After being taunted by NuckleDu over many past sets, Xiao Hai comes through... and has something to say

Updated: We've added more highlights from these player's second set, (hint: teabagging) and added a few brief messages from both players into the quote below.

Most would acknowledge that there is a great deal of mind games involved in fighters at a professional level. This is especially true outside of the game itself.

In particular, the mind games between Liquid|NuckleDu and DouyuTV|Xiao Hai have greatly favored Du. Up until now, Xiao Hai has never taken a set off of Du in SF5, and NuckleDu has no problems taunting and teabagging Xiao Hai, just to let him know.

Tonight, things have finally turned in Xiao Hai's favor. As you might expect, he had some words for NuckleDu over Twitter after their first set.


Click image to view what Xiao Hai and Du had to say

Hit the jump below to check out the highlights between these two players in their first Eleague bout tonight.

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Nash is not great, but even if a character is considered weak, they can still win - Bonchan proves the world wrong by winning BAM 9 with Nash

The character of Nash in Street Fighter 5 was, at one point, regarded as possibly the best in the game. This was widely because Korean player RZR|Infiltration seemed absolutely unstoppable at the first two CPT Premier events and EVO last year.

After a reduction in input lag and a balance patch that left the character with fewer tools than before, much of the community, including Infiltration, thought the character became bad. Extremely bad. Possibly bottom of the entire tier list bad.

This way of thinking has been prevalent for some time now, but RB|Bonchan surprised everyone, suddenly placing in the top portions of major event brackets, and eventually winning BAM 9.

Having finished doing the latter, Bonchan sat down to an interview with Jiyuna, who asked him what he thought about winning with a perceived low tier character. His answer stands as a pretty big inspiration to those who have chosen characters out of the top tier.

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Sooa does totally awesome character impressions while playing Street Fighter 5

Sooa, a Street Fighter 5 player, has been doing some rather awesome impressions of the characters she plays. Her gameplay is also pretty good considering her super diamond status.

Whenever Sooa selects a character or performs a critical art, she'll do an impression of what's happening on the screen. She'll also call out moves as she does them in the same way that the characters call out their moves.

It's especially hilarious when she picks Nash as she puts on glasses specifically to make the impression come to life.


Click image for animated version

Hit the jump to check out the video.

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Stylish combos, a fearsome frame trap game and more complex than you may think, Capcom formally introduces us to Ed

We're mere hours away from getting our hands on Ed for the first time in Street Fighter 5. Capcom UK's Matt Edwards has just released his character introduction video in which he goes over the specifics of Ed's play style.

We get a closer look at the applications of Ed's V-Skill, V-Trigger, special moves and his general approach. He's able to negate and maneuver through fireballs with his V-Skill, and is most comfortable doing frame traps in his opponent's face.

His simplified inputs may lead fans to assume he'll be excessively straightforward, but Edwards promises us there's far more depth than one might expect. Check out the introduction video below.

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Street Fighter 5's Capcom Fighters Network beta begins tomorrow, here's the start time and everything else you need to know

The next Street Fighter 5 beta is set to go live tomorrow and will run through Sunday, May 14th.

Any players on both PlayStation 4 and PC can participate in the test, for free, even if you do not currently own the game. All you have to do is download the beta client.

This beta is set to open up at 6 p.m. PDT on Thursday, May 11th, and will run until 10 p.m. PDT on Sunday. For European players, that would be 2 a.m. GMT on Friday, May 12th to 6 a.m. GMT Monday, May 15th.

The beta's main area of testing focuses on the Capcom Fighters Network update, which includes improvements to ranked and casual match load times, the addition of an interactive timeline, improvements to the rage quit system, and more.

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Here are all of Ed's default costume colors in Street Fighter 5

If you're excited to see more Ed and can't wait for this week's upcoming beta, you're in luck.

The official Street Fighter 5 website has unveiled the third DLC character's colors for his default costume.

This includes all 15 of his regular colors, as well as color EX3 which is included in the Capcom Pro Tour Premiere Pass.

You can check out all 16 colors for Ed below.

Ed's default costume colors image #1 Ed's default costume colors image #2 Ed's default costume colors image #3 Ed's default costume colors image #4
Click images for larger versions

Ed will be playable during Street Fighter 5's upcoming beta, which is set to kick off on May 11th. You can currently pre-download the beta if you want to bypass the waiting period.

Sent in by CKNG and multiple anonymous readers.

Injustice 2: Accessibility done right; a look at NetherRealm's latest through the eyes of a casual fighting game player

When it comes to fighting games, the term "accessibility" is often hastily synonymized with "dumbing down." While that's certainly a pitfall of trying to make a series more appealing to persons outside a game's hardcore fan base, it doesn't have to be a negative term.

Injustice 2 is still in its infantile stages, but already we're hearing a lot more good than bad about the latest from NetherRealm Studios. GameSpot's Mike Mahardy, a player who doesn't classify himself at all as a hardcore fighting gamer, was skeptical of the new Injustice at first, but soon found it to be refreshingly different than other fighters.

In the latest episode of Reboot, Mahardy details why he feels Injustice 2 succeeds where other fighting games often fail: appealing to the casual crowd.

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The absence of X-Men characters for MvCI so far feels odd - let's look at the roots of the MvC series and see how important the X-Men have been

Marvel vs. Capcom: Infinite's roster is looking really good so far but fans will tell you that it is obviously missing something. So far, we haven't seen any characters from the X-Men series.

Given, it's possible that X-Men characters have just haven't been announced yet, but rumors have been telling us otherwise. Even still, I think if X-Men characters were present then they would've already been announced.

Let's recall back to the trailer of Marvel vs. Capcom 3. The first Capcom character shown was Ryu while the first Marvel character shown was Wolverine.


Click image for animated version

That's a big deal in my opinion. That's essentially saying that Ryu is the face of Capcom while Wolverine is the face of Marvel.

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Street Fighter 5's CFN beta currently available for pre-download

Street Fighter 5's upcoming beta is set to go live this Thursday, but it looks as though the file is currently available for download.

Coming in at an 8.242 GB file size, this free beta test for PlayStation 4 and PC users will allow players to try out the improvements to the CFN, Season 2's upcoming balance changes, the third DLC character -- which we now know is Ed -- and more.

If you'd like to download the file yourself, you can locate it on the console PlayStation Store. We have added screenshots of what the beta currently holds.

Street Fighter 5 CFN beta image #1 Street Fighter 5 CFN beta image #2 Street Fighter 5 CFN beta image #3 Street Fighter 5 CFN beta image #4 Street Fighter 5 CFN beta image #5 Street Fighter 5 CFN beta image #6

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How to minimize your chances of being "robbed" by Balrog's V-Trigger in Street Fighter 5

There's little doubt that Balrog has become one of the best characters in Street Fighter 5 post Season 2 patch changes, and though the boxer is losing 25 health in the upcoming iteration, not much else will be changing about him.

Given his high damage output, his ability to carry his foes to the corner with surprising ease and his deadly mix ups, Rog has been deemed one of Street Fighter 5's "robbery characters." Just ask FOX|Tokido:


Click images for animated versions

Everyone is entitled to their fair share of SF5 Balrog salt, but the sooner you can get past the "this is unfair" and move on to the "how do I counter it?" the sooner you'll up your wins against the Shadaloo sub-boss.

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Flash's character select intro is hilarious and shows the amount of detail NRS has put into character personalities in Injustice 2

So as things stand, I do still think that Flash has the flashiest super animation that I've ever seen in any fighting game. He also apparently has the flashiest character select intro too...

Normally when two characters are selected, one character will hit the other then the other will retaliate. After that, cue the slow motion for added coolness.

In the case of Flash, he is the fastest man alive so it's kind of hard to slow him down. This really shows the amount of detail that NRS has put into their character and traits.

Take a look at what happens when Flash strikes the other character second:


Click image for animated version

After the jump, you can see the video in which this GIF came from which showcases some gameplay for Flash as well as one of his costumes (thanks to the gear system).

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New character and stage select screens for Street Fighter 5 shown by X-Kira displays extra slots

With a new beta, comes data mining from X-Kira. This time, we have an image showcasing extra slots for the character and stage select screens for Street Fighter 5.

No surprises in regards to the character select screen as there are three white icons present. Obviously, there are still three characters left for this season beyond Ed.

For the stages, however, it looks like there may be two additional stages coming in the future.

Stage and Character slots image #1 Stage and Character slots image #2
Click images for larger versions

Source: X-Kira's Facebook.

Updated: Injustice 2 health ratings, here is the updated list for the full launch roster

Updated: The original health ratings listed reflected the base numbers for level 1 characters. We have since updated the list to reflect the tournament standard numbers. We apologize for the inconvenience.

Earlier: Injustice 2 is officially out and in the hands of the public (on the east coast, mostly). Because of this, we were able to get the full set of health ratings for every character on the launch roster.

We have been keeping an eye on each character's rating over the course of the game's development. Looking over the numbers tonight, it looks as though there have been decreases in health for nearly everyone.

For example, in the build of the game used for recent Watchtower streams, Darkseid had 1,400 health. In the launch build, however, he has been dropped down to 1,100.

From what we can see, characters have seen a reduction of between 100 - 300 health points.

You can check out the full set of health ratings below.

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Saigon Cup 2017 results feat. Bonchan, Tokido, Mago, Marn, Go1

Updated with final results: This story has been updated with the final results for Saigon Cup 2017.

A Capcom Pro Tour ranking event is taking place from May 20th through 21st in Ho Chi Minh, Vietnam.

Notable Street Fighter 5 players competing at this event include RB|Bonchan, FOX|Tokido, Rise|Marn, Mago, CO|Go1, Zowie|Oil King, GGP|Kazunoko, TLN|Xiaobao, PandaTV|Dark Jiewa, HumanBomb and Saunic, among others.

You can find the live streams and a schedule below.

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Super damage can be reduced in Injustice 2 by hitting buttons during the animation

Well, this is interesting.

Apparently, if you hit buttons during the animation of your opponent's super, you can reduce the damage you take. Originally shared by JT on Twitter, we decided to test this out ourselves to see how it works.

In order to take less damage, you'll have to hit a button in conjunction with the super animation's strikes -- we used the X button. I found most success double tapping the button whenever my opponent made contact with my character.

To determine whether or not you're doing this correctly, keep an eye on your life bar as a small shield icon will pop up every time a chunk of damage is taken away.

Our tests covered training mode and tournament mode, and both generated the same results. If you take advantage of each reduced-damage hit, you can usually shave off between 10 and 20 points. While this isn't huge damage, it could be the deciding factor in any match, so it's good to keep in mind.

After the jump you'll find two of our test examples: raw super and reduced damage.

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