Update: This story has been updated with final results.
This weekend will see East Coast Throwdown throwing down once more as an offline event and it's taking place in Stamford, Connecticut.
Notable players attending this event include PG|Punk, XSET|iDom, RZR|Umisho, Solary|Yasha, END|Shine, Kudo, Rise|Nitro, PG|KizzieKay, K7 Showoff, LegendaryyPred, 860|Kite, STG|Zippy, SonicSol, BloodHawk, MetroM, Magnegro, JxK|Spaceboy and many more.
Super moves continue to be one of the premier feature of fighting games over 30 years since they were first implemented to bring they hype, but not all of them are made to play nice.
The aptly named content creator MrTopTenList recently released a fun new video counting down his top 10 picks for the most disrespectful Supers in all of fighting games.
Mortal Kombat: Deception was an interesting game for players of the "grappler archetype" mindset. Although it was possible to duck or move away from throws, there was actually no way to perform a throw break in Mortal Kombat: Deception. Additionally, many characters had access to OTGs — attacks with "off the ground properties" — that could lead into devastating damage after achieving a knockdown from throwing.
While Tanya is generally perceived to be a mid tier in Mortal Kombat: Deception, she has one of the most unfair throws in any Mortal Kombat title, even to this day. TrueUnderDawgGaming recently released a video that talks about Tanya and one other character's cheap throw tactics in Mortal Kombat: Deception.
We recently released a video detailing the worst characters introduced in each 3D Mortal Kombat game, and though there was most certainly strong competition, the winner in Mortal Kombat Deception was the strikingly bland Dairou.
Not only was Dairou painfully uninspired in his general design, but as True Under Dawg Gaming explores in his latest video, he also had one of the most obviously overpowered and cheap moves we've ever seen in a fighting game.
As someone who has been a fan of the Mortal Kombat series since the beginning, Reptile is among my favorite characters in the series. However, it should be noted that I'm only a fan of Reptile while he's donning his humanoid ninja appearance (including how Reptile looks in Mortal Kombat 9 and Mortal Kombat X).
Like most other fans, however, I thought the redesigns in Mortal Kombat 4 and Mortal Kombat: Deadly Alliance were... atrociously bad. Needless to say, I was reminded of these awful Reptile designs recently thanks to TrueUnderDawgGaming's video upload that reviews Reptile's redesign in Deadly Alliance.
The next generation of fighting games has officially begun. Major companies like Capcom and Bandai Namco have started to throw their hat in the ring with the former's Street Fighter 6 slated for a 2023 release and the latter's big potential Tekken 8 tease at Evo 2022 earlier this month. But what about the other big dog in the room: NetherRealm Studios (NRS)?
Though it has been confirmed that the company is currently focused on their next project, fans are still waiting for some shred of information on what it might be. Considering we simply don't know what the creators of Mortal Kombat could be developing at the moment, a quote from a 2019 interview with MK series co-creator Ed Boon might be more telling than we initially realized.
Mortal Kombat Co-creator Ed Boon is continuing his personal celebration of the series' 30th anniversary by sharing special behind-the-scenes looks at how the original game came to be.
His latest trip down memory lane focuses on Sonya Blade's creation as the final playable character of the first MK plus a look at their early concept, which looked very different considering it was for a dude.
Gamescom 2022 is slated to run from August 23 until August 28. Indeed, the "Opening Night Live" segment will be hosted by Geoff Keighley today at 11 a.m. PT / 2 p.m. ET.
Today's stream is expected to go on for a two hour session. During this stream, more than 30 upcoming games will be talked about. Needless to say, even us fighting game fans have a few potential reasons to tune in.
It's been over a year since NetherRealm Studios announced that post-launch development for Mortal Kombat 11 had ceased, and that the developers had moved on to their next project. Ever since then, fans have been eagerly awaiting news on what this next project could be. Is it Mortal Kombat 12 or Injustice 3? Or maybe it even has something to do with that rumor concerning Marvel Comics.
Regardless, some fans were hoping that maybe we'd get some news on October 8 of this year, the 30th anniversary of the Mortal Kombat series. Recently, however, something for the 30th anniversary may or may not have leaked on Amazon. If this is really the only thing that's planned, then fans should be ready for a disappointment.
We're back with part two of our exploration of the worst characters making their playable debuts in every Mortal Kombat game. This time we're looking at the 3D era (not so arguably the franchise's darkest period when it comes to fresh faces) to determine who fans hated the most in Mortal Kombat 4, Deadly Alliance, Deception, and Armageddon.
Some of these games had a few new additions who would go on to be fan favorites and return in later titles, (Armageddon doesn't count) but the majority were actually relatively bad. Picking out a worst in some of these games was actually quite the challenge, but we've come up with our list and are ready to share it.
Fighting games based on Marvel's super heroes and villains have created some of the most beloved and most turbulent titles in the genre's history.
The Disney & Marvel Games Showcase was officially announced earlier today, which of course riled up fans hoping to see anything related to Marvel vs. Capcom, but we should all be keeping expectations in check for the reality we find ourselves in.
There's always a unique lesson that can be taken away from every fighting game in regards to the act of jumping. In most traditional fighting games, it's generally not possible to block or perform other defensive measures during a jump. With these fighting games, jumping is intended to be a high risk, high reward maneuver.
NetherRealm Studios' Mortal Kombat 9, Mortal Kombat X, and Mortal Kombat 10 are among the fighting games where players are able to perform anti-airs without the fear of something like airborne blocking or parrying. A recent video upload from TrueUnderDawgGaming recently highlighted some of the nastiest anti-airs present in the latest three Mortal Kombat entries.
The Mortal Kombat series may not have a new game on the way (that we know of), but fans of the franchise who are currently itchy for more do have a new animated film to look forward to. Warner Bros. has released a trailer for the upcoming film Mortal Kombat Legends: Snow Blind, the latest film from writer Jeremy Adams, who also worked on the previous Mortal Kombat Legends movies: Scorpion's Revenge and Battle of the Realms.
Snow Blind stars Mortal Kombat's blind swordsman Kenshi, as well as one of video games' most recognizable characters, Sub-Zero. The film is set to be released in digital form and on Blu-ray, though a set release date has not yet been revealed.
There are some truly creative and talented fans out there that are capable of adding new ideas and characters to games we know, love and hold dear. One such fan who goes by the name of WeaponTheory has created several of their own Fatalities for Mortal Kombat 3 that, though they're just Flash animations, look like they belong in the actual game.
Two new finishers have popped up on their YouTube channel, and these are every bit as good as the ones we've seen from them in the past. Today's assortment includes new Fatalities for Nightwolf and Kitana.
Update: This story has been updated with final results.
The largest fighting game event of the year is back, offline, and kicking off today. Evo 2022 is in full swing and is going down in Las Vegas, Nevada, running from August 5 - 7.
There are thousands of players competing this weekend, but some of the most notable include: PG|Punk, XSET|iDom, BST|Daigo, RZR|Xian, Hitbox|Kawano, StormKubo, Justakid, Smug, CLG|Brian_F, GO|Luffy, Nephew, Bandits|MenaRD, Bandits|Caba, NASR|AngryBird, ROHTO Z|Tokido, MOUSE|Problem X, Justin Wong, PR|Mono, END|Shine, RobTV, ChrisCCH, ElChakotay, NYChrisG, CAG|Fenritti, CAG|Go1, BC|Apologyman, PG|HookGangGod, NASR|Latif, Moist|Hotashi, Cloud805, Reynald, SonicFox, Rewind, FATE|Arslan Ash, RB|Anakin, Fergus, PG|KizzieKay, Grilla|Romance, Xiabao, and many others.
Violent and gory as it is, Mortal Kombat has always had a lighthearted side as its creators have prioritized making us smile just a little more than making us turn our heads away in disgust.
Evgeny Yurichev, a digital artist from Novokuznetsk, Russia, does a wonderful job of capturing the fun amid the violence in his homage artwork to the very first Mortal Kombat game.
The intro theme for Mortal Kombat 2 already rocks pretty hard, but what if it could rock EVEN HARDER?! Combo expert / talented musician Desk asked this difficult question and then proceeded to find the perfect answer.
In a new, creatively done music video featuring in-game Mortal Kombat 2 clips, Desk has showcased a cover of the classic intro theme that indeed rocks hard as all hell.