smash Bros. Ultimate Arcadian Teen Tournament. Ness player Ryon was pinned against the wall by Milton's Corrin and managed to perfect shield multiple attacks which looked somewhat like the start of the EVO moment.

Now, the prospect of EVO Moment #37 in Smash Bros. is fully realized, and you can check it out below.

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Joker from Persona 5 announced as DLC for Super Smash Bros. Ultimate

Joker from Persona 5 has been announced for Super Smash Bros. Ultimate. He'll be the first DLC character of the Fighters Pass.

Super Smash Bros. Ultimate's roster is already massive. There will be 74 characters at launch. Piranha Plant's inclusion as a bonus makes 75.

The inclusion of Joker will make 76. Remember that each DLC character of Fighters Pass will come with music and a stage. None of the DLC combatants will be Echo Fighters.

"These are going to be characters that are new to the series, just like Joker from Persona 5, characters you would not expect to be in Super Smash Bros. Ultimate," Nintendo of America president Reggie Fils-Aimé said.

This marks the first Atlus character to join the roster. Like Snake, Mega Man, Pac-Man, Ryu, Sonic, Bayonetta, and Cloud; Joker is a third party character.

Joker is the main character you control in Persona 5. He's a high school student who was expelled from his previous school on a false assault claim.

Super Smash Bros. Ultimate is releasing... in just a few minutes actually on December 7, 2018.

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Here's how to quickly unlock all characters in Super Smash Bros. Ultimate; obtain the entire cast in just about three hours

Super Smash Bros. Ultimate brings with it a whopping 74-character roster, (75 if you pre-ordered and got Piranha Plant) but you'll only start the game with a measly eight to choose from.

This is because Nintendo has decided to go the more traditional route of having their players play through the game to garner access to entire cast of fighters.

The process in and of itself is fairly streamlined, but getting to all 66 hidden characters is still going to take you some time. There are three methods to finding new brawlers, one of which is to simply play in Versus Mode for ten minutes. Doing so will activate a seemingly random hidden character fight, but to get everyone this way means 660 minutes... and who has time for that?

Luckily players have already discovered a bit of a cheat around this as you can essentially reset the 10 minute timer instantly after you do it for the first time.

If you'd like to get the full unlock experience then look no further than our complete Smash Ultimate unlock guide, which details three separate means of populating your character select screen.

You'll find a quick video tutorial of how to exactly perform the fast method, thanks to PolygonGuides, after the jump.

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Super Smash Bros. Ultimate review roundup: A game that truly earns its title with content, polish and fan service

Most of us won't be able to play Super Smash Bros. Ultimate until tomorrow, but the review embargo has now lifted for Nintendo's biggest title of 2018 with scores that certainly do not disappoint.

The massive platforming fighting game currently sits at a Meta Critic reviewer score of 93 out of 100 which makes it the highest rated title to release on the Nintendo Switch this year tied with Undertale — though it doesn't quite match up to 2017's Super Mario Odyssey and The Legend of Zelda: Breath of the Wild which both sit at a 97.

Reviewers are nearly universally praising Smash Ultimate for its wealth and breadth of content available, changes made to the gameplay and use of single-player modes earning it nine perfect scores at the time of this article though the online modes have yet to be officially tested.

GameXplain, for example, enjoyed the sped up game speed, ability to turn off stage hazards and the nerfed stalling techniques like repeatedly dodging or grabbing ledges, but they did have a few complaints. The reviewer felt that it is harder to keep track of your character in four-player or larger matches more than any other game in the franchise, and the single-player offerings may not offer enough variety to keep players engaged long enough to complete everything.

It reportedly takes at least 15 hours to beat Smash Ultimate's World of Light Adventure Mode and upwards of 30 or more hours for those looking to explore everything. It may also take up to 10 hours to unlock every fighter through adventuring, Classic Mode and normal Smash matches.

We've gathered a number of the most notable reviews after the jump, and stay tuned to EventHubs for our own full review coming very soon. We also have pages available now ready for Super Smash Bros. Ultimate's launch including a character unlocking guide, weight listings and fighter movement speeds.

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Super Smash Bros. Ultimate day one update patch notes

A video game going 'gold' in the modern era does not mean that development has finished for the product as it did during the PlayStation 2 era and prior with updates and DLC content typically worked on until the title's official release and beyond.

Super Smash Bros. Ultimate officially releases tomorrow, December 7, but its previously revealed 'day one patch' is now live to download on Nintendo Switch consoles with patch notes included.

The Version 1.10 update for Super Smash Bros. Ultimate comes with a brand new hard difficulty for the game's World of Light adventure mode plus a number of other changes and additions to other modes.

Quickplay, Battle Arenas, spectating and more have been added to Ultimate's online modes for those who have a subscription for their Switch to play online. Global Smash Power rankings will also now be on display.

Various game balance adjustments and gameplay fixes are also listed in the patch notes, so a number of bugs shown off online by those who got their hands on the game early have possibly been addressed though they do not go in to specific detail for the update currently.

This update also includes more information about the Piranha Plant DLC character seemingly cementing his targeted February release plus how to redeem him and his Gold Points. You can check out the full patch notes for Super Smash Bros. day one Version 1.10 update below.

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Super Smash Bros. Ultimate is almost here, and developers are celebrating its release with more special countdown artwork

It feels like it hasn't been that long since Super Smash Bros. Ultimate was first teased during this Spring's Nintendo Direct stream, but now we're less than a day away from the massive title's official release on December 7.

A special social media campaign has been ongoing leading up to the game's release with fans and developers in Japan and around the world coming together for a countdown celebration.

Every day starting on the 10th day before Smash Ultimate's release, one or more game company's Twitter accounts have released special artwork relating to the fighters found within the game with a number and text for how many days until the title hits shelves.

We previously covered the countdown artwork for the first 5 days of the campaign — days 10–6 — where artists like famed Final Fantasy and Kingdom Hearts designer / director Tetsuya Nomura contributed original pieces alongside others from places like Sega.

Now, art for days five through one are now online featuring developers / companies for titles like Mega Man, Splatoon, Metal Gear, Kid Icarus, Fire Emblem, The Legend of Zelda and Pokemon. Day three even included a new piece of Bayonetta artwork from Platinum Games' own Yusuke Hashimoto with Rodin peeking in from the side as an Assist Trophy for the title.

You can check out the fan countdown artwork under this hashtag on Twitter plus the official art and screens for Super Smash Bros. Ultimate from the game makers below.

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What remain the most broken parts of Street Fighter 5 and how do we change them heading into Season 4?

Let's iron one thing out right from the get-go and clarify that we don't think R. Mika is broken in an overpowered sense of the term, but rather isn't very well-designed when you dig deeper into things.

Digging deeper is exactly what Catalyst and I do on this week's episode of the EventHubs Podcast, delving specifically into the more general aspects of Street Fighter 5 that still could use some tweaking as we transition into the game's fourth Season.

Capcom has already made commendable progress as they've nixed throw loops, anti-air jabs, regulated Crush Counters, decreased input lag, regulated V-Triggers and more over the last few years.

That established, we do think there are still a few rough edges that could be sanded down to make the SF5 experience, (which we're currently enjoying very much) even more enjoyable.

Plus the Tekken World Tour Finals knocked audiences off their feet with both amazing (low-tier character) gameplay and some wonderfully hype reveals. We actually get into a discussion about whether or not Tekken 7 is the most hype fighting game to watch at the moment.

Catalyst and I cover all of this and more on episode 28 of the EH Podcast, which awaits you below the jump. You can check out the timestamps included to see all the other topics we tackle.

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What 2018 Video Game Awards announcements might fighting game fans be in store for?

The 2018 Video Game Awards will debut on December 6th — tomorrow. You'll want to tune in at 5:30 p.m. PST / 8:30 p.m. EST.

Although this show has typically been about giving out awards for the games that have been released in the last year, many developers are starting to announce titles and content at this event. You can almost think of it as a miniature E3 presentation.

Last year, Bandai Namco gave us the announcement of Soul Calibur 6 at the 2017 Video Game Awards. Could we get a reveal of something that could top that?

Very recently, King of Fighters 15 was shown to be a work in progress title. It's unlikely there will be any gameplay shown as Yasuyuki Oda of SNK has stated that the title isn't even in the pre-production phase yet.

Notably, Capcom Cup will begin on December 14th so it's unlikely that we'll get the next Street Fighter 5: Arcade Edition character at the Video Game Awards this year. Many theories have been flying around regarding the confetti at the Red Bull Conquest event. Still, there's reason to believe that Capcom is working on a new AAA title that will supposedly surprise everyone.

There are a lot of rumors going around about potential announcements at the 2018 Video Game Awards. Let's take a look at some of the possibilities that seem the most plausible.

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With Super Smash Bros. Ultimate DLC in mind, what does Nintendo's 2019 lineup currently look like, and how much do we actually know about it?

With Super Smash Bros. Ultimate releasing this week, Nintendo are about to have yet another garguantuan launch on their latest hardware, the Nintendo Switch.

Of course, one of the subjects on the forefront of everyone's mind is just what characters we might see join the fray this time around as DLC.

I wrote a piece recently which detailed what Nintendo deciding the DLC rather than series director Masahiro Sakurai, as has traditionally been the case, could mean for the upcoming DLC in comparison to what we've previously seen in the game.

Of course, Sakurai still has final say on any roster decisions, but Nintendo are the ones making the character decisions and giving them to him, whereupon he can decide whether he thinks they'll be feasible as a playable character or not.

In that previous piece, I touch upon several subjects such as 3rd parties Nintendo are likely to want to strengthen their bonds even further with, Nintendo characters that they may want to push but Sakurai has previously overlooked, and more.

A key point, though, which this article will elaborate upon is which Nintendo projects are they interested in marketing for the upcoming year? There's a lot we don't know about, but let's take a look at what we do know, and compare this to previous years just to show how much is still unknown to us.

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Ice Climbers desyncs and chain grabs have already been discovered in Super Smash Bros. Ultimate despite not being officially released yet

The Ice Climbers in the Super Smash Bros. series have always been a technically advanced set of characters. In return for the effort, the Ice Climbers have access to infinite combos that typically involve grabbing in Super Smash Bros. Melee and Super Smash Bros. Brawl.

It's clear that the development team for Super Smash Bros. Ultimate went out of their way to ensure that these infinite combos were not possible by forcing Nana to taunt whenever Popo successfully throws an opponent. In fact, Nana isn't even allowed to perform grabs.

While this has resulted in the Ice Climbers being top tier in both titles, they've never actually been the best in any game. This is mostly thanks to their poor neutral. Super Smash Bros. Ultimate may be improving their neutral games as compensation.

Despite the fact that the game has yet to be officially released by Nintendo, some fans have already been able to play the game at their leisure. Advanced techniques like desyncing have been discovered for the icy duo.

While there is a rule where a fighter is unable to be grabbed a second time within 63 frames, desyncing can help keep the opponent in hit stun until that time has expired. MeowMix has uploaded a video that highlights the applications of this.

Notably though, this is the first Super Smash Bros. title that has the Ice Climbers included where patching is possible. There were a number of unintentional techniques that were essentially removed in game updates for Super Smash Bros. 4.

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Super Smash Bros. Ultimate reveal at The Game Awards looking more likely as Nintendo of America tells fans to tune in

We're now less than two days away from the official launch of Super Smash Bros. Ultimate on December 7, but fans may have something new to look forward to as early as tomorrow night.

Some rumors and speculation have been circulating the internet believing that Nintendo may reveal something new for Smash Ultimate at The Game Awards 2018, and now the developer / publisher themselves are putting some more logs on that fire.

Nintendo of America's Twitter account sent out a post this morning stating fans should make sure they tune in to The Game Awards at 5:30 p.m. PDT on December 6 before the launch of Super Smash Bros. Ultimate.

These rumblings of an announcement date all the way back to E3 2018 where Nintendo of America president Reggie Fils-Aimé told The Game Award's host Geoff Keighley "we need to do something special on your show."

Super Smash Bros. Ultimate's Fighters Pass contains five additional characters for the game that have yet to be announced, so The Game Awards may give us a glimpse at the first one to come after Piranha Plant — which prominent Smash leaker Vergeben says should be Square-Enix related.

A number of other Game Awards related rumors / leaks have also been making their rounds through the internet this week with titles like Crash Team Racing and Dragon Age 4 possibly being revealed at the event. You can check out Nintendo's Tweet for yourself below to see if you have the same interpretation.

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Instantly relive the magic of playing Super Smash Bros. with friends as Maximilian revisits the N64 original and Melee in his Smash Legacy series

We're a mere three days away from Super Smash Bros. Ultimate, a cumulative expression of nearly 20 years of one of the greatest crossover franchises of all time.

Smash is a series that a decently large number of current fighting game community members recall the beginnings of, and even if you aren't a competitive Smasher, there's a good chance you were one of the best kids on your block when it came to Melee gatherings back in the day.

Maximilian is paying some homage to the franchise by going back and playing each title with a few friends. The moment the action begins, we immediately start reliving the magic of party Smash.

While we're used to seeing the more competitive side of Smash here on EventHubs, Max's ventures are very much of a more casual nature with a few items turned on and four player Smash in effect.

The chaos is nothing short of wonderful as Falcon punches and Spin Attacks fly. Watch as stages we never see these days, such as Poké Floats, get some screen time and send our players into some most entertaining turmoil.

Check out the first two Smash Legacy videos below and please share your favorite Smash party memories in the comments.

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Dedicated Super Smash Bros. fan creates their own impressive manual since Ultimate doesn't include one, and it looks like the real deal

Video game manuals have largely fallen by the wayside in recent years due to the rise of digital gaming and online content — plus publishers looking to cut down on paper and plastic for their packaging, but there are still a section of players that miss the days of physical instruction booklets featuring helpful info and tips.

Super Smash Bros. Ultimate will be the first game in the almost 20-year-old franchise to not feature a physical instruction manual despite so many characters, stages and modes being present in the new title, so one fan decided to make their own.

Reddit user OharaLibrarianArtur recently published a 52-page fan-made booklet for Super Smash Bros. Ultimate which looks like a piece of media Nintendo would actually release with the way the pages are set up plus the various quotes and text used throughout it.

This new manual features a number of tricks for new and intermediate players looking to learn more about the massive fighter's mechanics from normal and special attacks to how things like rage and staling works in Smash Ultimate.

New fighters in Ultimate, like Ridley, King K. Rool, Incineroar and Isabelle, even received their own character breakdowns going over all of their special abilities and their properties while every playable character is given a bio with a screenshot of the series they originally hailed from.

Due to the large amount of black used on the pages, this current version of the manual is not very printer friendly, but it is perfect for those looking to have something available on their phones or tablets. We've collected a handful of the pages if you wish to get a taste of nostalgia from a new game in the gallery below.

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If you're looking for more Super Smash Bros. Ultimate info, we also have our own character unlock guide along with weight and speed rankings available now before the game launches on December 7.

Sent in by Chameleonice.