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One of patch 11.0's biggest buffs was an unlisted change for Wii Fit Trainer's Header special in Super Smash Bros. Ultimate

Posted by Justin 'AdaptiveTrigger' Gordon • March 7, 2021 at 3:21 p.m. PST • Comments: 6

Patch 11.0.0 for Super Smash Bros. Ultimate added Pyra & Mythra as DLC, and applied some fairly significant adjustments to the balance of the game. Characters like Captain Falcon, Ganondorf, Pichu, King Dedede and Byleth received some nifty buffs to their kits. Meanwhile, some fighters like Palutena, Joker, Wario and Zero Suit Samus were left slightly nerfed.

However, it seems that one of the most impactful buffs wasn't even listed in Nintendo's patch notes. One of Wii Fit Trainer's best attacks, the Header, received a significant reduction in its landing recovery. It might even be more accurate to say that its landing recovery was completely removed.

Before patch 11.0.0, Wii Fit Trainer would require about 9 frames of recovery after landing from her Header — which always makes her airborne. The latest update has made it so that the Wii Fit Trainer's only landing recovery frames are now determined by the game's universal hard landing recovery frames — which is 4 frames. This means that the Wii Fit Trainer is always auto-cancelling her Header now.

In other words, Wii Fit Trainer will now recover in 4 frames after landing from her Header special instead of 9 frames. When used close to the ground, the Wii Fit Trainer will now recover 5 frames sooner than before.

Since Wii Fit Trainer's Header is such an essential part of her gameplan, this single buff is likely to have a significant impact on Wii Fit Trainer's meta in Super Smash Bros. Ultimate.

In addition to improving Wii Fit Trainer's zoning options, she can now more easily use her Header special in her combos. With the right setup, these Header combos and conversions can be extremely damaging. Wii Fit Trainer also has brand new kill confirms thanks to the buff.

Why was this change made in the first place? According to Invy, members of the Japanese Wii Fit Discord supposedly got in contact with the Super Smash Bros. Ultimate development team and made them aware of a certain bug regarding Wii Fit Trainer's Header.

This bug apparently disabled the usage of Header if Wii Fit Trainer landed while cancelling Sun Salutation or Deep Breathing. It appears that the solution was to do away with the move's recovery altogether.

While this is a significant buff to Wii Fit Trainer, the frame data of the move isn't completely nonsensical as a result of this change. Performed as fast as possible, Wii Fit Trainer's Header now requires 48 frames instead of 53 frames while standing on flat terrain. Of course, this can be sped up a little more with Deep Breathing active and with the Header special staled.

However, performing the "fast version" of the Header will hit the ball high into the air, which is more ideal for swatting aerial approaches. To hit the ball low, Wii Fit Trainer users have to delay the hitting the ball by about 3-4 additional frames from its fastest possible startup time.

As of right now, it's unknown if this is a change that will be staying or if it will be reverted in a future patch. As a Wii Fit Trainer main myself, here's hoping it's here to stay.

Sources: Invy, Big Tea, bFEpTdvFZ5CGFEN and Kamotter2905.

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