Should the fighting game community be keeping an eye on Arms?

The term "fighting game" is being used quite a bit when it comes to Nintendo's recently revealed Rock 'em Sock 'em-esque arena fighter for the Nintendo Switch: Arms.

While it's most certainly not your traditional fighter, Arms does seem to have some traditional fighting game elements such as the strike, block, throw mechanic.

We've only seen some first glimpses of the game in action, (you can see the reveal trailer as well as some GameSpot gameplay after the jump) but first impressions make it seem to most closely echo Pokkén Tournament when it comes to games already in the competitive fighting genre.

The community would have to make something of a leap to include Arms as one of its own, but this wouldn't be any more of a stretch than accepting in Smash Bros., and look how that panned out.

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Arcana Heart 4 coming up, developers ask overseas fans' help to make the game easier for new players and to better accommodate Western sensibilities

Koji Takaya, director of the Arcana Heart series, recently revealed that a new game in the series would be coming up, which is the first new numbered entry in quite some time, with the initial version of Arcana Heart 3 originally releasing in arcades back in 2009.

With the game currently being developed, Takaya took to Twitter to ask fans, particularly non-Japanese ones, about some advice regarding a few aspects of the series. His first tweet, regarding simplifying some of the game's mechanics, you can see here.

Continue below to see his question about character designs for the future installment.

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Fatal Fighter is an upcoming game featuring only female characters... and a few familiar-looking moves

Steam has greenlit a new fighting game by the title of Fatal Fighter, which means Valve is now reaching out to the original developers to get the ball rolling in a big way.

Fatal Fighters is a two dimensional fighting game that features only female characters. It derives some character moves, appearances and general design from more established titles in the genre like King of Fighters, Dead or Alive and the Street Fighter series.

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Here's a quick clip from the trailer, showing off a move that reminds us very much of Ken's Ultra 2 in Street Fighter 4:

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Fighting game FAIL; Maximilian takes an in depth look at Masters of Teräs Käsi, Star Wars' abysmal attempt at a fighter

As massive of a mark as it's left on almost every facet of our culture, Star Wars really has yet to have any success in the fighting game world. That's not for lack of trying though.

In his most recent Fighting History, Maximilian takes a look at Stat Wars' attempts to reach into the FGC. Soul Calibur players may recall the inclusion of Yoda and Darth Vader in SC4, and others may remember some fighting game-esque features in other Star Wars games in recent years.

Those who were gaming circa 1997 however, may remember Star Wars - The Masters Of Teräs Käsi, one of the worst fighters of all time.

Max breaks down this anti-gem of fighting game history, looking at the characters, game modes and horrendously bad gameplay of Teräs Käsi.

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SNK is working on multiple projects besides King of Fighters, currently planning to announce more games in 2017

4Gamer did a series of interviews with 149 different game developers, personalities and such recently, and one of the people interviewed was King of Fighters 14 producer Yasuyuki Oda.

You can see one of 4Gamer's questions below, along with the first part of Oda's answer, translated by me, Nicholas "MajinTenshinhan" Taylor.

4Gamer: Do you have any message for our readers, about your ambitions moving into 2017?

Yasuyuki Oda: We announced the 1.10 version of King of Fighters 14, but we're working on a lot of other stuff, as well. First off is the '98 Athena costume which should've been shown already by the time this article is published. We've got more to announce as well, so please look forward to that.

Continue below to see what Oda followed up with.

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Two supers collide and... the game completely crashes; I've never seen this happen in a fighting game

Now, I've seen some crazy stuff in fighting games... Hell, I've been a part of making such things happen! However, I don't think I've ever witnessed something quite like this.

One of D-No's latest Twitter clips features an unexpected occurrence when Robert and Iori's supers collide.

Apparently, hitting Robert while he's in the middle of his super animation is a no-go, as the entire game crashes and resets itself.

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Awesome? Yes. And the cherry on top is the smooth, peaceful transition into the Neo Geo logo. As if the game didn't just completely mess up...

Source: D-No.

PS4 trailer for Garou: Mark of the Wolves, game is out now

Garou: Mark of the Wolves was just released for the PlayStation 4 and PS Vita systems. It's priced at $14.99 USD.

This is one of the more popular SNK fighters in the FGC, and it now has an online battle mode.

There are also tons of unlockable illustrations, like the one we have featured in the banner here. You can find the trailer and some screens below.

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Samurai Shodown VI headed to PlayStation 4 tomorrow as PS2 classic title in North America

A classic fighting title is heading to PlayStation 4 tomorrow by way of digital download. SNK's Samurai Shodown VI will go on sale in North America as a PlayStation 2 Classic.

The game is said to come with extra characters, including the addition of four EX characters to the already large 41-fighter roster found in the game's arcade version.

We can also expect to see PlayStation 4 trophy support, but no other added features. Back in December of 2014, Samurai Shodown VI saw a re-released on PlayStation 3, however, it was specific to the Japanese PlayStation Store.

To see a compilation of Samurai Showdown VI's secret moves, weapon breaks, and toy transformations, be sure to hit the jump.

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New characters discovered in original Virtua Fighter 23 years after its initial release

Perhaps it's especially shocking amidst the backdrop of today's fighting games where developers can't seem to hide anything at all from data miners, but we've got new reveals for the 23 year old Virtua Fighter.

The first 3-D fighter apparently still has some secrets, coming in the form of an alternate version of Akira and all new American fighter named Jeff.

The video also shows in game footage of Siba, a character uncovered quite some time ago who was originally going to be the game's central figure.

You'll see footage of all three of these behind the scenes fighters in the video after the jump.

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Garou: Mark of the Wolves getting its PlayStation 4 release soon? Trophy list surfaces online

Back at EVO 2016, we learned that SNK would be releasing Garou: Mark of the Wolves on PlayStation 4 and PS Vita. The re-release is set to have online play functionality and trophies.

We haven't heard much on the Garou front since then, however, a recent development may indicate that the game is coming soon.

A list of trophies for Garou: Mark of the Wolves recently surfaced on PSNProfiles -- a site that allows PSN players to track, share, and discuss the trophies they earn in PlayStation games.

Based on this list, we'll have 19 trophies to go after.

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David Sirlin's upcoming 'Fantasy Strike' is so simple that the way you counter throws is by letting go of the controls altogether

David Sirlin has been active in the fighting game community for quite some time now, being responsible for balancing Street Fighter 2 HD Remix, placing top eight at EVO three separate times and even having narrated a good portion of Bang the Machine.

The game designer is putting the finishing touches on his latest venture, imagined to be a "fighting game for everyone." The idea is a game with incredibly simple controls, think Seth Killian's Rising Thunder that will still lend itself to the growing eSports market.

The name of the game is Fantasy Strike, a 10-character fighter with single-button inputs, and even one no-button input: the Yomi Coutner.

"We’re stripping out a lot of complexity that fighting games usually have and building everything around the idea of simple controls and easy execution while still being a serious, competitive e-sport," says Sirlin.

Hit the jump for more, including the game's reveal trailer.

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The producer of Tekken wants to make his own Samurai Shodown game: SNK, please let Katsuhiro Harada bring it back!

Back in April, TecMundo Games caught up with Tekken Producer Katsuhiro Harada and Game Designer Michael Murray to discuss the game's latest installment, Fated Retribution. For fun, their editor Guilherme Sarda asked both Bandai Namco representatives which fighting game not made by their company is their favorite.

Hardada noted that his favorite fighter is actually SNK's title, Samurai Shodown, while Murray chose Garou: Mark of Wolves.

Because of Harada's answer nearly seven months ago, Sarda decided to revisit the topic with Harada at the King of the Iron Fist tournament earlier this week.

Harada was asked if there is any chance that Bandai Namco would be willing to do some sort of crossover with SNK to feature Samurai Shodown characters in one of their games, much like we've seen with Capcom's Akuma in Tekken 7 most recently.

It looks like Harada's idea for Samurai Shodown extends beyond a simple collaboration.

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From Super Turbo to Tekken 7, Akuma has been in the shadows of a ridiculous number of fighting games; check out our visual history for the demon here

This was a daunting mountain to climb, but we've buckled down and tackled the visual history of Street Fighter's most popular villain: Akuma.

Since his debut in Street Fighter II, Akuma has made an appearance in almost every subsequent Street Fighter-related title. While this includes games like Puzzle Fighter and Namco vs. Capcom, we've chosen to stick to fighting games for this already massive history gallery.

The demonic fighter has become a staple of the Street Fighter series, rivaling even Ryu and Chun-Li in popularity. Our gallery covers appearances starting from Street Fighter II and going all the way to his Street Fighter 5 CFN image.

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You'll see our previous character visual histories below.

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Darkstalkers visual retrospective part 4 closes out our feature with a Resurrection

Darkstalkers Resurrection dropped for console gamers on March 2013, but unfortunately wasn't met with terrific sales.

Technically two games in one, blending Darkstalkers 2 and 3 into the same package, Resurrection also offered upscaled HD graphics with filters and remixed artwork.

A host of other features were included with the re-release, including GGPO for online play, but despite some solid reviews averaging out to 80/100, the title didn't sell as well as Capcom would have liked it to.

Hopefully Darkstalkers are not dead, but with Halloween nearly upon us, we wanted to take a look back at Capcom's horror series. You can find our final gallery below.

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Skullgirls is finally getting physical... Limited Run Games to produce limited edition hard copies for PlayStation 4 and PlayStation Vita

First released in 2012, Skullgirls has been available only via digital download for the past four years. That's all changing very soon.

According to the official Skullgirls Facebook page, fans of the game will soon be able to get physical copies of the fighting game.

"We're teaming up with Limited Run Games to release a physical Limited Edition of #Skullgirls for PS4 and PS Vita! Pre-orders start next Monday, October 31st! As an added bonus, if we get at least 10,000 pre-orders combined we'll patch Japanese voices into the US and EU PS4, PS Vita and Steam releases!"

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