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Guilty Gear Strive Version 1.13 patch notes released for Baiken's big arrival

Posted by Dakota 'DarkHorse' Hills • January 25, 2022 at 5:34 p.m. PST • Comments: 8

Baiken is set to drop in Guilty Gear Strive just in time for the weekend, which of course also means a new update for the game will be rolling out the red carpet for her.

Arc System Works have released the full patch notes for Strive's upcoming Version 1.13 update.

After the larger balance patches that came in the latter months of last year, this next one only changes a few minor bugs and issues for Potemkin, Faust and Happy Chaos — who will be receiving a new visual effect for his gun shots.

On top of Baiken as a new character to play, Guilty Gear Strive will also be adding the brand new Combo Maker that will allow users to craft, upload and download combo recipes to help expand knowledge and setplay (or just show off).

Strive's 4th DLC member is scheduled to release this Friday, January 28, so the Version 1.13 update and Combo Maker mode should arrive at the same time or hours before her arrival.

You can check out the list of path notes below or on Guilty Gear's website.

Guilty Gear Strive Version 1.13 Patch Notes


• Added Baiken as a playable character.
• Added additional stage "Lap of the Kami."
• Added Baiken's BGM, "Mirror of the World."
• Added avatar items for Baiken.
• Added pre-release countdown illustrations to Gallery Mode.

Network Mode

• Fixed a bug where, during matchmaking in Training Mode with the training environment set to "Previous Match," the player character will sometimes be changed to the opponent's character.
• Fixed a bug where the level displayed above avatars would be displayed incorrectly.

Offline Modes

• Added "Combo Maker," a new mode where players can create original combos and setplay.
• This mode can be selected via "Offline">"Combo" at the main menu.

Training Mode

• Psych Burst now refills to max when resetting positions with Psych Burst set to "Normal."
• Changed command displays for the combo recipe display in Training Mode.


• No longer subject to combo blow-back scaling when the projectile part of Giganter Kai hits the opponent.

• Fixed a bug where the hitbox of the banana item generated via What Could This Be? and W-W-What Could This Be? would sometimes remain after the item disappeared.

Happy Chaos
• Fixed a bug where when using At the Ready under certain circumstances, it was impossible to ready the gun or fire even after inputting HS.
• Fixed a bug where readying the gun with Steady Aim, the gun would remain readied even after Chaos took damage and the damage state ended.
• Fixed a bug where when using Steady Aim under certain circumstances, it was impossible to cancel into special moves or fire.
• Changed the visual effect for Happy Chaos's gun attacks. No change has been made to their battle function.


• Fixed minor bugs.

Issue with Network Play
• We have confirmed several issues with network disconnections, connection errors, and difficulty matching in online lobbies and player matches.
We are continuously looking into the cause and trying to find solutions for these issues.
We apologize for any inconvenience caused.

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