Smash Bros. stories

Defend the North 2018 results ft. NuckleDu, ChrisG, Smug, MenaRD, Punk

Update: This story has been updated with final results.

This weekend has Defend the North 2018 taking place in White Plains, New York.

It's going to be a pretty big event, with a ton of different fighting games being played, including having the status as a Capcom Pro Tour ranking event for Street Fighter 5: Arcade Edition.

Besides this, the tournament will also be hosting Dragon Ball FighterZ, Super Smash Bros. 4, Tekken 7, BlazBlue: Cross Tag Battle, Pokkén Tournament DX, Ultra Street Fighter 4, Fighting EX Layer, King of Fighters 14, Marvel vs. Capcom: Infinite, Guilty Gear Xrd REV 2, Injustice 2, Street Fighter 3: 3rd Strike, Street Fighter Alpha 3 and Super Street Fighter 2: Turbo.

Players attending the event include NuckleDu, EG|NYChrisG, Rise|Smug, Rise|MenaRD, FOX|Punk, PG|SKD, CYG|Chris Tatarian, PG|Nakkiel, Rise|Caba, Tempo|Alex Myers, WBG|CJ Truth, OG|Shine, GAM|DR Ray, Idom and many, many more.

The event has over 150 entrants for Street Fighter 5: Arcade Edition, over 100 for Dragon Ball FighterZ and over 50 each for Tekken 7, BlazBlue: Cross Tag Battle, Guilty Gear Xrd REV 2 and Street Fighter 3: 3rd Strike, so there's bound to be a lot of hype matches incoming.

Streaming is being done at Team Spooky, Hitbox Arena, House of 3000, KPB Live, Official SM, TSB Blaze and Mutant Xperience.

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Mario's up special occasionally generates purple coins from Super Mario Odyssey rather than yellow ones in Super Smash Bros. Ultimate

The announcement that "everyone is here" in Super Smash Bros. Ultimate was quite the surprise. Still, I doubt anyone was expecting Mario to be cut from the roster. He's been a playable character since the very beginning.

While the initial tease trailer did clearly show that Link would be donning his Breath of the Wild attire as a right-handed sword wielder, there wasn't any indication that Mario would have references from his latest adventure, Super Mario Odyssey. Masahiro Sakurai would later reveal that Mario's companion, Cappy, would be incorporated into one of Mario's taunts and his up special — the Super Jump Punch.

It seems that Mario is also feeling very fashionable. Mario will have access to alternate costumes like the wedding and builder outfits. These costumes were accessible in Super Mario Odyssey.

Those with a keen eye might have noticed another reference that wasn't explicitly explained to everyone. Apparently, the Super Jump Punch has a chance to generate purple currency instead of yellow.

Based on the shape of these coins, these either originate from Metro City — better known as New Donk City — or the Mushroom Kingdom. The symbol on the coins are difficult to make out.

While yellow coins could be used universally throughout all the kingdoms in Super Mario Odyssey, each location also had access to heir own unique currency which were all colored purple. There were 100 purple coins in total for each kingdom.


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Super Smash Bros. Ultimate's creator has a wait and see approach to DLC for the game, says Nintendo

Super Smash Bros. Ultimate is headed to Nintendo Switch later this year, but not before it has the chance to make a few more stops at major events. San Diego Comic-Con 2018 is currently underway, and Nintendo is showing the latest installment in the Smash Bros. series off to those in attendance.

IGN was given the opportunity to get hands-on time with Smash Bros. Ultimate at the convention. During their time with the Switch title, IGN sat down with senior product marketing manager for Nintendo of America Bill Trinen to discuss the game's latest developments.

During the interview we are treated to more gameplay footage featuring characters such as Bayonetta, Mewtwo, Pit, Marth, Ridley, the Splatoon Inkling, and more. This is the same build as the one shown at E3 2018, so don't dig too deep to try and spot changes from then to now.

Super Smash Bros. Ultimate is set to include over 60 characters on the playable roster as every character that has ever been playable in a Smash Bros. game is making a return. Still, this hasn't stopped fans from wondering about potential DLC.

When asked if Super Smash Bros. Ultimate will see similar DLC practices to its predecessor, Super Smash Bros. 4, Trinen explained that the game's creator, Masahiro Sakurai, is taking a wait and see kind of approach.

"Obviously that was a big part of the Wii U game, but part of Mr. Sakurai's approach is really 'let's focus on getting the game done,'" Trinen started. "And then once he has the game done, he'll start to make decisions about what he wants to do with other characters or DLC and things like that."

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Over 2,500 entrants in DBFZ, six games at over 1,000 and a single player making the difference between Smash games - EVO 2018 entrant numbers revealed

After many months of rankings and speculation, we can finally get our hands on the official entrant numbers for EVO 2018.

There are some big shifts going on here, with Dragon Ball FighterZ nabbing the #1 spot over the main Street Fighter game, thereby bumping it down from the top for the first time since the release of Street Fighter 4.

Another interesting tidbit is that besides the growing Tekken 7, the games are all down in entrants compared to last year, and while this may initially sound like bad news, the super strong showings from new titles Dragon Ball FighterZ and BlazBlue: Cross Tag Battle solidify this as a bigger tournament overall than last year's EVO, despite having one title less than it, though numbers are still down overall compared to the gargantuan event that was EVO 2016.

Of course, you're not here to hear me ramble about statistics, you're here to see the actual numbers! Don't worry, we've got them for you - check out Mr Wizard's tweet detailing all of the numbers below.

Continue below for a comparison table with previous EVO years to put the numbers in better context.

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Someone made a Super Smash Bros. Ultimate intro in the style of Super Smash Bros. 64's and it's pretty awesome

We've still got a ways to go before Super Smash Bros. Ultimate is in the hands of the public. As such, an official intro video for the game has not been shown — to our knowledge.

Typically, the Super Smash Bros. series is known for having these big, beautiful opening cinematics that players see before heading to the main menu. Who could forget the intense showdown between Mario, Link, Pikachu, and Kirby in Melee's intro or the epic operatic music of Brawl's?

The impressive introductions stem as far back as Super Smash Bros. 64, and with it being the first of its kind this cinematic holds a special place in players' hearts. With that being said, someone recently created their own intro for Super Smash Bros. Ultimate in the style of Super Smash Bros. 64.

Great-Bit Arcade put together their own Smash Ultimate cinematic that follows the beats of Smash 64's. Though we don't have Master Hand kicking it off, the music and sound effects from 64 are placed directly over Smash Ultimate footage, and we see similar sequences and visuals here.

From each character's showcase with a still of them posing on the side of it, to the quick flash sequence that features each fighter's artwork, this tribute is awesome. It's especially good considering that Super Smash Bros. Ultimate isn't even out yet and all of the footage is gathered from what we've seen of the game so far.

There is even the recreation of the secret characters bit that pops up right before the end of the intro featuring Ness, Luigi, Captain Falcon, and Jigglypuff.

Super Smash Bros. Ultimate is set for release on the Nintendo Switch on December 7th, 2018. You can check out the fan-made intro and Smash Bros. 64's intro after the jump.


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Nintendo is selling physical Super Smash Bros. Ultimate cases with digital game codes inside in Japan because... sure, why not?

Super Smash Bros. Ultimate is due out on December 7th, 2018. When that day arrives, Nintendo Switch owners will be able to take any character to ever appear in a Smash Bros. title into battles of up to eight players and slug it out for video game character supremacy.

As you might expect from a typical game release, fans will be able to purchase Super Smash Bros. Ultimate in both physical and digital forms. However, those purchasing from the Japanese My Nintendo Store will also be able to purchase a digital code that comes inside a physical Smash Bros. Ultimate game case.

Naturally, your typical retail version comes with a game case and a physical copy of the Switch game, but this third purchase option does away with the physical game while retaining the box.

Generally speaking, players opt to purchase a digital version of a game because of the convenience. In doing so, you can purchase and download a new game without having to leave the house, and the digital copy is stored directly on your console which effectively eliminates the requirement of carrying games around and the clutter that can come from stacking up game cases.

I've heard of video game retailers selling digital codes at their locations before, but from what I've seen it's usually a thin piece of cardboard with the game's cover on the front and code on the back — which is often disposed of. A physical game case with a digital code inside seems counter-intuitive, but I suppose there is a market out there for it, mainly those who like to collect game boxes but still want the convenience a digital copy offers.

In any event, the game case + digital code purchase option will run you the same amount as any of the other formats, and this purchase option is also being made available for Nintendo's upcoming Pokémon games "Pokémon: Let's Go, Pikachu!" and "Pokémon: Let's Go, Eevee!". Super Smash Bros. Ultimate's price tag comes in at 7,776 Yen (about $68 USD).

Super Smash Bros. Ultimate physical case + digital code image #1
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BlazBlue Cross Tag Battle reaches over 1,000 EVO entrants; more than doubles Central Fiction's 2017 numbers

There's only two days left to register for the biggest fighting game tournament in the world, EVO 2018, so entrant numbers and figures should be pretty close to finalized for the event.

Joey "Mr. Wizard" Cuellar runs the massive tournament and shared today the current entrant numbers milestone for the newest game to make the EVO mainstage along with its pool structure.

BlazBlue Cross Tag Battle — a game that only released in May/ June this year — has now eclipsed over 1,000 entrants for EVO according to Mr. Wizard, and the tournament will run best of three sets unless matches are ending quickly in which case it might switch to best of five past pools.

Reaching 1,000 entrants is an impressive feat for Cross Tag Battle not only because of how recently the game released, but it is also the first Arc System Works published fighter to reach that landmark which only four titles reached in 2017 — Dragon Ball FighterZ was developed by ArcSys but published by Bandai Namco.

BlazBlue Central Fiction had only 499 entrants in 2017 meaning Cross Tag Battle has more than doubled its entrant numbers when comparing both of these games in their first EVO appearances. Guilty Gear Xrd Rev 2 had 827 entrants in 2017.

These numbers also signify a possible significant drop in Super Smash Bros for Wii U entrants from 2017 to 2018, as it currently sits behind Cross Tag on Mr. Wizard's latest entrant rankings list where it also sits below Melee for the first time at EVO.

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Super Smash Bros. Ultimate will be playable at EVO 2018

We have less than five months left to wait until the launch of Super Smash Bros. Ultimate on the Nintendo Switch, but players looking to get their hands on the title a bit early don't need to wait much longer if they plan on attending the largest fighting game tournament in the world.

The developer and publisher announced today via their Nintendo VS Twitter account that the demo for Smash Ultimate will be playable at 2018 early next month.

A demo for the biggest crossover game ever was previously available to play at E3 where it was officially unveiled — for those that ordered special tickets — as well as CEO last month.

The previous demo versions of Super Smash Bros. Ultimate featured 30 of the game's final, massive 65+ character roster including the long awaited inclusion of Ridley, Splatoon's Inkling and the return of Metal Gear's Solid Snake.

Nintendo's announcement doesn't state whether it will indeed be the same demo from the game's two previous showings or an updated version though rumors circulating state that there are still at least six characters waiting to be revealed, and an event like EVO may be the best place to announce some of them.

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Cloud loses Limit gauge if he's hit while charging his down special in Super Smash Bros. Ultimate

In Super Smash Bros. 4, Cloud is known as being the second best 1v1 character — next to Bayonetta — and the best 2v2 character in the game. In addition to having an impressive repertoire of disjointed aerials that auto cancel, his ability to charge his Limit Breaker gives him access to a phenomenal neutral game.

Recently, NRG|Nairo uploaded a Super Smash Bros. Ultimate match that featured his Bowser going up against TSM|ZeRo's Cloud. Reddit users Darkforce11 and Amidatty_22 noticed something that eluded the players' attention during the action.

Apparently, if Cloud takes a hit while charging his Limit gauge via his down special, his meter will actually be reduced. In other words, there is actually some risk associated with charging Cloud's Limit haphazardly in Super Smash Bros. Ultimate.

Notably, Cloud is able to generate meter when hitting an opponent, taking damage, or via his down special. Since he now has a new UI next to his icon that constantly shows the Limit gauge, we are able to see that Cloud loses a noteworthy amount of meter when hit out of his charging animation.

Being that Super Smash Bros. Ultimate is a game that is currently in development and won't be available until December 7, 2018, some have speculated that this might be a bug or glitch. Even if this is a deliberate change, it's important to understand that everything is still subject to change.

Here's a look at the phenomenon's occurrence. After the jump, you can find the video that showcases the full match.


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Breath of the Wild Link in Super Smash Bros. Ultimate marks the first time in the series where Link is right-handed

Many characters were announced during Super Smash Bros. Ultimate's big reveal trailer — after all, every single fighter that has ever been playable in the series has returned. While some of these fighters look like they are receiving a number of reworks to their kit, Link in particular may have had highest number of alterations made.

Link in Super Smash Bros. 64 and Melee featured his Ocarina of Time appearance. Meanwhile, Super Smash Bros. Brawl and 4 had Link return donning his look from Twilight Princess. Throughout the entirety of the Super Smash Bros. series, every version of Link has held his sword with his left hand rather than his right.

This is as a result of Masahiro Sakurai having an eye for details. Even in his own games, Link has typically been left-handed. The GameCube version of the Twilight Princess had Link holding his sword with his left hand while the Wii version had him holding his sword with his right hand due to motion controls — promotional artwork, however, showed that Link was canonically left-handed.

With more Zelda titles becoming more motion control focused, Link suddenly became right-handed starting with Skyward Sword. This is due to the fact that about 90% of the world's population is right-handed. This change was made for the sake of convenience for most gamers.

Even though Link had a Skyward Sword costume in Super Smash Bros. 4, he still held that sword with his left hand. Since motion controls are an optional method of controlling Link in the Breath of the Wild, Link is once again right-handed.

As a result of Super Smash Bros. Ultimate featuring the Breath of the Wild version of Link, this marks the first time that Link has been right-handed in the Super Smash Bros. series. Notably, Young Link and Toon Link remain as lefties since they come from titles that never utilized motion controls for sword swings.

Right-handed and left-handed Links image #1 Right-handed and left-handed Links image #2 Right-handed and left-handed Links image #3
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Super Smash Bros. Ultimate estimated to require 16GB of free space according to Nintendo's Japanese store

Super Smash Bros. Ultimate looks like a title that will be absolutely jammed pack with content. It was announced that every single fighter that has appeared in a Super Smash Bros. title will be returning this time. No doubt there will be additional "big" gaming icons like Ridley who will also join the roster.

While not every stage from the series will return, fans have managed to spot a total of 84 of them thus far. There will also be Omega, Battlefield, and hazard-less versions of every stage in the game.

Interestingly enough, the official listing on Nintendo's Japanese website estimates that Super Smash Bros. Ultimate will require about 16GB of free space in order to play. Masahiro Sakurai has managed to step things up every single time.

Super Smash Bros. 4 on the Wii U required about 15.7GB of free space in order to download after all the updates and DLC. Those with the 8GB Wii U had to acquire extra storage just to play the game with updates.

It's possible that the size and scope of the game could continue to increase until the December 7, 2018 release date. Many have been speculating on what content will be announced later down the road.

After the game is launched, we could potentially see some post-launch DLC similar to what was given to players after the release of Super Smash Bros. 4. Should this happen, more space on the Nintendo Switch will be required. Remember that SD cards can be used for storage.

Source: Nintendo Japanese Store via NintendoEverything.

Damage in Super Smash Bros. Ultimate is influenced both by the number of players and the toggled items

A truckload of information about Super Smash Bros. Ultimate was unloaded onto us all during Nintendo's 2018 E3 presentation. The biggest highlight being that "everyone is here" — every fighter that has ever been playable in Super Smash Bros. history is returning.

While Masahiro Sakurai is not neglecting the casual audience, it seems that there are a number of adjustments that are intended for the competitive crowd. Not only will each stage have an Omega version, but there will also be battlefield versions and a stage hazard toggle.

It was also revealed that characters will inflict more damage during 1v1 matches. Apparently, this is intended to keep the action well-paced.

Just how much of a damage increase is this? After checking multiple times, I've concluded that fighters have a 1.2x multiplier on their attacks.

However, this actually doesn't tell the whole story. Another condition must be fulfilled in order for that 20% damage increase to take effect.

Both the clips below showcases Sonic hitting his opponents with a fresh back aerial in 1v1 matches — stale move negation was not in effect as this was the first time that Sonic made contact with this move both times. Despite this, his attack dealt 14.7% and 17.7% damage respectively. So what happened?


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There's something really weird about Wario speaking in full sentences... it's freaking me out

Wario has made appearances in his fair share of Nintendo titles over the years. Outside of his own games, we've seen the Bizarro Super Mario as a playable character in Nintendo character gatherings such as the Mario Party series, Mario Golf, and most notably to us fighting game fans, Super Smash Bros.

Typically, Wario keeps with Nintendo's motif of having its colorful characters straying away from full speech and instead making a series of noises or small phrases that often get stuck in your head. You've probably said Mario's "It's-a-me!" or Donkey Kong's "OK!" at some point in your life.

Wario is no different, as he cackles and fires off a loud "WAH!" from time to time. But as Polygon reports, Wario is doing things a little differently in the upcoming Nintendo 3DS title WarioWare Gold.

This collection of microgames features a Wario who speaks in full sentences during the game's cut scenes, and it's... weird. The game isn't due out until August 3rd, but a demo is available on the Nintendo eShop, and GameXplain recently uploaded a video that provides a look at 20 minutes of WarioWare Gold gameplay and Wario's new speech capabilities.

Charles Martinet — who traditionally voices Mario, Luigi, Wario, and Waluigi — is providing the voice work here, and though it still sounds like the Wario we know at some points, his full speech is a shock to the system. I can't help but feel that he sounds like someone trying an impression of Triumph the Insult Comic Dog. There's a lot of language and content NSFW in that Triumph video, so be careful clicking it.

Fortunately, there's a way to provide your own voice over in WarioWare Gold that can effectively replace Wario's. So you can avoid the strangeness altogether if you wish, unless of course you do your own weird Wario impression...

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Nintendo reveals Ridley, Wolf and Inkling Amiibos for Super Smash Bros. Ultimate; previous Smash Bros. figures will also be returning this year

Amiibo were first introduced in 2014 by Nintendo to serve as the company's toys-to-life line of figures that would unlock and affect compatible Wii U and 3DS games the first of which being Super Smash Bros. for Wii U with every character eventually receiving their own miniature statue.

These small figures proved to be much more popular than many anticipated leading to shortages and inflated online prices for Amiibo — in the United States at least, and many players were scrambling to find their favorites only to be met with large amount of Mario figures on store shelves.

Nintendo announced via Twitter that the Super Smash Bros. line of Amiibo will be continuing for Smash Ultimate and with that will come new figures for the characters Wolf, Ridley and Inkling — Ice Climbers and Pichu were also confirmed but are yet to be shown — along with the announcement that many of the original line up of Smash 4 Amiibo would also be returning.

The Wolf, Ridley and Inkling Amiibo are set to launch alongside the new Switch game on December 7th later this year and will be retailing for $15.99 USD. Original Super Smash Bros. Amiibo will be re-released later in the year at their standard price of $12.99.

Nintendo did not mention the Ice Climbers, Pichu or previously announced Daisy Amiibo, and there is still no word as to whether or not Metal Gear Solid's Snake will be receiving his own figure though every previous third party character in the game has before him — including Bayonetta, Ryu and Cloud.

The publisher/ developer has also previously stated that any version of a character's Amiibo will work in Smash Ultimate, so you can dig up your giant Wooly Yoshi or first run Inkling Girl and drop them into the game. You can take a look at the three new Amiibo in the gallery below, and let us know what your favorite Amiibo figure is in the comments.

New Smash Amiibos image #1 New Smash Amiibos image #2 New Smash Amiibos image #3
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Source: Nintendo VS

One of Street Fighter 5's best players aims to play Super Smash Bros. Ultimate seriously

Super Smash Bros. Ultimate already looks promising from a competitive standpoint. While it doesn't look quite as hardcore as Melee (yet), the E3 2018 invitational featured some of the best Smash Bros. players on Earth slugging it out and using many of the tactics we see in current tournament settings for Super Smash Bros. 4 and Melee.

The upcoming Nintendo Switch title had such an impressive showing at E3 this year that it actually has one of Street Fighter 5's best competitors interested in playing the game seriously.

PG|Infiltration recently took to Twitter in order to ask for some advice from the Smash Bros. community. "Please let me know what should i do before play Smash Ultimate, and what i need to do prepare before play the game," Infiltration wrote. "Like Controllers, friends etc."

The pro Street Fighter 5 player notes that he won't be able to play Super Smash Bros. Wii U this year in preparation for Smash Ultimate due to his busy schedule involving the Capcom Pro Tour — Capcom's large-scale tournament circuit for Street Fighter 5. However, once Super Smash Bros. Ultimate is released, Infiltration is planning on training with fellow Korean players.

Infiltration is a household name when it comes to Street Fighter having seen major success in the Street Fighter 4 series as well as titles such as Street Fighter X Tekken. He's also been a big threat in Street Fighter 5, with some of his most recent placings including 1st at EVO Japan 2018, 1st at Final Round 2018, and tied for 5th at CEO 2018.

One thing Infiltration is known for is playing multiple characters and being proficient with them. With Super Smash Bros. Ultimate's roster being over 60 fighters strong, he'll definitely have no shortage to choose from.

Infiltration's Super Smash Bros. Ultimate tweets image #1 Infiltration's Super Smash Bros. Ultimate tweets image #2 Infiltration's Super Smash Bros. Ultimate tweets image #3
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Photo credit Chris Bahn. Sent in by DarthJazza.

Masahiro Sakurai talks Super Smash Bros. Ultimate's game speed, says Melee may have been geared a bit too much towards a core audience

Super Smash Bros. Ultimate is due out this December on Nintendo Switch, but we just can't get enough of the upcoming Nintendo brawler after its huge showcase at E3 2018. Mario, Donkey Kong, Link (as his Legend of Zelda Breath of the Wild version), Metroid's Ridley, the Inklings from Splatoon, and many others will come together to fight and will make up a massive roster with over 60 characters on it.

We've seen a lot of gameplay already and many details have surfaced with new information still popping up. Reports from players and media outlets are always great, but it's even better when we get insight directly from the Super Smash Bros. series creator, Masahiro Sakurai.

Nintendo recently shared an interview with Sakurai, director of Super Smash Bros. Ultimate, that delves into numerous facets of the latest title in the Smash Bros. franchise. Thanks to Nintendo Everything, we can read over the full transcript.

When a new entry in a fighting game series is on its way, it's nearly impossible to avoid wondering how similar it is to its predecessors or even other fighters in general. Sakurai addresses this head on when discussing the approach for Super Smash Bros. Ultimate compared to other Smash titles.

"And another comparison I can make between past titles and [Super Smash Bros. Ultimate], is that in retrospect, I do feel that Melee may have been geared a bit too much towards a core audience," Sakurai said.

He went on to explain that Super Smash Bros. Brawl on the Nintendo Wii saw its overall gameplay speed lowered in order to attract casual players who had never really played video games before. Melee may have been a bit too fast for casuals and Brawl a bit too slow for hardcore players, and while Super Smash Bros. 4 could be considered somewhere in between the two in terms of tempo, Sakurai notes that parts of the game had to be designed specifically to improve playability on a portable device — the Nintendo 3DS.

So, what about Super Smash Bros. Ultimate?

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Reddit user creates Super Smash Bros. Ultimate final character select screen mock up to show what it may look like; it's crazy big

Super Smash Bros. Ultimate is less than five months away from release, but players have already had the chance to play the game at events like E3 and CEO plus viewers have already been treated to hours upon hours of pre-release footage for this massive title.

The game is set to feature at least 64 playable characters if we count the Mii Fighters all together — though we have reason to believe that more may be coming — including Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu, Luigi, Ness, Captain Falcon, Jigglypuff, Princess Peach, Bowser, Ice Climbers, Sheik, Zelda, Dr. Mario, Pichu, Falco, Marth, Lucina, Young Link, Ganondorf, Mewtwo, Roy, Mr. Game and Watch, Meta Knight, Pit, Dark Pit, Zero Suit Samus, Wario, Snake, Ike, Pokemon Trainer (consisting of Squirtle, Ivysaur, and Charizard), Diddy Kong, Lucas, Sonic the Hedgehog, King Dedede, Captain Olimar, Lucario, R.O.B., Toon Link, Wolf, Villager, Mega Man, Wii Fit Trainer, Rosalina and Luma, Little Mac, Greninja, Mii Brawler, Mii Swordfighter, Mii Gunner, Palutena, Pac-Man, Robin, Shulk, Bowser Jr., Duck Hunt, Ryu, Cloud, Corrin, Bayonetta, Inkling, Daisy, and Ridley.

A Reddit user by the name of /u/Fl4m1nG recently posted a mock up version of what Super Smash Bros. Ultimate's final character select screen might look like based on the game's E3 2018 build, though it only featured less than half of the roster.

This mock up uses the game's official artwork for the characters and bases it's look off of the 30 character select screen shown off at events with some inspiration taken from the Super Smash Bros. for Wii U screen though it avoids using the art from that game.

Seeing all 64 character slots makes the inclusion of every Smash character ever even more impressive — that's larger than even Tekken Tag Tournament 2's 59 character roster. The final product will likely look even different, but the sense of scale will likely only get more impressive if they announce new characters for the title.

A different Reddit user also recently took a look at how the character models themselves have changed in Smash Ultimate when compared to their previous appearance in the series. You can take a look at the mock up below and compare them to the E3 build along with Smash 4 in the gallery below.

Smash Ultimate character select mock up image #1 Smash Ultimate character select mock up image #2 Smash Ultimate character select mock up image #3
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Reddit source
E3 build source: Nintendo Treehouse