Modder implements Kinect motion controls for Guilty Gear Strive and shows off the workout necessary to play Potemkin
Even during the era in which motion controls were at their peak, it was never really believed that fighting games would be able to transition into this type of control scheme. Despite this, it seems that Super Louis 64, a modder, has recently asked himself "What if Guilty Gear Strive had motion controls?"
Super Louis 64 decided to determine this answer for himself. In a recent Tweet, he demonstrates what's now possible after some reprogramming of his Kinect.
According to Super Louis 64, playing Potemkin with motion controls was a real workout as he became sweaty just by testing out some of the characters moves. Needless to say, this is believable based on seeing the motions required to pull off each move.
To perform a backhanded attack with Potemkin, it's demonstrated that the player will need to swing their arm using the same method. Similarly, performing an uppercut with Potemkin requires an uppercut motion on the part of the player.
Super Louis 64 has even implemented the Potemkin Buster — the stuff that legendary grapplers are made of. To pull off this action, Super Louis 64 simply needs to make a grabbing motion with both of his arms.
Check it all out in the clip below:
What if #GGST had motion controls? I tried imagining it then I started programing my Kinect and here we are playing Potemkin by flailing my arms!
— Super Louis 64 (@SuperLouis_64) August 30, 2022
Who knew Guilty Gear Strive could be a workout I was sweaty just testing this out pic.twitter.com/wDLAUl0aB6