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Japan may no longer be best in the world free in Guilty Gear Strive thanks to its rollback netcode according to Dogura

Are the playing fields finally about to be evened?

Posted by Dakota 'DarkHorse' Hills • March 14, 2021 at 10:34 a.m. PDT • Comments: 56

Japan's arcade culture and deep player pool produced many of the best fighting game competitors in the entire world, and nowhere was that felt more than the anime-styled fighters — especially Guilty Gear.

One such champion is known by many as CO|Dogura though he feels now that competition outside of his home territory is about to get much tougher in Guilty Gear Strive due to its implementation of rollback netcode.

Speaking in a recent interview with Game Asahi, Dogura expressed his excitement at the prospect of rollback increasing the limits of what players can achieve even perhaps at the cost of one of his greatest advantages.

"Up until now in Guilty Gear, the Japanese scene was so overwhelmingly strong that it was very difficult for players in scenes overseas to emerge in the game," said Dogura as translated by our own Nicholas "MajinTenshinhan" Taylor. "In Japan, we had arcades where all the strongest players gathered, and we played online on top of that, shared information. We just had too many advantages over many of the overseas players."

As a direct result of Strive's excellent netplay, the multi-game top competitor believes that the entire scene will share information more than ever and level up beyond what was reached before.

Now, these singularly strong geographical communities will always be in the eyes of the entire world and actually reachable throughout a wider array of playable connections.

"In Japan, we had arcades where all the strongest players gathered, and we played online on top of that, shared information. We just had too many advantages over many of the overseas players"

Before the pandemic, we previously saw things like the complete opposite happen in Tekken 7 for example.

When the Pakistani scene was unleashed upon the world lead by players like RB|Aslan Ash and Atif Butt, top players like ROX|Knee were pretty much forced to travel to the country in order to train against and learn from / with their talent

Playing online in that situation certainly wouldn't have garnered the results or insight that either side would have wanted, but games like Killer Instinct could potentially pull that off better.

Of course players traveling to other countries makes for great stories and cultural experiences, but that's not a reality or possibility for nearly the whole playerbase.

"It's a fantastic innovation and being able to play smoothly against players from other parts of the world really makes me happy beyond my wildest dreams, said Dogura. "I tried playing against Justin Wong from America, and it was truthfully fully playable with no issues. I honestly didn't even realize I was facing someone from overseas until someone in my stream comments pointed it out."

In games with delay-based netcode, Dogura says that normally connections only as far out as South Korea or Taiwan, which is certainly not the case with Strive.

The previously insular sub-communities within the FGC are growing more and more connected each year with places like Discord, Twitter and YouTube providing great places to share tech and discoveries that can be expanded upon by anyone, anywhere at anytime.

Things like universal notation and video clips also help this global communication break through language barriers, which could be the biggest breakthrough the FGC has received since the internet itself.

He's traveled and won tournaments across North America, Europe and Asia, but Dogura says he's really looking forward to future tournaments in Strive when demons start popping up in every country.

The pandemic has forced fighting game players to adapt, and good netcode is one of the most necessary tools to keep up in the new environment that should still greatly benefit the offline experience as well.

This was the same interview where Dogura explains that he's not worried about the gameplay changes being made to Guilty Gear Strive when compared to earlier games in the series.

Image source: CEO.

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