'I believe we, too, can possibly make it [to eSports]' - Dissidia Final Fantasy director aiming for a competitive scene with upcoming console release

Dissidia: Final Fantasy is a 3-on-3 arcade game where beloved Final Fantasy characters duke it out, and is a larger-scale followup to the popular PSP games under the same title from 2008 and 2011, respectively.

While the current Dissidia has only been playable in arcades so far, the game's developer Team Ninja has, in conjunction with series owners Square-Enix, continuously added new characters and stages to the game.

Even with its constant content flow and popularity in arcades, there hasn't yet been any proper word on a console release for the title. The game's producer Ichiro Hazama commented on what's going on with the console version and why we haven't gotten a proper look at it yet.

Ichiro Hazama: If there was a recent opportunity to make the announcement, I thought the occasion was at the "Final Fantasy 30th Anniversary Opening Ceremony." However, it didn't make its appearance. Long story short, we've yet to prepare something with enough value to meet your expectations.

I believe many are expecting a story mode for the home console version, and we’re definitely preparing that; however, our focus on the main game is still about battles and that won't change. While continuing work on a proper competitive fighting tool and to improve on other elements, we'll need a little more time.

Continue below to hear what the game's director Takeo Kujiraoka had to say about the its potential competitive aspect.

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Our readers would like to see Capcom handle a DC vs. Marvel fighting game - final poll results here

Update: The final results are in! Hit the jump below to check them out.

Earlier: It's hardly a secret that comic books are a big part of fighting game culture, largely because of the Marvel and Capcom crossovers that began in the late '90s.

Back in 2008, though, the developers behind Mortal Kombat stepped into the ring and crossed over with DC Comics, which eventually evolved into them making full-fledged DC Comics fighting games, no crossover needed.

However, one thing that comic book fans and fighting game fans have often discussed is if there could ever be a Marvel vs. DC game - so let's put it to the test, with your opinions. If this game were to happen, which style would you like? The Marvel vs. Capcom style? The Injustice style? Or perhaps you want it to be handled by a completely different developer all-together?

Vote in the poll below.

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Garou: Mark of the Wolves relit the Fatal Fury series by timeskip and a new generation of characters - Check out this iconic game's gorgeous artwork

Garou: Mark of the Wolves has, to the FGC, perhaps become even more famous and revered than Fatal Fury, the series that spawned it. Although Garou is just the last entry (as of right now) in the Fatal Fury series, the renaming of it as well as a big difference in mechanics and few returning characters (in fact, only Terry Bogard recurred from the previous games as playable again), it can sometimes be seen as a different subseries.

If you somehow missed this game, or are just aching to recheck it's beautiful artwork, look no further - we've got the full gallery of Takkun's beautiful designs below, but here are a few of the images to start you off.

Garou: Mark of the Wolves Art Gallery image #1 Garou: Mark of the Wolves Art Gallery image #2 Garou: Mark of the Wolves Art Gallery image #3 Garou: Mark of the Wolves Art Gallery image #4 Garou: Mark of the Wolves Art Gallery image #5 Garou: Mark of the Wolves Art Gallery image #6

Continue below to check out the entire gallery.

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SNK delved further into samurai action with The Last Blade, the second of which had some stunning, atmospheric art

When Samurai Shodown made an attempt to move into the third dimension, they also brought in a brand new artist to work on the series - Senri Kita.

Whatever your opinion on the game is, this art was very fitting for a samurai franchise such as this, and you can see some of it here.

Samurai Shodown Sen Art Gallery image #1 Samurai Shodown Sen Art Gallery image #2 Samurai Shodown Sen Art Gallery image #3 Samurai Shodown Sen Art Gallery image #4 Samurai Shodown Sen Art Gallery image #5 Samurai Shodown Sen Art Gallery image #6 Samurai Shodown Sen Art Gallery image #7

Continue below to check out the entire gallery.

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Ultimate Marvel vs. Capcom 3 comes out on top in the Make-A-Wish Foundation EVO 2017 charity drive, awaiting final word from EVO staff

The Make-A-Wish Foundation EVO 2017 charity drive to determine the player's choice game has concluded. At this time, Ultimate Marvel vs. Capcom 3 has raised the most money totaling

It was a very close race that came down to the wire. Pokken Tournament and Ultimate Marvel vs. Capcom 3 were neck-and-neck throughout the entirety of the donation drive, and the end result was a close one.

At this time, we are waiting on confirmation from the EVO staff whether or not UMvC3 will secure the 9th spot on the event's line up. Though the game raised the most money, all of the numbers will likely have to be tallied and potential false donations may need to be weeded out.

To see how much money each game raised, be sure to hit the jump.

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Monstrous characters, fast paced combat and epic battles... check out the upcoming fighter: Omen of Sorrow

Omen of Sorrow is an upcoming fighting game from AOne games that pits iconic horror figures against each other in hand to hand combat.

Omen, which has been in development since May of 2015, boasts fast paced, high mobility gameplay along with "hardcore combat mechanics." When it's all said and done, the 12-man roster will be filled with unique takes on classic monsters, mythical beasts and other figures from various folklore.

Check out a few official game art drawings by Genzoman, along with the four characters we've seen thus far:

Omen of Sorrow image #1 Omen of Sorrow image #2 Omen of Sorrow image #3 Omen of Sorrow image #4 Omen of Sorrow image #5 Omen of Sorrow image #6
Click images for larger versions

You'll catch a pair of trailers for Omen of Sorrow below.

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Samurai Shodown Sen, the series' first 3D entry, had beautiful, detailed art made by Senri Kita - Full gallery here

When Samurai Shodown made an attempt to move into the third dimension, they also brought in a brand new artist to work on the series - Senri Kita.

Whatever your opinion on the game is, this art was very fitting for a samurai franchise such as this, and you can see some of it here.

Samurai Shodown Sen Art Gallery image #1 Samurai Shodown Sen Art Gallery image #2 Samurai Shodown Sen Art Gallery image #3 Samurai Shodown Sen Art Gallery image #4 Samurai Shodown Sen Art Gallery image #5 Samurai Shodown Sen Art Gallery image #6 Samurai Shodown Sen Art Gallery image #7

Continue below to check out the entire gallery.

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When's Mahvel? Here are the upcoming 2017 fighting games our readers are most excited for

Updated: And the results are in! To see how our readers voted, be sure to hit the jump.

Earlier: We've got quite a few fighting games set to be released in 2017 from a variety of developers - and surely even more to be announced throughout the year, such as SNK's currently secret projects.

Even beyond the fighting games not yet released, there's a lot more content coming up for games like Street Fighter 5 and Killer Instinct, so it's a good time to be a fighting game enthusiast.

But, of the games set to be officially released next year, which one are you looking forward to the most? I thought we'd need an official poll to decide something of this magnitude, so you can find it down below.

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Nintendo's new fighting game ARMS does not require motion controls to be played - what does this mean for its competitive future?

During a Nintendo Treehouse stream demonstrating Nintendo's brand new fighting game IP, ARMS, it was confirmed that the game does not require motion controls to be played.

This comes as a bit of a surprise for two reasons - one being that the promotional trailers for it were based entirely around how the motion controls shaped the dynamic style of gameplay for the game.

The second being that Nintendo have gone out of their way since the launch of the Nintendo Wii to only allow one mode of control for several of their newer games. Even games like The Legend of Zelda: Twilight Princess and Super Mario Galaxy which both had very limited focus on motion controls (especially the former, which also had a Nintendo Gamecube version) required the Wiimote and some motion inputs to be played.

So with ARMS allowing players a classic control mode if they wish it, what will this mean for the game's competitive future? It's hard to say, but I have some thoughts on the subject below.

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Samurai Shodown 2, 3 and 4 had some great artwork and promotional pieces, as well as a pretty funny marketing campaign

Although we couldn't quite track down the official art or concept art for the immediate sequels to Samurai Shodown, there was a lot of interesting stuff from their marketing campaign and general release period available over at Fighters Generation.

These great pieces show what Samurai Shodown as a series was striving to be. Maybe you even remember some of them if you used to be an arcade warrior? You can see some of them right here.

Samurai Shodown 2, 3 and 4 Art Gallery image #1 Samurai Shodown 2, 3 and 4 Art Gallery image #2 Samurai Shodown 2, 3 and 4 Art Gallery image #3 Samurai Shodown 2, 3 and 4 Art Gallery image #4 Samurai Shodown 2, 3 and 4 Art Gallery image #5

Continue below to check out the entire gallery.

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Frosty Faustings IX results, ft. NuckleDu, Ally, Dogura, Go1

Update: This story has been updated with final results.

This weekend, Frosty Faustings IX is taking place in Chicago, Illinois, and there's going to be a great many games played at this event, including Street Fighter 5, Guilty Gear Xrd Revelator, BlazBlue: Central Fiction, Mortal Kombat XL, Super Smash Bros. Melee, Super Smash Bros. Wii U, King of Fighters 14, Super Street Fighter 2: Turbo, Killer Instinct, Ultimate Marvel vs. Capcom 3, Darkstalkers, Skullgirls: 2nd Encore, Pokkén Tournament, Under Night In-Birth: EXE Late, Melty Blood: Actress Again, Guilty Gear XX Accent Core +R, Persona 4: Arena Ultimax, Tatsunoko vs. Capcom, Street Fighter 3: 3rd Strike, Dengeki Bunko Fighting Climax: Ignition, Capcom vs. SNK 2, Ultra Street Fighter 4, Soul Calibur 2 and a mystery game tournament.

There are a lot of big-name players attending, including Liquid|NuckleDu, C9|Ally, CO|Dogura, CO|Go1, PG|MarlinPie, EG|NYChrisG, EG|K-Brad, FF|ElvenShadow, Wolfkrone, PG|RayRay, BjornSonofBear, Doren2k, BlackSnake, TS|NerdJosh, Hotashi, MVG|Dyr, TheBeautifulDude, TS|Arturo Sanchez, JJRockets, TSC|FaultyDefense, Sym, MC|GCYoshi, BxA|Squall, GS|Gllty, DCB|EliTheCurry, GLB, OMGItzAndre and many, many more.

Streaming is being handled by BG Callisto, Team Spooky, RS Black Rose, Melee Everyday, Unrivaled Tournaments and KFair IPG.

Check out the full action below.

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The original Samurai Shodown had some beautiful black and white classical-styled artwork, but gorgeous colored pieces as well, courtesy of Eiji Shiroi

One of SNK's old classics that set itself apart from a lot of fighting games of its time both by virtue of its setting and its weapon-based concept was Samurai Shodown.

The series spawned several sequels, but here we're focusing on the original game.

The genesis of this series had a truly unique artstyle for the character artwork, which fit perfectly in line with the feudal Japanese setting. Check out some of it here.

Samurai Shodown Art Gallery image #1 Samurai Shodown Art Gallery image #2 Samurai Shodown Art Gallery image #3 Samurai Shodown Art Gallery image #4 Samurai Shodown Art Gallery image #5 Samurai Shodown Art Gallery image #6 Samurai Shodown Art Gallery image #7

Continue below to check out the entire gallery.

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SNK classics King of Fighters '98, World Heroes Perfect and Waku Waku 7 coming to Nintendo Switch, more arcade classics inbound later

After the Nintendo Switch's big proper unveiling earlier this week, SNK were quick to announce that they're bringing a whole bunch of arcade classics to the system in downloadable form.

The initiative starts with King of Fighers '98 in March, and from then on classic SNK games will continue to be released on a weekly basis. While they've only announced five of their upcoming titles so far, three of them are fighting games, which sounds promising for us enthusiasts.

You can see the full list of SNK's initial release schedule below.

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What new games are we hoping to see from SNK in 2017?

It's time for yet another collaboration story, but this time I've brought a new partner with me instead of DreamKing - namely, Jonathan "Catalyst" Grey. Together, we'll be covering what SNK games we are hoping to see in 2017.

Earlier this month, SNK confirmed that they're working on multiple non-KOF projects. Considering the huge library of fighting games SNK have in their history, and their previously stated desires, we figured we'd talk about what games we want to see, and what we want to see from them in 2017.

Check out our picks, one each, and our reasoning for them below.

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See which games EventHubs readers wanted in the EVO 2017 lineup

Update: Polls have closed and final results can be found in the story below.

Earlier: Later today, we're going to get the official unveiling of the EVO 2017 lineup.

There are a lot of games vying for main stage spots, and a bunch of new fighting games have been released or will be released in the period since EVO 2016, including BlazBlue: Central Fiction, King of Fighters 14 and Injustice 2.

To gauge your interest, we decided to put together two polls - one with which games you expect to see, and one with which games you hope to see. Each poll has 3 choices, so choose wisely.

First, you can vote right below for what games you personally want to see.

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