Mortal Kombat stories

Mortal Kombat 9's 2v2 Tag Mode was hilariously broken so it wasn't taken seriously as a competitive mode

Although the focus of Mortal Kombat 9's competitive scene was the 1v1 mode, NetherRealm Studios also implemented a 2v2 Tag Mode. Even though this essentially allowed it so that four players could play at once, Mortal Kombat 9's Tag Mode never really took off at tournaments.

One of the main reasons (among others) why 2v2 wasn't played at tournaments was because it allowed for some hilariously broken interactions and was incredibly imbalanced. PNDK&M recently released a video that provides an analysis on what was essentially deemed to be one of the game's casual modes.

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One of Netherrealm Studios' main goals with Fujin in Mortal Kombat 11: Aftermath's story was to differentiate him from Raiden by humbling him

Shang Tsung, Fujin, and Nightwolf ended up being the main stars of Mortal Kombat 11: Aftermath's story DLC. Up until his release as a DLC fighter, Fujin had only been playable in Mortal Kombat 4 (Gold) and Mortal Kombat: Armageddon.

Aside from that, Fujin also served as a boss in Mortal Kombat Mythologies: Sub-Zero and had cameo appearances in other titles like Mortal Kombat X. As such, Mortal Kombat 11: Aftermath provided fans with a look at a more developed characterization for Fujin.

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Mortal Kombat EVO finalist MK REO reports recent instances of DDoS attacks in Mortal Kombat 11 online play

Some troubling reports of potential DDoS attacks in Mortal Kombat 11 have been put forward by multiple time EVO Mortal Kombat finalist MK REO .

The professional player claims to have been hit with two DDoS (distributed denial-of-service) attacks in two day's time last week while live streaming. He has produced a video for his YouTube channel highlighting more details and requesting MK11 development company, NetherRealm Studios, take action.

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Mortal Kombat 11's story drew inspiration from Looper and Back to the Future to set up time travel and Johnny Cage confronting his younger self

Time travel is a tricky subject to tackle in just about any story which can lead to issues like continuity errors and paradoxes, but that didn't stop NetherRealm Studios from exploring their history with Mortal Kombat 11.

Dominic Cianciolo, the story and voiceover director at NetherRealm, recently appeared on Gamespot's Audio Logs video series to discuss what influenced their decisions and design for how the team handled the sands of time in the main game and Aftermath — with some extra focus given to one Johnny Cage.

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Summer Heat Skin Pack revealed for Mortal Kombat 11: Aftermath, silhouettes provided for Klassic Femme Fatale and All Hallows' Eve packs

The "Off the Bone Baraka," the "Fireworks Erron Black," and the "Endless Summer Kitana" skins for Mortal Kombat 11: Aftermath have been revealed.

All three of these skins are part of the Summer Heat Skin Pack and will be available to Mortal Kombat 11: Aftermath owners on August 6.

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Remembering Tanya: the DLC Mortal Kombat character that was so good she changed NRS tournament policy forever

The fighting game genre has made adding regular DLC characters a norm in recent years, but it wasn't so long ago that this practice was new and relatively unrefined. Zip back just a half-decade where the year is 2015, the spotlight Mortal Kombat title is MKX, and Tanya has just been released as part of the first Kombat Pack.

Once Tanya made it to home consoles it didn't take long at all for players to discover that she was wildly overpowered in more than just a few ways. Tanya was so conclusively top tier that she immediately began to sap from MKX's general sense of competitive viability, and eventually led to NetherRealm Studios implement new policy so as to protect tournaments from the potential of new DLC characters.

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Here are the three best fight scenes in the 1995 Mortal Kombat film

It's been 25 years and we've seen a lot of video game movies since 1995's Mortal Kombat made its way through theaters and onto VHS, and even after a quarter-century this film holds up as... pretty decent, which means its an absolute gem when it comes to video game adaptations.

I recently found myself nostalgically YouTube surfing through some of the fight scenes and, having watched them all at least 30 times, realized I could quickly recall them all beat for beat. In an effort to encourage those who haven't seen the film in a while (or at all) to check it out, I decided to recap and hash out the highlights of the three battles I think are the film's best.

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Scorpion's teleport? Icy slides? Sandy traps? What is the most annoying and hated move in Mortal Kombat 11?

Every fighting game every made, except for maybe something like Footsies, has and will have certain attacks that are easily abusable / annoying to deal with, so it's important to know about proper punishes — if there are any in some cases.

Mortal Kombat 11 is certainly no exception to that rule with some wacky teleports and whatever Erron Black and Cetrion can do, and TrueUnderDawgGaming recently broke down what he describes as the most hated attacks in the game.

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Baraka is thus far the only character that's been shown to be able to detect Shang Tsung during shape-shifting in the Mortal Kombat universe

Shang Tsung is often regarded as one of the most cunning villains in the Mortal Kombat series. Thanks to his scheming nature, Shang Tsung ended up playing a major role during the events of Mortal Kombat 11: Aftermath's story.

One very dangerous aspect about Shang Tsung is his ability to shape-shift into other fighters. Not only does he take on the traits and characteristics of those that are mimicked, but he's even able to utilize any special abilities that they may have.

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Mortal Kombat has had a lot of secret characters over the years, but Chameleon may be the most intriguing of them all

Scorpion and Sub-Zero were such interesting characters that they were the first reasons I was drawn into playing fighting games. No doubt many shared that kind of sentiment because Midway started producing even more of their iconic ninjas as the Mortal Kombat franchise continued to gain steam.

Reptile, Rain, Ermac, Human Smoke, and Noob Saibot helped to up the ante when it came to super cool MK ninjas, but where do you go from there? What could possibly be cooler than having all of these badass ninjas at your fingertips? Midway's answer: How about having them all at your fingertips at the same time? Enter Chameleon.

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The upcoming Mortal Kombat film is doing fatalities right: straight from the games, practical effects, and plenty of gore

I watched the most recent Men in Black film (MIB International) just last night. While it was a fun enough ride with cool effects and the occasional cleverly-delivered surprise, I couldn't make it to the end without telling my fiancé (at least two or three times) that this was clearly a studio-driven, CGI-heavy cash grab designed primarily to recreate nostalgic moments from the first film.

Given MIBI was my most recent example, it goes without saying that my faith in movies that revisit already existing franchises isn't all that high right now. That said, a recent post by Comic Book concerning 2021's upcoming live-action Mortal Kombat film actually has me excited as it sounds as though the creators truly are planning on doing more than simply parading hollow but recognizable nostalgia bait in front of us.

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Mortal Kombat 11: Aftermath featured in PlayStation's Summer Sale alongside other hot fighting game discounts

The summer months used to mean a sparse release line up for video game players which has evolved over the years into an event that presents some of the best sales of the year, and that includes fighting games too.

PlayStation's digital Summer Sale is now underway which includes the first big discount for Mortal Kombat 11's Aftermath expansion that we've seen for the platform.

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Excluding Mortal Kombat 9 characters from the Mortal Kombat 11 time collision scene at the Outworld arena is confusing from a lore perspective

For me personally, one of the best things about Mortal Kombat 11 is the return of Baraka as a playable fighter. Being that he's my all time favorite Mortal Kombat character, it was quite a thrill to see him return during that "time collision" scene at the Outworld arena after his absence from Mortal Kombat X.

I was also left feeling very confused about what was going on. Although I understood that the events of Mortal Kombat 9 and Mortal Kombat 11 were essentially colliding due to Kronika's power, it seemed strange how certain fighters appeared at the arena while others did not.

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From Mortal Kombat to Injustice, who was the most solid character NetherRealm Studios ever created? True Under Dawg thinks he's found the one

NetherRealm Studios now has two Injustice and three Mortal Kombat titles under their belt, but could we identify any one fighter from the five rosters worth of characters to highlight as the most solid of them all?

True Under Dawg Gaming has taken it upon himself to answer this, and answer it he has as there's one such fighter that seems to stand a bit above the rest. Before getting to far into it, however, we should clarify exactly what we mean by the term "solid" in this context.

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Ed Boon: Mortal Kombat is almost like a revolving door for characters where fans tend to be happy when a fighter returns after a break

Ed Boon from NetherRealm Studios recently participated in an interview with GameSpot following the release of Mortal Kombat 11: Aftermath. During the conversation, Boon was asked about the decision making process of bringing back characters like Fujin and Sheeva. The interviewer also wanted to know if there are more fighters that NetherRealm Studios would like to return to someday.

"There always are," replied Boon. "If you count, there are probably about 80 — probably more now — Mortal Kombat characters that we released in various versions."

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Seven universal gameplay changes that would make Mortal Kombat 11: Aftermath even better

Especially after this year's Aftermath update it's probably safe to say that Mortal Kombat 11 is the most competitively balanced fighting game that NetherRealm Studios has produced yet. That said, we are talking about a development company that has long prioritized style, visuals, and general experience over character balance and so it comes as little surprise that there are still a few holes to fill for MK11 in this department.

In a recent video True Under Dawg Gaming highlights no fewer than seven universal changes he feels would make for a more appropriately rewarding and thus more enjoyable flow of battle.

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This fan-made Mortal Kombat PlayStation 5 design is so cool it has Ed Boon wishing for crossplay

The PlayStation 5's simple white and black design makes it the perfect canvas for fans to edit and come up with their own looks for the next-gen console. From basic color swaps to themed concepts that center around characters or franchises, we've seen quite a few custom PS5s since the upcoming console's look was revealed.

A designer by the name of XboxPope recently put together an amazing PlayStation 5 look that pays tribute to the legendary Mortal Kombat fighting game franchise. Of course, this caught the attention of Mortal Kombat Co-Creator, Ed Boon, and has the game maker wishing for crossplay between the two upcoming next-gen consoles.

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