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Next Street Fighter 6 update to attempt cutting down on unintentional Super Art inputs

Posted by Dakota 'DarkHorse' Hills • September 24, 2023 at 5:22 a.m. PDT • Comments: 24

While playing Street Fighter 6 often feels pretty fluid and smooth, users have been complaining about the game's input buffer system messing up what they're trying to do since launch.

It seems like Capcom is going to try addressing some of those issues in the next update for SF6 coming this month with A.K.I.

According to their latest social media post, the upcoming SF6 patch will tackle Super Arts as their first problem area in regards to input timing now.

Supers that use double quarter circle motions (both forward and backwards) is going to have its input recognition frames shortened, which means that players will need to punch in the move faster for it to come out.

This should hopefully help players who've been getting Supers instead of regular specials, especially when they're trying to walk forward, back or coming out of a block.

Technically, SF6's double quarter circle inputs are supposed to be input in around 10 frames, which should be even more strict than Street Fighter 5's buffer, but it doesn't feel like it.

It also doesn't mention any change in input priority where Super Arts have been bumped up quite a bit from where they were in SF5 as shown in this breakdown.

They also don't mention what the buffer reduction is going to be, so we'll have to wait and see how much of an impact this change actually has — and only addresses part of the problem players have been complaining about.

On top of the input change, Capcom is also going to be implementing a handful of new quality-of-life feature upgrades to SF6's Training Mode, Versus and Custom Room options.

These adjustments and new inclusions are scheduled to drop with A.K.I. on September 27, 2023.

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