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May uses normals to clash with Chipp's super in Guilty Gear Strive and she somehow wins the interaction

Posted by Steven 'Dreamking23' Chavez • June 18, 2021 at 8:14 a.m. PDT • Comments: 12

Guilty Gear Strive's Clash system can make for some truly hype moments. Two attacks interact and cancel each other out, with both characters very briefly freezing in place for added effect and a bit of added tension.

Despite supers being powerful attacks that typically take priority over other attacks due to their meter usage and risk for using them, it looks as though one of Chipp's isn't all that powerful on that front. A clip from Twitter user maychan__ shows a sequence where May is able to clash with the first three hits of Chipp's super using only normals, then ends up countering him before he can finish the animation leaving her at the advantage.

The sequence was pulled off as a test in training mode and shows that May is capable of stopping Chipp's super in its tracks with the proper placement of her normals. If Chipp fires off the attack raw, May can negate the first three hits with a basic normal string.

Despite Chipp switching sides for these attacks, the hitboxes on May's normals still manage to clash at each stop and allow her to return fire. After the initial three hits, May uses two supers of her own to get a punish.

In previous Guilty Gear titles there exists an "attack level" system that, in basic terms, dictates priority. Moves with higher attack level will win over those with a lower attack level if they interact, and those with the same attack level will clash when they meet.

What looks to be going on here in this Strive clip is the attack level system being back in action (though we're not certain this is the case). If it is, however, that would mean that Chipp's super has the same attack level as a handful of May's normal buttons, which raises the question of why a super would have such a low attack level.

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