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Injustice: Gods Among Us stories

Black Friday's best fighting game sales are here featuring Mortal Kombat 11: Ultimate, Super Smash Bros., and Granblue Fantasy: Versus plus many more

Update: The best fighting game sales from the Steam Autumn Sale have been added to the guide below including some new deals for Tekken 7 Season Pass 3, Soul Calibur 6 Season Pass 2 characters, BlazBlue Cross Tag Battle Special Edition, Power Rangers and all of its DLC plus many more.

The PlayStation 5 and Xbox Series X are obviously the hottest commodities this holiday season, but that doesn't mean there aren't a ton of good deals floating around for the systems you already own.

After scouring the internet, we've compiled the best Black Friday fighting game sales around from Amazon to the PlayStation Store including some new and rarely discounted titles like Mortal Kombat 11: Ultimate, Super Smash Bros. Ultimate and Granblue Fantasy: Versus. Many of them are available right now.

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Tekken 7 named fighting game of the generation by the EventHubs community

Update: The community has spoken! With more than 1,600 votes cast and plenty of great candidates to chose from, Tekken 7 has been crowned as the fighting game of the generation by all of you, the readers of EventHubs. You can check out the final poll numbers in the original story below and see how close some of the rankings are.

It's kinda hard to believe, but the next generation of consoles is no longer on the horizon. The Xbox Series X and PlayStation 5 will be here in just a few short days.

Though many players will be looking forward with what's about to come, it's also a great time to reflect on the fighting games that defined the eighth generation these past seven years from Killer Instinct to Granblue Fantasy: Versus.

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Goku faces off against Superman once again in seven minute animation

Among comic book and anime fans, a crossover battle between Dragon Ball's Goku and D.C. Universe's Superman has been one of the most hotly debated topics that's never truly been resolved. Both these characters have appeared in fighting games (Dragon Ball FighterZ and Injustice), but never in the same game together.

Of these two superpowered icons, who would prevail over the other? GamebillStudio recently uploaded a video that pits them against one another.

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Old school Justice League fighting game features a Pong-like gravity defying glitch making characters stick and slide around mid-air

DC fans nowadays have the Injustice series of games to pull out for a good time in beating up superheroes and villains, but back in the '90s, fighting games featuring the likes of Superman, Batman and Wonder Woman weren't exactly classic hits like Mortal Kombat.

Justice League Task Force was one such game for the Super Nintendo and Sega Genesis, and resident fighting glitch expert D-NO recently showcased a cool technical glitch in the title that can cause characters to get stuck in the air.

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One particular Injustice 2 character was so incredibly versatile that almost every type of player could find an effective approach with her

We got rush down, we got zoners... keep away and bruisers... (I'll stop but you can appreciate how easily we could get a nice parody of Toby Keith's I Love This Bar going here) as well as plenty of other character archetypes that we players tend to enjoy specializing in, but every so often a fighter emerges who allows users to essentially approach bouts in just about any way they feel.

NetherRealm Studios' Injustice 2 had one such roster member who, while not necessarily the game's strongest or most popular avatar, was effective whether or not she wanted to fight from afar, up close, with the intention to frustrate, or to simply attempt to eat up your life bar as quickly as possible.

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'We're not going to have a DC game without Superman, Batman...' - Ed Boon talks Injustice roster selection giving us potential locks for Injustice 3

A peek behind the curtain of how our favorite characters are selected for our favorite fighting games is always a a welcome delight. We were recently given a look inside the mind of NetherRealm Studios (NRS) Creative Director, Ed Boon, during the DC Fandome panel stream which provided insight into the selection process for the Injustice series' roster.

During the discussion, Boon delved into some of the factors that are used to determine which fighters make the cut. He also may have given fans some information pertaining to a potential Injustice 3, specifically which characters would be a lock for the playable roster if the game came to fruition.

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This Injustice 2 character has the most broken hurtbox-shifting tools in NetherRealm Studios history as showcased by TrueUnderDawgGaming

A character's ability to shift their hurtbox during attacks and other actions can have a direct impact on their viability in a fighting game. Many fighters throughout NetherRealm Studios' titles are notorious for crouching pokes that can low profile to evade most highs and mids.

TrueUnderDawgGaming recently released a video that outlines the character with the most ridiculous hurtbox shifting tools that's ever appeared in a NetherRealms Studio fighting game. Those that are familiar with Injustice 2 probably know which character this refers to.

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NetherRealm Studios had to change early Injustice 2 ideas due to the comic killing off so many DC characters

Anyone who's taken the time to read the Injustice line of comic books knows just how many DC characters they were able to fit into the story outside of the fighting game and also how brutally most of them meet their ends.

During the Inside Injustice panel at DC FanDome, the main writers of the comics and NetherRealm Studios' games opened up a bit how the broad use of heroes / villains and their deaths impacted the roster and story choices for Injustice 2.

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'I have no desire to cut Batman's head off' - Ed Boon explains how Joker made it into Mortal Kombat 11

The Injustice panel at DC Fandome took place this past weekend and saw none other than NetherRealm Studios Creative Director, Ed Boon, sitting in to discuss the fighting game series. During the live stream, Boon delved into a variety of different topics, including how DC Comics' Joker made it into Mortal Kombat 11.

Joker was added to the game as a playable DLC character back in January of this year as part of MK11's first Kombat Pack. According to Boon, the development team wasn't too confident that they'd ever be able to make such a crossover happen, but they took a shot when the opportunity seemed to present itself and it paid off.

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'We have nothing to say at the moment about Injustice 3' — Ed Boon of NetherRealm Studios with a suspicious smile

During the DC Fandome, Geoff Keighley got the chance to talk with Ed Boon of NetherRealm Studios about the making of the Injustice series.

Towards the end of the panel, NetherRealm Studios reps were given the opportunity to answer fan submitted questions. To begin, one question that is very likely on every Injustice fan's mind was asked. "Is Injustice 3 coming soon?"

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Who are the most damaging characters in each NetherRealm Studios title? From Injustice to Mortal Kombat, these 5 fighters hit harder than anyone else

So often we find ourselves critiquing the strongest and most overpowered characters and aspects of major fighting games like Mortal Kombat, Injustice, Street Fighter, or Super Smash Bros., but when you simply get to shrug off balance and embrace the ridiculousness is where you find the most fun.

That's exactly what True Under Dawg Gaming has been doing as of late as he explores the most hyperbolic of figures throughout NetherRealm Studios' five fighting game catalogue. Today we're taking a look at the most damaging characters in the two Injustice and three most recent Mortal Kombat titles.

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One of NetherRealm Studios' zoning characters was actually more broken than Deadshot in Injustice 2

While they've been making clearly observable progress in this avenue, NetherRealm Studios (the development company behind the last decade's Mortal Kombat and Injustice titles) has been known to put just about every bell and whistle on their game except when it comes character balance.

Many fighting game fans vividly remember the particularly egregious example from 2017 when Injustice 2 dropped with the absolutely ridiculous Deadshot and his bonkers zoning abilities, but True Under Dawg Gaming urges us to go back even farther to recall the original Injustice's (2013) Zod... a zoner that was even more overpowered and arguably more frustrating.

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NetherRealm Studios job listings point to development for a next-generation console Mortal Kombat or Injustice title

We're still looking forward to more content from Mortal Kombat 11: Aftermath, but it seems NetherRealm Studios is already getting their ducks in a row for what appears to be a future Mortal Kombat or Injustice title on next generation consoles.

The dots to be connected are found in multiple recent job listings, one for a Principal Software Engineer "to drive the next generation console graphics vision for the Mortal Kombat and Injustice franchises."

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Harry Potter may have saved Mortal Kombat from potential red tape issues as AT&T removes 'for sale' sign from Warner Bros. Interactive Entertainment

AT&T has removed Warner Bros. Interactive Entertainment from the list of assets it's currently trying to sell, according to a September 1 report from Bloomberg.

The telecommunications giant had been entertaining the idea of selling the Warner Bros. gaming business, which houses properties such as NetherRealm Studios' Mortal Kombat and Niantic's Harry Potter: Wizards Unite under its umbrella, earlier this year, but that seems highly unlikely now.

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Half life for a single button input? NetherRealm Studios went crazy when designing Solomon Grundy in Injustice: Gods Among Us

I remember playing Injustice: Gods Among Us over at a get together at Wednesday Night Fights legend OnlineTony's house the day it was released, and while having the chance to play as recognizable DC Comics icons such as Batman, Superman, and Green Lantern was obviously intriguing, I recall one character leaving more of an impression than any others that night.

Like at least a handful of others, I assume, I had not heard much of DC's take on Solomon Grundy, a hulking and villainous, undead manifestation of evil inspired by James Orchard Halliwell's 1942 poem with which his name is synonymous. Not only would this character be particularly interesting in presentation, he would also wind of having some of the craziest fighting game abilities we've ever seen. These are well articulated in True Under Dawg Gaming's latest video.

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The strongest 'assist' function created in a NetherRealm Studios game was enough to turn a mid tier into a top 5 fighter

What is the most powerful "assist" attack ever created in a NetherRealm Studios game? TrueUnderDawgGaming recently released a video that answers that very question.

Atrocitus ended up being a very strong character throughout the lifespan of Injustice 2. Interestingly enough, TrueUnderDawgGaming claims that Atrocitus would only be a mid tier without his trait that summoned Dex-Starr.

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Ed Boon appears to dispel rumors of a Mortal Kombat 11 announcement during DC FanDome... but not Injustice, though its chances dwindle too

The big DC FanDome digital event is scheduled to begin later today, and while a fighting game announcement was appearing more an more likely for it, those chances are shrinking quite a bit — for now anyways.

Mortal Kombat co-creator Ed Boon recently took to Twitter to seemingly debunk theories and rumors that NetherRealm Studios would be showing off new Mortal Kombat 11: Aftermath content during DC FanDome while leaving the door open for Injustice. Other changes made that less likely too, however.

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