General stories

Finally a way to stop Bluetooth controller interruptions in tournament? Offcast on how next-gen consoles can improve FGC events and streams

The competitive fighting game space has seen a ton of change and innovation during the eSports push of recent times, but as things like this tend to go, you're not going to see progress without potholes.

With more and more different kinds of controllers being used by tournament goers, higher demands for live streaming capabilities, and other such evolutions, the competitive fighting game scene has developed a list of snags that we'd all hope to see attended to now that the next generation of consoles is officially on the horizon.

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Tekken producer Katsuhiro Harada gets into it with Super Smash Bros. Ultimate fans after being tagged in character request meme Twitter thread

Fans have been making requests to game developers as far back as we can remember. With the hyper-connected world we live in now, thanks to social media, the cries for "put my favorite character in" are far more frequent and far louder than ever, and not a day goes by where companies aren't hit with at least one.

In a thread on Twitter where fans were discussing an Avengers: Endgame meme centered around Super Smash Bros. Ultimate — a DLC character request meme, essentially — one user tagged the accounts of Tekken series producer Katsuhiro Harada and Super Smash Bros. creator Masahiro Sakurai. After a massive amount of activity in the thread and numerous notifications undoubtedly being sent the developers' way, Harada responded with several tweets and apparently blocked several Smash Ultimate accounts.

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Capcom reveals how long it generally takes them to develop new video games plus how many years they plan on supporting titles with DLC in the future

Capcom has been among the most prominent Japanese video game developers and publishers of the past 30 years though the last year or so are going down as some of their most successful times ever as a business thanks to strong commercial hits like Monster Hunter World.

The company recently released their financial integrated report for the 2019 fiscal year and beyond detailing what Capcom plans to do with their iconic games and franchises like Street Fighter and Resident Evil. On top of that though they also casually drop how long their games take to develop plus how many years they plan on supporting new titles with DLC and updates.

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Google Stadia launches in November for those willing to drop $130 to get an exclusive controller

It's rare in this day and age to see a brand new video game platform release from a big company that's not part of the established brands which have been dominating the scene for almost two decades, but that's what we're getting next month.

Google announced their Stadia game streaming platform / service will be launching next month on November 19, but only for players who sign up for the Stadia Pro subscription. Free users will need to wait until 2020.

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PlayStation 4's mobile Remote Play is actually impressive featuring low-latency inputs and worth trying out with a controller

Remote Play was one of the most interesting yet underutilized features between the PlayStation 3 and PSP. It wouldn't be until the PS4 that Sony would implement the system in full with the Vita to play full games via streaming from their console which has since moved to other platforms.

Now, players no longer even need a dedicated handheld or laptop to take advantage of Remote Play, as it is widely available for both iPhone / iOS users and Android users (over 5.0) following the Version 7.0 firmware update — thus opening the possibility to play pretty much anything, anywhere as long as a good connection is available.

Having used Remote Play a handful of times in the past with my Vita, I decided to see how the PS4 experience would stack up on my phone. It turns out I was pleasantly surprised to see the app actually work quite well even when playing something as dependent on low latency as Guilty Gear Xrd Revelator.

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Good news everyone! GGPO rollback netcode is now free to use for game developers without licensing fees

GGPO — or Good Game Peace Out as no one refers to its full name anymore — popularized rollback netcode in fighting games over a decade ago and powered some of the FGC's most beloved online experiences including Skullgirls, Killer Instinct and Street Fighter 3: Third Strike Online Edition.

Now, any developer big or small can use GGPO in their own projects for free without restriction, as its original creator, Tony Cannon, released the code's development kit under an MIT License.

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They actually made Sonic the Hedgehog Halloween costumes based on his infamous terrible movie design

Sometimes things just fall perfectly into place. Today is the anniversary of Sonic the Hedgehog's big reveal as a playable character in Super Smash Bros. Brawl, and to celebrate, the universe said, "Hey! Here are some horrifying costumes of The Blue Blur's original design from the upcoming feature film!"

We all know you were hoping to someday dress up as that terrible looking Sonic from the movie's initial trailer, and now you can! Several costumes featuring that design are starting to surface online, and they're just as scary as you'd imagine.

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Razer announces new 'Raion' controller that looks to bring arcade stick controls to a fightpad

Razer has announced an all-new peripheral for fighting game players. The Razer Raion has been revealed and is a fightpad that looks to bring arcade stick controls to the palm of your hand.

This new controller is for PlayStation 4 and PC users and features several functions for serious, tournament-level competitors.

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'Predictive button presses' and 'negative latency' will supposedly make Google Stadia faster than local gaming systems in a year or so

Let's be completely honest about the initial impressions regarding the Google Stadia announcement. There are some merits to the idea of a video game streaming service on paper, but there are some major concerns that absolutely need to be addressed in application.

For one, the Google Stadia will essentially require you to always be online since you're streaming from the cloud. Doesn't this mean there would always be an increased feeling of input delay compared to consoles that can be played offline?

This is particularly important for fighting games. Most hardcore and casual players alike probably won't care for a fighting game that feels like its underwater. It seems that Google Stadia might have a solution, however.

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How good is Nintendo's paid online service one year later? Not a very impressive experience according to Arlo

Nintendo's paid online service originally launched on September 19, 2018. It's been a full year since then. Recently, Super Nintendo titles were added to the catalog of games that are playable for free.

But how is the "online" portion of this package? According to Arlo's latest video, this service is still in dire need of some improvements.

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PlayStation 5 officially announced with a launch date of Holiday 2020

Sony has been slowly teasing details about their foray into the next generation of video game consoles for many months, but now we finally have more concrete details about the future of PlayStation.

The PlayStation 5 has officially been named and revealed in a new post on the PlayStation Blog with a Holiday 2020 release date with new details about their new controllers and their move towards haptic feedback over traditional rumble.

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From Yun, Bayonetta and Hero to Meta Knight and Hilde - Why is it nearly impossible to ban fighting game characters?

Overpowered boss characters have existed in fighting games since the very beginning of the genre as we know it forcing developers to make them non-selectable for players or easily banned in Versus Mode. It's much more difficult to police a normal fighter that is arguably broken or top tier, however.

With the recent controversy surrounding Dragon Quest Hero's potential bannable design aspects in Super Smash Bros. Ultimate, content creator Stumblebee has put together a new video to go over why it seems nearly impossible to ban characters in fighting games in a competitive sense.

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Street Fighter, Super Smash Bros. and Ryan Hart inducted to International Video Game Hall of Fame with speeches by Yoshinori Ono, Reggie Fils-Aime

Street Fighter 2 kicked off the fighting game craze of the 1990's with its influence and hype felt around the world and is still a staple of arcades today. Now, it has been cemented as one of the staples of video game history.

The International Video Game Hall of Fame inducted their 2019 class of titles including SF2, Super Smash Bros. Melee, Doom, Tetris plus industry members and players like Ryan Hart and former Nintendo of America President, Reggie Fils-Aime.

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Sony's cross-platform play initiative on PlayStation 4 leaves beta phase meaning we may see the feature pop up in fighting games very soon

Cross-platform play has been one of the focal points of the future of multiplayer games during the second half of this gaming generation, and it's a move that could potentially benefit fighting games greatly though there'd been one roadblock holding things back: Sony's insistence of shutting down initiatives on PlayStation 4 to other consoles.

Now that barrier has apparently been unceremoniously torn down to pave the way for a new gaming landscape where video game developers can implement the option pretty much at their discretion — or so it seems at least.

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Cutie Terry Bogard, Wii -Extra- Fit Trainer, demonic Isabelle... we're in love with Sound's beautiful fighting game art

Today we're taking a look at some of the work from an exceptional Seattle artist who goes by the handle Sound.

Sound has a particular affinity for the ladies of fighting games and has illustrated a great many across a handful of franchises including Super Smash Bros., Street Fighter, Tekken, King of Fighters, Skull Girls, and BlazBlue.

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Businessman casually parries Dudley's Machine Gun Blow in Street Fighter 3 Third Strike while checking his phone

Parrying an attack in Street Fighter 3 Third Strike requires specific timing and practice to pull off consistently. The input is even more demanding when the attack has multiple hits, as you'll have to hit forward on the joystick repeatedly in cadence with the various hits of the special move.

While parrying is a technique I still need a lot of work on, some people have mastered it to a level that they can pretty much do it in their sleep. A recent clip surfaced online that shows a businessman sitting at an arcade machine not necessarily parrying in his sleep, but doing something not far off from that — casually parrying while checking his phone.

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The star of Untitled Goose Game has been wreaking havoc across the internet but finds a kindred spirit in Geese Howard with funny Fatal Fury comic

The Untitled Goose Game looked like it was shaping up to be a hit from its initial trailer, and it seems to have delivered on that mischievous promise causing fans around the world to adopt the goose as their bringer of hope, chaos and memes.

Not even fighting games are immune from the honking menace, as artist Nyattoberry recently created a fun little comic crossing over with Fatal Fury's iconic Geese Howard — for obvious reasons.

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