Capcom Fighting Collection patch notes released for big feature update plus trailer showcasing the new changes
Lovers of classic fighting games were given a nice surprise last week with the announcement that the Capcom Fighting Collection is getting a new update to add a bunch of new features to the bundle.
Now, Capcom has released a new trailer showcasing the changes being made to the collection as well as the full patch notes for the update — which is available to download now.
Every game in the collection can now turn on visual hitbox displays in Training Mode, and there's more added features to specific titles for more available options.
Players can also gauge an opponent's latency by color online in ranked, casual and lobby matches where blue is the best and red is obviously the worst.
Super Puzzle Fighter fans are now able to select from 6 alternate palettes for gems too.
You can check out the patch update trailer below as well as the full list of patch notes, which can also be found on the game's website.
Game System
Super Puzzle Fighter 2 Turbo (Added Feature)
• A new "Gem Colors" option was added to the game's EX Settings. You can choose between the original palette of gem colors and up to 6 different alternate palettes.
Hyper Street Fighter 2 (Added Feature)
• A new "Difficulty Table" option was added to the game's EX Settings. You can choose between a CPU opponent difficulty table based on the English version or the Japanese version.
Display Filter / Display Size (Added Feature)
• "Type H" has been added to the display filter options. You can also now preview the game screen when adjusting the options for the display filter and display size.
(Added Feature) A "Shuffled Slideshow" feature has been added to the gallery.
Darkstalkers (Bug Fix)
• Phobos: Fixed an issue where KO-ing an opponent with Circuit Scrapper would sometimes not transition into a victory pose. (This is a bug from the original game.)
Vampire Savior / Vampire Hunter 2 / Vampire Savior 2 (Bug Fix)
• Fixed an issue where selecting TURBO would set the speed to NORMAL even when the speed select option was set to "Free Select" options 1 through 3.
Super Gem Fighter (Bug Fix)
• Fixed an issue where the game speed would be set to 1 when the speed select option was set to "Free Select," no matter what selection was made.
(Bug Fix) Nintendo Switch Version: Fixed an issue preventing players from viewing the leaderboards.
Online
Casual and Ranked Match Searches (Bug Fix)
• It is now easier to match with opponents when entering a standby search with only one game selected.
Custom Match Lobby Searches (Bug Fix)
• Lobbies where a match is in progress will now show up in the search results. Joining one of these lobbies will prompt a waiting message, and you'll be able to join the lobby as soon as the current game ends and the players return to the lobby.
(Bug Fix) Fixed an issue that caused unintentional audio bugs during rollbacks.
Casual and Ranked Matches (Added Feature)
• It is now possible to cancel a match even after selecting "Yes" after matching with an opponent. Additionally, if you leave a match, you will be prompted afterwards on whether to re-enter standby.
(Added Feature) You can now gauge an opponent's latency by color. When matching with opponents for casual and ranked matches, this is indicated by the color of the line below the game's title. In custom match lobbies, this is indicated by the color of the player's order number. You can now also change your input delay settings on either of these two screens.
Color Code
Blue - 30 ms or lower
Green - 31 - 60 ms
Yellow: 61 - 90 ms
Orange: 91 - 160 ms
Red: 161 ms or higher
(Change) You can now play up to 10 rematches in casual and ranked matches (up from 3).
(Added Feature PS4) Each player's online ID now displays on screen during matches.
Training
(Added Feature) A "Hit Boxes" display setting has been added to the training options. Turn this setting on to display character and effect hit boxes.
Super Gem Fighter / Hyper Street Fighter 2 / Red Earth (Added Feature)
• The attack data display on the training mode screen now also shows stun data.
Vampire Savior / Vampire Hunter 2 / Vampire Savior 2 (Added Feature)
• A "Dark Force" option is now available in training mode. You can select from normal behavior or infinite Dark Force gauge.
Vampire Savior / Vampire Savior 2 (Added Feature)
• A "Gloomy Puppet Show" option is now available in training mode. You can choose from normal (random) behavior for the move, or lock it to any of the 6 different patterns.
Super Gem Fighter (Added Feature)
• A "Gem Level" option is now available in training mode. You can choose from normal behavior or lock any gem to a level from 1 to 3.
Red Earth (Added Feature)
• A "Character Level" option is now available in training mode.
• Both bonus stages have been added to the stage select in boss training mode.
• A "Mystic Orb" option is now available in training mode, and allows you to select infinite orbs of any single element.
(Added Feature) Restarting the match while moving left or right will now you restart you at the edge of the screen.
(Change) The pre-match intro no longer plays when restarting the match.
Hyper Street Fighter 2 (Change)
• The background design in E. Honda's stage, "JAPAN(E.Honda)", has been updated.