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The 'most unfair throws' in Mortal Kombat history can lead to nearly 60% and 100% damage as demonstrated by TrueUnderDawgGaming

Posted by Justin 'AdaptiveTrigger' Gordon • September 3, 2022 at 12:14 p.m. PDT • Comments: 0

Mortal Kombat: Deception was an interesting game for players of the "grappler archetype" mindset. Although it was possible to duck or move away from throws, there was actually no way to perform a throw break in Mortal Kombat: Deception. Additionally, many characters had access to OTGs — attacks with "off the ground properties" — that could lead into devastating damage after achieving a knockdown from throwing.

While Tanya is generally perceived to be a mid tier in Mortal Kombat: Deception, she has one of the most unfair throws in any Mortal Kombat title, even to this day. TrueUnderDawgGaming recently released a video that talks about Tanya and one other character's cheap throw tactics in Mortal Kombat: Deception.

Once Tanya got the opponent in the corner, she'd be able to throw them and then transition into a basic combo that had OTG properties. As demonstrated, it's really not that difficult to achieve 40%, 50%, and even close to 60% damage with a throw into a basic string.

Unfortunately, crouch blocking in the corner wasn't necessarily a good strategy thanks to Tanya's overhead starters, and ability to turn invisible. Needless to say, Tanya's ability to mix up opponents was very annoying at a casual level.

However, Noob-Smoke's throw tactics were probably even cheaper than Tanya's. While playing as Noob, even a throw at mid screen can lead to guaranteed damage.

What's worse is that Noob-Smoke can achieve 100% guaranteed damage with either Noob Saibot or Smoke once the opponent gets trapped in the corner. In this scenario, the opponent had no choice but to spend one of their combo breakers.

Check it all out in the video below:

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