Other Capcom fighting games stories

Street Fighter: The Movie features one of the easiest infinite combos we've ever seen using Sagat

Now that we're 25 years out from its initial release, it's kinda a marvel that Street Fighter: The Movie the game was created and saw the light of day for a multitude of reasons.

To help celebrate the anniversary, The_oppOnent is showcasing a lot of the unique tech and programming oddities found within the arcade version of SF: The Movie including what may be one of the simplest infinite combos ever.

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Did you know Capcom made a wrestling game set in the Street Fighter universe that featured Mike Haggar?

There's a decent chance many reading this will remember days wherein they switched back and forth from playing Street Fighter 2 and WWF WrestleMania: The Arcade Game. This was a time in which wrestling games were widely based on the emerging fighting game genre as it wasn't uncommon to see the Undertaker call down lightning to attack foes or have Doink the Clown shoot a few thousand watts into his opponent via an electrocuting hand buzzer.

What many reading this may not know is that Capcom actually made a fairly similar title back in 1993 called Saturday Night Slam Masters. This game was set in the Street Fighter/Final Fight universe (most obviously evidenced by the inclusion of Mike Haggar as a playable character) and featured plenty of Street Fighter-esque moves while never shying away from the wrestling half of its identity.

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Cabinets that hurt people and a team that left to make SNK games... after hearing Street Fighter 1's history we're amazed Street Fighter 2 happened

Polygon recently posted another oral history of Street Fighter article, this time focusing on the franchise's beginnings as they explore the story of Street Fighter 1.

We've heard and seen plenty of snippets about SF1 over the years and most readers here will probably be able to tell you that original arcade cabinets featured pressure-sensitive buttons that, while cool enough in concept, wound up hurting the hands of many overly enthusiastic users, but this deep dive into the history of the title that started it all reveals a fairly tumultuous road that leaves us surprised Street Fighter 2 ever wound up coming to fruition.

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Teppen's new Adventures of a Tiny Hero expansion is now live which means there's more amazing Street Fighter and Darkstalkers cards to collect

The artistic team behind Capcom's Teppen card game has been knocking it out of the park since day one so we weren't at all surprised to see that the newest additions in the Tiny Hero expansion are absolutely breathtaking.

Though there aren't as many fighting game characters in latest expansion as other figures from Capcom's various intellectual properties, the ones that did make it are well worth examination.

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Street Fighter's Sagat evolved from a murderous, hate-driven fighter to an enlightened emperor of Muay Thai

Sagat is one of Street Fighter's most beloved and charismatic figures and while most members of the fighting game community can recount a handful of snapshot moments from The King's canonical history, much of it is tragically hidden behind the inconvenience of non-chronological storytelling spread out over 30 years' worth of Street Fighter games and comics.

We've done a bit of a research project so as to share Sagat's tale as he transforms from a petty bully of relatively weak character to an incredibly respectable, badass master of Muay Thai.

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As if Sentinel wasn't strong enough in Marvel vs. Capcom 2 already, there's a bug that makes its assist even better with Magneto

Marvel vs. Capcom 2 is one of those fighting games where there are certain characters that are the characters to pick if you want to succeed at a high level, and Sentinel definitely fits into that category.

Recently, Marvel combo master Magnetro appeared to discover a glitch in MvC2 that makes Sentinel even better when paired with Magneto though only as an assist.

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This ridiculous Capcom vs. SNK 2 clip reminds us why Sagat's fierce punch is one of the most feared attacks in all of fighting game history

I haven't played much Capcom vs. SNK 2 but we do have it on a candy cab at our local gathering spot. I don't know much about the game, but I have heard of Sagat's legendary fierce punch and occasionally will sit down to face off against those who know what they're doing. I simply rely on fundamentals and hitting fierce... and I often wind up doing way better than I should.

The godlike normal looks pretty strong in my unlearned hands but pass the stick to a tournament level player and you can see why Capcom refused to ever let The King have this powerful a fierce again. We just so happen to have a great example of it in action thanks to a recent post from Perfectly Cut Fighting Games.

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Top Capcom vs. SNK 2 player Bas shares his latest tier list for 19-year-old title

Capcom vs. SNK 2 came out all the way back in 2001 and though we don't see too much of this particular title in the limelight these days, the fact that it's so regularly brought up in nostalgic conversations across the fighting game community points to just how much of a classic this game has become.

Ryo "Bas" Yoshida is unequivocally one of the strongest competitors in CvS2 history, and continues to explore it to this day. He's recently shared a tier list (Groove-specific) categorizing all 44 of the game's fighters.

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Arcade1Up announces new Marvel vs. Capcom and X-Men vs. Street Fighter cabinets

Arcade1Up's service to bring back the best arcade titles of the past has not gone unnoticed over these past few years, and now they're about to add some of their most requested games to date.

During the IGN Summer of Gaming event yesterday, Arcade1Up announced several new headlining titles will be making their way to the cabinets including the likes of Marvel vs. Capcom: Clash of Superheroes and X-Men vs. Street Fighter.

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Sodom's jumping heavy kick actually did different amounts of damage depending on what side he was on in Street Figher Alpha

These days when an infinite combo or a but that causes a character to float to the top of the screen emerges in one of our favorite fighting games we simply have a laugh and wait for developers to cue up a hotfix, but the FGC didn't always have it so easy.

D-NO recently posted a quick clip of some Street Fighter Alpha footage showing off a curious bug that many of us would consider absolutely ridiculous and in need of instant rectification today. As far as we know, however, this is still present in Alpha.

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What if the next Street Fighter went way back on the timeline and featured characters like Dan's father, Goutetsu, and Ingrid?

Capcom freely bounces around its Street Fighter timelines so much that Quentin Tarantino would have a hard time trying to keep up, which means the door is more or less wide open when it comes to where in the franchise's history they'd like to anchor the next installment.

Most of us in the community are fairly preoccupied considering and speculating what the final chapters of Street Fighter 5 will hold, but there's a good chance Capcom is already putting pieces together for Street Fighter 6. I think there's real potential in going farther back on the timeline than ever to explore characters we've heard plenty about, but have yet to see in action.

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Justin Wong invades the world of speedrunning with multiple world records already broken for Street Fighter and Marvel vs. Capcom titles

Justin Wong appeared to master the art form of fighting games long ago as a multiple title and time EVO champion / finalist though now he has his sights set on a new form of competition in the genre he's dedicated much of his life towards.

The fighting game professional of two decades recently decided to tackle the realm of speedrunning where JWong has already set seven new world records in just over a week across Street Fighter titles, Marvel vs. Capcom 2 and more.

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EVO Online update: Skullgirls now to be played on PC, 'something' being worked on for Marvel vs. Capcom 2 tournament of champions

It was on Wednesday that we got our first information drop concerning EVO Online registration and game platforms, but there's been a change to one of the four titles featured in the event's open tournaments.

EVO organizer Mr. Wizard announced Thursday via Twitter that Skullgirls will now be played on Steam PC instead of on PlayStation 4. A question concerning the Marvel vs. Capcom 2 tournament of champions popped up in the ensuing thread, Wizard's answer to which has piqued some interest.

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Marvel vs. Capcom 2 arcade mode speed record re-captured as Dr. Fatbody bests Justin Wong's recent run

We reported recently on fighting game legend Justin Wong's world record-setting speed run through Marvel vs. Capcom 2, but the title of fastest MvC2 speed demon has already been snatched away.

Wong's recent record time of 8 minutes and 8 seconds was enough to make the previous title holder's time of 8 minutes and 11 seconds good enough only for second place. That previous title holder, Dr. Fatbody, recorded himself utterly destroying Wong's time in just a single attempt.

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Justin Wong sets new speedrun world record for Marvel vs. Capcom 2 arcade playthrough

We're not sure how much fighting games tend to resonate in the world of speedrunning, but if anyone should have the world record for anything Marvel vs. Capcom 2, it has to be Justin Wong.

Wong is one of the world's most celebrated fighting game competitors and garnered a significant portion of his notoriety through repeated world-class MvC2 performances. He recently live-streamed an attempt to break the current arcade mode speedrun record of 8 minutes and 11 seconds and we have the footage to share with you today.

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Dan has a secret intro in Marvel vs. Capcom 2 that's an amazing callback to the Street Fighter Alpha series

Marvel vs. Capcom 2 serves as the magnum opus for everything Capcom accomplished in the fighting game genre in the 90's, and it's filled to the brim with references and tie-ins to everything that came before.

There's still even things within the game that the vast, vast majority of players have never seen or knew existed before like Dan Hibiki's secret intro for MvC2 as recently shown off by longtime FGC documentarian Preppy.

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The original Tatsunoko vs. Capcom had a bug that nerfed wall bounce moves at the 4:3 aspect ratio

Ryu's Joudan Sokutogeri — also known as the "Donkey Kick" — in Tatsunoko vs. Capcom allowed him to extend combos by bouncing opponents along the wall. After colliding on the "wall" of the screen, the opponent will be bounced back at Ryu so that he may continue to juggle them.

D-NO has recently reported that there was a bug with attacks that had the wall bounce property in the original Tatsunoko vs. Capcom. Please note that this was actually fixed in Tatsunoko vs. Capcom: Ultimate All-Stars (which is the only version that was released for North America).

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