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You can bounce an airborne opponent seemingly indefinitely if they keep shielding in Melty Blood: Type Lumina

Posted by Justin 'AdaptiveTrigger' Gordon • October 20, 2021 at 4:02 p.m. PDT • Comments: 3

Melty Blood: Type Lumina was released not too long ago. Since then, some fans have been emphasizing this feeling that the game leans too heavily towards defense due to the powerful shield mechanic.

In a Twitter clip uploaded by Dsuke10030, it's demonstrated how an airborne character can seemingly be bounced indefinitely if they keep shielding quick attacks. It's a rather silly looking clip.

Of course, the grounded version of the shield mechanic is believed to be a bit more versatile than the aerial version. After successfully shielding an attack in a grounded state, a character typically has access to 3 different follow-ups that forces a guess on the attacker.

The airborne version does not grant access to these 3 follow-ups. In a certain sense, the air shield action functions similarly to Street Fighter 3: Third Strike's air parry.

However, whenever an attack is shielded like this, the airborne defender is bounced upwards just slightly. If the attacker and defender are both able to repeat their previous actions, the shielding player will continuously be bounced up seemingly without end.

To be honest, I'm not entirely sure if there's an escape for the player that's using the air shield. They might be forced into a situation where they inevitably must take a hit for the sequence to end. Check it out below:

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