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Would these four improvements help fighting games grow in popularity?

Posted by John 'Velociraptor' Guerrero • May 26, 2022 at 7:30 p.m. PDT • Comments: 35

Though there's been an observable rise in popularity in the fighting corner of video gaming, it's no secret that our genre is not the most popular of its peers. Efforts have been made to make titles like Street Fighter and Tekken more inviting to a broader range of potential players, but it's surely been a game of both helpful hits and harmful misses.

FGC content creator Press Button Win has posted his first video in a little while, and it has all to do with why fighting games are still lagging behind their MOBA and FPS counterparts, and how developers could close that gap.

Press Button Win begins with a comparison between viewership numbers for Evo 2019 and Dota 2's The International that same year. The results are unsurprisingly heavy on the side of the latter, but PBW does point out an asterisk observation that might award some additional points to the former.

It's PBW's belief in the strong potential of fighting games that fuels this whole essay, and he makes his argument for this by comparing the most popular moments in both Street Fighter and Dota 2.

In the Dota example, there are an number of non-intuitive things viewers have to understand in order to appreciate how special what's going on is.

Sure, there's the rising levels of crowd volume and a pair of announcers doing their best to note the most significant bits, but unless you're already familiar with Dota 2, your hair probably won't get shocked into standing up.

Contrast with Evo Moment 37 where Daigo Umehara was able to successfully parry an entire barrage of Chun-Li Super kicks in order to turn certain death into a stolen victory.

You may not know just how hard the parry is to pull off, nor the fact that Daigo had to pre-emptively press forward and get a bit lucky his doing so lined up perfectly with his opponent's Super timing, but the sequence is simple enough that most viewers can appreciate it without ever having played Street Fighter.

This launches Press Button Win into his arguments about how the FGC could take full advantage of this luring potential, and we'd love to hear your thoughts on them once you've finished watching.

Do you think these four main boxes would be the best ones to check in order to grow the FGC? Are there others that are more important, or do we not have as much potential as PBW suggests? Hit up the comments below to get the conversation going.

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