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Update: Infinite Versus: 3D MUGEN pulled from Steam

Good-bye Blitz Netcode

Posted by Dakota 'DarkHorse' Hills • March 14, 2021 at 6:04 a.m. PDT • Comments: 29

Update: A message reportedly from the creator of Infinite Versus alleges the reason they pulled the game from Steam was due to the cost of hosting dedicated servers and not copyright issues. You can find the full post in the original story below now thanks to Abbock.

MUGEN served as the backbone of the early fighting game modding community for well over two decades now, so it's not surprising that someone would want to capture that magic in a 3D game engine.

Infinite Versus: 3D MUGEN has now been pulled from Steam just weeks after its initial release out of beta once it appeared to garner interest online for its wide array of custom character mods from properties like Dragon Ball, Marvel Comics, My Hero Academia, Bleach, Naruto, Jujutsu Kaisen and pretty much anything else you can think of.

While the game may have appeared quite wild judging by the clips floating around places like Twitter and YouTube, Infinite Versus itself launched as a very barebones experience with only a handful of original characters and assists to choose from, who also didn't have much going on design-wise either.

It would not so subtly urge players to hit up the modding area of the menus where players could download the likes of Super Saiyan Blue Goku, Izuki Midoriya, Superman and even a Xenomorph from Alien into the Unreal Engine-based title.

Infinite Versus Developer Message image #1
Click images for larger versions

Instead of being separated into the Steam Workshop or on different websites, Infinite Versus allowed players to access said mods directly from inside the game itself, which probably doomed its chances of staying up on the platform from the start.

The team behind the game that was moreso and engine, InterSky Studios, hasn't really made any statements as to the reasons for the Steam removal with the page for Infinite Versus simply giving a notice that it's no longer available for sale at the request of the publisher.

Anyone could fully download the game before freely, but those wanting to take it online needed to pay for the option to do so, and that could have also hurt the title's chances of living as an open platform MUGEN-like game that's carried by the community.

They also advertised Infinite Versus as using something called "Blitz Netcode," which was said to work differently than rollback or delay-based options by allowing for zero latency connections.

The caveat to that was it would run online matches through a dedicated server and would essentially allow connections to be de-synchronized between the two players, so we shouldn't expect Blitz Netcode to be taking the FGC by storm anytime soon.

Players who owned the game already on Steam can still install and launch it, but will close upon loading into the main menu. That can be easily worked around, however, by booting the game in offline mode though mods are no longer available to download.

With the little to no online presence InterSky Studios has, a revival of their attempt at 3D MUGEN is unlikely in any official capacity.

As it stands now, Infinite Versus will probably go down as a weird experiment that was doomed from the start and only live on in the videos that already exist online.

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