Smash Bros. stories

Never let Peach or Daisy get a hold of Mega Man's metal blade or your damage is shooting up to 150% within six seconds in Super Smash Bros. Ultimate

Despite Super Smash Bros. Ultimate only being two months old, many top level competitors have already stated their beliefs that Peach and Daisy are the best characters in the game.

It's clear that these princesses benefit a great deal from Ultimate's mechanics and the current meta. In particular, their float property on their jumps allow them to do things that no other fighter can.

Their down specials allow them to generate a turnip that can be tossed like an item. These are very strong, especially for combos and edge guarding.

What would happen if they got a hold of Mega Man's Metal Blade? Teitoku06142 demonstrated that a Metal Blade in their hands would actually be worse for the opponent than a vegetable.

This is probably an even scarier situation for Mega Man fans than seeing him getting skewered during the Ridley trailer.

By immediately cancelling a jump with a float, falling, and then followed by a z-drop of the metal blade, Peach and Daisy essentially have access to a death combo. Within about six seconds, Mega Man's damage is shown to rise above 150%.

Inevitably, the Mega Man is defeated with Daisy's back aerial to finish the job. If you're a Mega Man player, you definitely don't want Peach or Daisy to get their hands on your generated Metal Blade.


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Is Jigglypuff and the Ice Climbers' wobbling technique 'killing' Super Smash Bros. Melee? Leffen debates the ban discussion

For the Smash community, Genesis tends to be one of the biggest super majors of the year. Last weekend, Liquid|HungryBox was able to win it for the first time. Previously, the only other competitors that achieved this were C9|Mango, PG|Plup, and Alliance|Armada (three times).

As many already know, HungryBox was able to do it at Genesis 6 with Jigglypuff. It can be said that no other player has really been able to achieve what HungryBox has done with the balloon Pokémon, especially after Mango focused on other characters.

The combatant has to be played dramatically differently from others like Fox as a result of its attributes. Jigglypuff is one of the lightest fighters with an excellent recovery, slow fall speed, fast aerial speed, and multiple jumps.

Now while this next point is very argumentative, some could say that the balloon Pokémon is "killing" the Super Smash Bros. Melee scene — or could kill it if more players picked the fighter up. Notably, Super Smash Bros. Melee is a game that was released over 17 years ago and still sees competition as later titles in the series took things in a different direction.

It appears that some players would like for Jigglypuff and the Ice Climbers' wobbling technique (grab infinite) to be banned from competitive play. In some ways, it could be said that these two things are the "antithesis" of the fast paced action that Super Smash Bros. Melee encourages.

This discussion has apparently been spurred on against due to a (now deleted) comment Plup made following the events of Genesis 6 and the decision by Tennessee to ban wobbling in four out of six cities.

Specifically Plup mentioned that he is considering taking a break from the game as he's tired of fighting the combatant. While he wasn't trying to incite the ban discussions, he did reiterate that he was bored of the match up.

Plup's comment about Jigglypuff image #1
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'I'm kind of just making content... at the end of the day I'm a content creator first' — ZeRo on balancing being a top player and personality

Not too long ago, I had the opportunity to ask Gonzalo "Tempo|ZeRo" Barrios some questions regarding his career involving the Super Smash Bros. series.

This is the second part of the interview with him. You should probably check out the first part of the interview if you haven't already.

Earlier, ZeRo mentioned that his goal with Super Smash Bros. Ultimate was to simply win one EVO or super major. It appears that ZeRo actually doesn't care about rankings or achieving the title of "the best" for the game.

I also took the opportunity to ask ZeRo about the status of Diddy Kong in Super Smash Bros. Ultimate, what changes he'd like to see for the game, support from Nintendo, and his content creation.

When asked about how he is balancing being a competitor and a content creator, ZeRo emphasized that he is a content creator first going forward. This definitely falls in line with him not caring about achieving a great ranking throughout Ultimate's lifespan.

Hit the jump to check out the interview.

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The North America Open 2019 competition for Super Smash Bros. Ultimate is interesting but could be so much more for Nintendo and the competitive scene

It's no secret that Nintendo has seen a great deal of success with Super Smash Bros. Ultimate. Reports indicate that Super Smash Bros. Ultimate is currently the highest selling launch of an exclusive console title ever in the U.S. and sales have already exceeded 12 million since its release.

As it stands, Super Smash Bros. Brawl has had the highest number of sales at 13.29 million. Unless you total Super Smash Bros. for 3DS and Super Smash Bros. for the Wii U together for 14.69 million units sold. Needless to say, Super Smash Bros. Ultimate is already catching up to these numbers despite only being two months old.

One can imagine that a lot of attention is being given to this new game. Even top level Super Smash Bros. Melee competitors have been putting time into it and having fun with it despite many of them not liking Brawl or the fourth entry in the series.

Nintendo has not had the greatest history when it comes to supporting competition. Back in 2013, Nintendo actually attempted to shut down Super Smash Bros. Melee from being streamed at that year's EVO before reversing course.

Since then, Nintendo has steadily been getting better about supporting the competitive crowd. Given, they don't have a full blown pro tour to the same extent as Capcom, NetherRealm Studios, and Bandai Namco for their fighting games.

The North America Open appears to be a step in this direction for Nintendo. Here's a moment that occurred earlier today during the online event that was highlighted by Nintendo:


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MKLeo unveils his Super Smash Bros. Ultimate 2.0.0 tier list and match ups for Ike

Although Super Smash Bros. Ultimate's meta is particularly young, many might argue that FOX|MKLeo is the best player right now. This is difficult to contest considering that he recently won the most stacked event so far with 2,106 entrants — Genesis 6.

MKLeo has really demonstrated the potential of Ike and Lucina during major events. These two Fire Emblem characters are already being looked at as top tiers thanks to MKLeo's performance with them.

Recently, a tier list was released by MKLeo for patch 2.0.0 of Super Smash Bros. Ultimate. Similar to the tier lists of other professional players, Peach and Daisy are seen as the strongest characters.

Note that MKLeo's top 17 combatants are arranged in a specific order while the rest of the tier list sees the remaining cast in unordered categories. According to MKLeo, Lucina is ranked at number four while Ike is the twelfth strongest in the game.

Other characters found at the top include Olimar, Wolf, Palutena, Pichu, Pikachu, Fox, Link, Inkling, Wario, Greninja, Mega Man, Snake, Chrom, and Roy. A keen observer might notice that MKLeo forgot to include Ridley to the list. He later clarified that Ridley is in the B+ group.

A match up chart for Ike was also released. It appears that MKLeo believes that Ike loses 14 match ups in the game (one of them being Squirtle from the Pokémon Trainer).

The list also indicates that 41 characters have a +1 or +2 disadvantage against Ike. If this ends up being accurate in the long run, then this means that Ike is a vastly improved fighter compared to his Brawl and Smash 4 incarnations.

MKLeo's Super Smash Bros. Ultimate 2.0.0 Tier List image #1 MKLeo's Super Smash Bros. Ultimate 2.0.0 Tier List image #2
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Photo source: Alain "HotNRedy" Rodriguez.

Devil May Cry 5 director open to Dante in Super Smash Bros. Ultimate, says Capcom needs to bring the series to Nintendo platform first

At one point, Dante entering the fray in the Super Smash Bros. series might've come across as being far-fetched. However, this concept will probably not raise as many eyebrows as it used to since Bayonetta has been a part of Smash's history since she first released as DLC for Super Smash Bros. 4 and then returned for Super Smash Bros. Ultimate.

Notably, both Dante and Bayonetta were created by Hideki Kamiya. The Devil May Cry and Bayonetta series have historically been given mature ratings and are well known for pushing the hack and slash action-adventure genre.

Devil May Cry 5 director, Hidaki Itsuno, recently hypothesized what it would take for Dante to to finally join the Super Smash Bros. series. Specifically, he took notice of the fact that the characters that are already in the game have some sort of history with Nintendo.

"Well, you think about it, I’m pretty sure that they — all the characters in Smash — at least have some game on a Nintendo platform, right?" pondered Itsuno.

He then noted that although Cloud is generally not associated with Nintendo, the early games within the Final Fantasy series often was. This brought Itsuno to his next point.

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ESAM releases his Super Smash Bros. Ultimate 2.0.0 tier list and match up chart for Pikachu

With Genesis 6 out of the way, Super Smash Bros. Ultimate events will be using the 2.0.0 version until the next patch is released. There will notably be some minor shifts here and there in the overall meta.

PG|ESAM has recently released a tier list for version 2.0.0 of Super Smash Bros. Ultimate during one of his Twitch streams. It doesn't appear as though all of the characters in each category are arranged in any particular order.

At the very top of the list, sitting in the "super top tier" category, we see Peach (and Daisy), Pikachu, Olimar, Lucina (not Marth), Snake, Pichu, and Wolf as candidates for strongest characters in the game.

Most notably, there are only a handful of fighters that ESAM looks at as "bad characters" in the low tier category. They are King K. Rool, Robin, Little Mac, Kirby, Sheik, Zelda, Ryu, Isabelle, Ken, Bowser Jr., and Mii Brawler.

ESAM also discussed Pikachu's match ups in Super Smash Bros. Ultimate. It appears that Pikachu's only losing match ups are against Olimar and potentially Ness.

More than likely, ESAM will release a video that goes into great detail about character positions and match ups. In the meantime, here's what ESAM showed during his Twitch stream:

ESAM's 2.0.0 Super Smash Bros. Ultimate tier list image #1 ESAM's 2.0.0 Super Smash Bros. Ultimate tier list image #2
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Photo source: Stephanie Lindgren.

Don't celebrate too quickly after getting a star KO against Diddy or these controlled rocket barrels will make you sorry in Super Smash Bros. Ultimate

Ever since Tempo|ZeRo revealed his thoughts that Diddy Kong in Super Smash Bros. Ultimate felt unrewarding to play, we've seen very little of the chimp at tournaments. Still, it generally pays to be at least somewhat aware of all the options of the 75 character roster in case you run into one of the more obscure fighters.

Since the inception of the series, premature pop offs after intense matches have caused many to lose games that were otherwise won. We recently saw this happen to an unlucky... DIG|Lucky at the conclusion of a Super Smash Bros. Melee Genesis 6 set.

This time, a random match between a Diddy Kong and King K. Rool player recently caught our attention. Although both players were on their last stocks, it looked like the Diddy Kong player had the upper hand since King K. Rool's damage percent was at a more dangerous level.

Some clutch plays from the King K. Rool user allowed him to quickly turn the tides on Diddy Kong. He even managed to KO the opponent off the top of the screen as he was trying to recover back with his up special — the rocket barrels.

We aren't sure if the King K. Rool player was popping off, but it looked as though they were either recomposing themselves or celebrating somehow as King K. Rool was no longer performing any actions. It's clear that the user thought they had won the match.

Unfortunately for them, the Diddy Kong player was still in control of the rocket barrels even after they were launched into the background — which has a random chance of occurring instead of a "blast KO" when flying off the top.

In Super Smash Bros. Brawl and Super Smash Bros. 4, the rocket barrel's trajectory tended to be random. Ultimate actually allows players the ability to control where they go.

Unfortunately for the King K. Rool, they did not get the same benefits from the random number generator as the Diddy Kong player. Inevitably, they were defeated before Diddy Kong could disappear from the background, declaring them the winner. This is made all the more perfect thanks to the screen freezing.


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Source: Monachin112.

Why solid characters don't make the cut in Street Fighter 5, NetherRealm's Kombat Kast sets them apart, Hungrybox gets undeserved hate and more

We're back with episode 37 of the EventHubs Podcast and a roundup of some of the recent happenings inside the fighting game community.

We've had a good bit of new developments on the Mortal Kombat front as NRS held its first official Kombat Kast on Tuesday. We cover some of the particulars of Kabal and D'Vorah's reveals, and discuss how strongly the development company has been performing with its public relations as of late.

From there we jump into the world of Capcom as the 2019 Pro Tour has been announced and the quarterly IR Report has been released.

Catalyst and I point out some notable changes on this year's CPT, and then delve into the odd fact that the IR Report speaks so much about the company's dealings in eSports, yet doesn't bring up the one game that is actually considered their main eSport title: Street Fighter 5.

We welcome Dakota "DarkHorse" Hills to the cast as he offers some of his thoughts on the gaming console timeline, cross-play, SF5's possible transition into a free to play title and, most importantly, Ultra Instinct Shaggy.

Finally we chat about RB|Luffy's fairly controversial SF5 character carry tier chart as we try to figure out the balance between broken and solid fighting game avatars.

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Bowser Jr. is involved in six out of the ten of our worst Super Smash Bros. Ultimate match ups and they're not favorable

It's been about two months since Super Smash Bros. Ultimate was released. Due to the size of the roster, there are just so many match ups in the game.

Users have been voting in our Super Smash Bros. Ultimate tiers section for some time now. Remember that votes can be changed later so there's no commitment in submitting them.

Over time, the community has been developing a sense about which characters are the strongest in the game. This also gives us some ideas on who the worst fighters are in the current meta.

Not too long ago, Tempo|ZeRo posted a video that detailed his opinion about Little Mac's potential as the worst combatant in the game. However, our community voted tier list has Little Mac as the second worst.

Who might be weaker than Little Mac? There's a good possibility that Bowser Jr. may have even more glaring issues that the 17-year-old boxer.

For our 10 worst match ups, Bowser Jr. appears in six of them. Unfortunately for Bowser Jr. mains, he's on the losing part of these match ups. Meanwhile, Little Mac is on the losing end of only two of these worst match ups.

Super smash Bros. Ultimate 10 worst match ups 02/06/2019 image #1 Super smash Bros. Ultimate 10 worst match ups 02/06/2019 image #2 Super smash Bros. Ultimate 10 worst match ups 02/06/2019 image #3 Super smash Bros. Ultimate 10 worst match ups 02/06/2019 image #4
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Piranha Plant finally came to Super Smash Bros. Ultimate, but players have been using him in Soul Calibur 6 for a while in these hilarious creations

Piranha Plant has been in the hands of players for a week now in Super Smash Bros. Ultimate, but it turns out some people have been using the carnivorous plant in a completely different fighting game since its initial reveal.

A number of Soul Calibur 6 players have taken to the game's Create a Soul mode to carefully craft their own versions of the Piranha Plant with a surprising amount of variety and accuracy.

Japanese artist Scagyoniku took to Twitter to post their devilish creation of an extremely buff version of the Mario baddie wielding a polka-dotted take on Astaroth's ax. The head of the creature looks almost too good to be real with the custom objects added to the face to make accurate lips while it even has wings as its leaves / petals and pots that are made up of boots to top it all off.

YouTube content creator ParagonV5 showed off a different — and somehow more unsettling version — of the Piranha Plant with a head made up of two shells and Voldo's katars as petals to go along with the character's always interesting move set. They even set him up against a disturbing take on Kirby to make it a real Smash Bros-inspired match.

Weeks before the fighter was even announced as DLC for Smash Ultimate, Twitter user Tink posted yet another version of the plant with the shell head and green wrappings all over its body though this one includes a pipe by way of the custom objects once again.

It never ceases to amaze us what creative individuals can come up with using Soul Calibur's tools given enough time. You can check out all three versions of the custom Piranha Plants taken from Soul Calibur 6 below plus its battle against the "human" version of Kirby after the jump.

Piranha Plant in Soul Calibur 6 image #1 Piranha Plant in Soul Calibur 6 image #2 Piranha Plant in Soul Calibur 6 image #3 Piranha Plant in Soul Calibur 6 image #4 Piranha Plant in Soul Calibur 6 image #5
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Update: Piranha Plant data-corruption bug in Super Smash Bros. Ultimate may be due to counterfeit Samsung SD cards

Update: Reddit users have discovered a new lead on the potential root of this issue, saying that the problem may stem from counterfeit Samsung SD cards.

We've added a video from GameXplain after the jump that further articulates this latest development.

Earlier: Piranha Plant has been in the hands of players for almost a week now, but some were reporting issues connected to the character almost immediately as rumors and posts began to spread that a bug was eating people's saves.

Nintendo of America has released an official statement regarding the potential Super Smash Bros. Ultimate issues via Newsweek announcing that they are looking into the reports though they haven't confirmed anything yet.

"We are aware that some users are posting about possible issues with the latest Super Smash Bros. Ultimate update," said the publisher's American branch via Newsweek. "After extensive testing, Nintendo has not been able to confirm that there is an issue, although we will continue to investigate and monitor the situation."

Users began posting about a potential game-corrupting bug in Smash Ultimate shortly after Piranha Plant was released that warned other players not to use the Mario enemy in the game's All-Star Smash mode or else they may need to re-install their game.

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Mapping your C-stick controls to Tilts in Super Smash Bros. Ultimate will instantly help you as an advancing player

Making the jump from a casual Super Smash Bros. player to the more competitive side of the scene is no easy feat for this deceptively difficult to master series, but the latest title offers a ton of features to help bridge the gap.

If you're a player like me, then you know that Tilts obviously exist in the Smash games, but we never really used them in the past because they were harder to use consistently and fall into the same hole that medium attacks do in other fighting games.

They aren't typically as fast as a character's jab that can potentially be mashed out, and they aren't as hard-hitting / don't do as much damage as the slower Smash attacks.

The problem is players need to use Tilts at a certain point to keep growing and gain the ability to perform some basic combos outside of the aerials which again Super Smash Bros. Ultimate gives players more tools than ever before to more easily up their game.

One of the most important features in Smash Ultimate is the ability to change your control scheme depending on what controllers you are using and what name you are playing under. Using the GameCube controller as an example, players can re-map all of the triggers, d-pad and face buttons aside from the Start button to whatever they wish for attacks, jumps, grabs and shielding.

Those are all great tools to experiment with as players advance, but the most immediately useful for the majority of people is the ability to change the C-Stick / right analog stick to Tilt attacks for the easiest / simplest access possible.

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MKLeo lands a devastating shield break, Light's Fox recovers from everything, and more: Genesis 6 Super Smash Bros. Ultimate top 8 highlights

One of the biggest Super Smash Bros. Ultimate tournaments to take place since the game's launch ran its course over the weekend. Genesis 6 made its mark with over 2,000 entrants competing in Oakland, California, and over 1,100 for Super Smash Bros. Melee.

A laundry list of top-level players was in attendance, including TSM|Tweek, FOX|MKLeo, Liquid|Hungrybox, TSM|Leffen, NRG|Nairo, PG|Plup, C9|Mango, and many more.

Today we're sharing our highlights of the finals for the Super Smash Bros. Ultimate event. Included in these moments you'll find players such as PG|Esam, eU|Samsora, MKLeo, GW|Zackray, CLG|VoiD, Light, and GRV|Dabuz.

To start things off, here we have a fantastic play from MKLeo when he went up against Void in grand finals. After parrying an air lightning jolt from Pichu, MKLeo's Lucina landed a powerful blow that shattered Void's shield.

With the small mouse Pokemon completely stunned, MKLeo was able to wind up a fully charged forward smash for the KO and the game.


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17-year-old game Super Smash Bros. Melee had the highest viewership numbers on Twitch during Genesis 6 top 8

Super Smash Bros. Melee was originally released on November 21, 2001 in Japan. For Americans, the game came out on December 1, 2001.

Despite the fact that the game is over 17-years-old, the community is still staying strong. The Genesis 6 Melee event had over 1,100 entrants ready to compete.

While the top eight portion of Super Smash Bros. Melee was being streamed, it was the number one game in terms of viewership in the U.S. It had over 151,000 viewers at its peak.

Notably, it beat out many other titles like Fortnite, Sea of Thieves, League of Legends, and World of Warcraft. Clearly this was very impressive.

Now it is worth noting that Genesis 6 was running a bit late at this point. Super Smash Bros. Ultimate was scheduled to have already started.

One can imagine that some of these viewers were just sticking around for Ultimate's top eight to kick off. Still, it's crazy to imagine that this game was released 17 years ago. Not only this, but there have been three sequels released since then and people have been sticking with this game.

Genesis' Super Smash Bros. Melee viewership numbers image #1
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Source: xD1x.

Genesis 6 results

Update: This story has been updated with final results.

This weekend, there's an absolute juggernaut of a Super Smash Bros. event going on.

It's time yet again for Genesis, this being the 6th installment, and it's taking place in Oakland, California.

This tournament has over 2,000 entrants for Super Smash Bros. Ultimate, and over 1,100 for Super Smash Bros. Melee, both of which will have Singles and Doubles events, so it's a doozy for sure.

Besides these, there will also be tournaments in Super Smash Bros. 64, Rivals of Aether and Windjammers.

There are way too many amazing players attending to list them all, but some of the players participating include TSM|Tweek, FOX|MKLeo, Liquid|Hungrybox, TSM|Leffen, NRG|Nairo, PG|Plup, C9|Mango, FOX|Mew2King, RNG|Dabuz, Light, Samsora, Zackray, Shuton, orKsGP|Glutonny, Alliance|Armada, Abadango, PG|Zain, CLG|VoiD, VGBC|aMSa, Liquid|Salem, Larry Lurr, Tempo|Axe, PG|Cosmos, Marss, EMG|Tamim, PG|Esam, Ally, WaDi, ZD, Nietono, WBG|MVD and of course many, many more.

Streaming is being done at VG Boot Camp, VG Boot Camp 2, 2G Gaming, Melee Everyday, SSB64, Showdown GG and Endgame TV 1.

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Axe and HungryBox has a tense standoff that results in a time over, aMSa only needs five seconds for a spike, and more — Melee Genesis 6 highlights

For Super Smash Bros. Melee, Genesis 6 has concluded. This was a very stacked super major as there were over 1,100 entrants.

Notable competitors included VGBC|aMSa, Tempo|Axe, HLCG|S2J, CLG|PewPewU, C9|Mango, Liquid|Hungrybox, PG|Plup, PG|Zain, ESE|Duck, and many others.

Due to the level of competition present here, there were some pretty nifty sequences that occurred. We've got a batch of highlights from the top eight portion of the bracket.

First, let's talk about aMSa's set against Mango. Since this was the losers bracket, it meant that one of them was going home.

While aMSa used his iconic Red Yoshi, Mango stuck with Falco. Although Mango had some difficulties with aMSa's plays, he was still able to get some sick shine combos in.

Inevitably, aMSa would take the set with a 3-0 victory.


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