General stories

Do so-called "robbery" characters justify a higher tier placing because of their frustrating nature?

It's a fair question, because there are a lot of characters in fighting games that just frustrate players to no end.

Obviously, the latest culprit is Abigail in Street Fighter 5: Arcade Edition, and much like Laura in the season before him, and R. Mika in the season before that, the vitriol leveled against the character and his playstyle is intense.

Characters with this kind of playstyle, where you feel unfairly treated when you lose to them, are definitely not anything new, but it can be argued that it's a more prevalent theme in Street Fighter 5 than in most previous fighters.

We've seen it said numerous times, in my interview with AB|Gunfight he plainly stated that there are matches where he just feels like there wasn't anything he could've done but to guess better.

Another top player, IND|Ixion, whose stream I tend to frequent, when asked for tips about how to improve in Street Fighter 5, said that one of the first things you need to make peace with is that in probably every single match you play, something will happen that feels like it was incredibly unfair, but you just need to power through it and not let it shatter you mentally.

Therein lies the discussion. Does it make sense for characters who are good at mentally frustrating opponents outside of the game to move up in the tier lists because of this meta-based strength? I have my own opinion, but let's look over the arguments for and against first.

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What do incoming sponsorships and investment mean for the FGC?

There has been a lot of investment in the FGC in the past year. Newcomers to the scene, and those that have been here a while, have clearly seen the benefit of putting their name on the screen and in our minds.

2017 started out with a bang for teams coming into the FGC. Echo Fox signed a ton of great players in many different games.

Throughout the rest of the year we've heard about a lot of other players being picked up, and various new teams coming in. Teams like Rise and Splyce took on new players. Players like Fuudo joined Grapht and ChrisG joined Evil Geniuses.

Teams aren't the only ones who have heavily invested into the FGC this year. Sponsorships for events, players, and teams, are at an all time high.

By now everyone knows the mantra that happens during Capcom Pro Tour breaks. I'll give you a hint: It starts with BenQ and ends with Sony.

Investment into eSports has been huge this last year. Even more so in other games. League of Legends now has franchising, which brought with it investors from Basketball teams like the Golden State Warriors, and the Houston Rockets. Buy-ins to their franchised league were upwards of 10 million dollars.

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Overwatch as a fighting game? Here's a demonstration of what that could be like

Overwatch is a very interesting first person shooter that was developed by Activision Blizzard. Due to the fact that the characters have some rather unique traits, comparisons can easily be made to fighting games and MOBAs.

Could these intellectual property also work as a fighter? Many believe this to be a really cool concept.

TGN has uploaded a video that demonstrates the possibilities. This is made possible thanks to some choreography and some clever SFX editing.

We see a battle transpire between Reinhardt and Zarya. For the most part, they stay on a 2-dimensional plane while they fight. As you might expect, there's heavy emphasis are ranged attacks but there are also a few up close encounters that occur.

Once we see the conclusion of that match, Doomfist then takes on Genji. During the video, we see super meters, health bars, character intros, a character select screen, and even a system that references Mortal Kombat's fatality system.

At the very end, we're even shown a reference to the bonus stage featured in the Street Fighter series. Instead of destroying a car, you have to destroy a motorcycle.


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Shaq Fu: A legend Reborn is set to finally release this Spring after disappearing from the public eye

After nearly four years since reaching its crowd-funding goal and disappearing from the public eye for a year, Shaq Fu: A Legend Reborn is finally set to release sometime this Spring.

A Legend Reborn is not a fighting game like the cult "classic" Shaq Fu that was released all the way back in 1994 and has instead moved into the realm of 3D beat 'em up games.

Questions began to arise about the game's status after the developers, Big Deez Productions and Saber Interactive, went silent back in December of 2016 stating that the game was 99 percent ready and "very close to completion."

The game briefly popped up again in Spring 2017 when the developers announced a Switch port of the game and a release date for later that fall. Fall came and went with no Shaq Fu.

Now the title has reemerged with a new video from the Big Diesel himself, Shaquille O'Neil, stating that the game has "great technology, great graphics, great storylines, and [is] something different," via Mashable.

A new trailer, via PlayStation, also shows clips from the original game with graphics hearkening back to the 90's saying "IT SUCKED" among other things followed by some brief glimpses of gameplay from the new game. Gameplay that includes Shaq in a cactus suit which you can see for yourself in the clip below and full video after the jump.


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'I never dreamed 20 years ago that the scene would get to this level, for good or bad' - Arturo Sanchez reflects on nearly two decades of FGC growth

Arturo "TS|Sabin" Sanchez has been in the fighting game community for almost two decades, that's longer than some top players (such as Capcom Cup champion Rise|MenaRD) have been alive.

Spending most of his time working from behind the technical side of the stream, Sanchez has observed a lot over the last 20 years. He's seen his fair share of games come and go, trends rise and fall, ideas explored and forsaken and overall interest wax and wane.

The veteran community member from New York spoke with Cross Counter TV at Capcom Cup back in December, talking about the evolution and growth of the FGC.

I never thought it'd get to this point, I always thought 64-man and 128-man brackets were the pinnacle. And like, it would never get any bigger than that... I get proven wrong consistently every year and I'm happy for that," he says.

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Every gamer's dream relationship; Momochi and Choco Blanka share the story of how they fell in love

With the foundations of our community built on kicks, punches and competition, the closest we often get to the more mushy stuff is a kiss of death fatality. Every so often though, the FGC produces a heartwarming story like that between Echo Fox's Momochi and Choco Blanka.

The Japanese couple was engaged back in 2015, and has since officially tied the knot. Given the niche nature of fighting games, many members in the scene have significant others that acknowledge their partner's passions, but don't necessarily actively participate.

Momo and Choco have found themselves in the beautiful, yet uncommon, situation wherein video games not only brought them to one another, but continue to be a prominent part of their professional lives together.

These two have been an item for quite a few years now, but Echo Fox's new video gives us an all new look into the details of how they met as well as how their relationship thrives, in part, because of their shared love for fighting games.

Momochi is one of the most fearsome and calculated competitors (just look at his stone cold game face while he's playing) in the entire Street Fighter scene, while Choco Blanka has a smile and demeanor so heartwarming they melt the salt we have for her favorite character.

Hear, in their own words, the tale of how these two came to be the FGC's cutest couple in the video below.

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How to maintain a healthy community for fighting games

This is the final piece of a 3-part series on community building. Community building is a complex and difficult balance of many moving parts, so I’ve sought the wisdom of community leaders from the Street Fighter 2:ST, Skullgirls, and Smash scenes and distilled them into three key components.

In the previous pieces we’ve covered organizing the community and getting the scene seen.

Here we’ll talk about how to maintain a healthy community and what we can do to help ourselves and others by being in community.

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2018 will be the first year in EVO history where Capcom only has one game on the main lineup - Let's look at EVO history and its potential future

Ever since the EVO 2018 lineup was revealed last week, there's been a lot of talk about the games present and the games that aren't present.

Don't worry, this isn't another "Marvel vs. Capcom: Infinite isn't at EVO" article, but the fact that it isn't actually made me think of something that I don't think a lot of people realize, namely that this will be the first EVO where Capcom have only one title on the main stage.

I've done a full compilation of what titles were featured at each EVO event that's been hosted, which you can find further down, and it's interesting to see that for quite a few years, this was an all-Capcom event, which is far from the truth today.

This must of course be partly attributed to two facts in conjunction - the first being that fighting games have really taken off on the grand stage as eSports has grown as an industry, and the genre itself is much bigger today than it was back in the day.

The other fact is that Capcom simply do not make as many fighting games anymore, so it would be difficult to stack the entire event with Capcom games even if the organizers had actually wanted to.

Whatever the case, continue below for a full listing of the featured games at EVO throughout the years, and then let's delve further in what this could mean for the future.

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PC mods: Yep, that's Sonic the Hedgehog in Dragon Ball FighterZ...

You know... when I first saw this mod, I was a bit confused. However, the more I thought about it, the more it made sense.

He's blue and has a yellow, powered up "super" state, he's incredibly fast, much like the action in the game -- I get it.

If you have somehow gotten to this point in the story without reading the article's headline, what I'm referring to is a new PC mod from creators Beatz, Giygas, Nibroc, and Mizumi, that drops Sonic the Hedgehog into Dragon Ball FighterZ.

The mod is still a work-in-progress, but so far we see a full-fledged character model that is pasted over Teen Gohan.

Sonic comes in two forms: regular blue and Super Sonic, and Beatz notes that they will be released as separate mods. We can also expect a voice for Sonic to be implemented at some point, as right now he still has Gohan's.

We also see a Sonic the Hedgehog lobby avatar. For more information on this mod, be sure to check the video's description.

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Twitch updating anti-harassment and sexual content policies on February 19th

We're just a few months shy of celebrating Twitch's seventh birthday, and during these last seven years the company has grown from a start up to the world's most recognizable streaming platform.

As such, rules and regulations have become more and more important, as Twitch's reach now affects people the world over. Last year the company loosened restrictions to allow non-gaming content, leading to an influx of even more streamers.

The streaming platform is updating standards again, this time focusing on anti-harassment and sexual content policy.

Though not all that prevalent in the fighting game community, (except when AB|Poongko gets extra angry) some streamers have been pushing the boundaries when it comes to showing a bit too much skin.

This has led to multiple reports of harassment from viewers, and so Twitch is updating their community guidelines to solve this issue from both sides of the coin.

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EVO 2018 lineup announced

The EVO 2018 lineup was revealed during the RedBull eSports stream. Eight games will have a main event this year. Mr. Wizard mentioned that the regristration will likely start on February 15, 2018.

When prompted by a question, Mr. Wizard also noted that they were teaming up with Humble Bundle as part of a Puerto Rico relief effort. More details about this will be revealed at the end of the month. There was no information about whether or not it would add a ninth game to the roster.

In the main lineup, the finals day for five of them will take place on Sunday. This means we will see them on the big stage. BlazBlue: Central Fiction, Ultimate Marvel vs. Capcom 3 and King of Fighters 14 were all featured as main games in 2017's EVO lineup, but were not selected to return.

Earlier, we asked our readers if they thought Marvel vs. Capcom: Infinite would be one of the games at EVO. Unfortunately for Marvel fans, it will only be present at a side tournament.

Dragon Ball FighterZ is one of the fighters that has only recently come out. There's been a bit of a craze going on for this game. As a result of this, its final part of the bracket will occur on Sunday.

BlazBlue Cross Tag Battle, hasn't been released yet but will be available by the time of the event. Despite this, the title's competition will be finished before the last day.

EVO 2018 lineup image #1
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What does the pro gamer license mean for Japan's fighting game scene? According to Ono, it's great news for the FGC and events as a whole

There's been a lot of talk lately about the pro license system that's coming to Japan, where pro gamers will be able to obtain a license to compete for money without violating the nation's gambling laws.

Reactions to it have been mixed, and one of the best pieces on it was written by FOX|Momochi and translated by Jiyuna, where he lined up a bunch of the pros and cons about this new system.

This whole situation is a bit complicated, and even game companies have had a hard time dealing with these laws, hence why many players in Japan remain arcade monsters, never having enough funds to travel to international events and compete on the world stage.

Yoshinori Ono, the producer of the Street Fighter series over at Capcom, took the time to talk about the new possibilities this pro license system would bring to Japan, though, noting that this is something that could make the competitive scene not only for Street Fighter, but for many other fighting games as well, thrive so much more in its native homeland.

Appearing on site at the Tokaigi GP tournament earlier today, Ono gave his thoughts on the matter publicly.

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They only stop specific kicks, are too slow to actually do anything, and they're all terrible: Here's a list of bad special moves in fighting games

Communities are known for arranging the characters of any given fighting game into tiers. Usually the combatants with attacks that boast a high amount of utility are found in the top tier category.

Despite this, there are times where some moves just come across as being completely worthless. Sometimes there just isn't a "correct" way of utilizing a special or normal that makes it worth it.

Cammyplayer has uploaded a video on YouTube goes over some of the "bad special moves" that we've seen over the years. These techniques come from a variety of fighters.

The first attack is Zangief's Tundra Storm in Street Fighter 5. It is a counter but it only works on a small selection of kicks. Against someone like Balrog, it actually serves zero purpose.

Next we hear about a trick that Takuma can perform in King of Fighters '99 know as the Sanchin No Kata. He does a pose that builds his super meter, but it's way too slow for its own good.

Cammyplayer runs through several other terrible attacks, and while this particular special isn't on the list, Jigglypuff's Rollout appears to get an honorable mention with this hilarious sequence:


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Capcom aims to promote eSports with the 'full force' of their company in 2018

Capcom's investor relations page recently updated to include their latest sales information and growth plans to present to stakeholders. Among all of the numbers and charts, the company's Chief Executive officer Kenzo Tsujimoto shared a message that delves into some of the organization's plans for this year and the future.

Unsurprisingly, Capcom is putting a heavy emphasis on eSports going forward.

Over the past 10 years, Capcom has been steadily building an eSports presence in the United States and Europe with the Street Fighter series. This year, they aim to do the same in Japan, with a committment to make 2018 an "eSports Year One" for the region.

"Drawing upon the markets we have already developed in the U.S. and Europe, we will move forward to promote eSports with the full force of our organization," Tsujimoto wrote in his statement.

The CEO notes that fighting games at eSports competitions was a largely discussed topic last year, even in Japan. Coupling this with the fact that eSports will be a medal event at the 2022 Asians Games and their consideration for the 2024 Paris Olympics, and the values associated with video games are changing in major ways.

Though it is not stated outright, these statements do seem to imply that Capcom has hopes of bringing Street Fighter to the Olympics.

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How awesome would a Star Wars themed fighting game be, done right? An artist attempts to answer this with concept drawings

Back in October 31, 1997, many fighting game and Star Wars fans felt a disturbance in the force. This was the direct result of a game titled "Star Wars: Masters of Teräs Käsi" being released for the PlayStation.

It is the first and currently only official Star Wars fighting game to have ever been released. The disturbance was so great that the IP owners have never attempted to bring this franchise to the fighting game genre again.

Despite this, we have seen Star Wars characters appear as guest fighters in SoulCalibur 4. Still, there's a lot of untapped potential for a Star Wars themed fighter.

A user on Twitter known as Thedge has drawn up some images that showcase a mock game that depicts what may fans may have dreamed of. The idea appears to demonstrate a 16-bit game where sprites are used rather than models.

We see Rey fighting against Kylo Ren, Finn versus Captain Phasma, and Nines ("Traitor!") facing off with Chewbacca. If this were to be done correctly, then perhaps the prophecy could be fulfilled and balance restored...

So far the only characters shown debuted during the latest trilogy, with the exception of Chewbacca (who was present). Be sure to let us know your thoughts on this unofficial concept in the comments section.

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Marvel vs. Capcom: Infinite shipped 1 million units in 2017, Capcom reports 'soft' sales for the fighting title

Capcom's latest financial report has been released, and with it comes an update on the sales of Marvel vs. Capcom: Infinite.

According to the latest numbers, MvCI shipped 1 million units within the nine months ending on December 31st, 2017. The game saw it's official release on September 19th, 2017, meaning a little over three months are being taken into account here.

The 1 million mark includes units worldwide on PlayStation 4, Xbox One, and PC, as well as digital sales on these platforms. Capcom notes that though Ultra Street Fighter 2: The Final Challengers remains a smash hit, Marvel Infinite's sales were on the soft side.

"In this business, Resident Evil 7 biohazard (for PlayStation 4, Xbox One and PC) and Monster Hunter XX (Double Cross) Nintendo Switch Ver. (for Nintendo Switch) performed strongly, in addition to Ultra Street Fighter II The Final Challengers (for Nintendo Switch) becoming a smash hit," the report states.

"Meanwhile, sales of Marvel vs. Capcom: Infinite (for PlayStation 4, Xbox One and PC), which was launched in September 2017 targeting the European and US markets, tended to be soft."

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Nintendo Switch has already sold more than the Wii U

The Nintendo Switch saw its official release on March 3rd, 2017, and it's been a big hit so far.

Not only have there been several masterful installments in some of gaming's biggest franchises released on the home console / handheld hybrid, but the system has sold exceptionally well. But how well exactly?

According to a report from GameSpot, the Switch has sold more than the Wii U in just 10 months.

During its debut month, the Nintendo Switch sold 2.74 million units. In the nine months that followed (ending December 31st, 2017), the console sold around 12.13 million more, bringing the total for its first fiscal year up to 14.86 million.

This number beats out its predecessor's lifetime sales, which is an amazing accomplishment for a console that isn't even a year old. As of October 31st, 2017, the Wii U sold 13.56 million units, and with the raging success of the Switch it is unlikely that the Wii U's sales have jumped an extra 1.3 million since then.

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