Skullgirls stories

Ram horns, Easter Island heads and more: Clips show Skullgirls' references to Battletoads, Gradius, Marvel vs. Capcom 2 and numerous other titles

If you've played Skullgirls, you've probably noticed a number of references to video games of the past, like Battletoads, Gradius, Marvel vs. Capcom 2, Guilty Gear and more, but unless you're a hardcore fan, there's probably a few homages you missed.

Attempting to highlight a good portion of these, SoulInkyuubator put together a couple of videos showcasing the references he was able to track down, although there's quite a few more out there in the wild, though.

Some of these might be a bit of a stretch, but if you enjoy seeing allusions to other games, you'll like this. Hit the jump to see both videos.

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Skullgirls Encore now available on PSN in North America; Squigly and DLC colors free for a limited time

Skullgirls Encore, Lab Zero Games' SG update, is now available for purchase on the PlayStation Network in North America. Encore adds a slew of game changes, along with the first DLC character, Squigly. For a limited time, both the character color bundle and Squigly are available to download for free.

If this is the first time you're purchasing a Skullgirls title, Encore will run you $14.99 USD. However, those who purchased the original title will receive the update free of charge. The official Skullgirls Twitter mentioned that players can expect their Encore download voucher to arrive between 9 p.m. and 10 p.m. PST tonight, via an XBM message.

You can find a large list of the changes made in Skullgirls Encore here. Skullheart user Jason Slade has also put together a quick video that goes over many of the more important changes.

Hit the jump to view the video.

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Early entrance numbers for SoCal Regionals 2014 by game - SSF4 AE v2012, UMvC3, Smash, BlazBlue and more

We checked with Level|Up to find out what the early registration numbers are for the SoCal Regionals 2014, by game. With 20 titles in the lineup, we thought it'd be interesting to see which games have attracted the most players so far.

Also, an influx of users is expected to flood in a week before registration ends, on February 23, so it's highly advised that you sign up now, or risk not being able to compete in the games you wish to play — as registration is capped.

The caps for SSF4 AE v2012, UMvC3 and SSBM are 256 players. KoF13, BBCP and soon Injustice will be capped at 128, so if you're interested in signing up for any of these games, you should hit the SoCal Regionals website before the brackets fill up.

Hit the jump to see the breakdown.

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An absolute ton of Skullgirls Encore patch notes

Skullgirls Encore will be released on February 11, 2014 on the PlayStation Network in the United States.

The team recently explained how things would go down that day.

• At the time of release, you should receive an XMB message from “Skullgirls” on your PS3.

• Clicking the voucher link in that e-mail will redeem the voucher, and take you to the PSN page for Skullgirls Encore.

• Download the game.

After the jump you'll find a crazy amount of changes they've compiled for the updated game.

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Skullgirls Encore set to hit US PlayStation Network on February 11; Xbox 360 version delayed

The Skullgirls series is making a return to consoles next week with the release of Skullgirls Encore, an updated version of the game that will add numerous changes, along with the first DLC character, Squigly.

PlayStation 3 users will be able to download the game next Tuesday, and the game will be free to those who purchased the previous title. Skullgirls Encore will only be available in the US next week, however, Peter Bartholow of Lab Zero Games mentioned on NeoGAF that the team is shooting for a European release the following week, although there are currently no guarantees.

Bartholow also stated that Xbox 360 owners will have to wait a bit for Encore, as the transition is taking longer due to more companies being involved with the project. Lab Zero plans to submit the update to Microsoft some time next week.

Hit the jump to check out a couple of launch trailers featuring the current roster, and Squigly.

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Apex 2014 results, battle logs and stream archive featuring Mango, Mew2King, Armada, Dr. PeePee, Hungrybox, Wobbles, Leffen and more

Updated: This story has been updated with final results for all games present at the event.

It's that time of the year again. Apex 2014 is upon us, and being the biggest tournament in the world for all Super Smash Bros. titles, you can count on some heavy Nintendo action this weekend.

In case Super Smash Bros. isn't your cup of tea, there's no need to worry. Besides Super Smash Bros. 64, Super Smash Bros. Melee, Super Smash Bros. Brawl as well as the fan-made Project M, games such as Super Street Fighter 4: Arcade Edition v2012, Ultimate Marvel vs. Capcom 3, King of Fighters 13, Injustice: Gods Among Us, Tekken Tag Tournament 2 and many more are being featured as well.

Practically every Super Smash Bros. player worth of note is attending this event, and being on the East Coast you can count on several heavy hitters outside of Smash showing up for the other games as well. Streaming duties will be handled by Team Spooky, CLASHtournaments, 8WAYRUN and Bifuteki.

Hit the jump to check out the livestreams as well as battle logs and early results, being updated as they happen.

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Frosty Faustings VI results and stream archive ft. Perfect Legend, OMG Itz Andre, Danke, NeoKarsh, German Luger and more

Updated with results and a stream archive: This story has been updated with some results and a stream archive from the finals day of Frosty Faustings VI.

Chicago's second biggest tournament of the year, Frosty Faustings VI is taking place today and tomorrow at the Game Pazzo, in Chicago, IL.

Some of the notable players participating include FNATIC|Perfect Legend, TFA|OMG Itz Andre, Denial|Danke, AGT|NeoKarsh, Mean Saltine, Spriggan and TFA|German Luger.

Games being played include SSF4 AE v2012, UMvC3, MK9, KoF13, BBCP, GGXXAC+R, TTT2, P4A and more.

To view the live streams and see a full schedule, hit the jump.

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SoCal Regionals 2014 will have 20 games in lineup this year, multiple streams

LU|Alex Valle revealed the lineup for the SoCal Regionals 2014, which is taking place February 28 - March 2, 2014, in Irvine, CA.

The SoCal Regionals has become one of the most premiere tournaments in all of the fighting game community, and this year is shaping up to be another whopper with 20 games in the lineup.

Level|Up will have two streams that they personally host, and there will be separate 3D and anime streams, plus there could potentially be even more live video feeds.

You can view the full lineup after the jump, along with the announcement stream.

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EventHubs' readers chose Killer Instinct, Blazblue Chrono Phantasma, and 4 others as the 6 games they want on the EVO 2014 line up

Earlier this month, we here at EventHubs generated an unofficial poll to determine which 6 games our readers most wanted to see on the official EVO 2014 line up. Although a few of the games that received the most votes were ones you'd expect, we do have a few surprises on the list.

Over 15,000 votes were sent in, and the final tallies show that our readers would like to see both Killer Instinct and Blazblue Chrono Phantasma played as main games in Vegas next year.

There are a still four other games that were voted in, so be sure to hit the jump to see if your choices made the cut.

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Typing combat: Skullgirls Encore adds typing mode where supers can do additional damage

Skullgirls Encore will feature a new "The Typing of Skullgirls" mode which will let you tack on extra damage for correctly typing an on-screen word after performing a super.

If you type the word correct, the attack will do 1.5 more damage than it otherwise would. Getting it most of the way correct results in normal damage, while failing during this process will net you 10% less damage.

This mode will not work online or in tournament mode, but should be a fun distraction when you want to try something different.

If you'd like to see his new mode in action, hit the jump to view a recent stream archive where the demoed the new feature.

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Skullgirls' Japanese publisher, CyberFront, shut down by parent company, Lab Zero and Autumn working on a repsonse

In a recent development, CyberFront, the publisher behind Skullgirls' Japanese version / Encore re-release, has been dissolved by their parent company Kaga Electronics. Kaga acquired ownership over half of CyberFront back in 2010, and aided them in their publishing work.

Unfortunately, CyberFront's financial issues lingered, leading Kaga to claim full ownership of the company. Despite their efforts to reform the subsidiary, Kaga found the administration set up by previous management to be too problematic, and in turn, decided to close up shop.

This news doesn't only come as a surprise to Skullgirls fans, however. Lab Zero Games' own CEO, Peter “Ravidrath” Bartholow, posted a response over on the SkullHeart forum. The Lab Zero representative mentioned that he too was surprised by this development, that he will be contacting CyberFront to confirm, and will begin strategizing with Autumn Games on their next move.

Sources: NeoGAF, SkullHeart, and AnimeNewsNetwork. Tip sent in by an anonymous reader.

Skullgirls Encore re-release incoming January 2014, details on what fans of all versions should expect

Skullgirls Encore re-release incoming January 2014, details on what fans of all versions should expect On December 31, 2013, Skullgirls will temporarily be removed from the PlayStation Network and Xbox Live stores, but it will be reborn shortly thereafter as Skullgirls Encore to mark the era where it was completely funded by their highly successful Indiegogo campaign.

The expected transition to Encore is expected to happen sometime in January 2014.

If you have Skullgirls on PSN, XBL, or Steam the official Lab Zero website has a full breakdown of what you should expect as this transition occurs.

If you'd like to see Encore in action, you're in luck as there's a stream archive of a session with this version available after the jump.

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Poll: Which 6 games do you most want to see on the official EVO 2014 line up?

While it was confirmed that Ultra Street Fighter 4 will be on the official EVO 2014 line up if Capcom releases it in early June, which they have planned, we won't be receiving information on the remaining games until January of next year. So while we wait, one of our readers gave us the idea to run a poll asking which games you all want to see at EVO next year. Thanks, DevilMaySpy!

Below, we have listed all of the main fighting game titles currently featured in tournament play, and we are giving you the option to select 6 different games.

If there is a title we missed, or you'd just like to see something else played that wasn't listed, hit the "Other" option, and let us know which game you chose in the comments section.

Hit the jump, cast your votes, and let your voice be heard!

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Skullgirls to be delisted from PSN on Dec 17th, XBLA Dec 31st by Konami's request, Mike Z explains what is currently being done to preserve the game

Skullgirls to be delisted from PSN on Dec 17th, XBLA Dec 31st by Konami's request, Mike Z explains what is currently being done to preserve the game In a sudden move from Konami, even unbeknownst to Mike Z and the rest of the Skullgirls development team themselves, Skullgirls is set to be delisted from the Playstation Network on December 17th, and from Xbox Live Arcade on December 31st.

Mike Z explains in a stream archive you can find after the jump exactly what this means for players who currently enjoy Skullgirls, and what the team is doing to make sure that the game stays alive through a different publisher.

Reportedly, the Japanese version, which was not published by Konami, is safe from being delisted, as well as the PC version which should remain on Steam with no issue.

Hit the jump for the embedded stream archive to hear what Mike Z had to say.

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Skullgirls adds parrying to endless beta on PC for Big Band

Updated: We've updated this story to properly reflect that the parry implementation was for Big Band only.

In the latest patch notes release for Skullgirls, Mike Z mentioned a new change, noting that they're adding parrying into their game, but only for a single character, Big Band.

Here's a quick rundown of the new mechanic and how it works, hit the jump to read everything about the new patch.

Big Band
- Taunt can now be held by holding down Punch. It was still set to Kick before, whoops.
- Add effects on tag out.
- First pass at some sounds from Vince! Honk honk!

There was something else I added to him... hmmm....

Oh yeah!


Let's see if I learned anything from 3s...
- Tap F or D on the ground, or F in the air to parry attacks.
- High and Mid moves must be parried high, low moves must be parried low. There are no moves that can be parried both directions on the ground. Obviously you can't parry throws or hit-grabs.
- Parrying a move that does block damage takes the block damage as red-damage. Parrying a move that does not do block damage takes 1/3 the move's regular damage. You cannot die from parrying, but it will reduce you to 1 HP.

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Skullgirls free to play now on PC for the next 24 hours, 33% off on Steam - tourney later tonight

Skullgirls free to play now on PC for the next 24 hours, 33% off on Steam - tourney later tonight Skullgirls is currently free to play until Sunday at 1 p.m. PST on Steam. If you're interested in picking up the game, it's also on sale right now for $9.99 USD, which is 33% off the regular price.

Also, today is the Skullgirls Fan Expo tournament in Long Beach, CA, starting at 6 p.m. PST and running through midnight. It'll be streamed by EightySixed, assuming the internet is working well at the venue.

More details about the event are up on the Skullheart forums, and you can hit the jump for an embed of the tournament stream, which starts several hours from now.

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Big Band now playable in Skullgirls PC beta, early move listing for character

Big Band is now playable in the Skullgirls PC endless beta on Steam. Mike Z dropped the news in a recent patch note release.

There were a few other changes to the game, which you can read below. To see the notes about Big Band, including his move listings, hit the jump.

- Fixed win count in Lobbies and elsewhere. Whoops.
- Squigly can no longer combo cr.HP -> Lv2 Stancel -> cr.HP, and all hits of cr.HP have pushback in the corner. She can still combo cr.HP -> Lv1 Stancel -> cr.LK, but it is now a tighter link.

- 240 Undizzy, and it counts down faster (-8 per frame, was -6 before, is -3 in the Real Game). I feel like this might be The One.

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