You're not logged in | Login / Register | News Filter | Submit News

Input lag tests for DNF Duel's beta reveals great results for PlayStation 4 Pro but less so for PlayStation 5

Posted by Dakota 'DarkHorse' Hills • April 3, 2022 at 2:01 p.m. PDT • Comments: 14

The discussion surrounding input latency in fighting games has grown to be quite interesting over the past year or so with the PlayStation 5 consistently lagging behind despite its superior horsepower for consoles.

With DNF Duel receiving its second open beta this weekend, input latency enthusiast Nigel 'Noodalls' Woodall decided to put the latest Arc System Works-developed fighter to the test across 4 SKUs.

To cover all of the available bases, Noodalls ran experiments for DNF Duel on the slim PlayStation 4, the PlayStation 4 Pro, PlayStation 5 and PS4 version on PS5 while going a step further by measuring the difference in delay between levers and buttons too.

The best performer of the bunch after the tests ended up being the PS4 Pro with an average of 2.48 frames of delay on buttons and 3.46 frames on levers, which isn't very surprising at this point, considering that follows the pattern we've witnessed on PlayStation systems lately on other titles like Guilty Gear Strive and The King of Fighters 15.

Even though it's the weakest piece of hardware used, the PS4 slim actually beat out the PS5 but just barely with an average input lag of 4.29 frames on buttons and 5.29 frames on the lever.

That leaves the PS5 pulling up the rear with its average showing results of 4.37 frames on buttons and 5.38 frames on the lever, but there is a better option available to owners of Sony's newest console.

Noodalls experiments also showed the PS4 version running on PS5 had identical numbers to the PS4 Pro, so there is still a way to experience the lowest lag available even if the compromise isn't ideal.

Following KOF15 and GGST, there is a consistent pattern of the PS5 versions of fighting games running on Unreal Engine 4 containing more input delay than the PS4 Pro, but we still don't know for sure if that's an issue with the console itself or the engine being used.

Considering the Xbox Series X showed an average of 2.2 frames less than PS5 on KOF15, Microsoft's newest consoles don't appear to face the same problem.

Interestingly, the PS4 Pro and PS5 version test results match up almost exactly to that of Guilty Gear's following that game's lag reduction update last year, so there's a good chance whatever improvements ArcSys made to their engine at the time has also now been applied to DNF Duel too.

It is important to point out that the latency on PS5 for Strive now and DNF closely matches the average that we saw for UE4 fighting games for much of this past generation after other titles like Street Fighter 5, Tekken 7 and Samurai Shodown all launched with much higher amounts of lag.

DNF Duel's 2nd beta is scheduled to run until April 4 at 7 a.m. PT with the full game releasing on June 28, 2022 for PS4, PS5 and PC.

A player survey is now available for open beta test users to provide feedback to the developers as well.

Load comments (14)