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King of Fighters 15 version 1.21 patch notes

Posted by Justin 'AdaptiveTrigger' Gordon • April 23, 2022 at 6:46 a.m. PDT • Comments: 3

Omega Rugal was recently added to King of Fighters 15 via a free update. Of course, it's not uncommon for a new characters in fighting games to also have a few balance issues and bugs that need to be addressed in a future patch.

Patch 1.21 is that very patch for Omega Rugal in King of Fighters 15. According to SNK, patch 1.21 has already been released for the PlayStation 4, PlayStation 5, Steam and Epic Games Store. Those with the Xbox Series X/S and Windows 10 version of King of Fighters 15 will have to wait a little longer until the patch is available.

Almost immediately after Omega Rugal became available in King of Fighters 15, some bugs about the character were discovered. Some of these bugs ranged from giving Omega Rugal unintended advantages to being outright game breaking.

In the previous version of King of Fighters 15, Omega Rugal was able to combo from his projectile into his Climax Super Special from anywhere on the screen. This looked bizarre as Omega Rugal's Climax Super Special isn't exactly an attack that is normally able to reach opponents at full screen.

SNK has also resolved an issue where the game can potentially crash upon joining a lobby in the Steam version. It's also been noted that the issue where characters would sometimes start a round in the wrong positions has been addressed.

Check out all the listed patch notes below:


• Game Crashes - Resolved an issue that could cause the game to crash when joining a lobby from a link invite or friends menu in the Steam version.
• Starting Round Positions - Resolved an issue where under certain circumstances, the characters would start the round in unintended positions.

Omega Rugal

• Shatter Strike - Increased total recovery frames by 3. (Because there were significantly fewer unfavorable frames than normal)
• Gigantic Pressure - Shortened the cancel window into CLIMAX Super Special Move for the second hit. (This is to resolve an issue when canceling into the CLIMAX Super Special Move under a certain timing, which would result in the opponent not being able to move.)

• Dread Fatal Wave
- Resolved an issue where if the opponent is hit with a projectile as this CLIMAX Super Special Move is active, then regardless of their distance, the CLIMAX Super Special Move would land.
- Resolved an issue that would cause the opponent's neck to look off during the zoomed in cinematic.

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