General stories

Somebody created an animation that puts the real life Ryu and E. Honda comedians of No Motion into the Street Fighter game

Remember No Motion? Two men dressed as Ryu and E. Honda from Street Fighter had a pretty epic battle against one one another. They created the sound effects themselves.

Somebody was actually crazy enough to create an animation that featured these two. Like how it originally unfolds, the battle starts out in a real life scenario.

After a moment, the two are then transported into the Street Fighter world. They then began a true battle while still holding their microphones.

Eventually, M. Bison himself takes notice of the exchanging blows. He decides to take them both on at the same time.

The two then team up to take out the Shadaloo dictator. Somehow... this became even more epic.

Take a look for yourself:

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Source: Ray Rod's Instagram via Reddit post.

Xavier Woods's heartfelt letter to the fighting game community

Austin "Xavier Woods" Creed is most notable for his American pro wrestling career. Recently, his rivalry with Kenny Omega was played up in a Street Fighter 5 team-based rematch for the entertainment of the fighting game community.

There were a number of spectacular moments that went on. For example, poor Tasty Steve ended up getting kicked off the stage after Kenny Omega called him out for his "biased commentary." Literally, he was kicked in the chest and sent flying out of the stage.

This was an event that was so hype that apparently even Ric Flair was watching on Twitch.

Kenny Omega and Xavier Woods even participated in Capcom's live action Cody trailer for Street Fighter 5: Arcade Edition. Xavier Woods was the voice on the phone that told Kenny Omega, playing Cody, to turn on the television.

The fighting game community isn't exactly the biggest in terms of its eSports scene. For Xavier Woods and Kenny Omega to be so involved with the FGC really shows their passion for the community.

Xavier Woods recently wrote a heartfelt letter that thanked the fighting game community and told everyone that this is a scene that should be paid attention to. Again, it's very evident that Xavier Woods is very passionate about his interactions with the FGC.

Xavier Woods's message image #1
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Sony's PlayStation E3 conference stream is set for 6 p.m. PDT; The Last of Us, Spider-Man and perhaps some new fighting game announcements

E3 2018 is now well underway, and the the second of the "big three" console makers will be taking the stage soon with Microsoft already showing wares yesterday and Nintendo showing their new titles (along with the new Super Smash Bros. for the Switch) tomorrow morning.

Sony's PlayStation E3 Media Briefing conference is set to start tonight (June 11th) at 6:00 p.m. PDT where the hardware maker/ publisher is set to show off the Last of Us Part 2, Marvel's Spider-Man and much more during their showcase.

There haven't been any concrete confirmations of fighting games appearing at the show, but given the PlayStation 4's role as the go-to console for the genre this generation, it's still a pretty safe bet that something will be shown.

We still haven't seen what NetherRealm Studios and Ed Boon have been teasing (most likely Mortal Kombat 11) plus there's still more Dragon Ball FighterZ and Soul Calibur 6 characters that need to be revealed.

As such, we'll be keeping a close eye on what Sony and their partners have to reveal tonight as well as the rest of the week of E3, so stay tuned to EventHubs for all of the latest fighting game news and details coming out of Los Angeles.

You can watch the stream right along with us with an embed after the jump, and discuss your predictions in the comments section.

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Sony E3 2018 conference: What fighting game reveals might we see tonight?

It's that time of year again, folks. E3 2018 is officially underway.

Before the show floor doors open up to industry members and the public alike, gaming's biggest companies are running their conferences to showcase what content and titles are coming down the pike.

Yesterday, we saw Microsoft's presentation which brought with it another Bandai Namco fighting title, Jump Force. Sony is gearing up for their conference later tonight, which will undoubtedly bring with it a slew of exciting reveals and announcements.

There are a lot of fighting games currently on the market with more to come this year and next. From DLC to brand new characters or even games, there's potential for all kinds of great announcements tonight.

If you're a reader on this site, chances are you're awaiting any and all fighting game reveals from Sony's conference. But what might we be seeing if there are indeed fighting game reveals scheduled to take place?

Let's jump into what are some of the big reveals we could be seeing in just a matter of hours.

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Microsoft's Xbox E3 conference live stream set for 1 p.m. PDT; Gears of War, Halo 6 and maybe some fighting games en route?

It's beginning to look a lot like E3 as the gaming world is getting into the spirit and the first big announcements are starting to roll in.

Microsoft is just about to kick off its Xbox E3 Media Briefing conference wherein we're expecting to see some of the major plans the gaming company titan has for the next year or so.

There's been no fighting game specific cues as of yet and it's wholly possible that we won't see any directly FGC-related content in today's conference, but the well is deep and the possibilities are endless.

As such we'll be watching with great intent to see if there are any new announcements for games and franchises that're already established as well as perhaps some new fighters that Microsoft could have on the horizon.

Watch right along with us via the embed, which you'll find below, and let us know if you have any predictions for what may be coming out on the fighting game front for Xbox this coming year.

As you may have noticed from the banner, Capcom's Yoshinori Ono (and Blanka) is in attendance along with Bandai Namco's Katsuhiro Harada. Strap in and get ready, the fun starts at 1 p.m. Pacific time.

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NEOGEO Mini and NEOGEO Mini International game lineups announced

Yesterday, SNK revealed their NEOGEO mini online presentation. The video was uploaded to YouTube.

Two versions of the NEOGEO Mini were announced. There is the NEOGEO Mini and the NEOGEO Mini International. Both editions will have 40 games each and 14 of them will be different between the two.

While the NEOGEO Mini has a greater emphasis on fighting games, the NEOGEO Mini International has more action games. The versions of the games are based on the home console, which grants access to extra features like practice mode and additional characters.

Since a number of these games had a limited number of continues, the developers of the NEOGEO Mini have made it so that players can save and load at any time. This is done via the start and select buttons that are present.

SNK will also be releasing a NEOGEO mini pad external controller that is based on the design of the NEOGEO CD controller. While the portable console can be played anywhere, it can also be hooked up to the television via a HDMI cable.

With the NEOGEO Mini releasing for this Summer for Japan first, they are still deciding on how much the console should cost. The NEOGEO Mini will be playable at E3 on June 12th.

NEOGEO Titles image #1 NEOGEO Titles image #2
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Dead or Alive 6 takes a risk and dials back the sexy, how to train online without developing bad habits and LevelUp runs into trouble with YouTube

Despite some inescapable technical difficulties (I accidentally deleted our initial recording and we had to start all over from scratch) we're back with episode three of the EventHubs Podcast.

This week we delve into Team Ninja's major announcement as they revealed the all new upcoming Dead or Alive 6 early on Friday. Catalyst and I take a specific look at the team's decision to veer away from their trademark move of oversexualizing their characters.

Will this facilitate new possibilities for Dead or Alive in the eSports realm, or will it be too big a turn off for fans with expectations?

We also take a look at Dragon Ball FighterZ's newly announced world tour and LevelUp's recently rocky road in their relationship with YouTube.

You can find a list below of places where you can download and listen to the pod. Let us know in the comments what you thought of our discussion as well as what you'd like to hear us discuss in future episodes.

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Updated: Level|Up Series' YouTube account no longer suspended

Updated 7:06 a.m. PDT, Fri. June 8, 2018: Level|Up's YouTube channel is no longer suspended. Co-founder of Level|Up Jimmy Nguyen took to Twitter to bring followers the good news and thank everyone for their support.

Earlier: Level|Up posted a message to their Twitter account stating that their YouTube account was permanently suspended without reason or warning and are now waiting to hear back on their appeal form to try and get their channel back online.

"This is extremely random to get a notice saying our channel is suspended without warning," said Alex Valle on Twitter. "I really hope it's not a bunch of leechers saying our content is theirs. Can anybody assist?"

"This account has been terminated due to multiple or severe violations of YouTube's policy against spam, deceptive practices, and misleading content or other Terms of Service violations," is what the webpage states when you currently try to visit their YouTube account.

Apparently, a similar situation happened with content creator DarkSydePhil. He's posted a fix on how he dealt with the matter, which should work for the people with YouTube channels having this same issue.

Many content creators over the years have had issues with being banned — seemingly at random — from YouTube. Often times they've been able to get their channels restored by either getting their stories posted online on news websites, or taking complaints to social media.

YouTube can make it extremely difficult to actually talk to another human being when your channel is banned, and these experiences have left many content creators angry and frustrated over the years, without many avenues to turn to, besides getting publicity about how their situation isn't being handled correctly. You can check out Level|Up's full statement and what their YouTube channel currently looks like below and DSP's guide to fixing the issue after the jump.

Level|Up YouTube channel banned image #1 Level|Up YouTube channel banned image #2
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Are arcade sticks becoming 'relics of the past'? Core-A Gaming tackles the case for sticks in fighting games

There are many different ways to play fighting games. What it really boils down to is player preference.

Given, it's extremely unlikely that we'll ever see a top performing player win a major tournament with a steering wheel. We did once see Seth Killian play Marvel vs. Capcom 3 with a Guitar Hero controller...

Core-A Gaming recently released a video that talks about arcade sticks and other control methods that are typically used for playing fighting games. Near the end, it is mentioned that it's "hard to shake the feeling that arcade sticks are becoming relics of the past."

Certain techniques in fighting games tend to be easier depending on what type of control scheme is being used. A "walking 720" (example: Zangief's Ultra in Street Fighter 4) is seen as being easier on pad.

Meanwhile, pad players have been very dominant in recent years. The first and second Capcom Pro Tour seasons for Street Fighter 5: Arcade Edition were won by two pad players, NuckleDu and RISE|MenaRD respectively.

FOX|SonicFox has had a dominant presence in the communities surrounding games like Mortal Kombat X, Injustice 2, Skullgirls, and even recently defeated CO|GO1 in Dragon Ball FighterZ -- GO1 is widely considered to be the best Dragon Ball FighterZ player in the world.

Definitely an insightful video that's worth checking out.

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The original Street Fighter was being developed for the NES at one point

The Street Fighter 30th Anniversary Collection is now in the hands of the public and brings with it 12 classic Street Fighter titles for players to enjoy. From Street Fighter 2: The World Warrior to Street Fighter 3 Third Strike, this package is the ultimate trip down memory lane that commemorates three decades of fighting in the streets.

This collection of legendary games comes equipped with a fact-filled museum mode that allows players to peruse through information and view stills / artwork that span across each of the Street Fighter series. Whether you're checking out official art or rejected designs, there's a lot to dig into here.

Frank Cifaldi, the founder of the Video Game History Foundation and developer for Digital Eclipse (who worked on the Street Fighter 30th Anniversary Collection), recently took to Twitter to share some interesting tidbits about the Street Fighter franchise. On such fact that many probably weren't aware of is that the original Street Fighter was in development for the Nintendo Entertainment System at one point.

According to Cifaldi, an image showing what the NES version looked like was buried "deep in a Capcom marketing archive, undiscovered for decades." Ultimately the game was cancelled.

The original Street Fighter saw its arcade release back in 1987. It featured only two playable characters, Ryu and Ken, with classic fighters such as Sagat, Birdie, Adon, and more making appearances as non-playable CPU opponents.

Street Fighter's first title also introduced three of the most widely recognized attacks in fighting games: the Hadoken (fireball), Shoryuken (Dragon Punch), and the Tatsumaki Senpukyaku (Hurricane Kick). With the release of the Street Fighter 30th Anniversary Collection, many fans are getting their hands on the game for the very first time.

Street Fighter 1 on NES image #1 Street Fighter 1 on NES image #2
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Canadian comic book fan breaks Guinness World Record for most Marvel Comics tattoos

A dedicated Marvel Comics fan recently broke the record for having a lot of tattoos featuring characters from the company's vast library of super heroes and villains. The Guinness Book of World Records awarded Rick Scolamiero, who hails from Canada, the record for "most Marvel comic book characters tattooed on the body."

Scolamiero got his first ink back in 2011 -- a tattoo of Spider-Man. The super fan now has a total of 31 figures from the Marvel Comics universe on his body.

The original plan for Scolamiero was to get a sleeve done that portrayed his favorite Marvel heroes and villains. But as anyone with tattoos knows, one tattoo often leads to another, then another, and another...

"I fell in love with the artist’s work and wanted to continue to see what else we could come up with regarding tattoos," Scolamiero told Guinness. "I have been a Marvel comic lover since I was small and growing up we didn’t have much, but I always had my Marvel comics and Marvel trading cards.

"They actually got me through some tough times so the idea of having them on my body forever just really appealed to me."

A-list characters such as Spider-Man, Venom, X-Men's Wolverine, all of the Guardians of the Galaxy (Groot, Star Lord, Gamora, Rocket Raccoon, and Drax), Thanos, several of The Avengers, and more are represented here -- many of these characters appearing in our favorite Versus series games.

Damn it... now I totally want some fresh ink.

Guinness World Record Marvel Comics tattoos image #1 Guinness World Record Marvel Comics tattoos image #2 Guinness World Record Marvel Comics tattoos image #3 Guinness World Record Marvel Comics tattoos image #4 Guinness World Record Marvel Comics tattoos image #5 Guinness World Record Marvel Comics tattoos image #6
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Modern fighting games should feature tournament modes to offer a more uniform experience yet also offer more customization options

Have you ever sat down for your match at a local or even a major tournament only to discover that your setup doesn't have the color or costume for your main character? Unless you play with the defaults, the answer to that is probably yes.

We live in an age where fighting games have never been more customizable with their colors, costumes and accessories, yet most of those options remain locked behind unlockables and DLC meaning you likely won't see many of them at events (plus they won't be consistent between setups).

While I was looking into a non-fighting game's online tournament mode today, I was reminded that almost none of today's current fighting games offer an offline tournament mode of any kind which seems like it could be a rather simple solution to multiple issues.

For a community that's pursuing eSports while also trying to bolster local scenes, an official tournament mode would bring more options to both organizers and players while also giving viewers a more diverse viewing experience.

This type of offline tournament mode should feature most if not all colors and costumes for characters unlocked along with a more robust offering of settings for organizers to uniformly set up their consoles for a smoother tournament experience.

There's only so many times we can see default colors on Cammy in Street Fighter 5 at a tournament before we shut our brains off.

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Zelda and Mario-themed headsets for the Nintendo Switch announced by Astro

The Nintendo Switch has a slew of fighting games releasing for the system this year including Street Fighter 30th Anniversary Collection, BlazBlue Cross Tag Battle and the next entry in the Super Smash Bros. series (with a Dragon Ball FighterZ port also rumored), so having the right gear will become more important as its library of competitive titles grows.

The hardware and peripheral makers Astro Gaming announced officially licensed headsets for Nintendo's highly successful hybrid console designed specifically for the Switch and its voice chat options.

A black and gold Legend of Zelda: Breath of the Wild Astro A10 headset will be coming out later this year, though not until holiday season, along with Super Mario Bros, Super Mario Bros. 3 and original Legend of Zelda themed headsets with interchangeable cup plates.

The headsets feature omnidirectional microphones and memory foam ear cushions along with "full chat capability" on the Switch "with a new discreet chat cable" likely meaning it features a separate cable to attach to smartphones or tablets to utilize voice chat through Nintendo's official online app.

Price for these new headsets were not specified although Astro A10 headsets typically retail for around $50 USD while the Call of Duty-themed headset sells for around $60.

You can check out full images of the headsets in the gallery below.

Astro headsets for the Switch image #1 Astro headsets for the Switch image #2 Astro headsets for the Switch image #3 Astro headsets for the Switch image #4
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Source: Polygon

Commentators in eSports encounter some interestingly different hurdles compared to their traditional sportscasting counterparts

During a recent Polygon interview, Full Sail University’s Gus Ramsey, who has 21 years working with ESPN under his belt, explained how he's working to continue to build up the eSports casting scene.

Ramsey (along with others) had plenty to say in the article including the simple but important fact that, as traditional sportscasters, they're very much acknowledging eSports. There was one point in particular that caught my eye while reading through:

Noting and explaining more common and simple elements of an eSports game and/or strategy is often met with angry rebuttal from viewers. Such is very much not the case in traditional sport casting.

“If I’m watching a Mets game, and Keith Hernandez says, ‘When you want to lay down a bunt in a situation, this is how you do it,’ I don’t throw up my hands and go, ‘Oh my God, how do you not know how to lay down a bunt,’” Ramsey observed.

“I can survive those 30 seconds. But I feel like eSports guys will either take hate on social media or feel like viewers are turning off the stream."

Why the inconsistency?

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Spawn is getting a new movie at a time when Soul Calibur 6 and possibly a new Mortal Kombat are on the way

Earlier this week news broke of an all new Spawn movie that is currently in the works. With the series' creator Todd McFarlane at the helm of the project as writer and director of the film, fans will once again get to see the dark anti-hero on the big screen.

What we know about the movie so far is that Jamie Foxx is confirmed as the role of Spawn. Though we're expecting to see a reboot here, McFarlane said in an interview with Deadline that he is not looking to tell the origin story again and has a trilogy in mind for the Hellspawn.

Contrary to what people might be looking for, the new Spawn film might not actually feature that much of the anti-hero, Forbes points out. "The scariest movies, from Jaws to John Carpenter’s The Thing, or The Grudge and The Ring, the boogeyman doesn’t talk," McFarlane explained in the aforementioned interview.

"It confuses people because of the comic book industry, and because they all default into their Captain America mindset and I keep saying, no, get into John Carpenter’s mindset or Hitchcock. This is not a man in a rubber suit, it’s not a hero that’s going to come and save the damsel. It’s none of that.”

The film's main character is actually Twitch -- a detective in the Spawn universe. Still, Spawn will be back in the limelight in 2019.

Considering that Bandai Namco's Soul Calibur 6 is set for release sometime this year and we might be seeing an announcement for a "Mortal Kombat 11" at E3 2018 in a couple of weeks, the chances of Spawn returning to fighting games might be better than ever.

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SonicFox the new Dragon Ball FighterZ top dog, or is it too early? Does the FGC appear too toxic to the general public?

We've up and running with episode two of the EventHubs Podcast, this time discussing a few intriguing topics that came up over Combo Breaker weekend.

Catalyst and I first jump into the Street Fighter 5 community's current view on their game, specifically examining whether or not players are too quick to write off characters as bad therefore shortchanging themselves in the long run.

We also talk about FOX|SonicFox's epic Dragon Ball FighterZ win over the previously undefeated CO|Go1. Was this single victory enough to put Sonic's name above Go1's or does the young champion still have work to do in proving he's the best?

I also got to have a very interesting discussion with a particular FGC mom at Combo Breaker, who drew my attention to the way the outside world is looking at the fighting game community.

Many first interactions for potential newcomers are via stream chats, comment sections and forums like r/Kappa. Are we in danger of restricting ourselves as an eSport because of this?

You can find a list below of places where you can download and listen to the pod. Let us know in the comments what you thought of our discussion as well as what you'd like to hear us discuss in future episodes.

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The most optimized fight stick ever invented? Paradise Arcade Shop's Magenta joystick allows you to manipulate your inputs in very interesting ways

While at Combo Breaker this year, the Paradise Arcade Shop booth showcased their new Magenta programmable joystick, and seeing it in action kind of blew me away.

Essentially the Magenta allows you to change the size and sensitivity of your joystick inputs. This includes things like altering how far you need to actually move the stick before it reads a direction, or manipulating the size of the area where your stick will read "down+forward" as opposed to just "down."

It's easier to understand when supplemented with video, and Mr. BornFree actually captured some footage of one of the Paradise reps explaining and showing the Magenta in action, which you can view after the jump below.

One of the first topics that organically comes up in conversation here asks whether or not this technology should be tournament legal. The ability to make such changes almost immediately raises red flags and brings to mind the realm of cheating.

Considering the Magenta doesn't seem to be as severe an alteration as tournament legal products like the Hitbox arcade stick, it's not too hard to envision these becoming more mainstream.

One could also compare this to the regularly seen macro buttons that input all three punches or kicks at the same time. Though surely met with some hesitation at first, triple punch and triple kick macros are now widely accepted as routine.

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