'Where's the Kojima of Street Fighter 5?' - BornFree pulls zero punches as he details the good, bad, ugly and future potential of SF5

A recent interview from Yahoo eSports retrieves the thoughts of advertising expert and hardcore Street Fighter fan Mark "BornFree" Sheridan in one of the most thought provoking and well expressed commentaries on Street Fighter 5.

Sheridan feels that Capcom had a brilliant vision for SF5, which was particularly evidenced by the initial trailer for the game which highlighted many of the different ways people could be a part of the fighting game community, but lost sight somewhere along the way.

"It still feels like a beta even now," he continues in his talk with Yahoo eSports' Michael Martin. Nearly a year after the game's release, the SF5 user experience is still sub-par for Sheridan, which is a pretty major issue for both the casual and competitive crowds.

He also feels there's a disconnect between Capcom's US and Japanese branches that has had some pretty heavy consequences in Street Fighter 5's public relations department. "Who's the person making the game?" asks Sheridan as he points to the fact that the community really doesn't have a single figure they can look to as captain of the SF5 team.

If you're at all invested in Street Fighter 5, you'll not want to miss this most insightful and impactful interview.

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Seventeen reasons you aren't getting better at fighting games... (number four won't shock you, but it's still pretty spot on)

A list of 17 tendencies that often stop people's gaming growth is taking FGC Twitters by storm.

Cited as coming from Minami_Izanami's Twitter account, this list of all too common gaming transgressions has us nodding our heads in admitted shame as we've been guilty of just about all of these at one point or another.

We have the feeling you'll have a similar reaction, so please let us know how real this list was for you after you look over it. Click the image below to being the slide sho-err, see the full 17 reasons...

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Thanks to Kyoku for sharing this.

Street Fighter 5 is much better now than it was a year ago, but it still has some large hurdles to jump

On February 16th, 2016, fans were officially introduced to the next generation of Capcom's ever popular fighting franchise, combining classic combatants and fresh faces to generate a fierce roster, new game mechanics that amplify each character's unique personality, and the hardest hits we've seen since the early 90s. Just yesterday, Street Fighter 5 celebrated its one-year anniversary.

After several online beta tests in the months leading up to the game's release, the excitement for another Street Fighter title was on the rise. Unfortunately, a rocky launch put a damper on fan enjoyment, leaving a bad taste in the community's mouth that Capcom is still working on washing away completely.

Despite an emphasis on roping in the casual market, Street Fighter 5 hit store shelves devoid of content. Hardcore fans could enjoy playing ranked mode to earn top spots on the leaderboards, but with an overly difficult Survival mode and no Arcade or Story modes to be found, there wasn't much for casual fans to sink their teeth into.

On top of that, Street Fighter 5's shop feature was under construction for several months after launch, players were bogged down by the game's infamous eight frames of input lag, and shaky servers housed rampant rage quitters -- offenders being served minimal consequences.

But things have gotten better.

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Is eSports going to save Street Fighter 5? Vesper looks back over year of speed bumps, speculates on future of SF5

Street Fighter 5 just celebrated its first birthday and Vepser Arcade is taking a look at the status of the game now that it's had time to gestate with the community.

Only hitting 1.4 of their 2 million dollar release goal, Capcom has been trying to make up lost ground with updates, additions and fixes. Vesper still feels "we're losing depth" and that SF5's potential avenues for success are closing one by one.

Here we are at the once year anniversary, and the question Vesper poses: What now? How should Capcom go about making the most of Season 2 to boost the game's status to new heights? Check out his buzzing video and then offer your thoughts in the comments section.

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Latif's nonstop Viper, Neo's stylish Juri, Sonyono's relentless Ibuki... YogaFlame rounds up footage of players we miss from Street Fighter 4

The Street Fighter 4 era was packed with incredible talent, but not everyone who played SF4 jumped on to the Street Fighter 5 ship.

YogaFlame gets a bit nostalgic in a recent video as he highlights some of the strongest players we saw in SF4 who don't seem to be playing as much in SF5. Have to give a nod to my habibi Latif, who took second at EVO 2011 with his fiery C. Viper:

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There are plenty more familiar names and exciting sequences in the full video below.

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'There's no way a Mortal Kombat and Street Fighter crossover would satisfy everybody' - Despite hurdles, Ed Boon says he's still open to the idea

In the latest installment of IGN Unfiltered -- the site's monthly interview show -- Creative Director at NetherRealm Studios Ed Boon stopped by to talk shop.

Over the years, it seems as though there is always one question that Boon just can't seem to avoid: will we ever see a Mortal Kombat and Street Fighter crossover? In this interview, we learned that the MK co-creator is still open to the idea.

"There's part of me that would be like, 'that would be such a cool dream,'" Boon started. "And then there's another part of me that goes, 'there is no way that would satisfy everybody.'"

Boon goes on to explain that even if the game were rated M, it would be difficult to find the perfect balance between the two franchises' styles. Despite this, he would still entertain the idea if Capcom approached him.

You can check out the full segment after the jump.

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Street Fighter X Lupe Fiasco 'DROGAS Light' results, stream feat. Daigo, NuckleDu, Ricki Ortiz, Justin Wong, Filipino Champ, Snake Eyez

Results added to this story: We've added the results for the Street Fighter X Lupe Fiasco 'DROGAS Light' event into this story, including the exhibition sets.

As far as Street Fighter 5 is concerned, San Francisco's Folsom Street Foundry is the place to be tonight as Lupe Fiasco kicks off his SFxLupe "DROGAS Light" album launch party.

Some of the biggest names in the business will be there as Stephen “Sajam” Lyon and “Tasty Steve” Scott hold down commentary while Ryan “Gootecks” Guiterrez and Mike "Mike Ross" Ross emcee.

As a Capcom Pro Tour "pre event", we'll be seeing some exhibitions including BST|Daigo vs. PG|Filipino Champ, FOX|Justin Wong vs. RB|Snake Eyez and the Capcom Cup 2016 Grand Finals rematch, Liquid|NuckleDu vs. EG|Ricki Ortiz. We're already seeing that players have access to Kolin:

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Special guests include Lupe Fiasco, Murs, Dan the Automator, DJ Qbert, Del the Funkee Homosapien and Domino of Hieroglyphics. Things are slated to kick off at 6 p.m. PDT and run until 11 p.m. You'll see the live stream embed below.

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Street Fighter 5, its Deluxe Edition, and Season Pass #1 all 50% off for PS Plus members

If you're a PlayStation 4 owner looking to jump into the world of Street Fighter 5, this week is the perfect time to do so. Right now, PS Plus subscribers can get Street Fighter 5, its Deluxe Edition, and/or Season Pass #1 for 50% off their regular prices.

The standard version of Street Fighter 5 is available for $19.99, and Season Pass #1 can be purchased for $9.99. But the best deal available during this sale is the Deluxe Edition, which comes with the game, Season Pass #1 and Season Pass #2 for $39.99.

These deals will be live until February 28th, so be sure to take advantage while you can. Oh, and if you're not a PS Plus member, you can score 40% off each item.

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Sent in by YouDontKnowMe and fma2111.

Ultra Street Fighter 2: The Final Challengers to have first-person mode, according to box art photo

Some new information regarding the Nintendo Switch exclusive Capcom title, Ultra Street Fighter 2: The Final Challengers, has surfaced. According to a photo of the game's box art, we will be seeing a first-person mode called “Unleash! Ha”DO”ken”.

Photos of Switch game box art are currently spreading across the internet, and one such photo that shows Ultra Street Fighter 2's case popped up on several different areas of 2ch. Nintendo Everything reports that this first-person mode will function by way of the console's Joycon controllers.

We caught a quick glimpse of this mode in Ultra Street Fighter 2's official reveal trailer last month, and some fans (including me) thought this might be a VR-related project. As of right now, that does not seem to be the case.

You can check out the box art photo below.

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Galtu tests Street Fighter 5 PC mod next to PlayStation 4 version to compare load times... it's almost painful to watch

Galtu, currently one of the strongest M. Bison players in the world, has taken a break from his Topanga League training to put together a side by side comparison video for Street Fighter 5.

Using TOOLASSISTED's PC mod, meant to reduce the game's load times, we get a painfully clear view of just how much slower the PlayStation 4 build transitions from screen to screen.

The result? The modded version takes about seven seconds to get from the final button press on the Character Select screen to a fully loaded Training Mode while the PS4 version takes about 23 seconds. See for yourself here:

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First footage of Ultra Street Fighter 2's first-person mode - Ayano shows how to Dragon Punch, Tatsu, and Hadouken

Capcom Japan's own Tomoaki Ayano recently took to Capcom TV to show off the upcoming Nintendo Switch exclusive, Ultra Street Fighter 2: The Final Challengers.

On Monday, we learned that the gamewill indeed feature a first-person game mode in which the player uses the Joycon to defeat Shadaloo soldiers. Today, however, we get to see it in action for the first time.

The “Unleash! Ha”DO”ken” game mode appears to be a simple mini-game of sorts, tasking the player with the mission of defeating waves of enemies. Each attack is activated by using the motion feature on the Joycon -- if a player wants to toss a fireball, they have to perform a Hadouken motion with their hands, raise their fist for a Dragon Punch, and move their hands side-to-side for a Hurricane Kick.

You can check out some screenshots of the mode below.

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Could Capcom be looking to alter Street Fighter 5's risk/reward balance in the next update? Kolin's gameplay footage leads us to think so

The Street Fighter 5 community eagerly awaits the upcoming patch for Season 2 as the balance changes for some characters have left a bit of a bitter taste in a few mouths.

At this point we really have no idea just how much or how little Capcom is looking to change in SF5, but we do now have a potential glimpse at the direction developers are intending to take things.

That glimpse comes from the gameplay footage that we've seen for the not yet released character: Kolin. We got our first viewing at the Lupe Fiasco X Street Fighter event last week, and then another showcase yesterday during the WSO Sessions in London.

We haven't gotten our hands on Kolin yet, and she very well may just be a singularity amongst the game's now 24 character roster, but we feel there's a good chance Kolin could represent the bigger picture for the next balance update.

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Who are you hoping to see join the fight in King of Fighters 14's upcoming DLC?

With the recent announcement of King of Fighters 14 getting DLC characters, and silhouettes of 4 characters shown, it felt like the ample time to give you guys a poll to vote in.

Now, King of Fighters is nothing if not expansive, as far as characters go, so with this I decided to put in all the characters who have previously shown up in a main King of Fighters game (even if they were console only), but deliberately avoided other big SNK characters that could potentially cross over, since the poll is already big enough as it is.

I made one deliberate exception to this rule, because of the producers themselves commenting time and time again about putting this very character in King of Fighters eventually, namely Rock Howard.

Since the silhouettes seem to show four characters, you're allowed to pick 4 characters. But with almost 70 to choose from, you have to pick carefully!

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Is this Street Fighter 5's next Season 2 DLC character? This cleaver-wielding Final Fight character just might match the next silhouette

With Kolin's reveal out of the way and the character now officially headed to Street Fighter 5, fans are wondering who the next Season 2 DLC fighter might be. A recent CFN profile might have an answer.

A Final Fight 2 character by the name of Won Won was recently detailed on the website. This fighter is a large, meat cleaver-wielding baddie who attacks with slow, powerful punches and combos, according to the Street Fighter Wiki.

Twitter user NewWorldOrder pointed out that Won Won's cleaver seems to be shown in the next Season 2 silhouette. Check it out below.

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Injustice 2 gets 'Shattered Alliances - Part 1' story trailer, Cyborg officially shown

Injustice 2 just got a fresh new story trailer out, which gives more insight into the continuing conflict between Batman and Superman, as well as the various heroes and villains on each's side.

Besides this, we also get our first official look at Cyborg, who was previously leaked via some footage of the game's mobile version.

Here are some images from the trailer.

Injustice 2 Shattered Alliances Screenshots image #1 Injustice 2 Shattered Alliances Screenshots image #2 Injustice 2 Shattered Alliances Screenshots image #3 Injustice 2 Shattered Alliances Screenshots image #4 Injustice 2 Shattered Alliances Screenshots image #5 Injustice 2 Shattered Alliances Screenshots image #6 Injustice 2 Shattered Alliances Screenshots image #7 Injustice 2 Shattered Alliances Screenshots image #8 Injustice 2 Shattered Alliances Screenshots image #9
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Check out the trailer in all of its glory below.

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