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Super Smash Bros. Ultimate Version 11.0.0 patch notes

The top tiers took a few hits

Posted by Dakota 'DarkHorse' Hills • March 4, 2021 at 5:17 p.m. PST • Comments: 21

The last version of Super Smash Bros. Ultimate launched alongside Final Fantasy 7's big bad Sephiroth a little over two months ago, but it's already time to ring in a update for the title.

Nintendo has now released the full patch notes for Smash Ultimate's Version 11.0.0 update, which launched with Pyra and Mythra's addition to the DLC roster and comes packing some notable balance changes for the game's best and worst characters.

There are 27 characters in total that saw adjustments in the new update with some top tiers seemingly being nerfed a little bit for the first time in many months.

Joker, Zero Suit Samus and Palutena were the main focus for nerfs this time around with each of them receiving toned down versions of multiple of their signature attacks.

The Persona 5 protagonist now has more recovery on Eiha and his counter / reflect while Samus got a similar treatment for her strong Up Special. Whether or not these adjustments will majorly impact the characters obviously remains to be seen, but this is an approach that the developers have generally avoided for the past few updates.

Some weaker fighters are also getting a little love on the opposite end with Pichu now hurting itself less with their own attacks, and even Byleth received a handful of nice-sounding buffs too.

Nintendo included an additional note with the patch that explains the "Falling in place" change refers to when a character is hit by certain attacks which cause them to fall to the ground slowly straight down.

The full list of patch notes can be found below for all characters, and they can also be viewed on Nintendo's website.

Super Smash Bros. Ultimate Version 11.0.0 Patch Notes

Link

• Matched the vulnerability with other fighters when falling in place.

Captain Falcon

• Up Special - Reduced vulnerability after hitting an opponent.

Jigglypuff

• Matched the vulnerability with other fighters when falling in place.

Zelda

• Matched the vulnerability with other fighters when falling in place.

Pichu

• Side Smash Attack - Decreased the amount of damage taken when using the move.

• Neutral Air Attack - Made the ears invincible during the attack's high-damage window.

• Forward Air Attack - Decreased the amount of damage taken when using the move.

• Forward Throw - Decreased the amount of damage taken when using the move.

• Side Special - Decreased the amount of damage taken when using the move.

• Up Special - Decreased the amount of damage taken when using the move.

Ganondorf

• Up Special - Reduced vulnerability after hitting an opponent.

Zero Suit Samus

• Neutral Air - Increased the vulnerability when landing after using the move.

• Up Special - Decreased attack speed.

Wario

• Up Tilt Attack - Decreased the amount of time the hit detection lasts.

• Down Special - Decreased attack speed for the third level charge. Decreased attack speed of the max charge.

Diddy Kong

• Down Special - Increased the amount of time until you can throw another banana peel after throwing one.

King Dedede

• Side Special - Reduced vulnerability. Increased the chance the Gordo will get stuck on a wall. Increased the speed you can hit back Gordos that were reflected by the opponent.

R.O.B.

• Matched the vulnerability with other fighters when falling in place.

Villager

• Matched the vulnerability with other fighters when falling in place.

Little Mac

• Up smash Attack - Increased the amount of time hit detection lasts.

Mii Brawler

• Matched the vulnerability with other fighters when falling in place.

Mii Swordfighter

• Matched the vulnerability with other fighters when falling in place.

Mii Gunner

• Side Smash Attack - Increased attack range.

• Matched the vulnerability with other fighters when falling in place.

Palutena

• Dash Attack - Increased vulnerability.

• Forward Air Attack - Increased the vulnerability when landing after using the move.

• Grab Attack - Decreased the grab range of the normal grab.

Shulk

• Matched the vulnerability with other fighters when falling in place.

Isabelle

• Matched the vulnerability with other fighters when falling in place.

Joker

• Side Special - Increased vulnerability for Eiha.

• Down Special - Increased vulnerability when Arsene is present and a counter is not triggered.

Hero

• Matched the vulnerability with other fighters when falling in place.

Banjo-Kazooie

• Matched the vulnerability with other fighters when falling in place.

Byleth

• Down Smash Attack - Extended launch distance.

• Down Air Attack - Extended launch distance. Increased power against shields.

• Side Special - Increased the opponent’s downtime when shielding from the tip. Reduced vulnerability when using the move in the air.

• Up Special - Extended launch distance when stepping on an opponent with high accumulated damage. Increased attack speed.

• Matched the vulnerability with other fighters when falling in place.

Min Min

• Air Dodge - Matched the vulnerability with other fighters when performing an air dodge.

• Side Smash Attack - Shortened the amount of time you can charge a smash attack.

• Side Smash Attack - Reduced the launch distance for the dragon's lasers while using the Dragon ARM.

• Matched the vulnerability with other fighters when falling in place.

Steve and Alex

• Down Smash Attack - Increased attack range.

Sephiroth

• Down Special - Made it easier to hit multiple times.

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