General stories

Ono won't be at EVO Japan next weekend, chances of a big reveal might have just gotten worse

Earlier today, Yoshinori Ono revealed that he has finished his tasks with the Capcom eSports team in the U.S. Notably this was done while on the West Coast.

Ono noted that he will be back in Japan by this weekend. Despite this, he will not be able to attend EVO Japan.

Considering that Ono is typically front and center when it comes to many new information regarding fighters like Street Fighter 5: Arcade Edition, this appears to have reduced the chances of a big announcement next weekend.

This doesn't necessarily guarantee that there won't be any sort of reveal. It's been about 54 days since Kage was unveiled and made playable without any word about the next fighter.

Capcom has mentioned previously that they are "doing things differently" with Season 4. Aside from the fact that there's no season pass for 2019, we don't exactly know what this means yet.

Interestingly enough, Ono mentioned "various circumstances" as the reason for his absence. Obviously he didn't go into detail about this.

EVO Japan will begin on the weekend of February 15th. It's worth mentioning that this event isn't actually part of the Capcom Pro Tour.

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Sent in by: HoeMuffin.

Why solid characters don't make the cut in Street Fighter 5, NetherRealm's Kombat Kast sets them apart, Hungrybox gets undeserved hate and more

We're back with episode 37 of the EventHubs Podcast and a roundup of some of the recent happenings inside the fighting game community.

We've had a good bit of new developments on the Mortal Kombat front as NRS held its first official Kombat Kast on Tuesday. We cover some of the particulars of Kabal and D'Vorah's reveals, and discuss how strongly the development company has been performing with its public relations as of late.

From there we jump into the world of Capcom as the 2019 Pro Tour has been announced and the quarterly IR Report has been released.

Catalyst and I point out some notable changes on this year's CPT, and then delve into the odd fact that the IR Report speaks so much about the company's dealings in eSports, yet doesn't bring up the one game that is actually considered their main eSport title: Street Fighter 5.

We welcome Dakota "DarkHorse" Hills to the cast as he offers some of his thoughts on the gaming console timeline, cross-play, SF5's possible transition into a free to play title and, most importantly, Ultra Instinct Shaggy.

Finally we chat about RB|Luffy's fairly controversial SF5 character carry tier chart as we try to figure out the balance between broken and solid fighting game avatars.

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Three familiar faces have teamed up with Victrix Pro as Sherry Nahn, Alex Myers and Justin Wong reveal new sponsorships

A breath of fresh air amidst the numerous recent stories involving fighting game players and their sponsors parting ways, Victrix Pro has revealed that they are now in partnership with Alex Myers, Sherry Nahn and Justin Wong.

Victrix is currently best known for its line of gaming headsets, but that very well may soon be changing as we're nearing the release of the all new Victrix Pro AF fight stick.

I've actually been fortunate to have gotten my hands on one of these, and have been using it exclusively since EVO 2018. As expressed in our Pro FS review, this new stick quite possibly could be a standard setter for fighting game controllers in 2019.

At this time we still don't officially know when the public will be able to get their hands on these $350 pieces of hardware, but tagged onto the end of Victrix's Twitter reveal from earlier today is the line "(Next announcement: fight stick release date.)"

The company actually shares sponsorship space with each of the aforementioned players, as Nahn is currently simultaneously with eSports Ecosystem, Myers with Tempo Storm and Wong with Gaming Stadium CS.

Check out the top notch photos of the new team, taken by Oreeeo, with their new sticks for the 2019 season in the gallery below.

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Microsoft continues to delve into cross-platform ventures as Xbox Live support heads to Android, iOS and Nintendo Switch

No, it doesn't mean you'll be able to play Halo on your Switch... at least not yet. What it does mean is that Microsoft is branching out and perhaps laying the foundations for such a happening in the not too distant future.

While perusing the Game Developers Conference 2019 schedule, the folks over at Windows Central realized that Microsoft is preparing to show a new cross-platform venture.

"Now Xbox Live is about to get MUCH bigger. Xbox Live is expanding from 400M gaming devices and a reach to over 68M active players to over 2B devices with the release of our new cross-platform XDK," said Microsoft.

"Get a first look at the SDK to enable game developers to connect players between iOS, Android, and Switch in addition to Xbox and any game in the Microsoft Store on Windows PCs."

This essentially means that players should soon be able to view and interact with their Xbox Live friends lists, achievements, chats and features of that nature to other platforms.

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Capcom's latest financial report says Street Fighter 30th Anniversary Collection performed well in 2018, makes no direct mention of Street Fighter 5

Capcom reports strong performances from titles such as Street Fighter 30th Anniversary Collection, Mega Man 11, and Monster Hunter World in their latest financial report.

Detailing sales information from the nine month period ending December 31, 2018, the company announced an increase in its net sales to 61,270 million yen (about 557 million USD) across its overall business results (up 28.3% year-over-year).

As one might expect, Monster Hunter World continued to thrive after its incredible performance in the previous fiscal year. Capcom reports that this title has surpassed 10 million units shipped, which is a first for any single title in the company's history.

In its digital market, Capcom cites Street Fighter 30th Anniversary Collection and Mega Man 11 as strong performers in the latter half of 2018. Coupled with the growth of "high-margin catalog titles," Capcom saw its highest profit levels for the end of a third quarter in the company's history.

Back in July 2018, Capcom stated that Street Fighter 30th Anniversary Collection "outperformed expectations." Its solid performance was even more impressive when considering the fact that the game was not yet available in Japan at the time and had only been out for about two months.

Interestingly enough, Capcom's mainstay fighting title, Street Fighter 5, gets no direct mention in this latest financial report.

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Capcom is the best reviewed publisher of 2018 based on Metacritic scores

2018 was apparently a very big win for Capcom. Metacritic has dubbed Capcom the best reviewed publisher of 2018.

Most notably, Monster Hunter: World was released in 2018. As of this moment, this title is Capcom's highest selling game ever. As you might expect, it was considered to be Capcom's best overall release with a score of 90.

It has also been noted that Capcom has released 30 new products in 2018. 14 of them were apparently "distinct titles." As a result, the 40 year company's average metascore sits at the top with a value of 79.3.

As we all know, the Arcade Edition update for Street Fighter 5 was also released in 2018. It actually scored above Capcom's average metascore by reaching a rating of 87.

This is a significant improvement compared to Street Fighter 5's original metascore of 77 back in 2016.

It's also worth noting that Bandai Namco's Dragon Ball FighterZ also had a score of 87, but the company was eighth overall. While Metacritic called Nintendo the fourth best publisher for 2018, its Super Smash Bros. Ultimate title had a very impressive score of 93.

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Microsoft's Super Bowl LIII ad focuses only on the Xbox Adaptive Controller, and will most certainly tug at your heart strings

Microsoft hasn't had a commercial in the Super Bowl for four years, but that'll be changing this Sunday when the big game between the Rams and the Patriots plays out.

The multinational tech giant isn't showcasing some huge new enterprise in their computer software, a new upgrade for the Android or even a new gaming console; Microsoft is showcasing a new Xbox controller that doesn't actually cater to most people.

The Adaptive Controller rolled out in September of last year, and is geared toward gamers with limited mobility. It features two large buttons, a D-pad, 21 ports and tons of customizable re-mapping options.

The ad Microsoft is gearing up to show is already making the rounds on social media, and features a few children with various physical conditions who all share a passion for gaming. The combination of seeing nine and a half year old Owen (who loves video games, his friends, his family and again video games) happily participating with friends, his parents barely holding back tears as they talk about him and the soft piano music in the background will surely bring a tear to your eye.

The Fighting Game Community has seen its fair share of special needs gamers as competitors like Brolylegs and BlindWarriorSven have wowed us more than a few times with their skills and dedication, though the former has already stated on Twitter that he has the Adaptive Controller already.

Check out a few stills of the Adaptive Controller here, then grab a tissue box then proceed down beyond the jump to watch the full version of the ad (we'll likely just be seeing a 30 second edit on TV Sunday) and let us know how hard the feels hit in the comments.

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From Freddy Krueger to Solid Snake to... Michael Jackson? The history of crossovers in fighting games is crazier than you'd think

It wasn't all that long ago that Bandai Namco left audiences wide-eyed and open-jawed when they announced that The Walking Dead's Negan would be joining the Tekken 7 roster. It was just a few years back that a they revealed Street Fighter's Akuma would not only be in the same game, but would play a significant role in the story.

Mortal Kombat X brought a handful of horror icons into its bloody battles, and the Super Smash Bros. franchise has been welcoming third party fighters from non-Nintendo IPs ever since Solid Snake and Sonic joined Brawl.

Crossovers have been a major draw in recent fighting game times, but by absolutely no means is this a new practice for this particular gaming genre.

Stumblebee's latest video explores some of the history of crossovers in fighters, yielding very interesting successes, failures and... endeavors we're not exactly sure how to categorize.

Nintendo's decision to allow Snake into Brawl was a mold breaker for sure, but the practice didn't start there by any means. Soul Calibur 2 welcomed Link, Spawn and Heihachi to the fight, and the Marvel vs. Capcom series is technically one big crossover to begin with.

Take a blast through the past with Sumblebee as he details some of the more significant guest appearances in fighters to date, including one by the King of Pop himself, Michael Jackson.

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SoCal Regionals event will not be hosted in 2019

Earlier today, Capcom announced their Capcom Pro Tour schedule for 2019. You might have noticed that there was no mention of SoCal Regionals 2019 — typically one of the biggest tournaments of the year.

Unfortunately, it looks as though the SoCal Regionals will be on a hiatus this year. The team over at Level-Up has issued a statement declaring that they will be unable to host his major event in 2019.

This is apparently due to a lack of time and resources. "Our Renaissance man, big boss Jimmy Nguyen, is backlogged with Red Bull events, business dev, developing talent, career, and all the other amazing things he does," said the statement.

"Uncle Alex Valle is occupied with Wednesday Night Fights, community building and outreach, market research, his share of events, and business dev. Both have also taken up more consultation roles as well."

Essentially, the team feels as though they'll not be able to "do the event justice" with their current project load. Instead, they'll be focusing on smaller events this year.

They also mentioned that this hiatus may allow them to reschedule SoCal Regionals in 2020 and beyond during the first or second quarter. Evidently, many fans have been asking for this transition back ever since the event moved to the third and fourth quarters back in 2015.

Sent in by: HoeMuffin.

Update: Microsoft issues fix for widespread 'Black Screen of Death' issue affecting Xbox One users

Update: Microsoft has reported that the issues surrounding Xbox One console startup, sign-in, title update errors, and their status page have been resolved.

Earlier: If you were looking to hide away from the current record-breaking cold temperatures to play some Dragon Ball FighterZ Season 2, Resident Evil 2 or Kingdom Hearts 3 on your Xbox One only to find out that you can't use your system at all, you are far from the only one.

Some Xbox One users are currently reporting that they are unable to use their consoles after signing in with talk of a 'Black Screen of Death' issue tied to Xbox Live circulating all corners of the internet.

Microsoft has released statements via their Xbox Support accounts regarding the issue saying they have identified the cause and are working on solutions to get the Xbox Live services up and running normally again.

Affected users report being greeted by a blank black screen upon logging into their systems where the dashboard will never come up. The guide can still be pulled up from the black screen, but the Xbox will reportedly not register button presses besides directions meaning they cannot launch other applications.

Xbox's support page was also offline during the outage though it has since come back with a warning that core Xbox Live services are currently limited on the system for signing in or managing accounts.

Twitter user Sumi recorded their own experience with the Black Screen of Death showing the guide on the Xbox One unable to register button presses which you can see in the clip below along with Microsoft's statements to the ongoing issue.

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In celebration of Resident Evil 2 remake Capcom releases bundle for Street Fighter 5's Resident Evil costumes

You've probably heard of a little remake of Resident Evil 2 that Capcom released just last week. With a complete revamp of the graphics, fresh content, and a new spin on the classic Resident Evil controls that is more akin to what we saw with Resident Evil 4, the venture back into the world of RE2 is making waves across the gaming world and in the fighting game community.

In honor of Resident Evil 2's launch, Capcom has decided to release a bundle for the Resident Evil-themed Street Fighter 5 costumes that was saw added to the game a few months back.

Albert Wesker, Jill Valentine, and Ada Wong were all brought to life in Street Fighter 5 through Urien, Cammy, and Kolin, respectively. These DLC outfits were made available separately, but for a limited time you can scoop them all up together for a reduced price.

You'll find the Resident Evil costume bundle on PlayStation 4 and Steam with a price tag of $7.99 USD. Originally, these costumes would run you $3.99 each, so you can look forward to saving a few bucks if you haven't purchased them already.

There's no word on how long this bundle will be live for, so be sure to strike now before the zombie hordes carry it off... never to be seen again.

You can check out all of the colors and the Easter egg variations for each Resident Evil costume in Street Fighter 5 below, as well as the trailer showing them in action. Easter egg variations are on the P1 side of the first three images in this story.

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WWE Superstar Zelina Vega cosplays as Street Fighter's Vega at women's Royal Rumble

WWE ran their 2019 women's division Royal Rumble over the weekend in which 30 female superstars took to the ring to slug it out and be the final contender left standing.

If you're a fighting game fan and tuned in to catch the action, you probably noticed a pretty big nod to one of our beloved fighting franchises — Street Fighter.

Thea Trinidad, known in the ring as Zelina Vega, was the 20th wrestler to run into the Royal Rumble match, and viewers quickly noticed that she was dressed as the claw-wielding Spanish ninja, Vega. Zelina came out fully decked out in Vega's trademark mask, claw, and even donned an outfit with similar colors to the classic Street Fighter character.

Zelina Vega is certainly no stranger to the world of video games, and fighting games at that. Earlier this month, we saw Zelina as a special guest at the Mortal Kombat 11 reveal event in Los Angeles, where she cosplayed as Jade.

With "Vega" in her name, it only makes sense that Zelina would represent the Street Fighter 2 sub-boss in the ring. The getup looked great, and here's hoping this WWE superstar brings more of our favorite fighting game characters to the big stage in the future.

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Source: WWE. Image credit — WWE Australia. Sent in by xShonuffx and iShoryucant.

Nintendo handled delivering terrible news about Metroid Prime 4's development to fans perfectly today and other gaming companies should take notes

Next to outright cancellation, a delay for a major video game's official release has to be the worst thing a developer and company can face. After years of working on creating the game and the massive amount of anticipation built for the fans, I can't even imagine how rough it is to have to tell the public that the product they've been waiting patiently for won't be hitting its initial release mark — even worse if it's a major delay.

Nintendo has come face-to-face with such a situation as Metroid Prime 4 on the Nintendo Switch has been delayed. Earlier today, the company released a video featuring Senior Managing Executive Officer, Shinya Takahashi, delivering the unfortunate news.

Not only has the highly anticipated next installment in the Metroid Prime series seen a shift in its launch date, but the project is actually being restarted from the beginning with a different company aiding in the development — Retro Games, who is based in the U.S. and developed the previous Metroid Prime titles.

The main reason Nintendo came to this decision was due to the progress of the game's development. Apparently, the next Metroid Prime game just wasn't living up to the company's expectations. "The current development progress has not reached the standards we seek in a sequel to the Metroid Prime series," Takahashi explained in his message. "Nintendo always strives for the highest quality in our games; and in the development phase, we challenge ourselves and confront whether the game is living up to that quality on a daily basis."

Takahashi delivered a clear message with sincerity and a level of realness that fans were compelled to appreciate. The video didn't beat around the bush or pull punches, it gave us the bad news straight, explained what was really going on, and told us what was being done to move forward and make things better with full transparency.

As one of the many fans who has been very much looking forward to Metroid Prime 4's release, Nintendo's video resonated with me because of the way it simply leveled with me. Takahashi's words were honest and powerful, and though it can be difficult to lay it all out for someone, today really reminded me how effective doing so can be — and how other gaming companies should really take some pointers from Nintendo.

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Razer Panthera EVO fightstick review: Several major improvements at the cost of easy customization

Razer's latest arcade-style peripheral, the Panthera EVO fightstick, is available for purchase on the company's website. If you're in the market for a new controller — one that can handle all of the Shoryukens, Kamehamehas, and Electric Wind God Fists you can throw at it — the EVO fightstick is yet another potential option for you to choose from.

The Panthera EVO comes equipped with eight Razer Action Buttons featuring durability that far exceeds the industry standard — each one having a 30-million tap life cycle. These pushbuttons are complimented by the Sanwa joystick that sits across them, one that is high quality and feels smooth when firing off your favorite in-game moves.

This fightstick is more slender than its predecessors, with less weight to lug around while traveling to tournaments and events. To compensate the change, Razer has made a number of tweaks to the Panthera design — some of them good, others not so much.

There are several big draws for this stick, but the flagship feature for the Panthera EVO — outside of its hardware — is the ability to customize its look through interchangeable artwork.

Additionally, the Razer Panthera EVO fightstick adds a 3.5 mm analog headset port for those who want to more closely listen to in-game audio or chat with friends.

Razer's latest arcade-style controller looks to optimize the competitive experience for high-level fighting game players, and it does so in a number of ways. However, in taking a few steps forward, this fightstick sees a change that holds it back from being the best of the best.

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XO Academy is a new organization dedicated to helping women in fighting games, and they already have a pretty amazing roster of specialists

If you've ever been to a fighting game community event, you know that the ratio of men to women is stacked heavily in the favor of the former. The FGC has had more than a few conversations about how it can extend a more welcoming invitation to female players, but rarely do we see much action follow said discussions.

As you read this, that's changing. The brand new XO Academy is an organization started by Persia_XO that exists to help train, promote and help women grow their presence in the community.

As their statement of purpose reads: What is the XO Academy? An intensive 4-week training program to help women level up competitively & in many other aspects of gaming! This is more than just a trip to an event - We're going to get you prepared to be there and beyond.

Ladies can apply to be part of the four-week training program wherein they'll be assigned a coach such as FOX|Dekillsage or Dieminion, given assistance with content creation and streaming from such talents as Core-A Gaming's Gerald Lee, and then sent to local and major FGC events to compete.

The "Special Skills Team" also includes the likes of Capcom's Carolyn Dao for branding and marketing, VampyBitMe for cosplay, James Chen for commentary, Amanda Stevens for media training and Cait McGee for physical therapy.

The Academy has been announcing their "Wave 1" players, and thus far has accepted Romanova for Dragon Ball FighterZ and P-Chan for Street Fighter 5. You get even more info from the flyer image below,

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Leaving academics for video games, going from 'good' to 'legendary' and trying to escape Daigo's monstrous shadow; this is the story of Tokido

There are certainly a few names to be tossed around in the discussion of the world's strongest Street Fighter 5 player, but there's little doubt that the most common of those names has to be Hajime "FOX|Tokido" Taniguchi.

Perhaps the best-known competitor in the Street Fighter community right now, Tokido was traditionally a jack of all trades in the fighting game genre. He holds many first place trophies across many various game titles, but has decided to double down on the eSports entity that Street Fighter 5 has proven to be.

The Japanese god has actually spent a significant portion of his gaming career in the "good, but not quite great" category, consistently climbing the ranks only to have his victories cut short at the last minute.

Tokido's dedication and abilities have unequivocally placed him in the upper echelon of the competitive Street Fighter scene, but such a placing also means living under the shadow of CYG|Daigo "The Beast" Umehara.

In some ways Taniguchi has already surpassed Umehara, especially during this latest chapter of SF history, but still doesn't quite have the same reputation. Their highly emotional first to ten bout at Kemonomichi 2 is one evidence of their rivalry that still favors The Beast.

A recent publishing from theScore eSports gives us a seldom seen look into the beginnings, recent history and inner monologues of Tokido himself, and we're excited to share it with you here today.

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There are local fighting game scenes outside of WNF and NLBC and Justin Wong is getting to know them personally, starting with Vancouver

While he's not looking to travel to as many international events in 2019, professional fighting game player FOX|Justin Wong will still be making the rounds as he hops from event to event on this year's Capcom Pro Tour and beyond.

He's also shining some light on the local scenes in his new series "Locals Worldwide" wherein he visits as he records interviews and views of venues where pockets of the FGC grind week in and week out.

Episode one of Locals features none other than the Vancouver community. During his trip up to Canada Justin is met by a wide array of welcoming players that make the machine go, and then speaks with head organizer, Kenny "Air" Lam.

Air is known for being one of the strongest Ryu and Poison players from back in the Street Fighter 4 days, but has since re-channeled his focus from being a world warrior to growing his home scene.

He tells his story as to how he got into running events, how he grew things from a 20 person average turn out to over 100 and more.

Continue on to see what the Vancouver FGC has to offer, and stay tuned for more of Justin's travels as we explore this less-viewed side of the community.

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